• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:44
CEST 13:44
KST 20:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7898 users

[G] MarineKush's TvP Alternate Deathball

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Bishnu Ghost
Profile Blog Joined April 2011
34 Posts
Last Edited: 2011-07-17 17:04:02
July 16 2011 01:11 GMT
#1
Introduction:

Hi Starcraft Fans! I am a masters Terran who struggled a lot with TvP the past month and began to use Warden's 1-1-1 Deathball which produced moderate success but lacked the ability to simply macro efficiently and then move out and attack without great concern for army positioning. I also believe there are some strong counter's to Warden's build as any build may have but I have had much more success using a modified build order from Thorzain vs MC TSL Game 5 and Warden's 1-1-1 very safe opening and scouting mechanics. So I give a lot of credit to those two.

EDIT - July 16th: Lots of revision to this guide. BO altered slightly and better replay and commentary added.

Overview:
+ Show Spoiler +
This build revolves around strong scouting in the early game and a defensive position. As mid game approches harass capabilities are available as well as oppurtunities to alter your composition as you gain more intel on your opponent's tech path.

You will open with the OC standard followed by a factory and a CC. Using 1 tank and a bunker of marines you can hold all early pokes and upon scouting, 4-gates as well. By this time you will also be getting a Starport which will either produce a raven or a viking based in further intel.

As your SP is in production an armory is thrown down to get a thor and the second starport unit is often a banshee. This allows you to take your natural as the thor gives you great stability on defense and the banshee allows you to harass their base often pulling their army back.

Once the natural is secured 3 bunkers are used for the marines you have made but now marine production stops. This is an extremely defensive position and is difficult for toss to break and in fact they will often decide to take a 3rd. Which is fine because you will be pushing around 130 food and their 3rd won't kick in yet. If they go extremely fast 3rd you can just pull scvs to repair thors and stomp them.

After you open 1-1-1 and have 10-12 marines, 1 tank, 1 thor, 1 banshee, 1 raven you have to decide what tech they are going for.

If you see 6 gate add a 2nd factory and make BF hellions to deal with the zealots. stomp their timing attack and move out while taking a third and add rax with extra minerals if you have them.

If you see 4-5 gate with robo for immortals - make a 2nd starport with techlab and add ravens and banshees. push timing is around 3 ghosts and 3 pdd. take a third after you trade army.

If you see 3-4 gates and 2 robos pumping colossi add a 2nd starport and produce banshees and ravens. phoenix will not counter because of thors. ravens will stop stalkers from tearing up banshees.

If you see fast HT, likely after a DT expand. Add 2nd rax make ghosts with upgrades and "EMP cleanse" before you move out.

Either your dumping gas for ghosts to negate templar or banshees/ravens to crush colossi and immortals.

EMP Cleanse - use ghosts to emp thors and banshees to negate feedback.

Why this build works: its versatile, the unit comp is hard to scout with thors and ravens out. SP with tech lab can make either ravens banshees or vikings so all toss units can be countered. the emp cleanse negates HT feedback. ghost emp negates HT with energy for storms. raven pdd negates stalkers and phoenix. thors and strong and can tank a lot of damage.

Also consider this. 3-4 PDDs shuts down a significant portion of the Toss DPS for the first 1/4 of the battle. Once PDD energy is done the supply lead will have already shifted heavily in Terran's favour. The polt prime build which uses an early 1 base push of marine tanks raven and banshee was effective until toss realized feedback could wreck this with many zealots. We are utilizing the same composition but removing feedback from the equation.



Build Order:
+ Show Spoiler +

15 orbital
16 depot
18 factory
20 TL on rax (after 3 marines)
21 depot, bunker and 2nd refinery
27 tank after swapping factory onto TL
29 depot
31 starport on to TL factory lifts off and makes hellion
37 CC
39 raven
40 depot
41 armory

Use your hellion to determine if its safe to move out to expand. Make a banshee for map control, scouting and lastly harass. Make a thor to strengthen your army.

Use scouting to determine whether toss is going for mass gateway with ups, templar, or robo tech.

mass gateways - add BF hellion to increase supply faster, put depots in front of bunkers to stop zealots be ready to pull scv to repair

robo tech - add a 2nd starport and make banshees and ravens maybe a viking or two if gas is tight. add 1-2 ghosts wihtout upgrades just for normal emp usage

templar tech - add a 2nd rax for ghosts - extra banshees and ravens are secondary. use ghosts to emp cleanse your thors and banshees.

This is a safe opening to all cheese and allows you to have the full tech tree as you take your natural. This allows extreme versatility in unit comp but gives up mobility for some time. However, because of the strong defensive position toss must allow you to get whatever unit comp you want because you are unlikely to be broken. You can move out around 130 food before they have a saturated 3rd base.




Engaging the Protoss Ball
+ Show Spoiler +


You must emp cleanse before moving out if any HT are out because feedback is only 50 energy and can destroy the thors who have build up energy while defending.

PDD is 1st priority as 2 ravens can get sniped easily by HT or stalkers. this will allow the banshees to live much longer.

EMP is 2nd priority as ghosts do not have the highest threat and can wait 1-2 seconds before emp the HT in the back.





Replays
+ Show Spoiler +


This is the one to watch, Opponent goes 2 gate robo expand into 4 gate robo with templar tech. EMP cleansing negates his plans to stomp my army and instead leaves him with nothing as thors and banshees rip through the rest of his base.
[image loading]


Toss goes 2 gate robo and after scouting CBing immortals added another starport with TL to make more ravens and banshees. pushed with 130 supply and got further and further ahead taking a third and adding more ghosts to "EMP Cleanse" the thors and banshees before final push.
[image loading]

macro game against rank 5 masters toss
[image loading]


Live Commentary VOD + replay
+ Show Spoiler +







Final Thoughts:

Please leave feedback in this thread. Add me on bnet if you want to try out your toss builds against me. Also please check out my stream and youtube channel where I will show more of this build and others for tvt and tvz.

Bnet ID

MarineKush.763 - ladder locked into diamond its a new account

Kushy.756 - masters account

Website: http://www.marinekush.com
Stream: justin.tv/marinekush
Youtube: youtube.com/marinekush

Thanks!

MK

[image loading]
Warp
Profile Joined August 2010
United States166 Posts
July 16 2011 01:14 GMT
#2
I'm protoss. I HATE YOU. :O

EMPing the thors and banshees is holy shit smart. Gratz on the strategy.

I would like to add that you should incorporate nukes into the build as well.. if you watched the series between MC and Puma (I think?? I've watched so many games I don't remember) but Puma used great defensive and offensive nukes to force the protoss into horrible positions.
"nothing supscious going on here" - Camille Cavour aka Chris Loranger aka HuK the beast
micjmac
Profile Joined September 2010
42 Posts
Last Edited: 2011-07-16 02:40:31
July 16 2011 02:40 GMT
#3
Thanks for your contribution. I have just a few criticisms though. I watched almost all of the replays and there seems to be a recurring theme of floating quite a bit of minerals on your part. Also, the build seems pretty flimsy in the beginning. Your 4 gate replay wasnt the greatest example because the guy didn't commit to the attack. Also, in the 3 gate robo push replay if your banshee didn't kill so many probes, you would have been way behind. I don't think him leaving 2 stalkers in his mineral line would have hurt his push that much. On the ladder you could probably get away with the banshee-probe kills, but not in a tourney. On the other hand, you didn't even try to repair the bunkers, so that most certainly would have made your defense even stronger than it was.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
July 16 2011 02:50 GMT
#4
On July 16 2011 11:40 micjmac wrote:
Thanks for your contribution. I have just a few criticisms though. I watched almost all of the replays and there seems to be a recurring theme of floating quite a bit of minerals on your part. Also, the build seems pretty flimsy in the beginning. Your 4 gate replay wasnt the greatest example because the guy didn't commit to the attack. Also, in the 3 gate robo push replay if your banshee didn't kill so many probes, you would have been way behind. I don't think him leaving 2 stalkers in his mineral line would have hurt his push that much. On the ladder you could probably get away with the banshee-probe kills, but not in a tourney. On the other hand, you didn't even try to repair the bunkers, so that most certainly would have made your defense even stronger than it was.


Happy makes banshees every game and has somthing like a 70% winrate vs known protoss players despite the fact that he knows they are coming. So, I think your post is irrelevant. Floating minerals is obviously a concern, but stronger mechanics can remedy that and it doesn't really have any bearing on the actual build and strategy.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
micjmac
Profile Joined September 2010
42 Posts
Last Edited: 2011-07-16 03:04:03
July 16 2011 02:57 GMT
#5
nvm
Espy
Profile Joined March 2011
Australia26 Posts
July 16 2011 02:59 GMT
#6
This type of unit composition works perfectly against any Protoss deathball but however has really slow to no mobility besides the Hellions so like all mech plays, if the protoss uses warp prism or drop play, it may be a bit annoying. I've used this build to huge success on my laddering in Diamond and low masters, HOWEVER, I realised theres one type of build that absolutely destroys this. Any 1 gate expo is hard to punish unless you all in and do significant damage, because if Protoss 1 gate expos and gets those immortals out successfully, he can 6 gate push with immortals and your own "deathball" is reliant on a few bunkers and only 2-3 or so Thors because of the timing of the push. You MAY be able to squeeze that one ghost out but this type of push is DEADLY to this build.
whoopingchow
Profile Joined June 2011
United States293 Posts
Last Edited: 2011-07-16 03:32:26
July 16 2011 03:21 GMT
#7
Would your Thor be out before the Protoss is able to get phoenixes to harass? Other than the early game weaknesses you've mentioned above, this build sounds pretty impossible to counter...will definitely need to try it out sometime and watch your replays. Thanks for the post!

*edit* Didn't realize you'd have that many marines out. Redacted! ^^
benthekid
Profile Joined March 2011
United States132 Posts
July 16 2011 03:21 GMT
#8
This is brilliant!!!! Thors are so good late game vs toss and with vikings/banshees to keep them for being able to kite this comp/build is a much more solid option and much more mobile than wardens build!

Wait till Trump here's about this build!
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
July 16 2011 03:41 GMT
#9
What I like about this is that you use everything that is awesome yet underused against Toss in a single build (PDD, EMPS, Thor with armor, hellions to deal with zealot/sentry/ht, etc).

I am working on a build that use a similar opening but has completely different follow up. I prefer to use tanks instead of thors... would you say thors are used in part to counter possible phoenix play ?
quote unquote
benthekid
Profile Joined March 2011
United States132 Posts
July 16 2011 05:20 GMT
#10
Few possible edits to the build order

15 orbital
*16 depot*
18 fact
21 TL on rax (after 3 marines)
22 depot, bunker and 2nd refinary
23 fact goes on TL – make one tank
27 CC
29 starport on to TL factory lifts off and makes hellion
33 raven and armory *and depot*
(in the 1st youtube video you didn't make the raven armory and depot until 35 supply but this might be an isolated case)
37 TL on fact
38 thor and banshee
(in that same video you made the 2 bunkers before the thor and banshee thor was at 40 supply and banshee at 42)

this is quite a complicated but very well timed out build!!!
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
July 16 2011 05:23 GMT
#11
--- Nuked ---
Bishnu Ghost
Profile Blog Joined April 2011
34 Posts
July 16 2011 08:03 GMT
#12
If you have high minerals then add marines. it wont affect the build whatsoever because they require zero gas. its not easy to add factories if your macro slips because gas is rarely piling up.

the 4 gate is not a great replay but 2 bunkers with a tank and a thor on the way will be enough.

3 gate robo is a good example of poor scrambling. that defense could have been better. and another replay is in order.

1gate expo can normally be scouted. if so make a factory and two more rax, then a armory and push with thor with 12 scv or make your CC before fact. really not that hard to alter the 1-1-1 and if you see 1 gate expo much easier to build CC in the natural and make 4 bunkers if you scout the 6gate.

With MC claiming "penix imba" it is good to have a build which has thors in it. turrets are not good enough because they just do shield damage on single targets. thor is much scarier for stargate openings.

The build order is not perfect because this build requires harass and a lot of building swapping which causes macro to always be different. I think the rough order is there.

I think of the general BO using pairs

marines and a tank
CC and a bunker
raven and armory
banshee and thor
expo and 3 bunkers
2nd fact and GA
upgrades and harass

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-07-16 08:54:13
July 16 2011 08:51 GMT
#13
On July 16 2011 11:50 KiLL_ORdeR wrote:
Show nested quote +
On July 16 2011 11:40 micjmac wrote:
Thanks for your contribution. I have just a few criticisms though. I watched almost all of the replays and there seems to be a recurring theme of floating quite a bit of minerals on your part. Also, the build seems pretty flimsy in the beginning. Your 4 gate replay wasnt the greatest example because the guy didn't commit to the attack. Also, in the 3 gate robo push replay if your banshee didn't kill so many probes, you would have been way behind. I don't think him leaving 2 stalkers in his mineral line would have hurt his push that much. On the ladder you could probably get away with the banshee-probe kills, but not in a tourney. On the other hand, you didn't even try to repair the bunkers, so that most certainly would have made your defense even stronger than it was.


Happy makes banshees every game and has somthing like a 70% winrate vs known protoss players despite the fact that he knows they are coming. So, I think your post is irrelevant. Floating minerals is obviously a concern, but stronger mechanics can remedy that and it doesn't really have any bearing on the actual build and strategy.

If someone opens banshee that high % and you dont just blindly go phoenix, it seems pretty stupid =.=

Puts the banshee player SO far behind.

Anyway - composition looks like it has merit, but Im not a fan of the opening, its just not effecient at all. Id prefer to transition into it off something else, not sure what atm but will think about it.

It also looks to me like you should never be able to hold dedicated void ray allins (for an example, you can look at nada vs inca from last GSL, on xelnaga, where nada tries to use thorzains build - its quite close, but Im not sure if its holdable all the same).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Bishnu Ghost
Profile Blog Joined April 2011
34 Posts
Last Edited: 2011-07-16 09:23:36
July 16 2011 09:20 GMT
#14
I agree that a dedicated VR allin is going to be tough and must be scouted asap.

the hellion can scout the front at the very least and either:

A. see the unit comp most likely to be accompanying a void ray.
B. get in the base and see a starport or 3 gates with 2 gas pumping early (from scv) and no expo. I don't think too many protoss moving out with a 3 gate sentry expand.

On close air pos. (metal and shattered) or just anytime you feel uneasy about VR just add in an ebay earlier and cut a few scv or get a viking first. If they are all-in with VR then you can happily cut scv as you have a 2nd CC coming. IN FACT. you can always delay the raven for a viking and just completely wall off and deal with a DT that way.

When ever i don't scout an expo at 6min and two gas up at 3:45 i assume VR or DT and the chrono can often determine which. This is a defensive build in the first 10 mins and all focus should be on scouting and ready to pull scv for repair.

Lets face it the VR allin is hard to hold without a bunker, a viking, and stim. thats why it's a powerful cheese.
Zowon
Profile Joined December 2010
Norway237 Posts
July 16 2011 10:01 GMT
#15
On July 16 2011 11:50 KiLL_ORdeR wrote:
Show nested quote +
On July 16 2011 11:40 micjmac wrote:
Thanks for your contribution. I have just a few criticisms though. I watched almost all of the replays and there seems to be a recurring theme of floating quite a bit of minerals on your part. Also, the build seems pretty flimsy in the beginning. Your 4 gate replay wasnt the greatest example because the guy didn't commit to the attack. Also, in the 3 gate robo push replay if your banshee didn't kill so many probes, you would have been way behind. I don't think him leaving 2 stalkers in his mineral line would have hurt his push that much. On the ladder you could probably get away with the banshee-probe kills, but not in a tourney. On the other hand, you didn't even try to repair the bunkers, so that most certainly would have made your defense even stronger than it was.


Happy makes banshees every game and has somthing like a 70% winrate vs known protoss players despite the fact that he knows they are coming. So, I think your post is irrelevant. Floating minerals is obviously a concern, but stronger mechanics can remedy that and it doesn't really have any bearing on the actual build and strategy.


Happy does not open banshee every game..He scouts with hellion, and if he scouts stargate, he will not make banshees. Phoenix hard counter banshees. Also, Happy seems to get behind if the protoss goes for 1gate fe, with fast robo for a couple of observers.
¯\(シ)/¯
benthekid
Profile Joined March 2011
United States132 Posts
July 16 2011 15:19 GMT
#16
I opened banshees once against toss and scouted a stargate with the banshee. I still had time to make a viking and had a tank some marines and was able to hold while getting a bunch of probe kills but that was gold league so...If this build catches on it needs a name!!!
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
FryktSkyene
Profile Joined December 2010
United States1327 Posts
July 16 2011 15:37 GMT
#17
So...is it like a two base all in or can you play macro if they attack fails
(Since you pull so many scvs [From the youtube video])
Snitches get stiches
Norseman
Profile Joined May 2010
United States223 Posts
July 16 2011 15:43 GMT
#18
Watching the replay it looked like most of the time he pulled SCVs they were A.) unnecessary and B.) had no impact on the outcome of the battle. I would say just never pull the SCVs and even if you lose you're still in good shape to keep going.

I'm not counting the 6-8 he takes with the initial attack of course, and I don't feel those would hurt econ too badly.
Become a better player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=246138
Bishnu Ghost
Profile Blog Joined April 2011
34 Posts
July 16 2011 17:29 GMT
#19
I think the map will determine whether you go for a 2 base timing of take a faster third. It depends how easy it is to defend a third with this composition. If you do go for a non all-in then power up more factories and some rax as well to add marauders and more ghosts.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2011-07-16 19:10:02
July 16 2011 19:09 GMT
#20
Descolada in everything not TL/Starcraft
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#102
IntoTheiNu 710
WardiTV621
IndyStarCraft 149
TKL 129
Rex96
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 149
TKL 129
Rex 96
Trap 12
StarCraft: Brood War
Britney 36750
Calm 7517
Shuttle 5388
Horang2 1258
Jaedong 777
BeSt 654
Zeus 475
firebathero 401
EffOrt 350
Mini 316
[ Show more ]
Hyun 292
Light 224
Killer 190
Soulkey 186
Stork 184
Last 153
ZZZero.O 151
Snow 121
ZerO 101
HiyA 95
Pusan 94
Rush 87
Hm[arnc] 75
PianO 73
Mind 58
hero 50
Aegong 36
JYJ 36
Sharp 33
sSak 26
ToSsGirL 26
Sexy 20
Noble 18
Shine 18
yabsab 15
sorry 15
zelot 14
ggaemo 12
SilentControl 12
ajuk12(nOOB) 12
scan(afreeca) 9
Dota 2
XcaliburYe320
420jenkins307
Counter-Strike
edward286
x6flipin270
zeus234
nookyyy 88
Super Smash Bros
Mew2King180
Heroes of the Storm
Khaldor188
Other Games
singsing1776
B2W.Neo410
crisheroes308
XaKoH 271
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick2800
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH378
• StrangeGG 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1281
Other Games
• WagamamaTV123
Upcoming Events
Sparkling Tuna Cup
22h 16m
Afreeca Starleague
22h 16m
Monday Night Weeklies
1d 4h
GSL
1d 23h
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.