• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:22
CEST 15:22
KST 22:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 292Serral wins Maestros of the Game 240ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4724 users

[G] Safe PvP - Defensive 3 Gate - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 All
Nyast
Profile Joined November 2010
Belgium554 Posts
August 16 2011 11:47 GMT
#241
That's a cool build, thanks for it. However I just noticed one thing in your guide, you mention that if your opponent goes robo you just poke at his natural while you expand while threatening for a base trade. I don't think it'd work that easily, as I've been playing for a while from the other end and usually win in this case.

More specifically, my standard build in PvP is the infamous 3-stalkers rush. I then transition into a 2-gate robo, a third gate and a fast immortal. Against blink I'm forced into a defensive position at the beginning, however after I get 1-2 immortals I'll immediately drop my own twilight and tech blink. Once I have immortals and blink stalkers, I'll do a strong push, and if you did expo, you will lose. If you attempt a base trade for some reason, I have a higher dps and will most likely win it.

Still an interesting build, I'll give it a try especially if there are hints of a 4-gate.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
August 16 2011 11:54 GMT
#242
On August 16 2011 20:47 Nyast wrote:
That's a cool build, thanks for it. However I just noticed one thing in your guide, you mention that if your opponent goes robo you just poke at his natural while you expand while threatening for a base trade. I don't think it'd work that easily, as I've been playing for a while from the other end and usually win in this case.

More specifically, my standard build in PvP is the infamous 3-stalkers rush. I then transition into a 2-gate robo, a third gate and a fast immortal. Against blink I'm forced into a defensive position at the beginning, however after I get 1-2 immortals I'll immediately drop my own twilight and tech blink. Once I have immortals and blink stalkers, I'll do a strong push, and if you did expo, you will lose. If you attempt a base trade for some reason, I have a higher dps and will most likely win it.

Still an interesting build, I'll give it a try especially if there are hints of a 4-gate.


The base trade is the reaction to a 1base colossus push. Vs blink/immortal people often get charge; there's plenty of good info on here about that http://www.teamliquid.net/forum/viewmessage.php?topic_id=249638
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gyoza
Profile Joined August 2011
Sweden45 Posts
Last Edited: 2011-08-25 04:13:42
August 25 2011 04:12 GMT
#243
Hello Geiko!
Your opening is amazing against what it is designed for, and even without perfect execution it works great!

I'm just curious, with the recently released Patch 1.4.0 PTR notes stating that Blink research time is increased from 110 to 140, should this change go through, would you still opt to go blink stalkers or prefer something else?

Arklite
Profile Joined September 2010
12 Posts
August 25 2011 04:30 GMT
#244
Cool! Thanks! I'm gonna try that out
Geiko
Profile Blog Joined June 2010
France2012 Posts
August 25 2011 09:13 GMT
#245
On August 25 2011 13:12 Brainless Mike wrote:
Hello Geiko!
Your opening is amazing against what it is designed for, and even without perfect execution it works great!

I'm just curious, with the recently released Patch 1.4.0 PTR notes stating that Blink research time is increased from 110 to 140, should this change go through, would you still opt to go blink stalkers or prefer something else?



Yeah these patch notes seem like they are pretty bad for PvP diversity. I don't want to react too quickly but it seems like pure blink builds will have an even harder time vs robo builds.
I think robo then twilight will become even more standard than it is right now.

I would probably go robo before 4th pylon with my build from then on.

Other then that, awesome patch notes
geiko.813 (EU)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 25 2011 09:19 GMT
#246
On August 25 2011 18:13 Geiko wrote:
Show nested quote +
On August 25 2011 13:12 Brainless Mike wrote:
Hello Geiko!
Your opening is amazing against what it is designed for, and even without perfect execution it works great!

I'm just curious, with the recently released Patch 1.4.0 PTR notes stating that Blink research time is increased from 110 to 140, should this change go through, would you still opt to go blink stalkers or prefer something else?



Yeah these patch notes seem like they are pretty bad for PvP diversity. I don't want to react too quickly but it seems like pure blink builds will have an even harder time vs robo builds.
I think robo then twilight will become even more standard than it is right now.

I would probably go robo before 4th pylon with my build from then on.

Other then that, awesome patch notes


Personally, I expect a lot more one gate robo 3 gate compared to 3 gate robo now....you can do this now already if there isn't a hard 4 gate and immortals will be a good thing to have in the future.
"You see....YOU SEE..." © 2010 Sen
eschenbach
Profile Joined June 2011
Canada14 Posts
September 01 2011 18:33 GMT
#247
Awesome build, thanks a lot! This is forcing me to finally learn how to play PvP after the 8 minute mark.
Romple
Profile Joined October 2010
United States57 Posts
September 11 2011 04:01 GMT
#248
You just saved my PvP. Pretty much winning against almost any build.
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
September 12 2011 22:02 GMT
#249
Its ultra effective if you steal his gas and force him to 4 gate
one day.. i'll lose my mind
JASONB0URNE
Profile Joined September 2011
Australia22 Posts
Last Edited: 2011-09-26 05:06:06
September 26 2011 05:03 GMT
#250
I've played eight games of PvP straight on the ladder and I have tried the same blink stalker build across each. I lost all eight.

The blink research nerf hurts alot even if you chronoboost it 100% of the time. I don't feel safe against a four gate at all. By the time blink research is done your opponent is already warping his 1st round of units inside your base. I think I have to put a two more sentries in there even though I feel I am way behind if I even add on one sentry.

Against gate/robo builds I got destroyed. If they hit the money forcefield (which isn't that hard) you have no chance of just barraging their ramp and blinking in. They can FF you out until they have 1-2 immortals at which point fighting head-on (as I have experienced) becomes very difficult. This used to be manageable before they nerfed unit vision up ramps and increased immortal range but I feel it's alot harder now with these changes.

In hindsight I feel the correct response here would of been to take an expo behind the pressure and move to archons and speed zealots.

Edit: I'm sorry. This post is very out of context.
monk
Profile Blog Joined May 2009
United States8477 Posts
September 26 2011 05:07 GMT
#251
On September 26 2011 14:03 JASONB0URNE wrote:
I've played eight games of PvP straight on the ladder and I have tried the same blink stalker build across each. I lost all eight.

The blink research nerf hurts alot even if you chronoboost it 100% of the time. I don't feel safe against a four gate at all. By the time blink research is done your opponent is already warping his 1st round of units inside your base. I think I have to put a two more sentries in there even though I feel I am way behind if I even add on one sentry.

Against gate/robo builds I got destroyed. If they hit the money forcefield (which isn't that hard) you have no chance of just barraging their ramp and blinking in. They can FF you out until they have 1-2 immortals at which point fighting head-on (as I have experienced) becomes very difficult. This used to be manageable before they nerfed unit vision up ramps and increased immortal range but I feel it's alot harder now with these changes.

In hindsight I feel the correct response here would of been to take an expo behind the pressure and move to archons and speed zealots.


I don't see why this belongs in this thread. If you follow this guide, you should be able to stop 4 gates.

Yes, offensive blink builds got much weaker because of the patch, so try your luck with expansion based blink builds.
Moderator
Catchafire2000
Profile Joined August 2010
United States227 Posts
October 20 2011 03:41 GMT
#252
anyone using this as a pvp build???
jabooty
Avean
Profile Blog Joined September 2010
Norway449 Posts
Last Edited: 2011-10-20 14:19:07
October 20 2011 14:18 GMT
#253
No
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 20 2011 14:21 GMT
#254
On October 20 2011 12:41 Catchafire2000 wrote:
anyone using this as a pvp build???

I'm sure someone is using it... -.-
Geiko
Profile Blog Joined June 2010
France2012 Posts
October 20 2011 14:33 GMT
#255
I'm working on an update to this after patch 1.4.
6stalkers 1 zealot 1 sentry is a bit overkill to stop 4 gate with the ramp change it would seem.
geiko.813 (EU)
Catchafire2000
Profile Joined August 2010
United States227 Posts
Last Edited: 2011-10-21 10:35:06
October 21 2011 10:34 GMT
#256
I'm looking forward to an update for this, and how it transitions to builds post patch 1.4

Sad I stopped doing this build because it gave me some structure in pre 1.4 pvp matches.
jabooty
Prev 1 11 12 13 All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
GSL CK #5 - Day 2
Trap vs CureLIVE!
Ryung 365
CranKy Ducklings SOOP156
Classic150
herO (SOOP)141
Maru110
SHIN 100
ByuN (SOOP)76
Rogue63
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 365
LamboSC2 283
Classic 150
herO (SOOP) 141
Maru 110
SHIN 100
ByuN (SOOP) 76
Rogue 63
Rex 37
StarCraft: Brood War
Britney 30142
Rain 2713
Bisu 2167
actioN 1377
Jaedong 1114
Shuttle 967
Horang2 874
Zeus 742
Mini 627
firebathero 519
[ Show more ]
EffOrt 479
BeSt 425
Hyuk 401
Soulkey 392
Light 309
Stork 195
ggaemo 193
Snow 188
Larva 182
Soma 136
Rush 108
Pusan 95
Free 67
Killer 65
ToSsGirL 63
[sc1f]eonzerg 62
soO 58
Sharp 52
sorry 49
scan(afreeca) 39
Aegong 29
910 29
Movie 27
Hyun 27
Bale 26
JYJ 18
HiyA 18
yabsab 18
Hm[arnc] 15
Terrorterran 14
GoRush 13
Sexy 12
IntoTheRainbow 10
Shine 9
Icarus 6
Dota 2
XcaliburYe829
XaKoH 752
Counter-Strike
byalli354
markeloff214
Other Games
hiko589
Lowko413
B2W.Neo331
crisheroes301
Liquid`VortiX97
Livibee36
Organizations
StarCraft 2
IntoTheiNu 1350
StarCraft: Brood War
UltimateBattle 1217
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis870
• Stunt671
• TFBlade654
Upcoming Events
Monday Night Weeklies
2h 38m
Replay Cast
10h 38m
WardiTV Weekly
21h 38m
The PondCast
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
[ Show More ]
CranKy Ducklings
4 days
IPSL
5 days
Dragon vs Hawk
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
6 days
Bonyth vs Ret
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.