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[G] Safe PvP - Defensive 3 Gate - Page 13

Forum Index > StarCraft 2 Strategy
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Prev 1 11 12 13 All
Nyast
Profile Joined November 2010
Belgium554 Posts
August 16 2011 11:47 GMT
#241
That's a cool build, thanks for it. However I just noticed one thing in your guide, you mention that if your opponent goes robo you just poke at his natural while you expand while threatening for a base trade. I don't think it'd work that easily, as I've been playing for a while from the other end and usually win in this case.

More specifically, my standard build in PvP is the infamous 3-stalkers rush. I then transition into a 2-gate robo, a third gate and a fast immortal. Against blink I'm forced into a defensive position at the beginning, however after I get 1-2 immortals I'll immediately drop my own twilight and tech blink. Once I have immortals and blink stalkers, I'll do a strong push, and if you did expo, you will lose. If you attempt a base trade for some reason, I have a higher dps and will most likely win it.

Still an interesting build, I'll give it a try especially if there are hints of a 4-gate.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 16 2011 11:54 GMT
#242
On August 16 2011 20:47 Nyast wrote:
That's a cool build, thanks for it. However I just noticed one thing in your guide, you mention that if your opponent goes robo you just poke at his natural while you expand while threatening for a base trade. I don't think it'd work that easily, as I've been playing for a while from the other end and usually win in this case.

More specifically, my standard build in PvP is the infamous 3-stalkers rush. I then transition into a 2-gate robo, a third gate and a fast immortal. Against blink I'm forced into a defensive position at the beginning, however after I get 1-2 immortals I'll immediately drop my own twilight and tech blink. Once I have immortals and blink stalkers, I'll do a strong push, and if you did expo, you will lose. If you attempt a base trade for some reason, I have a higher dps and will most likely win it.

Still an interesting build, I'll give it a try especially if there are hints of a 4-gate.


The base trade is the reaction to a 1base colossus push. Vs blink/immortal people often get charge; there's plenty of good info on here about that http://www.teamliquid.net/forum/viewmessage.php?topic_id=249638
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gyoza
Profile Joined August 2011
Sweden45 Posts
Last Edited: 2011-08-25 04:13:42
August 25 2011 04:12 GMT
#243
Hello Geiko!
Your opening is amazing against what it is designed for, and even without perfect execution it works great!

I'm just curious, with the recently released Patch 1.4.0 PTR notes stating that Blink research time is increased from 110 to 140, should this change go through, would you still opt to go blink stalkers or prefer something else?

Arklite
Profile Joined September 2010
12 Posts
August 25 2011 04:30 GMT
#244
Cool! Thanks! I'm gonna try that out
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 25 2011 09:13 GMT
#245
On August 25 2011 13:12 Brainless Mike wrote:
Hello Geiko!
Your opening is amazing against what it is designed for, and even without perfect execution it works great!

I'm just curious, with the recently released Patch 1.4.0 PTR notes stating that Blink research time is increased from 110 to 140, should this change go through, would you still opt to go blink stalkers or prefer something else?



Yeah these patch notes seem like they are pretty bad for PvP diversity. I don't want to react too quickly but it seems like pure blink builds will have an even harder time vs robo builds.
I think robo then twilight will become even more standard than it is right now.

I would probably go robo before 4th pylon with my build from then on.

Other then that, awesome patch notes
geiko.813 (EU)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 25 2011 09:19 GMT
#246
On August 25 2011 18:13 Geiko wrote:
Show nested quote +
On August 25 2011 13:12 Brainless Mike wrote:
Hello Geiko!
Your opening is amazing against what it is designed for, and even without perfect execution it works great!

I'm just curious, with the recently released Patch 1.4.0 PTR notes stating that Blink research time is increased from 110 to 140, should this change go through, would you still opt to go blink stalkers or prefer something else?



Yeah these patch notes seem like they are pretty bad for PvP diversity. I don't want to react too quickly but it seems like pure blink builds will have an even harder time vs robo builds.
I think robo then twilight will become even more standard than it is right now.

I would probably go robo before 4th pylon with my build from then on.

Other then that, awesome patch notes


Personally, I expect a lot more one gate robo 3 gate compared to 3 gate robo now....you can do this now already if there isn't a hard 4 gate and immortals will be a good thing to have in the future.
"You see....YOU SEE..." © 2010 Sen
eschenbach
Profile Joined June 2011
Canada14 Posts
September 01 2011 18:33 GMT
#247
Awesome build, thanks a lot! This is forcing me to finally learn how to play PvP after the 8 minute mark.
Romple
Profile Joined October 2010
United States57 Posts
September 11 2011 04:01 GMT
#248
You just saved my PvP. Pretty much winning against almost any build.
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
September 12 2011 22:02 GMT
#249
Its ultra effective if you steal his gas and force him to 4 gate
one day.. i'll lose my mind
JASONB0URNE
Profile Joined September 2011
Australia22 Posts
Last Edited: 2011-09-26 05:06:06
September 26 2011 05:03 GMT
#250
I've played eight games of PvP straight on the ladder and I have tried the same blink stalker build across each. I lost all eight.

The blink research nerf hurts alot even if you chronoboost it 100% of the time. I don't feel safe against a four gate at all. By the time blink research is done your opponent is already warping his 1st round of units inside your base. I think I have to put a two more sentries in there even though I feel I am way behind if I even add on one sentry.

Against gate/robo builds I got destroyed. If they hit the money forcefield (which isn't that hard) you have no chance of just barraging their ramp and blinking in. They can FF you out until they have 1-2 immortals at which point fighting head-on (as I have experienced) becomes very difficult. This used to be manageable before they nerfed unit vision up ramps and increased immortal range but I feel it's alot harder now with these changes.

In hindsight I feel the correct response here would of been to take an expo behind the pressure and move to archons and speed zealots.

Edit: I'm sorry. This post is very out of context.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 26 2011 05:07 GMT
#251
On September 26 2011 14:03 JASONB0URNE wrote:
I've played eight games of PvP straight on the ladder and I have tried the same blink stalker build across each. I lost all eight.

The blink research nerf hurts alot even if you chronoboost it 100% of the time. I don't feel safe against a four gate at all. By the time blink research is done your opponent is already warping his 1st round of units inside your base. I think I have to put a two more sentries in there even though I feel I am way behind if I even add on one sentry.

Against gate/robo builds I got destroyed. If they hit the money forcefield (which isn't that hard) you have no chance of just barraging their ramp and blinking in. They can FF you out until they have 1-2 immortals at which point fighting head-on (as I have experienced) becomes very difficult. This used to be manageable before they nerfed unit vision up ramps and increased immortal range but I feel it's alot harder now with these changes.

In hindsight I feel the correct response here would of been to take an expo behind the pressure and move to archons and speed zealots.


I don't see why this belongs in this thread. If you follow this guide, you should be able to stop 4 gates.

Yes, offensive blink builds got much weaker because of the patch, so try your luck with expansion based blink builds.
Moderator
Catchafire2000
Profile Joined August 2010
United States227 Posts
October 20 2011 03:41 GMT
#252
anyone using this as a pvp build???
jabooty
Avean
Profile Blog Joined September 2010
Norway449 Posts
Last Edited: 2011-10-20 14:19:07
October 20 2011 14:18 GMT
#253
No
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 20 2011 14:21 GMT
#254
On October 20 2011 12:41 Catchafire2000 wrote:
anyone using this as a pvp build???

I'm sure someone is using it... -.-
Geiko
Profile Blog Joined June 2010
France1939 Posts
October 20 2011 14:33 GMT
#255
I'm working on an update to this after patch 1.4.
6stalkers 1 zealot 1 sentry is a bit overkill to stop 4 gate with the ramp change it would seem.
geiko.813 (EU)
Catchafire2000
Profile Joined August 2010
United States227 Posts
Last Edited: 2011-10-21 10:35:06
October 21 2011 10:34 GMT
#256
I'm looking forward to an update for this, and how it transitions to builds post patch 1.4

Sad I stopped doing this build because it gave me some structure in pre 1.4 pvp matches.
jabooty
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