• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:15
CEST 21:15
KST 04:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt1: Mile High6Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10
Community News
StarCraft II 5.0.15 PTR Patch Notes186BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
[ASL20] Ro8 Preview Pt1: Mile High BGH Auto Balance -> http://bghmmr.eu/ ASL ro8 Upper Bracket HYPE VIDEO BW General Discussion StarCraft Stellar Forces had bad maps
Tourneys
SC4ALL $1,500 Open Bracket LAN [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Dark Side of South Kore…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2287 users

[G] TvZ: 1 Rax FE Done Right - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 28 2011 11:21 GMT
#41
Make OC and 1 marine before CC, it's better really. The marine can scare away the drone and keep Z in the dark more about your intentions, if you show you're not making a marine early Z can drone up too easily and T can't keep up with Z in economy then (unlike P who can with double nexus).

Delaying the OC is also bad, the gains of having OC faster outweigh having the CC a bit earlier.
On the maps where you want to do this strat you can often go CC at the natural straight away with this strat, your method of doing it doesn't really allow that as you don't have an early marine with it.

Make marine, scare away scout, float rax to second wall in (tal darim or shakuras), make CC at natural then make rax #2 and #3 along with supply depot #2 at second wall-in. Not having to float over the CC more then pays for having the CC a little bit later.
Dephy
Profile Joined January 2011
Lithuania163 Posts
June 28 2011 11:22 GMT
#42
its good build, but i dont really like opening, you give zerg to much free time to do whatever he wants, it will feel like coun flip. I think you can do 2rax presure opening into this. It will let you to know what hes doing, will let you have as good or better economy than zerg(depending how your presure went). Not to mention you will be improving faster, since you start heavy multitasking from game beggining(control marines + expand, macro base ).
Dakk
Profile Blog Joined June 2010
Sweden572 Posts
June 28 2011 11:28 GMT
#43
Thanks alot for this guide It helped alot.
I will not fear, Fear is the mindkiller. Fear is the little death.
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
June 28 2011 11:34 GMT
#44
2 rax pressure into 9 minute marauder/marine timing into 12 minute 4 tank push used by supernova against check is extremely similar to this. I suggest you check it out. This build, if known by the zerg player, is weak because the zerg has a lot of "free" time where they can do anything.
Nocteo
Profile Joined December 2010
Belgium799 Posts
June 28 2011 12:42 GMT
#45
On June 28 2011 18:36 Diderick wrote:
I just realised how good this opening is TvP. I was struggling past days tvp and with this timing attack you can easily trade armies costeffective on most map (sentry's!). This build can set you up for a very strong midgame TvP where you can denie Toss third while taking one yourself. Tried it twice and worked very well (1500 master). It strikes after 2 gate robo first collosus timing i think, but you can handle one collosus, and than his gateway count will be low. I think this is a better TvP build than TvZ.


This is actually a really good idea.
Applesmack
Profile Joined June 2011
Canada680 Posts
June 28 2011 13:14 GMT
#46
WOW. I like this very much. Fits my play style very well. This is definitely going to be my new standard TvZ. Thanks a ton.
Diderick
Profile Joined November 2010
Netherlands298 Posts
June 28 2011 13:30 GMT
#47
On June 28 2011 21:42 Nocteo wrote:
Show nested quote +
On June 28 2011 18:36 Diderick wrote:
I just realised how good this opening is TvP. I was struggling past days tvp and with this timing attack you can easily trade armies costeffective on most map (sentry's!). This build can set you up for a very strong midgame TvP where you can denie Toss third while taking one yourself. Tried it twice and worked very well (1500 master). It strikes after 2 gate robo first collosus timing i think, but you can handle one collosus, and than his gateway count will be low. I think this is a better TvP build than TvZ.


This is actually a really good idea.


Ofcouse BO is slighly different, you have to go early OC and Marine, and can't wall on bottom, and need bunker earlier, but idea is similar.
mols0n
Profile Joined May 2010
Canada388 Posts
June 29 2011 02:09 GMT
#48
Will try this build... but the problem i see is, no pressure on the zerg fe? You're first pressure comes at 9 minutes which basically gives zerg plenty of time to drone up like mad.
mols0n
Profile Joined May 2010
Canada388 Posts
June 29 2011 02:11 GMT
#49
On June 28 2011 18:36 Diderick wrote:
I just realised how good this opening is TvP. I was struggling past days tvp and with this timing attack you can easily trade armies costeffective on most map (sentry's!). This build can set you up for a very strong midgame TvP where you can denie Toss third while taking one yourself. Tried it twice and worked very well (1500 master). It strikes after 2 gate robo first collosus timing i think, but you can handle one collosus, and than his gateway count will be low. I think this is a better TvP build than TvZ.

what about 4 gate? and obviously you transition into standard mmm vikings + ghosts?
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 29 2011 03:20 GMT
#50
When walling at the bottom like you suggest how do you stop the initial drone scout sniping your SCV building the rax? It seems like you either have to delay a little and halt the building and attack the drone before he gets a hit in (you have to be super aware), or hope that your SCV spends enough time on the safe side of the walloff.
KEKEKE
Griffith`
Profile Joined September 2010
714 Posts
June 29 2011 05:14 GMT
#51
On June 29 2011 12:20 zergrushkekeke wrote:
When walling at the bottom like you suggest how do you stop the initial drone scout sniping your SCV building the rax? It seems like you either have to delay a little and halt the building and attack the drone before he gets a hit in (you have to be super aware), or hope that your SCV spends enough time on the safe side of the walloff.


Halt and fight off the drone to get the first hit while pulling a second SCV to finish the rax - very easy to micro against. It doesn't matter if you are delaying your rax - you are not rushing OC or marines.
griffith.583 (NA)
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
June 29 2011 07:20 GMT
#52
I don't think this is a 1 rax done right without that early marine. You could get beat by a 6 pool. I am guessing if you are so econ focused you aren't scouting before your wall is up. and that extra distance hurts as does not having the sight advantage against early roaches.

Also it doesn't work on all maps, or any GSL maps with the depot at the bottom.
KEKEKE
Diderick
Profile Joined November 2010
Netherlands298 Posts
June 29 2011 07:49 GMT
#53
On June 29 2011 11:11 mols0n wrote:
Show nested quote +
On June 28 2011 18:36 Diderick wrote:
I just realised how good this opening is TvP. I was struggling past days tvp and with this timing attack you can easily trade armies costeffective on most map (sentry's!). This build can set you up for a very strong midgame TvP where you can denie Toss third while taking one yourself. Tried it twice and worked very well (1500 master). It strikes after 2 gate robo first collosus timing i think, but you can handle one collosus, and than his gateway count will be low. I think this is a better TvP build than TvZ.

what about 4 gate? and obviously you transition into standard mmm vikings + ghosts?


4 Gate is easy to stop with 1 rax fe if you keep cc in base. 2 bunkers is enough usually if you walled of.
DavidMcF
Profile Joined August 2010
United Kingdom189 Posts
June 29 2011 08:13 GMT
#54
Awesome thanks for this guide - 1raxfe is definitely my favourite build and this will help me refine it
Leargle
Profile Joined October 2010
United States173 Posts
June 29 2011 09:36 GMT
#55
What about tournaments? Low ground wall off is not viable. How much does this affect the build?
Maphack supply depot overlord
nface
Profile Joined June 2011
106 Posts
June 29 2011 09:48 GMT
#56
10 Depot (bottom ramp)
12 Rax[1] (bottom ramp, do not make marines until 18 supply)

With this, is meant to block the ramp on the bottom? or just build them in a line parallel to your oc?
Because I thought you can't block the bottom ramp with 2 buildings anymore
shadymmj
Profile Joined June 2010
1906 Posts
June 29 2011 10:55 GMT
#57
On June 29 2011 18:48 nface wrote:
10 Depot (bottom ramp)
12 Rax[1] (bottom ramp, do not make marines until 18 supply)

With this, is meant to block the ramp on the bottom? or just build them in a line parallel to your oc?
Because I thought you can't block the bottom ramp with 2 buildings anymore


you can try it

what i'm more concerned about is the advice to proxy an scv somewhere and move it in at 6 mins+ to scout. more often than not it will see nothing. a lot depends on blind luck such as scanning the sling mass (or any other tell-tale signs) that may or may not happen in time to defend adequately.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 29 2011 14:19 GMT
#58
On June 29 2011 18:48 nface wrote:
10 Depot (bottom ramp)
12 Rax[1] (bottom ramp, do not make marines until 18 supply)

With this, is meant to block the ramp on the bottom? or just build them in a line parallel to your oc?
Because I thought you can't block the bottom ramp with 2 buildings anymore


I think it depends on the map. The tourney maps with the depot can't be blocked. If you can get it down, you can deny a 6 pool but not the bling bust follow us.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Lysergic
Profile Joined December 2010
United States355 Posts
June 29 2011 14:42 GMT
#59
You should really change the opening build order or change the thread title. This isn't the way any pro Terrans 1 Rax FE. MKP, MMA, Bomber, NaDa, and everyone else I've seen always do it like this:

15 OC, Marine
16 CC
17 Depot

I don't get why you'd skip your first marine and delay your OC by nearly a minute just to start the CC 5-10 seconds earlier, it's riskier and less economical than doing the standard 1 Rax FE. The standard way also allows you to punish FE Zerg with marine+bunker.

It's also standard to wall at the top of ramp, not bottom. Your first Marine can often deny the drone scout, and this will make you safer against Roach aggression and other builds people mentioned.

None of those games were on ladder, and they were all on Xel'Naga Caverns, one of the few maps where the starting Overlord can't scout anything. None of them seemed to respond correctly either.
lcl
Profile Joined December 2010
United Kingdom119 Posts
June 29 2011 15:39 GMT
#60
griffith, thanks again for another sweet post :D
The more I practise the more luck I seem to have
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
ZZZero.O289
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 448
JuggernautJason167
IndyStarCraft 157
Railgan 15
StarCraft: Brood War
Sea 945
Larva 325
ZZZero.O 289
Dewaltoss 95
Mong 92
Backho 58
Aegong 36
Dota 2
qojqva4799
monkeys_forever189
Pyrionflax101
Counter-Strike
Stewie2K421
Heroes of the Storm
Khaldor274
Other Games
FrodaN7115
tarik_tv6475
summit1g3336
Grubby2867
B2W.Neo811
fl0m735
KnowMe283
Mew2King94
ToD87
QueenE54
NeuroSwarm47
MindelVK18
Organizations
Other Games
EGCTV1667
gamesdonequick648
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4854
• masondota21131
Other Games
• imaqtpie909
• Shiphtur291
• WagamamaTV211
Upcoming Events
Afreeca Starleague
14h 46m
Barracks vs Mini
Wardi Open
15h 46m
Monday Night Weeklies
20h 46m
Sparkling Tuna Cup
1d 14h
Afreeca Starleague
1d 14h
Snow vs EffOrt
PiGosaur Monday
2 days
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL World Championship of Poland 2025
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.