• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:02
CET 06:02
KST 14:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! When will we find out if there are more tournament Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1257 users

[G] TvZ: 1 Rax FE Done Right - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 27 2011 22:52 GMT
#21
Great guide but I have to agree with iAmJeffReY. Any 2base agression will kill you, unless you make at least 3 bunkers (and then it still will be hard, you actually need 4-5). Scouting a 2base agression from the zerg is VERY hard and somethimes even impossible (unless you waste 2 scans). Thats why most progamers follow their gasless expand with 2fact blueflame hellion. With those hellions you can hold the bust and you can have 4 tanks around the 10:30 minute mark.
proxY_
Profile Joined July 2010
United States1561 Posts
June 27 2011 22:58 GMT
#22
On June 28 2011 07:43 Exley wrote:
Show nested quote +
On June 28 2011 07:38 proxY_ wrote:
I watched a couple of the replays, the key to this working is that you're 2 building walling the bottom of your ramp and denying the zerg any kind of scouting info. This is every zerg's worst nightmare against terran and probably the primary reason that most tournament maps nowadays have neutral structures at the bottom of the ramps.


The building-blockers are to prevent double-bunker or pylon blocks at the base of ramps.

A 2 building walloff at the bottom of a ramp is countered by roach openings, even after hatch first---- not many zergs are afraid of this type of walloff, since 2 or 3 marines denies most ramp scouting anyway.


I originally thought the neutral structure was there to prevent those blocks as well but according to Tastosis at MLG it's there primarily to prevent the two building wall-off.

It's very dangerous for the zerg to open roaches against the two building wall off for a couple of reasons too. The zerg has no idea what's behind the wall off, they could be roach rushing two port banshees for all they know. There's also the issue of the terran scouting the roach timing, roaches take forever to get across the map and the terran can keep their scv alive on the map until ling speed is up. A scan or sacing the scv into the main can also potentially spot the roach waren. If the zerg does a proper roach rush it amounts to doing a blind all-in and good players just don't do that.
13JackaL
Profile Joined March 2011
United States577 Posts
June 27 2011 23:08 GMT
#23
I'm a mid-high level masters Terran and I use a 9:30~ MM push pretty often, not even with +1 sometimes. It usually just outright kills the zerg if they don't see it coming, which is why is helps to control the towers.

I think that with a well controlled army, you should do a pretty significant amount of damage, whether it be sniping the natural or trading armies.

But on the other hand, if they get a lucky baneling to kill your whole friggin army then you may have an issue, and the best defense against counter-allins is bunkers IMO.
and my axe
Exley
Profile Joined April 2011
United States239 Posts
June 27 2011 23:13 GMT
#24
On June 28 2011 07:58 proxY_ wrote:
Show nested quote +
On June 28 2011 07:43 Exley wrote:
On June 28 2011 07:38 proxY_ wrote:
I watched a couple of the replays, the key to this working is that you're 2 building walling the bottom of your ramp and denying the zerg any kind of scouting info. This is every zerg's worst nightmare against terran and probably the primary reason that most tournament maps nowadays have neutral structures at the bottom of the ramps.


The building-blockers are to prevent double-bunker or pylon blocks at the base of ramps.

A 2 building walloff at the bottom of a ramp is countered by roach openings, even after hatch first---- not many zergs are afraid of this type of walloff, since 2 or 3 marines denies most ramp scouting anyway.


I originally thought the neutral structure was there to prevent those blocks as well but according to Tastosis at MLG it's there primarily to prevent the two building wall-off.

It's very dangerous for the zerg to open roaches against the two building wall off for a couple of reasons too. The zerg has no idea what's behind the wall off, they could be roach rushing two port banshees for all they know. There's also the issue of the terran scouting the roach timing, roaches take forever to get across the map and the terran can keep their scv alive on the map until ling speed is up. A scan or sacing the scv into the main can also potentially spot the roach waren. If the zerg does a proper roach rush it amounts to doing a blind all-in and good players just don't do that.


Then why don't you see pros using 2-building walloff if it's not vulnerable to roach? I only see 2-building walloff in maybe 5% of games~
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-06-27 23:29:32
June 27 2011 23:24 GMT
#25
On June 28 2011 08:13 Exley wrote:
Show nested quote +
On June 28 2011 07:58 proxY_ wrote:
On June 28 2011 07:43 Exley wrote:
On June 28 2011 07:38 proxY_ wrote:
I watched a couple of the replays, the key to this working is that you're 2 building walling the bottom of your ramp and denying the zerg any kind of scouting info. This is every zerg's worst nightmare against terran and probably the primary reason that most tournament maps nowadays have neutral structures at the bottom of the ramps.


The building-blockers are to prevent double-bunker or pylon blocks at the base of ramps.

A 2 building walloff at the bottom of a ramp is countered by roach openings, even after hatch first---- not many zergs are afraid of this type of walloff, since 2 or 3 marines denies most ramp scouting anyway.


I originally thought the neutral structure was there to prevent those blocks as well but according to Tastosis at MLG it's there primarily to prevent the two building wall-off.

It's very dangerous for the zerg to open roaches against the two building wall off for a couple of reasons too. The zerg has no idea what's behind the wall off, they could be roach rushing two port banshees for all they know. There's also the issue of the terran scouting the roach timing, roaches take forever to get across the map and the terran can keep their scv alive on the map until ling speed is up. A scan or sacing the scv into the main can also potentially spot the roach waren. If the zerg does a proper roach rush it amounts to doing a blind all-in and good players just don't do that.


Then why don't you see pros using 2-building walloff if it's not vulnerable to roach? I only see 2-building walloff in maybe 5% of games~

You're 100% right it's weak to roaches. Even with a bunker, starting marines at 18 you won't have but a handful by the time the roaches do hit, let alone a bunker. Especially with the way he has this BO, the roaches with a OL spotter won't be stopped by just marines.

Then, if/when you do beat them back they can camp your nat and keep your from getting your nat even longer.

I'm a mid-high level masters Terran and I use a 9:30~ MM push pretty often, not even with +1 sometimes. It usually just outright kills the zerg if they don't see it coming, which is why is helps to control the towers.

I'm allllmost 1600 masters on both NA and EU, and I can tell you MM rushes will work maybe 1 in 10 games. It just isn't effective. Slings are TO effective against mara marine without hellions or tanks, period. The thing is zergs can see a lot coming from what they don't see. No early aggression means it's safe for them to drone. By what... 8 minutes they're content on two base with drones, and can army up and still out army you by the time you hit.


I'm saying I used to do these rushes early in masters, but I had blue flames which makes the slings almost worthless and I STILL got beat back by sling bling.

Sure, you deny his scouting, but you're too passive. Zerg has complete map control until your push comes out. 1 sling at your nat sees it, and he can morph banes, set up a flank, and make 1-3 crawlers and just delay your incoming push with slings. He can bait stims, and run, bait stims and run. Or even just do a run by, as he remakes a ton of slings to stop your push.


It's very dangerous for the zerg to open roaches against the two building wall off for a couple of reasons too. The zerg has no idea what's behind the wall off, they could be roach rushing two port banshees for all they know. There's also the issue of the terran scouting the roach timing, roaches take forever to get across the map and the terran can keep their scv alive on the map until ling speed is up. A scan or sacing the scv into the main can also potentially spot the roach waren. If the zerg does a proper roach rush it amounts to doing a blind all-in and good players just don't do that.

The combonation of roaches + extra queens is 100% safe against any low wall play. Delay lair, early evo, 1-2 spores max and just roach and queen. Spread creep, and safe from any banshee/hellion/marine all in kind of play. No you cannot keep the scv alive until speed is up. Once you are near creep it's too slow. I do ninja scouts at certain times too, so I know to hide my scv after I see the pool pop. Even then it's a coin toss if I can distract him enough with marines to sneak the SCV in.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-06-27 23:30:50
June 27 2011 23:29 GMT
#26
1. why is it not called Griffith's 1 Rax FE?
2. Great guide will test the waters with this. I think it looks rather solid.
[TLNY]Mahjong Club Thread
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 27 2011 23:32 GMT
#27
On June 28 2011 08:13 Exley wrote:
Show nested quote +
On June 28 2011 07:58 proxY_ wrote:
On June 28 2011 07:43 Exley wrote:
On June 28 2011 07:38 proxY_ wrote:
I watched a couple of the replays, the key to this working is that you're 2 building walling the bottom of your ramp and denying the zerg any kind of scouting info. This is every zerg's worst nightmare against terran and probably the primary reason that most tournament maps nowadays have neutral structures at the bottom of the ramps.


The building-blockers are to prevent double-bunker or pylon blocks at the base of ramps.

A 2 building walloff at the bottom of a ramp is countered by roach openings, even after hatch first---- not many zergs are afraid of this type of walloff, since 2 or 3 marines denies most ramp scouting anyway.


I originally thought the neutral structure was there to prevent those blocks as well but according to Tastosis at MLG it's there primarily to prevent the two building wall-off.

It's very dangerous for the zerg to open roaches against the two building wall off for a couple of reasons too. The zerg has no idea what's behind the wall off, they could be roach rushing two port banshees for all they know. There's also the issue of the terran scouting the roach timing, roaches take forever to get across the map and the terran can keep their scv alive on the map until ling speed is up. A scan or sacing the scv into the main can also potentially spot the roach waren. If the zerg does a proper roach rush it amounts to doing a blind all-in and good players just don't do that.


Then why don't you see pros using 2-building walloff if it's not vulnerable to roach? I only see 2-building walloff in maybe 5% of games~


Tournament maps you can't do that 2-building walloff. So on ladder there's no reason to do it.
Frequencyy
Profile Joined April 2011
United States344 Posts
June 27 2011 23:33 GMT
#28
On June 28 2011 05:31 noobinator wrote:
Show nested quote +
On June 28 2011 05:30 Frequencyy wrote:
This guide is really fantastic but I really want to see replays of this love your planning throughout the game and that you start out with bio then god to biomech.

Show nested quote +
On June 28 2011 05:25 Griffith` wrote:
Replays
(compiling)


Yeah I saw that don't be an ass. How about you post something productive pal? The 9:30 push I don't think is meant to kill but it very well can and you typically want to apply some pressure during the 8-11 minute mark on the zerg and it's just a little timing you can do with this build.
You will not do incredible things without an incredible dream
dementrio
Profile Joined November 2010
678 Posts
Last Edited: 2011-06-28 00:05:45
June 28 2011 00:03 GMT
#29
the reason it's risky to go roach when you can't scout their gas is because they could be going marine-scv allin. BUT oth its risky to do everything else when blind, you do get a guaranteed depo kill if you go roach, and you force him to show his hand to defend. Once you know what he's doing you can hold everything fine (except, again, the scv allins)

you don't actually need to commit, just 5 roaches or so will kill the depo and threaten the terran enough that he'll have to show you more than a few marines
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 28 2011 00:09 GMT
#30
i think any build based on bio for that long is bad. zergs in my experience can easily crush a mm force with just lings and banes or roach.

iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 28 2011 00:34 GMT
#31
On June 28 2011 09:03 dementrio wrote:
the reason it's risky to go roach when you can't scout their gas is because they could be going marine-scv allin. BUT oth its risky to do everything else when blind, you do get a guaranteed depo kill if you go roach, and you force him to show his hand to defend. Once you know what he's doing you can hold everything fine (except, again, the scv allins)

you don't actually need to commit, just 5 roaches or so will kill the depo and threaten the terran enough that he'll have to show you more than a few marines

How not? Put up spines. Pull drones and queens to nat. Delay with roaches. I believe roaches > marines in terms of speed. Just kite him back to your base. Buy time. Inject. Pop slings, set up a flank.

????

Profit
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Ledo
Profile Joined May 2011
Australia31 Posts
June 28 2011 00:37 GMT
#32
I am always hesitant to go for Really heavy rax play entering the mid game, i feel far safer with tanks covering me somewhat from banelings and infestors.

What time is the standard for infestors? like 11 mins? i guess a 9:30 push would work. Is it really that cost effective though?
I am a big deal
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 28 2011 00:43 GMT
#33
im surprised you didnt brand the build with your name
133 221 333 123 111
dementrio
Profile Joined November 2010
678 Posts
June 28 2011 02:18 GMT
#34
On June 28 2011 09:34 iAmJeffReY wrote:
Show nested quote +
On June 28 2011 09:03 dementrio wrote:
the reason it's risky to go roach when you can't scout their gas is because they could be going marine-scv allin. BUT oth its risky to do everything else when blind, you do get a guaranteed depo kill if you go roach, and you force him to show his hand to defend. Once you know what he's doing you can hold everything fine (except, again, the scv allins)

you don't actually need to commit, just 5 roaches or so will kill the depo and threaten the terran enough that he'll have to show you more than a few marines

How not? Put up spines. Pull drones and queens to nat. Delay with roaches. I believe roaches > marines in terms of speed. Just kite him back to your base. Buy time. Inject. Pop slings, set up a flank.

????

Profit


you delay speed to get roaches, slow lings are useless, roaches have the same speed as marines and are slower than scvs. Spines do not get up in time.
Exley
Profile Joined April 2011
United States239 Posts
Last Edited: 2011-06-28 02:27:20
June 28 2011 02:25 GMT
#35
On June 28 2011 08:32 Numy wrote:
Show nested quote +
On June 28 2011 08:13 Exley wrote:
On June 28 2011 07:58 proxY_ wrote:
On June 28 2011 07:43 Exley wrote:
On June 28 2011 07:38 proxY_ wrote:
I watched a couple of the replays, the key to this working is that you're 2 building walling the bottom of your ramp and denying the zerg any kind of scouting info. This is every zerg's worst nightmare against terran and probably the primary reason that most tournament maps nowadays have neutral structures at the bottom of the ramps.


The building-blockers are to prevent double-bunker or pylon blocks at the base of ramps.

A 2 building walloff at the bottom of a ramp is countered by roach openings, even after hatch first---- not many zergs are afraid of this type of walloff, since 2 or 3 marines denies most ramp scouting anyway.


I originally thought the neutral structure was there to prevent those blocks as well but according to Tastosis at MLG it's there primarily to prevent the two building wall-off.

It's very dangerous for the zerg to open roaches against the two building wall off for a couple of reasons too. The zerg has no idea what's behind the wall off, they could be roach rushing two port banshees for all they know. There's also the issue of the terran scouting the roach timing, roaches take forever to get across the map and the terran can keep their scv alive on the map until ling speed is up. A scan or sacing the scv into the main can also potentially spot the roach waren. If the zerg does a proper roach rush it amounts to doing a blind all-in and good players just don't do that.


Then why don't you see pros using 2-building walloff if it's not vulnerable to roach? I only see 2-building walloff in maybe 5% of games~


Tournament maps you can't do that 2-building walloff. So on ladder there's no reason to do it.


So then why will pros 2-rax bunker rush 99% of the time in close pos metal or shattered temple on ladder? You can't do that in tourneys... but they still do it on ladder....

People don't think like 'since I can't do it in a tourney, I won't do it now." They are playing to win the game at hand.

The walloff at the bottom of the ramp has one benefit in denying the initial drone scout, but it is weak to roaches and means you can't build an addon with that first rax --- this is critical since the zerg can wait 5 drones before normally having to prepare for hellions or banshees, or in this case heavy bio.

The OP is well-written; I'll definitely give it that. This build would have been great about 2 months ago when NA zergs didn't know how to build roaches in ZvT--- In other words, if the zerg is going IdrA-style 2 base muta you will hit with a good amount of bio before bling speed/mutas are out. If you know your opponent is a muta-ling guy I would try this out, but I wouldn't use a bio opener as your standard.
eXwOn
Profile Joined January 2011
Canada351 Posts
June 28 2011 03:10 GMT
#36
Awesome man! I'm really glad you use a macro build to great effect.

That being said, I would never bring myself to use it on ladder. I hate to be a gigantic poop, but you never gave use replays of a zerg doing a proper counter to your 1 rax CC. My main concerns would be any of these:

If the zerg pushed with a modest 3 roaches at 5:00, followed up by aggression.
If the zerg took a fast expo at 7:00
If the zerg did roach drops at 8:00
And of course if the zerg does a 2 base baneling bust at 7:00

Another theme with your build is that it's focused around the midgame. You take a risk in the earlygame then build up a sizable force to defend~but in doing that you heavily delay taking a third. So your 13:00 minute push really needs to do damage.

Sorry if I sound like a debby downer - I do really respect your plays Griff; but I just don't think it's for me.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Diderick
Profile Joined November 2010
Netherlands298 Posts
June 28 2011 09:36 GMT
#37
I just realised how good this opening is TvP. I was struggling past days tvp and with this timing attack you can easily trade armies costeffective on most map (sentry's!). This build can set you up for a very strong midgame TvP where you can denie Toss third while taking one yourself. Tried it twice and worked very well (1500 master). It strikes after 2 gate robo first collosus timing i think, but you can handle one collosus, and than his gateway count will be low. I think this is a better TvP build than TvZ.
link0
Profile Joined March 2010
United States1071 Posts
June 28 2011 10:09 GMT
#38
I think this build is fine (to mix in a bo3 set) as long as you scout really really well against kyrix busts. I wouldn't do this build every time though, because it can be blind countered.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
June 28 2011 11:11 GMT
#39
Do we ever get ravens in this style?/build
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 28 2011 11:19 GMT
#40
On June 28 2011 19:09 link0 wrote:
I think this build is fine (to mix in a bo3 set) as long as you scout really really well against kyrix busts. I wouldn't do this build every time though, because it can be blind countered.


how do you scout 'very well' ?

You're blind for the first 10 minutes against good Zergs.

You have to get some fast units to get some information against quick Speedlings
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft313
RuFF_SC2 195
StarCraft: Brood War
GuemChi 1084
Snow 143
Shine 125
ZergMaN 70
Shuttle 63
GoRush 33
Hm[arnc] 24
Bale 15
Icarus 9
Dota 2
NeuroSwarm142
League of Legends
JimRising 778
C9.Mang0539
Counter-Strike
m0e_tv401
Other Games
summit1g6925
monkeys_forever294
XaKoH 249
ZombieGrub63
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH200
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• Laughngamez YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• RayReign 37
• Diggity2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22161
League of Legends
• Scarra2121
• Rush1107
• Lourlo931
• Stunt247
Other Games
• Shiphtur873
Upcoming Events
OSC
5h 59m
Shameless vs MaNa
Nicoract vs Percival
Krystianer vs TBD
Cure vs SHIN
PiGosaur Monday
19h 59m
The PondCast
1d 4h
OSC
1d 5h
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.