[G] TvZ: 1 Rax FE Done Right - Page 4
Forum Index > StarCraft 2 Strategy |
babyToSS
233 Posts
| ||
Chinchillin
United States259 Posts
| ||
iAmJeffReY
United States4262 Posts
On June 29 2011 23:19 Antisocialmunky wrote: I think it depends on the map. The tourney maps with the depot can't be blocked. If you can get it down, you can deny a 6 pool but not the bling bust follow us. No you can't. If they snipe the depot, you have no other depot. He isn't doing 16 depot. Therefore, if they snipe the depot, you lose. They just run around you base until they get more slings or bane tech None of those games were on ladder, and they were all on Xel'Naga Caverns, one of the few maps where the starting Overlord can't scout anything. None of them seemed to respond correctly either. Exactly. No ladder games, just random customs posting only the games it works. Same map, same everything. No randomness of ladder. Do a bo3 series with a equal level zerg and run it 2-3 times in a row. | ||
Reptilia
Chile913 Posts
![]() ![]() | ||
Carmine
United States263 Posts
It is more economical I know, in pure form, but I think that in practice the aggression in 2rax would make up for it. I understand the purpose of the walloff at bottom and the zerg shouldn't really even be able to tell if it is a 2 rax or anything else. You could wall at bottom and rush banshee and Z be none the wiser until overlord scout (or some kind of engagement). I think that because in tournamnet settings you cant wall bottom, so it is kind of a ladder "cheese". (just the wall at bottom opening). I appreciate your work and I would like more replays if you have them ![]() Edit:specifically I really loved your tank placement and turret placement. Kind of using them to zone the Zerg. | ||
Jono7272
United Kingdom6330 Posts
| ||
Dogvomit
United Kingdom10 Posts
Thank you for posting this. Really helps us lower tear players. Mass marine\medi with a constant pressure great. poor zerg lava blocks and dies. I found a chap called halby on utube. love his take on this. | ||
| ||