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[G] TvZ: 1 Rax FE Done Right - Page 4

Forum Index > StarCraft 2 Strategy
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babyToSS
Profile Joined December 2009
233 Posts
June 29 2011 18:11 GMT
#61
Really nice guide. As others have said, this would benefit from a stronger opening. I would recommend watching Bomber vs Xlord game on metalopolis from the Summer Dreamhack tournament (group stages). That game might help you improve your build.
babyToSS here! Can u go easy on me plzzz?
Chinchillin
Profile Joined February 2011
United States259 Posts
June 29 2011 18:21 GMT
#62
This is what I have been doing exclusively in tvz for about a month now, 12-1300 masters here. Works wonders at my level and I can go for either 0/3 hellion thor off two base or a standard marine medivac tank army. Really fun and nice guide for others
Leenocktopus! InNoVation!
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-06-29 21:04:27
June 29 2011 21:02 GMT
#63
On June 29 2011 23:19 Antisocialmunky wrote:
Show nested quote +
On June 29 2011 18:48 nface wrote:
10 Depot (bottom ramp)
12 Rax[1] (bottom ramp, do not make marines until 18 supply)

With this, is meant to block the ramp on the bottom? or just build them in a line parallel to your oc?
Because I thought you can't block the bottom ramp with 2 buildings anymore


I think it depends on the map. The tourney maps with the depot can't be blocked. If you can get it down, you can deny a 6 pool but not the bling bust follow us.

No you can't. If they snipe the depot, you have no other depot. He isn't doing 16 depot. Therefore, if they snipe the depot, you lose. They just run around you base until they get more slings or bane tech

None of those games were on ladder, and they were all on Xel'Naga Caverns, one of the few maps where the starting Overlord can't scout anything. None of them seemed to respond correctly either.

Exactly. No ladder games, just random customs posting only the games it works. Same map, same everything. No randomness of ladder. Do a bo3 series with a equal level zerg and run it 2-3 times in a row.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2011-06-29 23:08:50
June 29 2011 22:25 GMT
#64
From my experience, this strategy is good but totally fails against a 2 base aggressive zerg
The secret to creativity is knowing how to hide your sources
Carmine
Profile Joined September 2010
United States263 Posts
Last Edited: 2011-06-30 08:18:52
June 30 2011 08:17 GMT
#65
I like your build and the games I have watched have tought me a lot. thank you. I was wondering why you prefer 1 rax expand over 2 rax expand though.

It is more economical I know, in pure form, but I think that in practice the aggression in 2rax would make up for it.

I understand the purpose of the walloff at bottom and the zerg shouldn't really even be able to tell if it is a 2 rax or anything else. You could wall at bottom and rush banshee and Z be none the wiser until overlord scout (or some kind of engagement).

I think that because in tournamnet settings you cant wall bottom, so it is kind of a ladder "cheese". (just the wall at bottom opening).

I appreciate your work and I would like more replays if you have them

Edit:specifically I really loved your tank placement and turret placement. Kind of using them to zone the Zerg.
Terran was created third, with purity of tanks.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
June 30 2011 14:04 GMT
#66
Nice build and guide to it! Shall be testing it today. Already had 2 successful games with it.
Innovation | Flash | Mvp | Byun | TY
Dogvomit
Profile Joined October 2011
United Kingdom10 Posts
March 23 2012 10:27 GMT
#67
cheers,

Thank you for posting this. Really helps us lower tear players. Mass marine\medi with a constant pressure great. poor zerg lava blocks and dies. I found a chap called halby on utube. love his take on this.
origin sucks
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