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On June 26 2011 14:18 roymarthyup wrote: constantly make thors+marines are this point. stop SCV production at 25 SCV's (learn how to count SCV's if you dont know how. ctrl+click scv + CTRL/SHIFT clicking SCV's until all are selected. 20 mining 5 on gas). do not make more than 25 SCV
On June 26 2011 17:59 roymarthyup wrote: this build doesnt cut SCV's and actually gets power units
just saying...
and also in your replay you were significantly behind in economy (until he suicided like 20 probes into your push) because you stopped SCV production
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On June 26 2011 18:24 schaf wrote:Show nested quote +On June 26 2011 14:18 roymarthyup wrote: constantly make thors+marines are this point. stop SCV production at 25 SCV's (learn how to count SCV's if you dont know how. ctrl+click scv + CTRL/SHIFT clicking SCV's until all are selected. 20 mining 5 on gas). do not make more than 25 SCV Show nested quote +On June 26 2011 17:59 roymarthyup wrote: this build doesnt cut SCV's and actually gets power units just saying... and also in your replay you were significantly behind in economy (until he suicided like 20 probes into your push) because you stopped SCV production
25 scv for 1 base is saturated (you dont want a 6th gas. and the 21st scv provides such a small amount of extra income for the 50 mineral cost that its smarter to use those 50 minerals to go towards a command center
once you have 25 SCV's, saving money for an expansion is NOT the same as "cutting scv's"
it is not smart to keep building scv's when you are saturated... its better to start your expansion as fast as possible at that point
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Ok dude i did this as well when i first got on TL but don't post a guide untill you've played alot of games with it and know its good with solid facts behind it. Even a few day's of you playing it usually isn't enough. Again remember when thinking up a build to say how does this deal with a common timing push? a 4 gate comes at this time, do i have enough to hold it? Do this for all the potential timing attacks and know with scouting that you can hold them. Right now you'd have to refine this build down alot to hold any early push and to make it viable and then it would turn into a thor rush. Remember you almost don't need to take dark templar into consideration with this build since he won't be doing it and if he does he's just bad since you can get a relatively quick raven and he will be just dead.
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On June 26 2011 18:29 AcrosstheSky wrote: Ok dude i did this as well when i first got on TL but don't post a guide untill you've played alot of games with it and know its good with solid facts behind it. Even a few day's of you playing it usually isn't enough. Again remember when thinking up a build to say how does this deal with a common timing push? a 4 gate comes at this time, do i have enough to hold it? Do this for all the potential timing attacks and know with scouting that you can hold them. Right now you'd have to refine this build down alot to hold any early push and to make it viable and then it would turn into a thor rush. Remember you almost don't need to take dark templar into consideration with this build since he won't be doing it and if he does he's just bad since you can get a relatively quick raven and he will be just dead.
saracen said we can post guides and if he feels its too much theorycraft he will bo3 me and if i lose i get banned
im trying to find a diamond or master toss to play against. just gotta wait for a pm. replays should come soon.
thats good enough for you or what do you want?
if you want. you can 4gate me. wanna do that? i can beat it easily. pm me anytime
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Btw..i think saracen is probably pretty good but..yea gl with that. I'm not sure if i want to waist my time against this but maybe if i'm on tomorrow. But how many actual games have you played of this? just the one? because if so go contact saracen ha ha
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Hopefully someone steps up to the plate, but I can play you if needed. The only problem is that I'm in China right now, and that means 1: Time difference issues, and 2: I have about a half second lag between my orders, and the orders being followed, so my micro is.... pretty bad, but im still sitting around Diamond T/P/Z so I can play if there's no alternative. I've literally never DT expanded before (I feel the build just loses to a timing attack more so than most builds- too gimmicky imo), but if you're just looking for a standard game from me to punish this build, i feel like I can pull it off.
I did some practice games against Thor rushes a few months ago, and I was eventually able to hold them off. My character code is 275, so add me in a few days in no one else wants to play. We can just post the replays here for TL to decide whether or not my play is a fair representation of a protoss response to this build, and try to go from there. Just warning though, with the lag my gameplay is rather shoddy.
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Sorry for the double post- I cant access the replay, probably because the Chinese government blocked mediafire. Can you post it on SC2reps or something like that?
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i already hate this build when you said stop droping mules at 5 min mark
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This build makes for an interesting timing attack, I dont get why you can just do a normal build and add e-bay and turrets at entry points if you have made an entire build around countering DTs that doesnt do anything to actually counter them?
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I found this thread through the Liquipedia entry for this build. The Liquipedia page doesn't mention anything about stopping DTs, only that this build is good versus the Protoss death ball. Maybe it should be marketed as such on this thread.
The OP should answer some basic questions about this build. What maps would this be strong on? Weak? When do you move out? The build description lists 7 and 8 minutes, while the title of the thread says 6 minutes.
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umm i thought this thread was closed
i dunno why someone would make a liquipedia entry for this build
mods please close this thread i will tell you when i have enough replays to re open it.
i am still testing this build with practice partners and creating replays and finding out weaknesses and strengths.
also there may be better more optimal ways of doing the build which i am testing out soooooo long story short please close this thread until i have enough replays then i will PM you to open it back up
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On July 03 2011 09:53 roymarthyup wrote: umm i thought this thread was closed
i dunno why someone would make a liquipedia entry for this build
mods please close this thread i will tell you when i have enough replays to re open it.
i am still testing this build with practice partners and creating replays and finding out weaknesses and strengths.
also there may be better more optimal ways of doing the build which i am testing out soooooo long story short please close this thread until i have enough replays then i will PM you to open it back up Uh, dumbass, because it isn't orginal. Reactor marine + fast 1 base thor marine scv all in has been around for a long fucking time.
Pro tip, learn to make an opening. 10 supply 12 rax 13 gas 15 oc 18 fac 18 gas works just wonders in getting a reactor rax + hellion scout -> thor push.
14 refinery is late, and unnecessary
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On July 03 2011 09:56 iAmJeffReY wrote:Show nested quote +On July 03 2011 09:53 roymarthyup wrote: umm i thought this thread was closed
i dunno why someone would make a liquipedia entry for this build
mods please close this thread i will tell you when i have enough replays to re open it.
i am still testing this build with practice partners and creating replays and finding out weaknesses and strengths.
also there may be better more optimal ways of doing the build which i am testing out soooooo long story short please close this thread until i have enough replays then i will PM you to open it back up Uh, dumbass, because it isn't orginal. Reactor marine + fast 1 base thor marine scv all in has been around for a long fucking time.
i never said it was original
this thread is a discussion on if reactor rax marines/thor expands
are safe against toss and its a discussion if the 2base thor + 3port banshee idea is good or not
i just thought the thread should probably be closed because people dont wanna read it if i havnt yet finished getting all the replays. but meh whatever doesnt matter to me
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On July 03 2011 10:00 roymarthyup wrote:Show nested quote +On July 03 2011 09:56 iAmJeffReY wrote:On July 03 2011 09:53 roymarthyup wrote: umm i thought this thread was closed
i dunno why someone would make a liquipedia entry for this build
mods please close this thread i will tell you when i have enough replays to re open it.
i am still testing this build with practice partners and creating replays and finding out weaknesses and strengths.
also there may be better more optimal ways of doing the build which i am testing out soooooo long story short please close this thread until i have enough replays then i will PM you to open it back up Uh, dumbass, because it isn't orginal. Reactor marine + fast 1 base thor marine scv all in has been around for a long fucking time. i never said it was original this thread is a discussion on if reactor rax marines/thor expands are safe against toss and its a discussion if the 2base thor + 3port banshee idea is good or not i just thought the thread should probably be closed because people dont wanna read it if i havnt yet finished getting all the replays. but meh whatever doesnt matter to me Nothing you post is of an interest, or quality. You theory craft. And, to boot, every thread you post you're suddenly playing a new race. You need to be banned for always posting stupid shit, to be honest.
It isn't hard to get up replays if you REALLY PLAYED and didn't just theorycraft. I can go online right now, and play 5-10 TvP in a row against 4-5 different master level protoss and put together a guide for a 3 fac marine tank hellion push. Know why? Because I truely play, and I truely understand the game. I don't just come up with some 'new' idea and let it out like it's awesome.
Also -- why take dudes of gas if you're going 3 port banshee? -_- You need gas, no use not stock piling it.
Because fuck, after over 1k games (assuming you're around 50%) you think you'd learn by now that all these ideas just won't work
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what prompted you to go 13 rax 14 gas over 12 rax 13 gas when 12 rax 13 gas gets you faster buildings and orbital?
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On July 03 2011 10:16 SiN] wrote: what prompted you to go 13 rax 14 gas over 12 rax 13 gas when 12 rax 13 gas gets you faster buildings and orbital?
the build cannot be done if you get gas stolen. so you can try it without 2 fast gasses and stop if you get gas stolen, or you can just take 2 fast gasses no matter what to stop urself from being gas stolen
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On July 03 2011 09:53 roymarthyup wrote: umm i thought this thread was closed
i dunno why someone would make a liquipedia entry for this build
Umm, probably the same reason someone would make a TL post for this build.
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You don't state what server you are on, so if you want a high diamond protoss on EU feel free to PM me, or add me ingame, Surili.603
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You really need to think before posting builds like this. Or at least play some games to see what it can and what it cant do.
This build is solely relaying on hope. You hope your opponent goes DT rush, and you plan to counter it. And how do you counter it? By saving scans. Yes, those precious early scans, that keep you in somewhat balance with toss chronoboost. So by the time your attack comes, you will be really behind in your economy. The only thing you can do is hope he is going dts, so you can kill him right there and than. If he went for anything else, his better economy will guarantee he has more stuff than you do, so you are dead.
This is like some weak variant of thor/revan/marines. Instead of saving 3-4 scans, build revan. Than his stalkers will have trouble killing thors because of PDD.
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On July 04 2011 17:56 Surili wrote: You don't state what server you are on, so if you want a high diamond protoss on EU feel free to PM me, or add me ingame, Surili.603 Because that's all just an act. He truely doesn't want to play any games, or else he would've posted reps. He has a ton of games on his account, it's all just a 'posting reps later' thing. It's a load of shit.
And to stop a gas steal, just do a normal 12 rax 13 gas, scout gets there take gas and cancel the scv making it, leaving the refinery there. It comes after OC, and before 2nd depot.
I do it vs zerg almost every day. Problem of gas steal solved.
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