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[D] TvP 6 minute rine/thor expand to 3port banshee - Page 3

Forum Index > StarCraft 2 Strategy
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ThorTure
Profile Joined July 2011
France1 Post
July 04 2011 13:58 GMT
#41
I much prefer the ThorZain version of this build, where you go 1-1-1, skip the reactor, produce one tank once your tech lab finishes on your factory, then go starport, one banshee, one raven, then banshees out of 1 port. Then you add 1 or 2 factories and begin adding thors while upgrading vehicle plating and getting the thor's cannon, don't stop producing marines and bashees. I think it's even better since you get a raven and can deny observers/dt.

This makes a strong 2 bases push (once you get +2 armor) and offers possibilities for macro games as you add your third while pushing (there is a strong possibility that you'll need starport+reactor to get vikings if you scout colossus play). I believe there's a thread already in the strategy thread, where ThorZain himself commented on the build.
Diabolegal
Profile Joined June 2011
United States110 Posts
Last Edited: 2011-07-04 19:30:09
July 04 2011 19:29 GMT
#42
On July 04 2011 22:58 ThorTure wrote:
I much prefer the ThorZain version of this build, where you go 1-1-1, skip the reactor, produce one tank once your tech lab finishes on your factory, then go starport, one banshee, one raven, then banshees out of 1 port. Then you add 1 or 2 factories and begin adding thors while upgrading vehicle plating and getting the thor's cannon, don't stop producing marines and bashees. I think it's even better since you get a raven and can deny observers/dt.

This makes a strong 2 bases push (once you get +2 armor) and offers possibilities for macro games as you add your third while pushing (there is a strong possibility that you'll need starport+reactor to get vikings if you scout colossus play). I believe there's a thread already in the strategy thread, where ThorZain himself commented on the build.


Interesting. I'll have to look into that. I'm sick of going bio every game.
Diamond Terran (NA)
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
July 04 2011 19:51 GMT
#43
dont mean to sound stupid here but isnt wasting scans on a fe build counter productive? why not save energy and mule for the same effect on 1 base?? build a raven for detection maybe turrets?? wouldnt that still be cheaper than wasting energy on scans?

pardon the noobishness...
6 poll is a good skill toi have
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 04 2011 20:35 GMT
#44
i like the idea of getting early thor more so for defense/safely expanding. normally T's expans are a bit late due to FF contain and how strong it is, which gives toss 1-2 minute lead every time. which a thor out tho we wouldnt have this issue, and as you said thors are rather good units early on anyways.

i dont really know about m aking more than 1 thor for my army at any point in time tho
Exley
Profile Joined April 2011
United States239 Posts
Last Edited: 2011-07-04 20:50:20
July 04 2011 20:47 GMT
#45
You need to include at least 10 replays vs. master league opponents for this to be threadworthy.

What is this discussion even about, anyway? This post was clearly meant as a guide, but falls short of the qualitative requirements of that thread type so is labelled [D].
z00m
Profile Joined August 2010
Germany22 Posts
July 04 2011 20:59 GMT
#46
Let's put this build in another perspective: Against P it seems to depend on something that is not easy to scout, but you assume from the meta-game of the MU (DT FE). But what about using this build if you scout a Z going for a greedy Spanishiwa build? Wouldn't thors be great to
kill the spinecrawler/queens defending the FE?

(I'm Z and as Z this sounds scary to me since the Thor push comes slightly before I have Infestors...)

GG GL & HF
meatybacon
Profile Joined April 2011
United States36 Posts
July 04 2011 21:03 GMT
#47
If he sees you going mass thors and banshee's he could go mass HT's. Feedbacks do quite a bit of damage to banshees without cloak and thors without th 250 mm cannon ability..
ttQQtt
Profile Joined January 2011
Germany50 Posts
July 04 2011 21:04 GMT
#48
I really like the thor/marine opening even it might be vulnerable to heavy zealot builds maybe with some sentrys/immortals.
But in my opinion the 3 port banshee is extremly risky, if you aren't able to catch the Protoss off guard. High Templar will crush you with feedback (and storm vs marines) and some chargelots will easily clean up all the remaining Thors.
"I haven't failed. I've just found 10,000 ways that won't work." - White-Ra
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