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MLG builds to steal PvZ, with some Analysis - Page 2

Forum Index > StarCraft 2 Strategy
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Yamulo
Profile Blog Joined October 2010
United States2096 Posts
June 10 2011 02:21 GMT
#21
On June 10 2011 11:18 2GRe-Play- wrote:
Show nested quote +
On June 10 2011 10:14 Gradius wrote:
Great post. I copied MC's 1-gate earlier but lost horribly to zergling rushes and 3rr. As a ladder build it's just not safe enough IMO.

The nexus first build seems to be quite map situational. On Shakuras it's just so easy to forge FE, and I believe he put the nexus down first because he didn't scout an early pool. The info on positioning & building placement is key though.


u have to gather information, if the zergs opens speedlings, u cant do this build
but if see the zerg doing 14-15hatch or gasless expo, u can do this build.
reason behind this is due to fact that MC, pressure the zerg with his Initial Stalker and buy time to get the expo up and wall off and since there wont be any speed done u can get away with it.

i would even argue that you could still do it, but you need to have the tower and you need to check his natural drone saturation.
~~~Liquid Fighting (SC2)~~~
MK4512
Profile Blog Joined September 2010
Canada938 Posts
June 10 2011 02:39 GMT
#22
wow! this is great! nice job, i've also stolen MC's 3zeal pressure vs. zerg that he did against idra, its a really strong BO
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
GomJabbar
Profile Joined February 2011
United States161 Posts
June 10 2011 03:25 GMT
#23
I did an analysis and walkthrough of MC's 1-gate expand into void ray PvZ on my youtube channel. I hope it helps to better illustrate the awesome write-up in the OP!

Yamulo
Profile Blog Joined October 2010
United States2096 Posts
June 10 2011 03:36 GMT
#24
On June 10 2011 12:25 GomJabbar wrote:
I did an analysis and walkthrough of MC's 1-gate expand into void ray PvZ on my youtube channel. I hope it helps to better illustrate the awesome write-up in the OP!

http://www.youtube.com/watch?v=IIF1vX-dkgY

I still think the moon naniwa game was better, but that is my opinion. But hey thanks for posting that.
~~~Liquid Fighting (SC2)~~~
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 10 2011 03:37 GMT
#25
excellent job op. ill be taking notes very carefully
When they see MC Probe, all the ladies disrobe.
Goofus
Profile Joined December 2010
United States2 Posts
June 10 2011 04:12 GMT
#26
This is great! You should definately do analysis of more replays. I would love to see some TvZ.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
June 10 2011 04:17 GMT
#27
On June 10 2011 13:12 Goofus wrote:
This is great! You should definately do analysis of more replays. I would love to see some TvZ.

As much as i would love to do non protoss match ups it would be incredibly hard. This is mainly because i main race protoss but i still do have some insight on other match ups. But thank you none the less. And Yes i plan on doing one of these about once a week. =D
~~~Liquid Fighting (SC2)~~~
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
June 10 2011 06:44 GMT
#28
On June 10 2011 10:51 doomblaze wrote:
this is really helpful, I didn't manage to catch many, if any of the games at all during mlg. Saves abit of time knowing which replays to go through, given that there seems to be hundreds. really nice notes.
I hope you keep it up, my PvZ really needs alot of help

That was basically my whole idea behind this, i am glad you liked it. I figured since i spent all weekend watching and ended up downloading the replays that i could post my notes which i was already doing as a blog, which ended up becoming a strat post.
~~~Liquid Fighting (SC2)~~~
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
June 10 2011 06:48 GMT
#29
Watch out on the first build with the simcity: It holds roach ling aggression very easily, but Idra takes advantage of it very easily by dropping in MC's main, requiring the stalkers to go all the way around the Nexus to defend. So when you do simcity on the first build, make sure you're engaging in a position that's beneficial for you (close to your defenses or far away from your main) and make sure you scout because a doom drop or nydus can kill you.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
June 10 2011 07:12 GMT
#30
On June 10 2011 15:48 Havefa1th wrote:
Watch out on the first build with the simcity: It holds roach ling aggression very easily, but Idra takes advantage of it very easily by dropping in MC's main, requiring the stalkers to go all the way around the Nexus to defend. So when you do simcity on the first build, make sure you're engaging in a position that's beneficial for you (close to your defenses or far away from your main) and make sure you scout because a doom drop or nydus can kill you.

Well you get your infrastructure up way before drops become a real problem, and if you are not prepared for a drop/nydus then it is really just your fault. Also the Sim won't slow you down too much, especially after you get blink.
~~~Liquid Fighting (SC2)~~~
deanyo
Profile Joined December 2010
United Kingdom206 Posts
June 10 2011 07:23 GMT
#31
Thanks for the great write-up, love reading things like this. +erep <3.
twitch.tv/deanyo
SpiderWaffle
Profile Joined December 2008
United States125 Posts
June 10 2011 07:28 GMT
#32
Nice post, can you do one for the Zerg builds. I'd really like to know July Zerg's hydra drop build.
http://students.washington.edu/blakep/SCBW/replays/
Venomsflame
Profile Joined February 2011
United States613 Posts
June 10 2011 08:27 GMT
#33
This is more of an analysis of a player/game than it is the description of a build, which in my opinion is much more valuable. You did a great job of going in depth on the decision making/positioning of the players in their games, really awesome. You should do more :D
Belha
Profile Joined December 2010
Italy2850 Posts
June 10 2011 09:14 GMT
#34
Amazing write up, so much value on the strat analysis. Thx a lot man!
Chicken gank op
Corrosive
Profile Joined August 2010
Canada3741 Posts
June 10 2011 09:21 GMT
#35
Another great strat was the 3 zealot rush vs fast expanding zerg

ogsmc vs idra game 2. mc kinda messed up, if he had just focused down the hatch he would have killed it. ive used this alot on ladder and it catches people off guard.

also if they go pool first the zealots do not hurt.
Maruprime.
Terrokhan
Profile Joined August 2010
Australia22 Posts
June 10 2011 13:51 GMT
#36
Awesome blog, great job.

I was just wondering how this 1 gate expand could hold roach ping agression? I'm a low masters Zerg player myself and when I see an early expansion from Protoss the roach ling all-in is rarely stopped.
I have an addiction...
chaopow
Profile Joined March 2011
United States556 Posts
Last Edited: 2011-06-10 14:04:07
June 10 2011 14:02 GMT
#37
Ive been doing the quick expand off of 2gates instead of 1, since I feel a tad bit safer doing it, and then transition to the 3gate stargate expand and its been working great.

I'm about mid-high masters and I've been able to hold off roach ling all in and agression, and I've actually tried turtling up and amassing the good ol protoss death ball off of only two bases. Surprisingly, It has worked both against a roach hydra infestor player, as well as roach hydra corruptor, that I would say were both easily ahead of me in economy. It seems to me as long as you engage in the correct spots and chokes, void ray collosus and gateway units still seem crazy strong.

Great post! Time to refine this build :D
Soowoo AD.
TheHo1yGhost
Profile Joined February 2011
United States8 Posts
June 10 2011 14:57 GMT
#38
This has helped me a ton. As a low level player with a love for the game who is trying to get better any info I can get is great but this has been very helpful. Thank you.
I'm a monster. What I do is evil. I have no illusions about that but it must be done.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
Last Edited: 2011-06-10 16:40:29
June 10 2011 16:39 GMT
#39
Hey, very nice write-up. I just dont feel good about the wall-off screenshot on shakuras.. it is better to use next pylon upon edge of the cliff. This can be unpowered so easily. Basically just put cannon closer to the edge and put pylon above it This also opens other ways to create your wall
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
June 10 2011 18:05 GMT
#40
On June 11 2011 01:39 YosHGo wrote:
Hey, very nice write-up. I just dont feel good about the wall-off screenshot on shakuras.. it is better to use next pylon upon edge of the cliff. This can be unpowered so easily. Basically just put cannon closer to the edge and put pylon above it This also opens other ways to create your wall

I am willing to assume that if naniwa sniffed pressure he would drop 1 more pylon and 1-2 more cannons. Because if moon did what he did to mc (cancel hatch go roach ling all in) he would defiantly need more defense.
~~~Liquid Fighting (SC2)~~~
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