• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:23
CEST 09:23
KST 16:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 783 users

[D] PvP Strats for New 1.3.3 Patch? - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 Next All
jarrydesque
Profile Joined November 2010
584 Posts
May 12 2011 16:12 GMT
#121
I've been having a lot of fun in PvP since the patch. EVERYONE is just DT rushing!

At the moment I open with 3 stalker rush and pressure if I can. If it's not a 4 gate drop a Robo (after obs start Immortal production) and a Nexus followed by a Forge. Once I've got my base up I drop a Stargate and start Void Ray production as well as ground attack and air attack grades. The final composition is Zealot/Stalker/Immortal/Void Ray with decent grades. I usually attack when my grades are done and can then take my 3rd behind it.

Micro wise, I just focus down Archons/Colossus with Void Rays and Immortals make quick work of Stalkers. With a standing army Void Rays also do well against Stalkers. Obviously you'd need to make adjustments according to opponents composition. I find that many will spend ALL their gas on Archons and have a shitload of Zealots - a Facility and 2 - 3 Colossus is nice.

Here are some replays if you are interested.

http://screplays.com/replays/jarrydesque/20105
http://screplays.com/replays/jarrydesque/20101
http://screplays.com/replays/jarrydesque/20103
http://screplays.com/replays/jarrydesque/20111
http://screplays.com/replays/jarrydesque/20099

Just to be clear - I by no means am claiming that this (scaffolding for a build) is optimal or uber or whatever. It's just what I've been playing around with. I'm Diamond so if you're expecting Kiwikaki I suggest you make your way to the NASL website.

The replays are all of me winning - no ego, I've not lost yet with it yet. Again, not claiming that it's AMAZING - it's just how it has panned out.

If you have any suggestions as to refining or changing, I would love to hear your comments. And maybe we can turn this rough idea into a good build!
#1 Kennigit fanboy/stalker
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
May 12 2011 16:26 GMT
#122
On May 11 2011 12:48 Amui wrote:
After playing a few PvP post 1.3.3, it seems people just don't 4gate any more.

However, I have found

- phoenix > most defensive builds. Once you have 5+ phoenix patrolling the map, most tech builds simply do not have the stalkers required to defend multiple mineral lines. Provided he did not rush for blink, you can hold off a responsive attack. It forces 2 cannons at every mineral line if the opponent wants to play macro. Essentially if his stuff was still in his base when phoenix arrive, he cannot attack without it being an all-in. You also don't have to play colossus wars(big plus here).

- You can use more chrono's on nexus without dying! :D
- warpgate takes a ludicrous amount of time compared to last patch. It really does.

I don't really like heavy phoenix as a strict opening. For just the mineral cost of a stargate and 5 phoenix, he can build a forge(which most players get anyways) and 5 cannons, and be completely safe from harass, while up on gas by enough to go any other tech route. Sure, it forces your opponent to be defensive, but they're free to expand, and generally do whatever the fark they want tech-wise.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
Last Edited: 2011-05-12 16:53:27
May 12 2011 16:52 GMT
#123
On May 13 2011 01:12 jarrydesque wrote:
I've been having a lot of fun in PvP since the patch. EVERYONE is just DT rushing!

At the moment I open with 3 stalker rush and pressure if I can. If it's not a 4 gate drop a Robo (after obs start Immortal production) and a Nexus followed by a Forge. Once I've got my base up I drop a Stargate and start Void Ray production as well as ground attack and air attack grades. The final composition is Zealot/Stalker/Immortal/Void Ray with decent grades. I usually attack when my grades are done and can then take my 3rd behind it.

Micro wise, I just focus down Archons/Colossus with Void Rays and Immortals make quick work of Stalkers. With a standing army Void Rays also do well against Stalkers. Obviously you'd need to make adjustments according to opponents composition. I find that many will spend ALL their gas on Archons and have a shitload of Zealots - a Facility and 2 - 3 Colossus is nice.

Here are some replays if you are interested.

http://screplays.com/replays/jarrydesque/20105
http://screplays.com/replays/jarrydesque/20101
http://screplays.com/replays/jarrydesque/20103
http://screplays.com/replays/jarrydesque/20111
http://screplays.com/replays/jarrydesque/20099

Just to be clear - I by no means am claiming that this (scaffolding for a build) is optimal or uber or whatever. It's just what I've been playing around with. I'm Diamond so if you're expecting Kiwikaki I suggest you make your way to the NASL website.

The replays are all of me winning - no ego, I've not lost yet with it yet. Again, not claiming that it's AMAZING - it's just how it has panned out.

If you have any suggestions as to refining or changing, I would love to hear your comments. And maybe we can turn this rough idea into a good build!


All of your matches are played on a big maps where is blink very viable.. but think it deserves a deeper look to it. And by the way your Taldarim Altar game versus happy isnt about blink at all meaning at your side
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
uobradbury
Profile Joined December 2010
United States45 Posts
May 12 2011 18:49 GMT
#124
i have personally been using a chargelot build i made up. you get lots of zealots (derp) with one sentry and push at the 7 min mark right as charge is finishing and you would be surprised at how effective it is. so far i havent lost with this build in pvp since the patch *btw im a top 8 diamond random player so i guess i dont have the most credibility
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
May 12 2011 19:06 GMT
#125
Tbh i would suggest just going any type of blink build or maybe 3 gate robo, you do have to remember that it is only a 20 second nerf so do not get to comfortable. That mixed with the pylon thing makes it a fairly big nerf but don't play incredibly greedy. Essentially do your standard non 4 gate build but you now have more leeway with chronos ect.
~~~Liquid Fighting (SC2)~~~
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
Last Edited: 2011-05-13 01:14:25
May 13 2011 00:15 GMT
#126
On May 12 2011 20:51 Skillver wrote:
Show nested quote +
On May 12 2011 20:43 Aletheia27 wrote:
I've been having a lot of success with a 12 nexus build as strange as that sounds


replays pls :D


http://www.sc2replayed.com/replay-videos/908
http://www.sc2replayed.com/replay-videos/894
http://www.sc2replayed.com/replay-videos/896
http://www.sc2replayed.com/replay-videos/897

The first two are from masters ladder and are more representative. The latter two are me practicing with a friend who I believe is in diamond.
I am that I am
thisisSSK
Profile Joined August 2010
United States179 Posts
May 13 2011 00:31 GMT
#127
Anyone care to elaborate the best blink stalker BO? Or at least what you use?
Xsoild
Profile Blog Joined May 2011
United States121 Posts
May 13 2011 00:41 GMT
#128
one gate robo is a very good way to go,(the fist gate is on 13 btw)

then add 2 more gates. just be good with FF. go zelot stalker sentry and get a good mix of stalker zelot. not to many stalkers maybe 4 at most and get sentrys as needed then into collsi. I have not lost yet doing this. im high diamond.
Keep on trying
meadbert
Profile Blog Joined October 2010
United States681 Posts
May 13 2011 00:49 GMT
#129
On May 13 2011 09:15 Aletheia27 wrote:
Show nested quote +
On May 12 2011 20:51 Skillver wrote:
On May 12 2011 20:43 Aletheia27 wrote:
I've been having a lot of success with a 12 nexus build as strange as that sounds


replays pls :D


http://www.sc2replayed.com/replay-videos/893
http://www.sc2replayed.com/replay-videos/894
http://www.sc2replayed.com/replay-videos/896
http://www.sc2replayed.com/replay-videos/897

The first two are from masters ladder and are more representative. The latter two are me practicing with a friend who I believe is in diamond.

So the first replay looks like PvZ where you pylon black the expansion, cannon the ramp and then expand way after 12?
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
May 13 2011 01:14 GMT
#130
Sorry this should be the correct first rep.

http://www.sc2replayed.com/replay-videos/908
I am that I am
Perplex
Profile Joined March 2011
United States1693 Posts
May 13 2011 01:52 GMT
#131
On May 13 2011 09:31 thisisSSK wrote:
Anyone care to elaborate the best blink stalker BO? Or at least what you use?


Yeah I'm looking for a solid build order too. If anyone has some replays that would be fantastic.
http://www.lolking.net/summoner/na/24238059
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 13 2011 02:17 GMT
#132
I'm voting proxy or early void rays now that PvP was patched. The Zealot Void Ray in mid to late game owns robotics builds because you have an assload of zealots (with charge) on the ground owning his stalkers and your voids can charge off of his colossi (with a flank) and then execute the rest of his units.
so_Sisu
Profile Joined January 2011
United States46 Posts
May 13 2011 02:18 GMT
#133
After practicing a bit of PvP...don't FE, you will lose unless you both FE then its rock paper scissors all over again.
¯\_(ツ)_/¯ "It's OK" "I kill you" Baylife
sWs
Profile Blog Joined December 2010
United States409 Posts
May 13 2011 03:05 GMT
#134
these people are stupid, don't go 3 or 4 gate blink. You need to do a standard 4 gate, or go robo play. Blink is very gimmicky and you lose if he makes more than one immortal. you lose if he does early pressure into a quick four gate.

I have a four gate build, that is basically a 3 stalker rush into a 4 gate.
@swsc2
Mystogun
Profile Blog Joined January 2011
United States392 Posts
May 13 2011 03:07 GMT
#135
I've actually only been hit by cannon rushes since the patch hit -.-
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
iChau
Profile Joined December 2010
United States1210 Posts
May 13 2011 03:14 GMT
#136
On May 13 2011 12:05 StephenS wrote:
these people are stupid, don't go 3 or 4 gate blink. You need to do a standard 4 gate, or go robo play. Blink is very gimmicky and you lose if he makes more than one immortal. you lose if he does early pressure into a quick four gate.

I have a four gate build, that is basically a 3 stalker rush into a 4 gate.


I find that you get a lot of map-control with blink stalkers and that you can easily threaten him with counter-attacks (robo balls take longer to get across the map than blink).

Blink is not gimmicky... I remember that EGiNcontroL, KiwiKaki, AND Naniwa has used blink in their games against each other with great success.

They used it against each other many times iirc. Correct me if I'm wrong. xD
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 13 2011 03:21 GMT
#137
On May 13 2011 01:26 Sm3agol wrote:
Show nested quote +
On May 11 2011 12:48 Amui wrote:
After playing a few PvP post 1.3.3, it seems people just don't 4gate any more.

However, I have found

- phoenix > most defensive builds. Once you have 5+ phoenix patrolling the map, most tech builds simply do not have the stalkers required to defend multiple mineral lines. Provided he did not rush for blink, you can hold off a responsive attack. It forces 2 cannons at every mineral line if the opponent wants to play macro. Essentially if his stuff was still in his base when phoenix arrive, he cannot attack without it being an all-in. You also don't have to play colossus wars(big plus here).

- You can use more chrono's on nexus without dying! :D
- warpgate takes a ludicrous amount of time compared to last patch. It really does.

I don't really like heavy phoenix as a strict opening. For just the mineral cost of a stargate and 5 phoenix, he can build a forge(which most players get anyways) and 5 cannons, and be completely safe from harass, while up on gas by enough to go any other tech route. Sure, it forces your opponent to be defensive, but they're free to expand, and generally do whatever the fark they want tech-wise.


Actually the point of phoenix is to force a non-colossus based build. Expanding is actually quite difficult unless you were already stockpiling stalkers, you don't have enough to defend 2 mineral lines. Also, phoenix are actually quite buff at tanking. Lifting 3-4 zealots and killing them in a few seconds and then picking up more for seconds is amazing. You almost automatically get the zealot advantage. For the record no protoss ground unit is actually very good at killing phoenix. You can also snipe sentries in an engagement which is absolutely huge. Most endgame battles still only have 1-2 sentries for GS because they are absolutely worthless outside of spells in PvP. I think the transition is best to go for twilight tech with robo for detection and maybe immortals though because a colossus transition leaves you too open with an already quite vulnerable build.
Porouscloud - NA LoL
Dommk
Profile Joined May 2010
Australia4865 Posts
May 13 2011 03:24 GMT
#138

On May 13 2011 12:05 StephenS wrote:
these people are stupid, don't go 3 or 4 gate blink. You need to do a standard 4 gate, or go robo play. Blink is very gimmicky and you lose if he makes more than one immortal. you lose if he does early pressure into a quick four gate.

I have a four gate build, that is basically a 3 stalker rush into a 4 gate.


Blink feels gimmicky because how good you are as a player is a huge determining factor on how successful you will be with 3gate blink. You don't win games by playing straight forward, so for most it is uncharted territory. But it is effective on certain maps.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 13 2011 03:35 GMT
#139
A 1 gate robo actually stops the new four gate I have discovered. Add on a couple more gateways for the 3 gate robo look and push out with 3 to 4 immortals. GG.
SC2 Mapmaker
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
May 13 2011 04:45 GMT
#140
On May 13 2011 00:11 Anihc wrote:
Show nested quote +
On May 12 2011 23:51 Teoita wrote:
@Anihc:

I guess you also get a robo to have high ground vision and blink in his base for harass. If so, when do you get it, and when do you expand? The few times i've tried that style (mid diamond) either he rolled me with robo units (even just pushing out with 2-3 immortals), or i was able to afford my expo really really late, about 10-11 minutes into the game, so my economy was actually pretty bad. It feels as if i don't have enough to tech to robo/charge/whatever, get upgrades, expand and still maintain a decent army.


Robo is optional, a lot of people get it which is great, but I personally don't even bother. It just comes down to your personal preference. The purpose of blink stalkers for me is not to harass, but to keep him in his base until I can get a 2 base eco up, and I don't need obs to do that.

While you're expanding and teching, his army should be bigger than yours. You don't need to maintain a big army because just the presence of a group of blink stalkers should be threatening enough. You really don't want to fight his army at that time - like I said earlier, just backstab him/base race if he moves out too early, and if he moves out with only immortals and no colossus you can FF your ramp forever.

If you feel like it just takes forever to tech and expand, what build are you doing to get to 3 gate blink stalker? A lot of people cut probes when doing a 3 gate blink stalker which is fine, but then you just have to do more damage with it. When I do this build I have the 2 base goal in mind, and I don't really cut probes at all. The best case scenario for me with this mindset is to be able to kill several zealots and force him to make several immortals before he feels safe to get colossus (delaying his inevitable push), all while not losing any stalkers.


Nice information thanks, but i would like to have a replay on this situations because it can help a ton, can u give us some replays of your build?
if play random i can't call any race imba?
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech19
StarCraft: Brood War
Rain 5984
ggaemo 2330
Zeus 827
Backho 522
Larva 324
Leta 186
PianO 138
Nal_rA 94
Aegong 45
ivOry 6
Dota 2
BananaSlamJamma208
XcaliburYe130
Counter-Strike
Stewie2K896
shoxiejesuss34
allub32
Other Games
summit1g6541
Fnx 2643
singsing755
Tasteless229
Organizations
Other Games
gamesdonequick795
StarCraft: Brood War
UltimateBattle 77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1672
• Stunt243
• HappyZerGling149
Other Games
• Scarra1096
Upcoming Events
WardiTV Summer Champion…
3h 37m
Stormgate Nexus
6h 37m
uThermal 2v2 Circuit
8h 37m
The PondCast
1d 2h
WardiTV Summer Champion…
1d 3h
Replay Cast
1d 16h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.