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[G] [D] Zerg Mineral Saturation - Page 3

Forum Index > StarCraft 2 Strategy
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CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
May 04 2011 18:16 GMT
#41
^^ great idea with the tables, though the only danger is that they only apply in certain situations (no gold taken, didn't just wipe out their army, etc)
Micro your Macro
Crackensan
Profile Joined August 2010
United States479 Posts
May 04 2011 18:19 GMT
#42
I think that's why Sheth is only writting a guide line and principles to try to follow, not hard fast rules.

Starcraft is a very complex system, with too many variables to have hard, fast, set rules.

Tasteless: "Well this strategy is made of balls"--Concerning Fruitdealer Vs. BoXeR
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
May 04 2011 18:23 GMT
#43
I don't know if it's even worth mentioning, but sometimes players get into sub-optimal saturation that can be fixed with a simple worker transfer. 24 in the main, 4 in the natural, for example? If your natural is secure, a big transfer will increase mineral income pretty quickly. When T gets a gold base up they usually throw down a bunch of MULEs asap, but not every zerg I've seen does a transfer when a hatch on a gold is finishing. Recognizing how to get the most out of existing drones seems like an important part of playing the saturation game well. Thanks again!

I see your response regarding transfers and local rallies, that makes sense for keeping a good balance. Do you ever run into trouble with mixed production where one base ends up oversaturated relative to the rest?
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 04 2011 18:29 GMT
#44
Great post sheth and it's good that you are active among us lower tier players!
An economic or production question, should each base have a corresponding queen? Many queens could cap the army supply, is that a problem?
I'm Quotable (IQ)
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
May 04 2011 18:43 GMT
#45
Cookie -- Yep thats why I'm just giving general rules.

Nano -- Yep happens once in a while, thats why you need to be constantly checking how many drones you have in each mineral area. Actually LOOK at the workers, don't look through them. Count them and think about it. I should probably add something like that to the guide.

Archon -- I usually stop at like 5 queens, anything more is like you said a army supply problem.

<3
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 04 2011 18:49 GMT
#46
If zerg should "over expand" or at least have so many bases that the worker count at a specific base is low, does that correspond to a specific composition or play style? Is muta/ling or bane/ling/infest or any other composition favourable? The ultra or broodlords/mass queen build might be less favourable?

Also with many bases I suppose you aren't building any macro hatches?

Since you are answering my posts, how did you feel when you were nr1 in ladder in the world? It was a great achievement!
I'm Quotable (IQ)
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
May 04 2011 19:00 GMT
#47
On May 05 2011 03:49 archonOOid wrote:
If zerg should "over expand" or at least have so many bases that the worker count at a specific base is low, does that correspond to a specific composition or play style? Is muta/ling or bane/ling/infest or any other composition favourable? The ultra or broodlords/mass queen build might be less favourable?


It would only correspond to specific playstyle in the early-mid game, whereas any expansions past the 3rd are usually just taken as soon as "safely" (and i use that very loosely) possible.

The only example I can think of where extra bases are playstyle dependant is when a player is going heavy ling/bane in the early game and an objective is to get a really fast 3rd up with the excess minerals they will have. The other compositions you mentioned have nothing to do with base count or "over expanding", though it is certainly easier to defend 8 bases on Tal'Darim with a fast army than it is with broodlords. Composition is only dependent on your income, not base count (beyond 3base)
Micro your Macro
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
May 04 2011 19:14 GMT
#48
Wow Sheth awesome post!

I have a couple questions after watching almost all 200something of your replays.

In zvt I know you like to open roach, but some games I see that you will commit to an early roach timing off of 2 bases that most of the tme catches the terran offguard and win you the game or greatly cripple the terran. I'd like to know what indicates that you should go for that timing, as in, what does the terran do that cues that an early roach attack will be successful?

Secondly, I notice that in a lot of your games you stop at 84 drones, how do you get your drone count this accurately? Do you just select all your drones at each expansions and count them?
We spend our youth attaining wealth, and our wealth attaining youth.
mooose
Profile Blog Joined April 2010
Japan200 Posts
Last Edited: 2011-05-04 19:20:30
May 04 2011 19:18 GMT
#49
Awesome post thanks! I've always had a vague idea in my head of the kind of range of drones/bases I want to be ahead of my opponent without over-droning/expanding but I've never really tried quantifying it like this. I'll have to start getting used to estimating my worker numbers at each base better or at least start boxing them to check roughly how many there are.

Edit: Also I already check for gas timings and which units a protoss makes as hints at whether they will push me or just expand, but I've never considered checking the sentry's energy level. That's a great idea so thanks for that too, I think it will help me not die to some of the stranger 1 base protoss pushes.
www.teamyao.com @TeamYAO
MegaDancer
Profile Joined January 2011
United States25 Posts
May 04 2011 19:24 GMT
#50
Sheth you are incredible! I've been looking for something like this forever!!!!!!!!!!!!!
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
May 04 2011 19:46 GMT
#51
Nice Sheth, I will be looking for this type of game sense during your NASL and other tournament appearances! This guide really made be a better player/fan of starcraft.
Bringing Starcraft Main Stream
Crais
Profile Blog Joined March 2010
Canada2136 Posts
May 04 2011 20:14 GMT
#52
Sheth my zerg hero. Great post!
RIP MBC Game Hero
rastaban
Profile Blog Joined May 2010
United States2294 Posts
May 04 2011 20:21 GMT
#53
Great write up, and it only gets better as I refresh the page!
Thanks for taking the time to share your thoughts with the community.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
May 04 2011 20:33 GMT
#54
Amazing post.
What qxc said.
indigoawareness
Profile Joined October 2010
Slovakia273 Posts
May 04 2011 20:35 GMT
#55
I'm pretty sure mules mine on top of scvs and do not affect saturation. This is why terrans can dump 10 mules on a gold.
To sleep, perchance to dream.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
May 04 2011 20:37 GMT
#56
Oh wow, I was thinking about this a bit the other day. This is awesome, thanks so much for taking the time to post this.
nolife1235
Profile Joined April 2011
Scotland25 Posts
May 04 2011 20:44 GMT
#57
i love the pensioner XD
NeonFox
Profile Joined January 2011
2373 Posts
May 04 2011 21:04 GMT
#58
Thanks a lot for this guide, keep them coming!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 04 2011 21:17 GMT
#59
Thank you, this is a nice post
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
May 04 2011 21:19 GMT
#60
Great post. Thanks for contributing!
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
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