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[D] 1000 tips - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 61 62 63 Next
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2011-04-20 21:40:37
April 20 2011 21:40 GMT
#41
E65. Z fast expand on 15 is at the 2:00 mark
Chahta
Profile Joined February 2011
United States148 Posts
April 20 2011 21:51 GMT
#42
Z66. Zerg can add morphing eggs to a hotkey for easier reenforcement, suggested to use a+move vs stop micro as the latter will stop your reenforements. Also ctrl+shift click out the excess larvae (if any) BEFORE adding to a hotkey or you may end up with some offensive drones...
Z67. Individually rally every overlord you make ever (even via minimap) or they will end up in the front of your base as fodder.
I accidentally whole f*cking base
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2011-04-20 22:16:35
April 20 2011 22:01 GMT
#43
Not sure if this one has been posted before.
sorry...
Fall down 7 times, stand up 8.
Veritassong
Profile Joined April 2010
Canada393 Posts
April 20 2011 22:09 GMT
#44
On April 21 2011 07:01 Retgery wrote:
Not sure if this one has been posted before.
68. Holding "ctrl+f1" at the start of a match you will have your 5 starting workers selected.


you mean 6
人族英巴
azn_dude1
Profile Joined October 2010
162 Posts
April 20 2011 22:14 GMT
#45
On April 21 2011 06:08 Exiiile wrote:
58. Carriers become more cost effective by getting the Air Armor Upgrade instead of the Attack Upgrade, as Interceptors receive the +3 Armor and don't die as much, so you don't have to be re-making as many Interceptors. (This is only true before you hit critical mass for Carriers, but no one ever hits Critical mass for Carriers so.... Yeah)


How often are interceptors targeted instead of the carrier itself? Almost never, unless your opponent isn't paying attention. Every attack upgrade gives +16 damage per volley per carrier and is also cheaper than air armor.
airik91
Profile Joined December 2010
2 Posts
April 20 2011 22:24 GMT
#46
On April 21 2011 06:01 Reptilia wrote:
55. A burrowed zergling in Enemies' expansion will not only scout when he expands but also block his building and force a scan.


Would like to add a 55b:
Overlord creep on the expansion and a burrowed ling, will often result in the opponent killing the overlord, wait for the creep to dissapear, and then have to use detection to kill the ling. Delaying the expansion even more. It is also possible to burrow banelings in the mineralline before the opponent expands, and when the workers get transfered, you can kill a lot of workers.
Suptzs
Profile Joined July 2010
Switzerland48 Posts
April 20 2011 22:26 GMT
#47
69. /cheer works for the same units as /dance.
This is language dependent. For the german version its /jubeln and /tanzen.
At my signal unleash hell.
Arn
Profile Joined November 2010
Sweden118 Posts
Last Edited: 2011-04-20 22:38:23
April 20 2011 22:31 GMT
#48
I updated the main post with 36-74, the NEXT NUMBER IS 75. The "Shift+Blink-queue" has been posted thrice. Good job, keep'em coming

[image loading]
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Bulldozor
Profile Joined February 2011
Denmark74 Posts
Last Edited: 2011-04-20 22:45:13
April 20 2011 22:45 GMT
#49
75. If your opponent is being unusually chatty while laddering, it is my experience they are attempting to distract you while cheesing. Scout everywhere!
genopath
Profile Joined December 2008
80 Posts
April 20 2011 23:01 GMT
#50
You can use your early scout to delay Terran production buildings by attacking the SCV.

Shift Clicking the SCV will make your scout attack-follow the SCV.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
April 20 2011 23:13 GMT
#51
77. Corruption increases the damage dealt by Fungal Growth to all corrupted units inside the AOE by 10, for both light and armoured units.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Genesis128
Profile Joined April 2010
Norway103 Posts
April 20 2011 23:18 GMT
#52
78: +2 attack on banelings make them one-shot workers regardless of armour upgrades
I would rather have a bottle in front of me than a frontal lobotomy
Garth
Profile Blog Joined October 2010
United States353 Posts
April 20 2011 23:21 GMT
#53
79. Positioning your army and poking at his expo (probably his 3rd-6th base) can force your opponent in the late game to attack through a narrow choke giving you a positional advantage.
PeachCobbler
Profile Joined September 2010
Canada5 Posts
April 20 2011 23:30 GMT
#54
80. When chasing down enemy units with Mutalisks, move command PAST the enemy units, and tap hold position when you're in range. The Mutalisks will fire BEFORE they slow down. Immediately after they fire, quickly move past the enemy units again. Using this trick, your Mutalisks can fire on the move almost as efficiently as Phoenixes!
Latest survey shows that 3 out of 4 people make up 75% of the world's population.
Everhate
Profile Joined September 2010
United States640 Posts
Last Edited: 2011-04-20 23:38:52
April 20 2011 23:35 GMT
#55
81. Fungal Growth does 46.8 damage/4 secs to roaches (and other armored), or 11.7 dps to each one of them. A burrowed roach with Tunneling Claws regenerates at 10 hps. So roaches that are burrowed take almost no damage from fungal. There may be times that this can be useful...maybe :p

(Edited to make concept more clear, etc)
Arn
Profile Joined November 2010
Sweden118 Posts
April 20 2011 23:46 GMT
#56
On April 21 2011 08:30 PeachCobbler wrote:
80. When chasing down enemy units with Mutalisks, move command PAST the enemy units, and tap hold position when you're in range. The Mutalisks will fire BEFORE they slow down. Immediately after they fire, quickly move past the enemy units again. Using this trick, your Mutalisks can fire on the move almost as efficiently as Phoenixes!


+ Show Spoiler +
Does this video show what you mean? Got any better video? It works the same regardless if you press hold, stop, attackmove or attackclick, right? Just wanna get this straight now, because I need to practise it better, I realize. I can "somewhat" do it, but need to become better at it, so more info would be nice.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
April 20 2011 23:48 GMT
#57
Whats the hotkey for auto cast? (tip 74)
gavinashun
Profile Joined October 2010
101 Posts
April 20 2011 23:59 GMT
#58
82. TvT: If you destroy an enemy production building (e.g. rax/fact/starport) that has an add-on, you can build/float your building on to his add-on and take it over - it will work for you.
AngryPanda
Profile Joined April 2010
21 Posts
April 21 2011 00:02 GMT
#59
83. If you are getting chased by a seeker missile you can take that individual unit and run it into there army effectively killing his own units with his seeker missile.
Never underestimate the power of wandering where you are most interested.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
April 21 2011 00:06 GMT
#60
On April 21 2011 08:48 gosuterran wrote:
Whats the hotkey for auto cast? (tip 74)

Right click the button (on the bottom right) of the spell you want auto-casted
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
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