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[D] 1000 tips - Page 2

Forum Index > StarCraft 2 Strategy
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Arn
Profile Joined November 2010
Sweden118 Posts
Last Edited: 2011-04-20 20:57:21
April 20 2011 20:54 GMT
#21
On April 21 2011 05:31 HwangjaeTerran wrote:
Show nested quote +
On April 21 2011 05:26 Shadrak wrote:
Tip for the OP as well: these would be way more helpful if you separated them into:

Tips for everyone
Tips for Terrans
Tips for Protoss
Tips for Zerg


Further tip: Tip givers can throw a Letter infront of their tip as follows.
E40. Like such if it's general or
Z41. If it's only for the Swarm only or
P42. for the Protoss only or
T43. Terran only


As for adding letters, no. As for separating by race, I promise to do that manually once we reach atleast 500 tips.

+ Show Spoiler +
As for now, I think "simple is better". If people start using different "rules" for posting tips it will fail faster. Thanks for the feedback though (both of you, and the others!). Hatred is welcome (see comments about #22 & #2), but don't make joke tips please. (Edited #2's wording now, btw - And silly me though the purpose of Patrol was moving back and forth). Discussions is okay, and having longer discussions in spoilers is a good idea.

Oh - and the best way to prevent misnumbering is to either have another tab open with the thread, and F5 it before posting, or just doublechecking after posting (and editing if need-be). Consider this an off-topic tip.


There were two 52's, so...

54. In ZvZ, you can hide a Nydus Worm under your enemy's overlord. (If done correctly - he won't see it on the minimap). [Source (Swe)], [img]
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Dyme
Profile Joined November 2010
Germany523 Posts
April 20 2011 20:56 GMT
#22
On April 21 2011 05:31 1.01 wrote:
Show nested quote +
2. Patrol has an unknown side-effect: If something is within attack range, your units will attack.


Wow really? Nice; I never knew that.


Obviously the unknown side-effect to many was that this helps splitting marines.
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2011-04-20 21:02:57
April 20 2011 21:01 GMT
#23
55. A burrowed zergling in Enemies' expansion will not only scout when he expands but also block his building and force a scan.
The secret to creativity is knowing how to hide your sources
Exiiile
Profile Joined October 2010
United States20 Posts
April 20 2011 21:08 GMT
#24
56. Archons with +2 attack will one-shot multiple workers at a time if the base is optimally saturated.

57. For Blink Stalkers, shift quene a move command to the edge of the cliff, then shift quene the blink, the move quene a move away from the Blink command to make all stalkers blink. (Also looks very pretty)

58. Carriers become more cost effective by getting the Air Armor Upgrade instead of the Attack Upgrade, as Interceptors receive the +3 Armor and don't die as much, so you don't have to be re-making as many Interceptors. (This is only true before you hit critical mass for Carriers, but no one ever hits Critical mass for Carriers so.... Yeah)

59. Despite what Day[9] has said in a previous Daily, never let a bunker finish.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-04-20 21:13:04
April 20 2011 21:09 GMT
#25
On April 21 2011 05:19 GreatFall wrote:
most overseers will be at full energy, so during a battle, feedback the overseer then send in the dts to have fun!

to prevent this as zerg, spam the shit out of changelings before engaging a toss who has HT's ! :D

also, since larva are light units and line up naturally, two blueflame hellions can oneshot an entire line of them.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Topazas
Profile Joined March 2010
Lithuania86 Posts
Last Edited: 2011-04-20 21:10:12
April 20 2011 21:09 GMT
#26
60. Infest colossi with neural parasite, then use the colossus to destroy force fields.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
April 20 2011 21:10 GMT
#27
You can use Snipe on zerg larvae as well as eggs.
Genesis128
Profile Joined April 2010
Norway103 Posts
April 20 2011 21:13 GMT
#28
Both simultatnuous posts and joke tips will make the numbering wrong, so I suggest that we don't number at all (and leave numbering to the OP), but rather tag it with T for tip, or Z,T,P,E for whatever race it applies for as this makes the actual tips easier to distinguish from the surrounding discussions.
I would rather have a bottle in front of me than a frontal lobotomy
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
April 20 2011 21:22 GMT
#29
On April 21 2011 05:19 GreatFall wrote:
most overseers will be at full energy, so during a battle, feedback the overseer then send in the dts to have fun!


This doesn't stop them detecting?
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
AngryPanda
Profile Joined April 2010
21 Posts
April 20 2011 21:22 GMT
#30
Z53 Spine crawlers and spore colony's cannot make a solid wall.
Z54 You can spawn a changeling from an overseer on a Xel'naga tower to give version for the duration of the changeling. It also is a slightly easier way to hold vision since the changeling will transform when the enemy sends a random unit to the tower.
Never underestimate the power of wandering where you are most interested.
JosephAM
Profile Joined October 2010
Canada131 Posts
April 20 2011 21:24 GMT
#31
On April 21 2011 06:22 mcclurg wrote:
Show nested quote +
On April 21 2011 05:19 GreatFall wrote:
most overseers will be at full energy, so during a battle, feedback the overseer then send in the dts to have fun!


This doesn't stop them detecting?


They can't detect if they're dead. An overseer at full energy will die to a feedback.
H2OSno
Profile Blog Joined March 2011
United States127 Posts
April 20 2011 21:24 GMT
#32
On April 21 2011 06:22 mcclurg wrote:
Show nested quote +
On April 21 2011 05:19 GreatFall wrote:
most overseers will be at full energy, so during a battle, feedback the overseer then send in the dts to have fun!


This doesn't stop them detecting?


Feedback kills overseers at full energy if I'm not mistaken.
When in doubt, scout.
Smurphy
Profile Blog Joined November 2010
United States374 Posts
April 20 2011 21:25 GMT
#33
On April 21 2011 06:22 mcclurg wrote:
Show nested quote +
On April 21 2011 05:19 GreatFall wrote:
most overseers will be at full energy, so during a battle, feedback the overseer then send in the dts to have fun!


This doesn't stop them detecting?


Feedbacking an Overseer will not cause that Overseer to lose its ability to detect Cloaked units.
Feedbacking a full energy Overseer will cause it to explode and die. Dead Overseers cannot detect cloaked units.

I believe the max energy of Overseers is 200. I believe the max health of an Overseer is 200.
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
April 20 2011 21:28 GMT
#34
On April 21 2011 06:25 Smurphy wrote:
Show nested quote +
On April 21 2011 06:22 mcclurg wrote:
On April 21 2011 05:19 GreatFall wrote:
most overseers will be at full energy, so during a battle, feedback the overseer then send in the dts to have fun!


This doesn't stop them detecting?


Feedbacking an Overseer will not cause that Overseer to lose its ability to detect Cloaked units.
Feedbacking a full energy Overseer will cause it to explode and die. Dead Overseers cannot detect cloaked units.

I believe the max energy of Overseers is 200. I believe the max health of an Overseer is 200.


Oh wow, I didn't know this! Could we make it clearer in the tip?
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
H2OSno
Profile Blog Joined March 2011
United States127 Posts
April 20 2011 21:29 GMT
#35
This might be a tip, but can an overlord spread creep over a pylon to deny warp-ins?
Also.
61. Vision can allow warp-ins to the high ground.
When in doubt, scout.
woob
Profile Joined November 2010
United Kingdom1322 Posts
April 20 2011 21:31 GMT
#36
62. 4gating solely can make you grandmasters league!
¯\_(ツ)_/¯ ez
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
April 20 2011 21:36 GMT
#37
gonna be hard to read through all 1000 tips without getting any duplications
FlashDave.999 aka Star
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 20 2011 21:38 GMT
#38
E63.

You can click geysers and see how many workers are in it, there is a counter there. So if you are doubting whether you have a 3 or perhaps 4 or on it, click the extractor/refinery/assimilator.

Sounds retarded but I only found out about this a couple days ago.

I am bad.
WriterXiao8~~
TheGreenMachine
Profile Joined March 2010
United States730 Posts
April 20 2011 21:39 GMT
#39
On April 21 2011 06:31 woob wrote:
62. 4gating solely can make you grandmasters league!

+1, just learn a few minor variations if hes cheesing! :D
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
April 20 2011 21:39 GMT
#40
T64.

EMPing your own cattlebruisers against Protoss eliminate potential damage from feedback =D
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
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