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[D] 1000 tips - Page 4

Forum Index > StarCraft 2 Strategy
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Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2011-04-21 00:11:45
April 21 2011 00:09 GMT
#61
Can you please not just copy and paste the tips, and actually correct their spelling or grammar? And some of them aren't really tips, while others can be made into a single point. I don't like how casual language is used so much in your tips. Looks very sloppy.
There is no one like you in the universe.
Arn
Profile Joined November 2010
Sweden118 Posts
Last Edited: 2011-04-21 00:19:08
April 21 2011 00:14 GMT
#62
On April 21 2011 08:48 gosuterran wrote:
Whats the hotkey for auto cast? (tip 74)


+ Show Spoiler +
Banelings can autocast both burrow and "explode on buildings", afaik you can't use hotkeys for it but have to rightclick them both. Correct me if I am wrong, valcio. Oh, and having banelings on auto-unburrow could warrant a tip on its' own: Banelings on autoburrow will act like spider mines (kinda), which is nice if you don't have the micro/minimap awarance to check them. Check this video for how autounburrow looks on banelings (and check before the banelings for zerglings - seems pretty cool too!): [video]


84. Burrow can be autocast - if it is turned off, the units will unburrow when within attacking range of approaching enemies. This can be used for "semi-smart" baneling mines. [vid] [image]


On April 21 2011 09:09 Blisse wrote:
Can you please not just copy and paste the tips, and actually correct their spelling or grammar? And some of them aren't really tips, while others can be made into a single point. I don't like how casual language is used so much in your tips. Looks very sloppy.


+ Show Spoiler +
Sure, I will fix that tomorrow. I would appreciate if the posters themselves review their tips before posting. Note that I do not claim them to be "my" tips, and they aren't either. So you can't really either blame nor credit me for the tips themselves. Oh, and I actually corrected grammar etc. on some of them, but figured I wanted to keep the "censorship" down with respect for the authors.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
tainted muffin
Profile Joined August 2010
United States158 Posts
April 21 2011 00:19 GMT
#63
85. if you fungal growth zealots you can out range them with an ultralisk
PR4Y
Profile Joined November 2010
United States260 Posts
Last Edited: 2011-04-21 00:26:07
April 21 2011 00:19 GMT
#64
22. *Cross your fingers* if you meet a Zerg/Toss on the ladder (if you're Terran).



seriously? how did this get into this thread. I stopped reading there. it's things like this that will make your thread lose credibility and popularity.




46.You can place one queen(not two) to block hellions trying to runby on most ramps.


Should include map names it works / doesn't work on... this tip is a bit too vague to be learned / used properly.
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
April 21 2011 00:26 GMT
#65
+ Air attacks on the carrier count for every interceptor, and they fire twice, so its like adding +16 dmg each air upgrade
"If you don't give a shit which gum you buy, get stride" - Tyler
Ftwpker
Profile Joined January 2011
United States165 Posts
April 21 2011 00:35 GMT
#66
47 is a repeat I believe (fungal growth revealing cloaked units)
¯\_(ツ)_/¯
HiredGoonThug
Profile Joined March 2011
United States72 Posts
Last Edited: 2011-04-21 00:53:00
April 21 2011 00:40 GMT
#67
86. When casting forcefields, don't f click f click f click. Instead, hold down f and place as many as you like.
Goes for other abilities as well, infested terran is one that comes to mind.
Arn
Profile Joined November 2010
Sweden118 Posts
April 21 2011 00:45 GMT
#68
On April 21 2011 09:19 PR4Y wrote:
Show nested quote +
22. *Cross your fingers* if you meet a Zerg/Toss on the ladder (if you're Terran).



seriously? how did this get into this thread. I stopped reading there. it's things like this that will make your thread lose credibility and popularity.


You are absolutely right.

+ Show Spoiler +
Sorry about that, it takes guts to censor people. It was funnier where it was originally posted (and back then our clan forums were internal only - now they are both public and partially english, so...). Anyway, you are absolutely right - I removed that and similar "tips" from the start and requested from the authors to provide substitutes. Otherwise, low-quality/unserious tips will be replaced by --- and later substitutes from double-posts.


On April 21 2011 09:19 PR4Y wrote:
Show nested quote +

46.You can place one queen(not two) to block hellions trying to runby on most ramps.


Should include map names it works / doesn't work on... this tip is a bit too vague to be learned / used properly.


Agree. Can anyone clarify on this?

On April 21 2011 09:35 ftwpker wrote:
47 is a repeat I believe (fungal growth revealing cloaked units)


Fixed this along with the other stuff. Thanks.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Everhate
Profile Joined September 2010
United States640 Posts
April 21 2011 00:45 GMT
#69
On April 21 2011 09:06 MonsieurGrimm wrote:
Show nested quote +
On April 21 2011 08:48 gosuterran wrote:
Whats the hotkey for auto cast? (tip 74)

Right click the button (on the bottom right) of the spell you want auto-casted


Believe shift+normal hotkey for the ability works as well, though it's been awhile since I tried that.
Arn
Profile Joined November 2010
Sweden118 Posts
April 21 2011 00:45 GMT
#70
On April 21 2011 09:40 HiredGoonThug wrote:
86. When casting forcefields, don't f click f click f click. Instead, hold down f and place as many as you like.
Goes for other abilities as well, infested terran is one that comes to mind.


86. ^ See above ^
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
AngryPanda
Profile Joined April 2010
21 Posts
April 21 2011 00:54 GMT
#71
87. Zerg can proxy buildings in extreme situations by building a hatchery, then quickly cancel it then build your desired building on the 2x2 creep that is left over by the canceled hatch effectively building a tech structure off creep.
Never underestimate the power of wandering where you are most interested.
hugedong
Profile Joined June 2010
United States510 Posts
April 21 2011 00:55 GMT
#72
Hitting C returns the minerals/gas your worker currently holds. Always hit C when you are transferring workers or putting guys in gas so you don't lose the minerals your worker currently holds.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
April 21 2011 00:56 GMT
#73
^ Be careful it dies eventually.

88. Holding shift then boxing units and while pressing the control group adds those units to the control group.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
PeachCobbler
Profile Joined September 2010
Canada5 Posts
April 21 2011 00:56 GMT
#74
On April 21 2011 08:46 Arn wrote:
Show nested quote +
On April 21 2011 08:30 PeachCobbler wrote:
80. When chasing down enemy units with Mutalisks, move command PAST the enemy units, and tap hold position when you're in range. The Mutalisks will fire BEFORE they slow down. Immediately after they fire, quickly move past the enemy units again. Using this trick, your Mutalisks can fire on the move almost as efficiently as Phoenixes!


+ Show Spoiler +
Does this video show what you mean? Got any better video? It works the same regardless if you press hold, stop, attackmove or attackclick, right? Just wanna get this straight now, because I need to practise it better, I realize. I can "somewhat" do it, but need to become better at it, so more info would be nice.

Hmmm... I can't really tell if this type of micro is being used at all in the video. If it is, it certainly isn't being utilized as effectively as possible. The trick works best with Hold Position as far as I know. Stop also seems to work, but there seems to be a slight delay caused before shooting with this function. Attack command works, but it is extremely tedious and, in my opinion, shouldn't be used unless you are attempting to focus fire a single unit. Attack move requires an additional click, and it can get tiresome.

This is a better video of the micro being used in-game. However, as you can see, the uploader is using attack move commands, and his Mutalisks aren't firing as quickly as they should.
Latest survey shows that 3 out of 4 people make up 75% of the world's population.
zylog
Profile Joined August 2010
Canada943 Posts
April 21 2011 00:58 GMT
#75
89. A single +2 attack baneling 1 shots drones at any armor level, and probes without both +2armor/+2shields. A single +3 attack baneling 1 shots all workers except for +3 armor SCVs.
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2011-04-21 01:03:55
April 21 2011 01:00 GMT
#76
http://www.teamliquid.net/forum/viewmessage.php?topic_id=154742
this thread should help things along
90. If a protoss building is being warped in and it loses pylon power it will still finish warping in.
Fall down 7 times, stand up 8.
Geniuszerg
Profile Blog Joined July 2010
Canada454 Posts
April 21 2011 01:08 GMT
#77
when did it take 2 fg to kill zerglings.. zerglings have 35hp, fg does 36..if im not mistaken
LWr
Profile Joined October 2010
60 Posts
Last Edited: 2011-04-21 01:12:40
April 21 2011 01:11 GMT
#78
91. Splash damage hits cloaked units even if you have no detection. You can attack your own reactor with your siege tank to kill the DTs, for example.
Arn
Profile Joined November 2010
Sweden118 Posts
Last Edited: 2011-04-21 01:15:48
April 21 2011 01:14 GMT
#79
On April 21 2011 10:08 Geniuszerg wrote:
when did it take 2 fg to kill zerglings.. zerglings have 35hp, fg does 36..if im not mistaken


Regeneration. One health regenerates instantly as they take damage, and another before FG ends, thus they survive. There was alot of discussion about this when the FG patch hit, but those that tested it came to a different conclusion than loose theorycrafters: It takes more than one FG to kill lings (luckily).
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
VoirDire
Profile Joined February 2009
Sweden1923 Posts
Last Edited: 2011-04-21 01:35:16
April 21 2011 01:34 GMT
#80
92. Banelings with Explode can be used to kill a DT if you have no detection.
93. When using Neural Parasite, always shift-queue a move back command immediately after so that the infestor cant be targeted. Don't move back more than 14 range though.
94. Burrowed lings and Overlord creep is good for temporarily delaying expos. When used in conjunction it takes minutes before the expo can be taken.
95. Changelings aren't automatically targeted. Leaving 2 on opponents ramp with hold position will block it unless the changelings are manually targeted. If you're doing a drop. Moving the overlords on top of the changelings will make them hard to target and can buy you valuable seconds.
96. 1 fungal growth + 1 shot from an infested terran will kill a worker. They are great for worker harass.
97. When your worker line is being harassed by hellions, it's often better to attack and trap the hellions than to try to run away, as running away clumps them up.
98. The right, left and bottom edge of a hatcherys creep is just out of vision range. One can use that to build spine crawlers in a zvz. The hatchery will be just out of range though.
99. If you bring one queen along with a drop/nydrus, she can lay down multiple creep tumors on OL creep and force detection.
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