On April 21 2011 04:34 Capoch wrote:
a) Basically after putting down your nexus, you want to start your warp gate research and do a zealot. After that, start the probe production again, and move back 3 probes to the gas. You also want to start walling your natural in with a pylon-gateway-nexus-gateway-pylon or whatever necessary, leaving a small choke that will be blocked by 1 or 2 zealots. The chronoboost here depends on how the opponent reacts when he spots the nexus at your natural. If you want to be really safe, then chronoboost your gate and the warp gate research; if you feel comfortable, then chronoboost your nexus and warp gate research, or mix around a bit.
b) This build is really good against pushes because you’ll be getting the warp gate upgrade fairly soon, and you’ll be pumping units from 3 gates early. It’s not good against pushes in close spawns, that’s why I don’t recommend doing it in that situation, but if the opponent is in other locations, then you can stop some pushes (shown in the replays I’ve posted). An early forge or even a semi early hallucination just to get some important scouting intel and reacting accordingly to what the opponent is doing might be good. The forge is nice for the +1 and just to be safe of burrowed roaches. The beauty of the build lies in taking a nexus so fast without a forge; by doing this, most opponents will desperately react by trying to take the nexus down as fast as possible with whatever small army they have, and you’ll defend it with not much trouble (as shown in the replays).
If the opponent is more passive, you’ll have a better economy than with the 3gate FE. Of course, you will only know this by having good scouting information, and that’s why you’ll always need a probe moving around the map trying to spot some sort of early push.
c) I`ll come back with you later on the transitions topic. I need to do a lot of testing with the different transitions with this build, and see which one is most suitable, but that also of course depends on the style of the opponent. If you are facing an aggressive one that’s been pushing your natural a lot, then I’d suggest following the build with 2-3 more gates, holding on the push and being aggressive yourself, or taking another expo. If the opponent is passive, then a stargate would be a good idea. I still need to play more passive players, because most zergs have reacted aggressively when they see this build, and that’s exactly what I want them to do.
a) Basically after putting down your nexus, you want to start your warp gate research and do a zealot. After that, start the probe production again, and move back 3 probes to the gas. You also want to start walling your natural in with a pylon-gateway-nexus-gateway-pylon or whatever necessary, leaving a small choke that will be blocked by 1 or 2 zealots. The chronoboost here depends on how the opponent reacts when he spots the nexus at your natural. If you want to be really safe, then chronoboost your gate and the warp gate research; if you feel comfortable, then chronoboost your nexus and warp gate research, or mix around a bit.
b) This build is really good against pushes because you’ll be getting the warp gate upgrade fairly soon, and you’ll be pumping units from 3 gates early. It’s not good against pushes in close spawns, that’s why I don’t recommend doing it in that situation, but if the opponent is in other locations, then you can stop some pushes (shown in the replays I’ve posted). An early forge or even a semi early hallucination just to get some important scouting intel and reacting accordingly to what the opponent is doing might be good. The forge is nice for the +1 and just to be safe of burrowed roaches. The beauty of the build lies in taking a nexus so fast without a forge; by doing this, most opponents will desperately react by trying to take the nexus down as fast as possible with whatever small army they have, and you’ll defend it with not much trouble (as shown in the replays).
If the opponent is more passive, you’ll have a better economy than with the 3gate FE. Of course, you will only know this by having good scouting information, and that’s why you’ll always need a probe moving around the map trying to spot some sort of early push.
c) I`ll come back with you later on the transitions topic. I need to do a lot of testing with the different transitions with this build, and see which one is most suitable, but that also of course depends on the style of the opponent. If you are facing an aggressive one that’s been pushing your natural a lot, then I’d suggest following the build with 2-3 more gates, holding on the push and being aggressive yourself, or taking another expo. If the opponent is passive, then a stargate would be a good idea. I still need to play more passive players, because most zergs have reacted aggressively when they see this build, and that’s exactly what I want them to do.