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On April 20 2011 13:29 Belha wrote:Show nested quote +On April 20 2011 10:54 Anihc wrote: The thing that doesn't make sense is that you pull probes off gas. If you can make this build work without having to pull probes off gas, then I can see why this build may be good. I'm one of your macro builds fan Anihc, but that sentence is wrong. Its the oposite. Any build refined to perfection should include moving workers in or out of gas, specially for early timmings when the gas requirements are so tight. I mean, maybe the Capoch build could be better with some improvements, like "not moving probes out of gas", but a build is not bad just because it moves probes from gas. Nice variation for FE builds Capoch, is nice to take zergs out of their regular metagame 
Disagree; in what situation would i ever want to have less gas, especially in the most gas intensive matchup, especially if the gas i do get contributes to a fast warpgate tech that does not really benefit me?
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would love to see some replays! esp against early roach pressure/all ins
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I'd love to see some replays! Have been playing around with various sorts of 1Gate expands in PvZ but haven't settled on anything stable yet.
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This is what HuK does against Terran, and it actually works out quite well. Haven't ever tried it against Zerg though, looks interesting, but I can't help but feel those Sentries are worth the late expo if you aren't going to forge expand
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On April 20 2011 13:29 Belha wrote:Show nested quote +On April 20 2011 10:54 Anihc wrote: The thing that doesn't make sense is that you pull probes off gas. If you can make this build work without having to pull probes off gas, then I can see why this build may be good. I'm one of your macro builds fan Anihc, but that sentence is wrong. Its the oposite. Any build refined to perfection should include moving workers in or out of gas, specially for early timmings when the gas requirements are so tight. I mean, maybe the Capoch build could be better with some improvements, like "not moving probes out of gas", but a build is not bad just because it moves probes from gas. Nice variation for FE builds Capoch, is nice to take zergs out of their regular metagame 
I only see one advantage this build has over a nexus first build, and that is you get earlier gas. This can be extremely useful because it means faster robo or stargate tech, or earlier sentries for more forcefields when you move out with your warpgate timing attack. What other advantage does it have? It's not safer. It doesn't give you a better economy. Capoch did mention that you can often "fool" the zerg into being overly aggressive, but I've actually been experimenting with going nexus -> gate and skipping the forge, and I've found it to be pretty successful on large maps or when zerg goes hatch first (and these are conditions that Capoch stated are necessary for his build to work as well).
So why go gate core nexus when you can go nexus gate core? Because you get earlier gas. And by removing probes off gas, you're losing the only advantage you get.
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Cool nice to see the man behind the name. Been wondering who Capoch was since SA server began.
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On April 20 2011 11:04 Capoch wrote: You only pull probes out of gas to build the nexus, after that, you pull them right back to the gas.
Ok, really how much of a difference does that make? You have 2 probes mining gas, you put those 2 probes back on minerals for... 10 seconds so that you can get 400 minerals for a nexus 2 seconds faster? I have a really hard time believing that this is the "secret" to this build.
Look, Capoch I know you're a great player, I have no doubts that you've used this build successfully at the highest level of play, and I think the idea behind this build has great potential. But honestly this guide is just bad. You don't describe the build well (leaving out important details like when you put probes back on gas), you don't explain why it's good (how does this compare to the 2 other popular PvZ FE builds?). On top of that you say you're just testing it and don't have any replays. Why not wait until after you have more experience/testing with this build, and then create a thread with replays?
Again, I'm not bashing the player or the idea, I'm bashing the opening post. If your name wasn't behind the thread, it would get insta-closed for failing to meet multiple strat forum guideline requirements.
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Anyone got some replays? sounds nice
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On April 20 2011 16:12 Anihc wrote:Show nested quote +On April 20 2011 11:04 Capoch wrote: You only pull probes out of gas to build the nexus, after that, you pull them right back to the gas.
Ok, really how much of a difference does that make? You have 2 probes mining gas, you put those 2 probes back on minerals for... 10 seconds so that you can get 400 minerals for a nexus 2 seconds faster? I have a really hard time believing that this is the "secret" to this build. Look, Capoch I know you're a great player, I have no doubts that you've used this build successfully at the highest level of play, and I think the idea behind this build has great potential. But honestly this guide is just bad. You don't describe the build well (leaving out important details like when you put probes back on gas), you don't explain why it's good (how does this compare to the 2 other popular PvZ FE builds?). On top of that you say you're just testing it and don't have any replays. Why not wait until after you have more experience/testing with this build, and then create a thread with replays? Again, I'm not bashing the player or the idea, I'm bashing the opening post. If your name wasn't behind the thread, it would get insta-closed for failing to meet multiple strat forum guideline requirements. You do that to get the pylon up Faster.
When I see HuK do it, recently he just keeps the two probes on gas then puts the third after he drops his Pylon , not sure if there is a big difference TBH.
Keep in mind this is PvT though, he is also aggresive after the expand-- sets up a proxy pylon and warp's in 3 Stalkers then drops a Robo. At that stage of the game the Nexus is only a 300 mineral investment as it replaces one of the early pylons as well AND you start mining efficiently from both bases very quickly.
It is't a terrible build TBH, but it seems to have some holes in PvZ though..10-12 speedlings off 2 base can nexus cancel a regular 3gate expo, this will surely fall to that :/
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On April 20 2011 15:54 Anihc wrote:Show nested quote +On April 20 2011 13:29 Belha wrote:On April 20 2011 10:54 Anihc wrote: The thing that doesn't make sense is that you pull probes off gas. If you can make this build work without having to pull probes off gas, then I can see why this build may be good. I'm one of your macro builds fan Anihc, but that sentence is wrong. Its the oposite. Any build refined to perfection should include moving workers in or out of gas, specially for early timmings when the gas requirements are so tight. I mean, maybe the Capoch build could be better with some improvements, like "not moving probes out of gas", but a build is not bad just because it moves probes from gas. Nice variation for FE builds Capoch, is nice to take zergs out of their regular metagame  I only see one advantage this build has over a nexus first build, and that is you get earlier gas. This can be extremely useful because it means faster robo or stargate tech, or earlier sentries for more forcefields when you move out with your warpgate timing attack. What other advantage does it have? It's not safer. It doesn't give you a better economy. Capoch did mention that you can often "fool" the zerg into being overly aggressive, but I've actually been experimenting with going nexus -> gate and skipping the forge, and I've found it to be pretty successful on large maps or when zerg goes hatch first (and these are conditions that Capoch stated are necessary for his build to work as well). So why go gate core nexus when you can go nexus gate core? Because you get earlier gas. And by removing probes off gas, you're losing the only advantage you get. Well the title implies an emphasis on the fast warpgate tech. What he does with that tech is what im curious about. Would need to see replays to see if the faster warpgate can be used towards an objective or if the economy doesn't kick in fast enough to be able to produce from a meaningful number of warpgates.
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Edit: Resubmitted my comment when I used the back button on my browser :S
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This could be a great build to use against someone who random's Zerg, but not sure if it would be superior to 3 gate FE in that situation.
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While I agree with Anihc, that Nexus first is better on the bigger maps, I think that this BO has good potential on maps where Nexus first is too risky. Namely Metalopolis, once you've ruled out close positions and Shattered Temple. I'm not sure about Xel Naga, the natural is so open, good zergs might find timings to abuse this heavily. What I've always disliked about Nexus first is the heavy, heavy commitment you make BEFORE actually knowing wtf your opponent is doing. This comes pretty much by definition, since you don't make a gate. While this build might be inferior to Nexus first, it's definitely safer since you can - at any time - decide to just not pull probes of gas.
However, I agree with this:
On April 20 2011 16:12 Anihc wrote: Again, I'm not bashing the player or the idea, I'm bashing the opening post. If your name wasn't behind the thread, it would get insta-closed for failing to meet multiple strat forum guideline requirements.
Capoch, you are an amazing player who made a so-so OP. It seems like currently you are just winging the build and go with what your gut tells you. While this may work for you because you have great gamesense (or more negatively put: because your opponents don't know how to react properly yet), a good guide must account for - if not all - then many of the usual follow-ups. Some questions that you need to answer in my opinion for this [d]iscussion to become really [g]uide-worthy: a) When to build additional production structures if zerg expands. Do you cut probes shortly, like in the classic one gate FE vs terran? b) What to do vs TWO-base all-ins, namely mass roach accompanied by a few lings. Maybe you need to implement an earlier forge on some maps to be safe? c) TRANSITIONS! You really need to go at least into mid-game with your guide. You won't have any scouting intel and don't have enough sentries to make hallucination a good investment. What do you build at this zero-mapcontrol-point in the game based on which tells? Nexus first / forge FE is very often followed up by stargate, 3 gate expand more often followed up by robo. Your build is "in the middle": which route do you normally take, and why? Especially, what to do against these zerg follow-ups: Fast 2 base hydra --> your build is low on sentries, the initial push seems very threatening to me without the sentry-count to block hydras out until colossi are on the field. Or do timings work out? Fast 3rd by zerg --> doesn't seem that big of a problem, nevertheless since you will have very low scouting intel at this point. How to prepare, how to react? d) Map-analysis: You should depict which maps are more suitable for your build and which aren't. Counter-intuitively I think (!) - what Anihc has already mentioned - that due to the possible 15 Nex / forge FE, this build is quite weak on larger maps. Because if you want to pressure, you go 3 gate expo, if you want to macro, you can 15 Nex / forge FE. On Xel Naga however, I think (!) that this build might be too risky. Maybe (!) on Typhon Peaks and Backwhater gulch too? You should notice the level of uncertainty here.
Same as Anihc, I appreciate you posting here and don't want to bash on your skills. I just hope you don't "give up" on this thread and find the time and take the effort, to include all the things that unfortunately are still missing.
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I guess it's allright vs a fast expanding Zerg, but what about vs a zerg that pools at 13/14 and takes a fast gas for speedlings, and starts his expand around 4' ? You don't know if he's FE or all-in until he drops his hatch, so it sounds very risky to do it in that scenario. Basically, this only ever works vs a Zerg expanding first, and I don't know for you, but I don't see too many Zergs doing hatch-1st nowadays, except on huge maps where there's a good chance they'll be scouted late, in which case you're better doing a forge FE anyway.
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Thanks for posting ! This strategy looks to be very map dependent as others have already pointed out and could fill the gap between gate expand and nexus/forge first builds. I have a question, your core finishes at about the same time as you put your nexus down, wouldn't it be a good idea to time the probes on gaz so you get exactly 50 gaz as your core finishes ? That way you can put 3 probes on gaz at a certain time and not have to pull them in and out of gaz (which in my experience makes you lose a lot of mining time). I know I always like to time my builds so I can build stuff with probes coming out of the nexus and never have to pull probes out of mining because that makes you lose A LOT of mining time.
Also for example with the wall-in you used for your natural on metalopolis vs spanishiwa, how do you deal with harassing zerglings attacking the pylon on the far side (far from the opening where the zealot is) ?
Once again thanks for posting here, we really need high level players to share their strategies. The comments from the blue posts are true however, a bit more complete OP with replays would be nice. Looking forward to try this out
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On April 20 2011 15:54 Anihc wrote:Show nested quote +On April 20 2011 13:29 Belha wrote:On April 20 2011 10:54 Anihc wrote: The thing that doesn't make sense is that you pull probes off gas. If you can make this build work without having to pull probes off gas, then I can see why this build may be good. I'm one of your macro builds fan Anihc, but that sentence is wrong. Its the oposite. Any build refined to perfection should include moving workers in or out of gas, specially for early timmings when the gas requirements are so tight. I mean, maybe the Capoch build could be better with some improvements, like "not moving probes out of gas", but a build is not bad just because it moves probes from gas. Nice variation for FE builds Capoch, is nice to take zergs out of their regular metagame  I only see one advantage this build has over a nexus first build, and that is you get earlier gas. This can be extremely useful because it means faster robo or stargate tech, or earlier sentries for more forcefields when you move out with your warpgate timing attack. What other advantage does it have? It's not safer. It doesn't give you a better economy. Capoch did mention that you can often "fool" the zerg into being overly aggressive, but I've actually been experimenting with going nexus -> gate and skipping the forge, and I've found it to be pretty successful on large maps or when zerg goes hatch first (and these are conditions that Capoch stated are necessary for his build to work as well). So why go gate core nexus when you can go nexus gate core? Because you get earlier gas. And by removing probes off gas, you're losing the only advantage you get.
I totally understand what you're saying, but as I said before, I do have replays doing this strat successfully, I just don't know where to post them. If you want send me a PM with your MSN and I can send them to you later today.
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I dont see how this strategy would work if the zerg just puts up another hatch. There is no way the aggression could come fast enough if youre putting down a 18 nexus and still trying to play agressively. this leaves many openings to some of those more greedy zergs.
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On April 20 2011 17:18 sleepingdog wrote:While I agree with Anihc, that Nexus first is better on the bigger maps, I think that this BO has good potential on maps where Nexus first is too risky. Namely Metalopolis, once you've ruled out close positions and Shattered Temple. I'm not sure about Xel Naga, the natural is so open, good zergs might find timings to abuse this heavily. What I've always disliked about Nexus first is the heavy, heavy commitment you make BEFORE actually knowing wtf your opponent is doing. This comes pretty much by definition, since you don't make a gate. While this build might be inferior to Nexus first, it's definitely safer since you can - at any time - decide to just not pull probes of gas. However, I agree with this: Show nested quote +On April 20 2011 16:12 Anihc wrote: Again, I'm not bashing the player or the idea, I'm bashing the opening post. If your name wasn't behind the thread, it would get insta-closed for failing to meet multiple strat forum guideline requirements. Capoch, you are an amazing player who made a so-so OP. It seems like currently you are just winging the build and go with what your gut tells you. While this may work for you because you have great gamesense (or more negatively put: because your opponents don't know how to react properly yet), a good guide must account for - if not all - then many of the usual follow-ups. Some questions that you need to answer in my opinion for this [d]iscussion to become really [g]uide-worthy: a) When to build additional production structures if zerg expands. Do you cut probes shortly, like in the classic one gate FE vs terran? b) What to do vs TWO-base all-ins, namely mass roach accompanied by a few lings. Maybe you need to implement an earlier forge on some maps to be safe? c) TRANSITIONS! You really need to go at least into mid-game with your guide. You won't have any scouting intel and don't have enough sentries to make hallucination a good investment. What do you build at this zero-mapcontrol-point in the game based on which tells? Nexus first / forge FE is very often followed up by stargate, 3 gate expand more often followed up by robo. Your build is "in the middle": which route do you normally take, and why? Especially, what to do against these zerg follow-ups: Fast 2 base hydra --> your build is low on sentries, the initial push seems very threatening to me without the sentry-count to block hydras out until colossi are on the field. Or do timings work out? Fast 3rd by zerg --> doesn't seem that big of a problem, nevertheless since you will have very low scouting intel at this point. How to prepare, how to react? d) Map-analysis: You should depict which maps are more suitable for your build and which aren't. Counter-intuitively I think (!) - what Anihc has already mentioned - that due to the possible 15 Nex / forge FE, this build is quite weak on larger maps. Because if you want to pressure, you go 3 gate expo, if you want to macro, you can 15 Nex / forge FE. On Xel Naga however, I think (!) that this build might be too risky. Maybe (!) on Typhon Peaks and Backwhater gulch too? You should notice the level of uncertainty here. Same as Anihc, I appreciate you posting here and don't want to bash on your skills. I just hope you don't "give up" on this thread and find the time and take the effort, to include all the things that unfortunately are still missing.
Hi sleepingdog,
Thanks for posting this. I know the OP wasnt very good, I wrote it down fast just explaining the basics. I'll try to get more detail soon. Once I'm back from work, I'll answer all the questions you've made and try to back them up with a couple of replays.
Cheers
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On April 20 2011 20:14 Capoch wrote:Show nested quote +On April 20 2011 15:54 Anihc wrote:On April 20 2011 13:29 Belha wrote:On April 20 2011 10:54 Anihc wrote: The thing that doesn't make sense is that you pull probes off gas. If you can make this build work without having to pull probes off gas, then I can see why this build may be good. I'm one of your macro builds fan Anihc, but that sentence is wrong. Its the oposite. Any build refined to perfection should include moving workers in or out of gas, specially for early timmings when the gas requirements are so tight. I mean, maybe the Capoch build could be better with some improvements, like "not moving probes out of gas", but a build is not bad just because it moves probes from gas. Nice variation for FE builds Capoch, is nice to take zergs out of their regular metagame  I only see one advantage this build has over a nexus first build, and that is you get earlier gas. This can be extremely useful because it means faster robo or stargate tech, or earlier sentries for more forcefields when you move out with your warpgate timing attack. What other advantage does it have? It's not safer. It doesn't give you a better economy. Capoch did mention that you can often "fool" the zerg into being overly aggressive, but I've actually been experimenting with going nexus -> gate and skipping the forge, and I've found it to be pretty successful on large maps or when zerg goes hatch first (and these are conditions that Capoch stated are necessary for his build to work as well). So why go gate core nexus when you can go nexus gate core? Because you get earlier gas. And by removing probes off gas, you're losing the only advantage you get. I totally understand what you're saying, but as I said before, I do have replays doing this strat successfully, I just don't know where to post them. If you want send me a PM with your MSN and I can send them to you later today.
A good page for member-hosted reps is this one: http://www.gamereplays.org/portals.php If you upload your games you get a link that you can copy, so reps appear like this (notice that this is already the download-link):
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-192357.jpg)
Also looking forward to your response
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