• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:42
CEST 21:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments4[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025) The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now"
Tourneys
LiuLi Cup - August 2025 Tournaments WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion StarCraft player reflex TE scores Where is technical support? BGH Auto Balance -> http://bghmmr.eu/ StarCon Philadelphia
Tourneys
KCM 2025 Season 3 [ASL20] Online Qualifiers Day 2 [CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 714 users

[H] 3 Barracks just not panning out for me... - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 07:04 GMT
#21
On March 29 2011 15:34 underdawg wrote:
backwater

don't send your scv out to build a depot when you have 100 mins, send your scv to get to your ramp when you have 100 mins (if you're walling off).

you cut a scv to get your rax out. constant scv production, unless you are morphing into orbital

there are big gaps in marine production, and you are floating 300 mins

4 rax (1 TL, 1 reactor), fact, port are not sustainable on one base. you only have money because they were idle for long periods of time

there is a huge gap in scv production ~9 mins

you had 12 idle scvs for about a minute

um...and you won. you were never short on minerals. you only could not make constant units out of facilities because you just didn't. nice replay bro


Oh wait sorry I think I know what your saying now with your opening statement, I think you accidentally repeated yourself and it king of confused me, instead of waiting till I have the 100 minerals, have my worker waiting at the ramp until its time, then throw it down to tighten the timing up. I hope thats what I was supposed to glean from that, if not then please correct me.
I Shall Grind the Bones of Mine Enemies!!!!
CompanionQue
Profile Joined July 2010
United States59 Posts
March 29 2011 07:13 GMT
#22
watch this

http://www.justin.tv/trumpsc/b/276046132

Trumps Lesson got me from silver to gold :3

Honestly b4 that I never even really had an honest build order lol
I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.
underdawg
Profile Joined January 2011
United States399 Posts
March 29 2011 07:14 GMT
#23
They are two different things. 1. Your scv should be ready to make a depot right at 100 mins at 10 supply. If you are not walling off, grab a scv around 90 mins so that you have 100 mins when your scv gets to where you want to build your depot. If you are walling off, you can rally your 9th scv to the choke, you should have 100 mins when it gets there.

2. Do not stop making SCVs. You didn't make a scv after your depot finished, you waited until you had 150 mins to make a rax. Instead, make another scv and then make your rax when you have 150.
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 07:17 GMT
#24
On March 29 2011 16:14 underdawg wrote:
They are two different things. 1. Your scv should be ready to make a depot right at 100 mins at 10 supply. If you are not walling off, grab a scv around 90 mins so that you have 100 mins when your scv gets to where you want to build your depot. If you are walling off, you can rally your 9th scv to the choke, you should have 100 mins when it gets there.

2. Do not stop making SCVs. You didn't make a scv after your depot finished, you waited until you had 150 mins to make a rax. Instead, make another scv and then make your rax when you have 150.


Awesome thank you very much, you have been most helpful. The reason I usually waited to build an SCV was because I thought it would get me slightly behind in some way but I now understand that it's not big deal, and I will correct that in the future.

Thank you all!
I Shall Grind the Bones of Mine Enemies!!!!
dooraven
Profile Joined December 2010
Australia2820 Posts
March 29 2011 07:25 GMT
#25
and here i was thinking a 3 rax was 2 tech labs and a 1 reactor silly me ...
Go go Alliance.
Weirdkid
Profile Blog Joined October 2010
Singapore2431 Posts
March 29 2011 07:27 GMT
#26
On March 29 2011 15:58 BoneGrinder wrote:
Show nested quote +
On March 29 2011 15:43 underdawg wrote:
on scrap, you cut a scv for rax again.

lower depot by refinery, slows down gas slightly

you were supply blocked ~40% of the time which is why you couldn't produce out of rax

uh you won. g.g. bro


Ok. So should I use the depot SCV to make the barracks? I just notice that players tended to send the depot worker to scout, and cut a worker to make the barracks. Guess thats just not the best way to do it.


It's a personal preference which SCV you use to build the barracks. I like to scout with the depot SCV and grab another one to build the barracks.

You don't really have to cut the SCV to build the barracks. The barracks is very slightly delayed, but you get more SCVs.

If you're going to do a standard double depot + barracks wall, you can actually rally your 10th SCV (i.e. at 9/11 food waiting for 10/11 food) to your ramp. On most maps, with the exception of Delta Quadrant (I think it's the only one), the timing is pretty nice. Your SCV will reach the ramp about the same time as you get 100 minerals for the depot.

Either way, more practise will help tons At least you have a build to start practising on, and I do think you'll be promoted soon with at least an idea of a build, with some follow ups as compared to your opponents. Double depot into double rax into not producing from raxes is really .... (Scrap Station)
"Answer not a fool according to his folly, lest you be like him yourself." - Proverbs 26:4
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 08:33 GMT
#27
On March 29 2011 16:14 underdawg wrote:
They are two different things. 1. Your scv should be ready to make a depot right at 100 mins at 10 supply. If you are not walling off, grab a scv around 90 mins so that you have 100 mins when your scv gets to where you want to build your depot. If you are walling off, you can rally your 9th scv to the choke, you should have 100 mins when it gets there.

2. Do not stop making SCVs. You didn't make a scv after your depot finished, you waited until you had 150 mins to make a rax. Instead, make another scv and then make your rax when you have 150.


Like this?

http://www.sc2replayed.com/replays/155558-1v1-terran-taldarim-altar-le

I know I kind of messed up the timings a little in the beginning when my scout died, but I thought I recovered somewhat effectively.
I Shall Grind the Bones of Mine Enemies!!!!
Fuzzymonkey
Profile Joined March 2010
United States28 Posts
Last Edited: 2011-03-29 14:09:15
March 29 2011 14:07 GMT
#28
my (midlevel gold) 3rax bo -

depo after 9th scv then send builder to scout
rax at 12
gas 13
rine and orbial soon as rax is done.
set 3 guys on gas.
second rax.
techlab after 1st rine
depo at 16
third rax asap
reactor on rax 2, start pumping maradurers at rax 1
get stim as soon as techlab finishes (if you do it right, it times out nicely).
pump marines on rax 2, techlab on rax 3.
at 22ish supply, start building depos consistently
get concussive on techlab 2. It *should* be started before stim finishes (especially after stim nerf) but its easy to accedently delay it)
at around 35-40ish supply, save energy on cc.
attack at 50 food. scan before you attack just to make sure you dont get roflstomped.

after/during the attack, i like to expand and then throw on more raxes and a fac/star (with more gas ofcourse).
underdawg
Profile Joined January 2011
United States399 Posts
Last Edited: 2011-03-29 22:39:19
March 29 2011 22:35 GMT
#29
On March 29 2011 17:33 BoneGrinder wrote:
Show nested quote +
On March 29 2011 16:14 underdawg wrote:
They are two different things. 1. Your scv should be ready to make a depot right at 100 mins at 10 supply. If you are not walling off, grab a scv around 90 mins so that you have 100 mins when your scv gets to where you want to build your depot. If you are walling off, you can rally your 9th scv to the choke, you should have 100 mins when it gets there.

2. Do not stop making SCVs. You didn't make a scv after your depot finished, you waited until you had 150 mins to make a rax. Instead, make another scv and then make your rax when you have 150.


Like this?

http://www.sc2replayed.com/replays/155558-1v1-terran-taldarim-altar-le

I know I kind of messed up the timings a little in the beginning when my scout died, but I thought I recovered somewhat effectively.

not quite. notice that you weren't making scvs right before you put down your depot. you clearly have the money to, because you had the money to make a depot. like you "delayed" your rax in order to make scvs nonstop, do the same for your first depot. it's depot WHILE making your 10th scv, not just AFTER 9th scv

here are the replays i uploaded before. just note the opening. i open with 2 rax no gas, right until i put down my first rax, the build is completely standard. i am far from great, but note how i make scvs constantly during the opening. (or would anyway if i could smoothen out exactly when i should throw down my second rax)

http://www.sc2replayed.com/replays?filter-hidden-top-player-name=sleighbells&filter-map=

^
this opening is pretty cool too, except against protoss for me, if you want to give it a shot. 2 rax no gas FE means that you get two rax right away, and do nothing but make marines and scvs until you have 400 mins, then CC, then usually double gas, a third rax, factory, starport. works better on bigger maps.
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 29 2011 22:39 GMT
#30
If you are 3 raxing and are in high bronze and are having troubles, then you might be facing people who used to be/are Diamond on another account and are used to dealing with these rushes all the time. I used to be a bronze Terran player, and I 3 raxed pretty much every match. If the push fails, don't rally more units, instead, macro up a little, expand and go MMM. With proper macro and decent micro, you will see this message pop up after one of your matches:
Congratulations! You have been promoted to [Random Division name here] because of your play.

or something like that. Then you fist pump and learn more than just the 3 rax once you hit silver.
gavinashun
Profile Joined October 2010
101 Posts
March 29 2011 22:49 GMT
#31
On March 29 2011 14:25 BoneGrinder wrote:
Show nested quote +
On March 29 2011 14:21 bMn30 wrote:
I am not familiar with with liquipedia says about 3 rax but if you are using the reactor tech lab reactor 3 rax this build is much worse now with the 1.3 patch. Consider going tech lab reactor reactor.
If this does not help then post a replay.


Thats sort of the build I do now, I will typically throw down the barracks, train one marine, throw a Tech-Lab onto the barracks, build a Factory, then another barracks, and usually put a Reactor on it. That worked for a while but I need to be more versatile. I thought I had some replays to properly show what I have been trying but I was mistaken, I will post some soon.


Sorry, don't have time to watch replays or read whole thread closely, so SIAP.

But 3rax opening you shouldn't be making a factory - its a 3rax, not 3rax1fact

That might help a lot - that is an extra 150/100 + mining time extra you will have to product during the tight part of the build. GL!
trevf
Profile Joined May 2010
United States237 Posts
March 29 2011 23:06 GMT
#32
The depot timing is as follows:

If not blocking ramp you can wait til about 3 seconds after you begin to build your 10th scv to pull an scv off the min line. If you do this you have to build very close to your min line / cc or else it'll be late.

To check if you've timed you're depot right look at your mineral count the instant the SCV begins to build the supply depot. If your mineral count hits zero then you did it right. If its 5 or 10 mins its ok, any more than that and its late so plan accordingly. This means that if you're going to block the ramp (which I only do when I'm facing zerg AND plan on doing a tech build rather than a 2 rax or 1 rax expo) you'll have to pull an scv off your mineral lines towards the ramp at about 70 or 80 minerals plus or minus 10 minerals. Final not eon depot timing. Make sure you are building it after you've started the production of your 10th scv.

For the rest of it: follow the video of trump showing the 3 rax. Though stim takes longer now so at the higher levels this build really isn't practical any more (not that it really was practical in diamond / masters).

If you're running low on minerals while constantly producing from 3 rax then you may have mistimed the 2nd or 3rd supply depot. Try to figure out a timing wher you can build your 2nd and 3rd supply depots as late as possible w/ out getting supply blocked at any point and while producing constantly out of all your structures. After your 3rd supply depot finishes just continue building supply depots with that scv non stop.
BAMK
Profile Joined January 2011
United States117 Posts
March 29 2011 23:07 GMT
#33
On March 29 2011 23:07 Fuzzymonkey wrote:
my (midlevel gold) 3rax bo -

depo after 9th scv then send builder to scout
rax at 12
gas 13
rine and orbial soon as rax is done.
set 3 guys on gas.
second rax.
techlab after 1st rine
depo at 16
third rax asap
reactor on rax 2, start pumping maradurers at rax 1
get stim as soon as techlab finishes (if you do it right, it times out nicely).
pump marines on rax 2, techlab on rax 3.
at 22ish supply, start building depos consistently
get concussive on techlab 2. It *should* be started before stim finishes (especially after stim nerf) but its easy to accedently delay it)
at around 35-40ish supply, save energy on cc.
attack at 50 food. scan before you attack just to make sure you dont get roflstomped.

after/during the attack, i like to expand and then throw on more raxes and a fac/star (with more gas ofcourse).


This is what I do, and what I was taught by nice masters Terran players from TL =). I'm silver fwiw but matched up against golds, so I hope to promote soon!

On the new patch, I sometimes wait for conc shells + stim before pushing out v protoss and usually wait for CS and stim before pushing out on Z, mainly trying to snipe the hatch or queen rather than killing them outright. Skip a production cycle to build an expo when you push out and then resume making units (get more rax and fact then starport when your expo is up!).
"we should all love korea, because without korea starcraft is just a hobby." -- FXO Boss
envisioN .
Profile Joined February 2011
United States552 Posts
March 30 2011 01:04 GMT
#34
strategies are not nearly as important in the silver and bronze leagues because almost all of the people in those leagues have poor mechanics. Getting supply blocked, not constantly producing scvs, not continuously producing out of their production buildings, and as a result floating waaaaaayy to many minerals/gas. If you are wondering why this build isn't working, focus on your mechanics. keep cycling through your hotkeys, don't forget to make supply depots, and you will see a marked improvement in your games. Don't worry so much about strategy and work on your mechanics.

Cheers! and GL HF
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Weirdkid
Profile Blog Joined October 2010
Singapore2431 Posts
Last Edited: 2011-03-30 05:59:48
March 30 2011 05:56 GMT
#35
On March 30 2011 10:04 envisioN . wrote:
strategies are not nearly as important in the silver and bronze leagues because almost all of the people in those leagues have poor mechanics. Getting supply blocked, not constantly producing scvs, not continuously producing out of their production buildings, and as a result floating waaaaaayy to many minerals/gas. If you are wondering why this build isn't working, focus on your mechanics. keep cycling through your hotkeys, don't forget to make supply depots, and you will see a marked improvement in your games. Don't worry so much about strategy and work on your mechanics.

Cheers! and GL HF


Lol I don't get it. Everytime we see someone who is below Masters start a thread asking for help regarding anything, there will be at least one person who feels obligated to make this type of statement.

While it is no doubt true, if you actually read the opener, you'll find that he's not asking about the strategy as much as he is asking about how to pull off and polish the build order. I believe that is him trying to work on his mechanics and polishing up his build orders.

I honestly don't see the need for anyone to make such blanket statements when nowhere in the thread does the opener, in anyway, has discussed about strategy. He/she needs a place to start to work on his mechanics, and that place that he has chosen to build upon is the 3 rax build.

Edit - I'm sure your intentions were good when you started your post, but maybe you could read the opener more carefully before making posts. I guess I'm just sick of reading a statement of this effect popping out in almost every thread asking for help. Sometimes, it's applicable. Not here I think. Sorry for the rant.
"Answer not a fool according to his folly, lest you be like him yourself." - Proverbs 26:4
masterT_na
Profile Joined December 2010
Canada7 Posts
Last Edited: 2011-03-30 10:09:29
March 30 2011 10:05 GMT
#36
The key with 3rax, assuming you are going with the 2 tech/1reactor version of the build is that you always need to use your orbital energy for mules. Even if you only use one scan there will be a period where you won't be able to constantly produce out of your rax (assuming you haven't been supply blocked or made other mistakes)

I've confirmed this with the tool at http://sc2calc.org/unit_production/terran.php. The double maurader / double marine build actually requires just over 100% of the realtime mineral production coming from your (fully saturated) base - this is assuming you are using mules. If you don't use mules then the build actually requires 125% of your realtime mineral production.
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 30 2011 22:14 GMT
#37
On March 30 2011 07:35 underdawg wrote:
Show nested quote +
On March 29 2011 17:33 BoneGrinder wrote:
On March 29 2011 16:14 underdawg wrote:
They are two different things. 1. Your scv should be ready to make a depot right at 100 mins at 10 supply. If you are not walling off, grab a scv around 90 mins so that you have 100 mins when your scv gets to where you want to build your depot. If you are walling off, you can rally your 9th scv to the choke, you should have 100 mins when it gets there.

2. Do not stop making SCVs. You didn't make a scv after your depot finished, you waited until you had 150 mins to make a rax. Instead, make another scv and then make your rax when you have 150.


Like this?

http://www.sc2replayed.com/replays/155558-1v1-terran-taldarim-altar-le

I know I kind of messed up the timings a little in the beginning when my scout died, but I thought I recovered somewhat effectively.

not quite. notice that you weren't making scvs right before you put down your depot. you clearly have the money to, because you had the money to make a depot. like you "delayed" your rax in order to make scvs nonstop, do the same for your first depot. it's depot WHILE making your 10th scv, not just AFTER 9th scv

here are the replays i uploaded before. just note the opening. i open with 2 rax no gas, right until i put down my first rax, the build is completely standard. i am far from great, but note how i make scvs constantly during the opening. (or would anyway if i could smoothen out exactly when i should throw down my second rax)

http://www.sc2replayed.com/replays?filter-hidden-top-player-name=sleighbells&filter-map=

^
this opening is pretty cool too, except against protoss for me, if you want to give it a shot. 2 rax no gas FE means that you get two rax right away, and do nothing but make marines and scvs until you have 400 mins, then CC, then usually double gas, a third rax, factory, starport. works better on bigger maps.


I did notice that. The build was slightly bumpy that game. I have since corrected my errors. The build is getting smoother all the time and I have won most of my games I have been playing recently using this build. The biggest challenge for this build which I will possibly abandon in this matchup is TvT, the siege tanks just take too heavy of a toll on the bio ball.
I Shall Grind the Bones of Mine Enemies!!!!
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 30 2011 22:23 GMT
#38
On March 30 2011 10:04 envisioN . wrote:
strategies are not nearly as important in the silver and bronze leagues because almost all of the people in those leagues have poor mechanics. Getting supply blocked, not constantly producing scvs, not continuously producing out of their production buildings, and as a result floating waaaaaayy to many minerals/gas. If you are wondering why this build isn't working, focus on your mechanics. keep cycling through your hotkeys, don't forget to make supply depots, and you will see a marked improvement in your games. Don't worry so much about strategy and work on your mechanics.

Cheers! and GL HF


My mechaincs are improving all the time. I don't get supply blocked nearly as often as I used to. In the mid-late game I do notice that I float a lot of minerals. Reducing that number all comes with time and practice, and I'm getting there. I am only in Bronze league after all, so I have much to learn and improve on, which is why I love TL because it is such an invaluable resource with an awesome community. The 3 Rax is only a tactic, a cog in the grand scheme of the strategy machine. My machine is definitely defect stricken, but its getting better.
I Shall Grind the Bones of Mine Enemies!!!!
rfoster
Profile Joined December 2010
United States1005 Posts
March 30 2011 22:30 GMT
#39
if you know how to upload a replay we could help so much more, most of the time if your in bronze and you DONT have money then you arent making enough scv`s so you will get a million generic make scv`s comment unless you upload a replay
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 30 2011 22:38 GMT
#40
On March 31 2011 07:30 gogatorsfoster wrote:
if you know how to upload a replay we could help so much more, most of the time if your in bronze and you DONT have money then you arent making enough scv`s so you will get a million generic make scv`s comment unless you upload a replay


I have uploaded 2 or 3 replays since the beginning of this post. More will be one the way to show my improvements and critiques if need be. Another shout out to TL!
I Shall Grind the Bones of Mine Enemies!!!!
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 332
BRAT_OK 133
StarCraft: Brood War
Calm 2934
EffOrt 806
Mini 591
Larva 568
Horang2 526
ggaemo 216
Barracks 184
sSak 65
sas.Sziky 22
JulyZerg 14
Stormgate
UpATreeSC132
JuggernautJason55
Dota 2
qojqva3866
Dendi1239
capcasts116
Counter-Strike
flusha420
Stewie2K178
Heroes of the Storm
Liquid`Hasu456
KnowMe138
Other Games
tarik_tv5438
fl0m2011
Beastyqt621
Hui .135
Dewaltoss122
Trikslyr49
Organizations
Other Games
BasetradeTV144
StarCraft 2
angryscii 28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• davetesta78
• StrangeGG 28
• LUISG 21
• Reevou 6
• Kozan
• sooper7s
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Migwel
• intothetv
StarCraft: Brood War
• blackmanpl 24
• 80smullet 10
• Michael_bg 5
• Pr0nogo 2
• Azhi_Dahaki2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21490
• WagamamaTV705
League of Legends
• TFBlade1057
Other Games
• imaqtpie1482
• Shiphtur423
Upcoming Events
Replay Cast
5h 18m
LiuLi Cup
15h 18m
uThermal 2v2 Circuit
19h 18m
RSL Revival
1d 6h
RSL Revival
1d 14h
SC Evo League
1d 16h
uThermal 2v2 Circuit
1d 19h
CSO Cup
1d 20h
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Wardi Open
3 days
RotterdaM Event
3 days
RSL Revival
4 days
The PondCast
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.