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[H] 3 Barracks just not panning out for me...

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
BoneGrinder
Profile Joined January 2011
United States40 Posts
Last Edited: 2011-04-06 02:50:41
March 29 2011 05:19 GMT
#1
Hello All,

I am a Bronze League player ranked 11th and for some reason I can never seem to pull off the 3 Rax build, I tried to follow the Liquidpedia build order, but I simply did not have enough resources to effectively produce units, and follow the BO. I know this is a very simple build and that is why it is so frustrating (and embarrassing to be quite honest) that I can't pull it off. I have tried breaking away from the build to see if I could make it work but I just can't produce enough units.

Can anyone please help me out? I know how useful this build can be and I want to add it to the builds I have been doing.

Replays before TL:

+ Show Spoiler +
http://www.sc2replayed.com/replays/155528-1v1-terran-scrap-station
http://www.sc2replayed.com/replays/155527-1v1-terran-zerg-backwater-gulch


Replays after TL:

+ Show Spoiler +
http://www.sc2replayed.com/replays/155558-1v1-terran-taldarim-altar-le
http://www.sc2replayed.com/replays/159962-1v1-terran-protoss-xelnaga-caverns
http://www.sc2replayed.com/replays/159964-1v1-terran-protoss-delta-quadrant
http://www.sc2replayed.com/replays/159965-1v1-terran-zerg-xelnaga-caverns


Ok, so I have spent a lot of time on this build, and I think its panning out rather well. The next problem is going to be transitioning, which I have been experimenting with but I believe that will warrant another thread. Please let me know if there are still things I need to tweak. Thanks again to all the people who have taken the time to help me out, TL is by far the friendliest and most helpful community I have ever encountered. Cheers!

EDIT: Added my replays that have been posted throughout the thread for easy navigation!




I Shall Grind the Bones of Mine Enemies!!!!
bMn30
Profile Joined January 2011
United States113 Posts
March 29 2011 05:21 GMT
#2
I am not familiar with with liquipedia says about 3 rax but if you are using the reactor tech lab reactor 3 rax this build is much worse now with the 1.3 patch. Consider going tech lab reactor reactor.
If this does not help then post a replay.
underdawg
Profile Joined January 2011
United States399 Posts
Last Edited: 2011-03-29 05:25:35
March 29 2011 05:25 GMT
#3
if you cannot produce constantly out of those 3 rax, then you aren't making scvs nonstop. there hasn't been a scv nerf
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 05:25 GMT
#4
On March 29 2011 14:21 bMn30 wrote:
I am not familiar with with liquipedia says about 3 rax but if you are using the reactor tech lab reactor 3 rax this build is much worse now with the 1.3 patch. Consider going tech lab reactor reactor.
If this does not help then post a replay.


Thats sort of the build I do now, I will typically throw down the barracks, train one marine, throw a Tech-Lab onto the barracks, build a Factory, then another barracks, and usually put a Reactor on it. That worked for a while but I need to be more versatile. I thought I had some replays to properly show what I have been trying but I was mistaken, I will post some soon.
I Shall Grind the Bones of Mine Enemies!!!!
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 05:27 GMT
#5
On March 29 2011 14:25 underdawg wrote:
if you cannot produce constantly out of those 3 rax, then you aren't making scvs nonstop. there hasn't been a scv nerf


Trust me when I say that nonstop SCV production is not my problem lol. I tend to have an over-saturation problem, I tend to produce way too many. And that is again one of the problems with the way I was doing the build from Liquipedia, the BO did not allow me to run all of my structures efficiently. Replays coming I promise
I Shall Grind the Bones of Mine Enemies!!!!
underdawg
Profile Joined January 2011
United States399 Posts
March 29 2011 05:33 GMT
#6
if that's true then liquidpedia is wrong, which i doubt. 3 rax doesn't require cut scvs, does it?
Weirdkid
Profile Blog Joined October 2010
Singapore2431 Posts
March 29 2011 05:39 GMT
#7
If you could link the build for me here, I can try it out for you and see. Either way, replays would be good
"Answer not a fool according to his folly, lest you be like him yourself." - Proverbs 26:4
Begx
Profile Joined September 2010
Sweden8 Posts
Last Edited: 2011-03-29 05:40:50
March 29 2011 05:40 GMT
#8
What i'd guess is that you either don't mule ASAP or get orbital command at 16,17 instead of cutting the SCV and getting the orbital at 15
Miami vice, my number #1 show!
runforyourllife
Profile Joined September 2010
United States73 Posts
Last Edited: 2011-03-29 05:53:44
March 29 2011 05:47 GMT
#9
On March 29 2011 14:25 BoneGrinder wrote:
Show nested quote +
On March 29 2011 14:21 bMn30 wrote:
I am not familiar with with liquipedia says about 3 rax but if you are using the reactor tech lab reactor 3 rax this build is much worse now with the 1.3 patch. Consider going tech lab reactor reactor.
If this does not help then post a replay.


Thats sort of the build I do now, I will typically throw down the barracks, train one marine, throw a Tech-Lab onto the barracks, build a Factory, then another barracks, and usually put a Reactor on it. That worked for a while but I need to be more versatile. I thought I had some replays to properly show what I have been trying but I was mistaken, I will post some soon.


if you reallly build a factory in ur 3rax, theres ur problem. otherwise, I actually think its pretty hard to pull of 3 rax perfectly, and this is coming from a masters league player.
another reason you may be short of money is maybe you queu up units?
also, you only need 1 gas, and I've found after you research stim, you can take 1 scv off gas. If you go 1 tech lab 2 reactor play, you really only need 1 scv on gas (after you have researched stim and built your reactors)
also as someone said, don't miss your mules, they are so helpful. YOu dont need to scan as 3 rax doesnt have much to be afraid of.
underdawg
Profile Joined January 2011
United States399 Posts
March 29 2011 05:50 GMT
#10
On March 29 2011 14:47 runforyourllife wrote:
Show nested quote +
On March 29 2011 14:25 BoneGrinder wrote:
On March 29 2011 14:21 bMn30 wrote:
I am not familiar with with liquipedia says about 3 rax but if you are using the reactor tech lab reactor 3 rax this build is much worse now with the 1.3 patch. Consider going tech lab reactor reactor.
If this does not help then post a replay.


Thats sort of the build I do now, I will typically throw down the barracks, train one marine, throw a Tech-Lab onto the barracks, build a Factory, then another barracks, and usually put a Reactor on it. That worked for a while but I need to be more versatile. I thought I had some replays to properly show what I have been trying but I was mistaken, I will post some soon.


if you reallly build a factory in ur 3rax, theres ur problem. otherwise, I actually think its pretty hard to pull of 3 rax perfectly, and this is coming from a masters league player.
another reason you may be short of money is maybe you queu up units?
also, you only need 1 gas, and I've found after you research stim, you can take 1 scv off gas. If you go 1 tech lab 2 reactor play, you really only need 1 scv on gas.

i think he's saying he's doing that instead of 3 rax now.

yeah...might be the queing
FudgeMunkey
Profile Joined March 2011
Australia59 Posts
March 29 2011 06:13 GMT
#11
I'm a bronze player as well
don't be too worried about trying too get the build orders exactly right.
you should mainly worry about constant Scv production and if you have some extra minerals you can throw down a rax or supply depot.

i usually get one marine on my first barracks then throw down a tech lad and get stim straight away (because 1.3 patch nerfed it) and attack once it finishes...

it works fine for me, just make sure you make CONSTANT Scv production and you should be just fine

GL
"Those who brag are the real losers" :D
BoneGrinder
Profile Joined January 2011
United States40 Posts
Last Edited: 2011-03-29 06:16:53
March 29 2011 06:15 GMT
#12
On March 29 2011 14:39 Weirdkid wrote:
If you could link the build for me here, I can try it out for you and see. Either way, replays would be good


Ok as promised here are some replays, and here is the link to the build that I tried using:

http://www.sc2replayed.com/replays/155528-1v1-terran-scrap-station
http://www.sc2replayed.com/replays/155527-1v1-terran-zerg-backwater-gulch

http://wiki.teamliquid.net/starcraft2/3_Barracks_(vs._Zerg)

And I'm still in Bronze League and I know that there are still a LOT of mechanical and multitasking issues, granted these aren't the BEST examples either, so please cut me some slack I'm getting there, and thank you for your guys' willingness to help.

EDIT: corrected some grammatical errors

I Shall Grind the Bones of Mine Enemies!!!!
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 06:18 GMT
#13
On March 29 2011 14:50 underdawg wrote:
Show nested quote +
On March 29 2011 14:47 runforyourllife wrote:
On March 29 2011 14:25 BoneGrinder wrote:
On March 29 2011 14:21 bMn30 wrote:
I am not familiar with with liquipedia says about 3 rax but if you are using the reactor tech lab reactor 3 rax this build is much worse now with the 1.3 patch. Consider going tech lab reactor reactor.
If this does not help then post a replay.


Thats sort of the build I do now, I will typically throw down the barracks, train one marine, throw a Tech-Lab onto the barracks, build a Factory, then another barracks, and usually put a Reactor on it. That worked for a while but I need to be more versatile. I thought I had some replays to properly show what I have been trying but I was mistaken, I will post some soon.


if you reallly build a factory in ur 3rax, theres ur problem. otherwise, I actually think its pretty hard to pull of 3 rax perfectly, and this is coming from a masters league player.
another reason you may be short of money is maybe you queu up units?
also, you only need 1 gas, and I've found after you research stim, you can take 1 scv off gas. If you go 1 tech lab 2 reactor play, you really only need 1 scv on gas.

i think he's saying he's doing that instead of 3 rax now.

yeah...might be the queing


I don't do much of queing either, thats one thing I tried to get down since my Starcraft BW days, which were atrocious, to say the least.
I Shall Grind the Bones of Mine Enemies!!!!
drgonzhere
Profile Joined November 2010
United States447 Posts
March 29 2011 06:24 GMT
#14
Well, this may be a no brainer but because stim is delayed zerg will have much more time to prepare. Stuff like preventing overlord scouting and zerglings from poking into your base can go a long way in a rush build. And yes 3 rax is a rush build.
Dictator for Life of the PuMa Fanclub/ DRG, PuMA, Sage, Puzzle, MMA Fighting!
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 06:30 GMT
#15
On March 29 2011 15:24 drgonzhere wrote:
Well, this may be a no brainer but because stim is delayed zerg will have much more time to prepare. Stuff like preventing overlord scouting and zerglings from poking into your base can go a long way in a rush build. And yes 3 rax is a rush build.


Yeah I'm still working on my upgrade timings as well. I have been trying to go for an earlier Engineering Bay and am trying to go Combat Shield before stim or concussion shell. What your saying makes perfect sense, and I am usually pretty good and denying zerg scouts, but I'm still experimenting with a new build so sometimes I will get too distracted with something else.
I Shall Grind the Bones of Mine Enemies!!!!
underdawg
Profile Joined January 2011
United States399 Posts
March 29 2011 06:34 GMT
#16
backwater

don't send your scv out to build a depot when you have 100 mins, send your scv to get to your ramp when you have 100 mins (if you're walling off).

you cut a scv to get your rax out. constant scv production, unless you are morphing into orbital

there are big gaps in marine production, and you are floating 300 mins

4 rax (1 TL, 1 reactor), fact, port are not sustainable on one base. you only have money because they were idle for long periods of time

there is a huge gap in scv production ~9 mins

you had 12 idle scvs for about a minute

um...and you won. you were never short on minerals. you only could not make constant units out of facilities because you just didn't. nice replay bro
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
Last Edited: 2011-03-29 06:41:32
March 29 2011 06:40 GMT
#17
Watch Trump's tutorial on the 3 rax build, he explains it in a youtube video (Googling Teamliquid should enable you to find it). Make sure you have 50 or so supply before the 7 min mark, with concussive and stim. Practice the build vs very easy AI 20 times to get it down. (There's small things that make differences--such as 2nd supply depot after 2nd rax etc.)

Edit: Here it is:
underdawg
Profile Joined January 2011
United States399 Posts
Last Edited: 2011-03-29 06:45:06
March 29 2011 06:43 GMT
#18
on scrap, you cut a scv for rax again.

lower depot by refinery, slows down gas slightly

you were supply blocked ~40% of the time which is why you couldn't produce out of rax

uh you won. g.g. bro
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 06:56 GMT
#19
On March 29 2011 15:34 underdawg wrote:
backwater

don't send your scv out to build a depot when you have 100 mins, send your scv to get to your ramp when you have 100 mins (if you're walling off).

you cut a scv to get your rax out. constant scv production, unless you are morphing into orbital

there are big gaps in marine production, and you are floating 300 mins

4 rax (1 TL, 1 reactor), fact, port are not sustainable on one base. you only have money because they were idle for long periods of time

there is a huge gap in scv production ~9 mins

you had 12 idle scvs for about a minute

um...and you won. you were never short on minerals. you only could not make constant units out of facilities because you just didn't. nice replay bro


If you really mean that GJ then thank you. And your right, when stuff starts happening I forget to do stuff, and like you said I had a TON of minerals, and when I move my second CC to expand when I go out for a push, I do sometimes forget to get my SCV's mining right away, which is terrible. I guess its just the beginning of the build that really trips me up, I tend to lose a lot to early rushes trying to do this build. Or I just don't have enough units when I push out and he just steam rolls me. Thanks for pointing out some things, I appreciate it.
I Shall Grind the Bones of Mine Enemies!!!!
BoneGrinder
Profile Joined January 2011
United States40 Posts
March 29 2011 06:58 GMT
#20
On March 29 2011 15:43 underdawg wrote:
on scrap, you cut a scv for rax again.

lower depot by refinery, slows down gas slightly

you were supply blocked ~40% of the time which is why you couldn't produce out of rax

uh you won. g.g. bro


Ok. So should I use the depot SCV to make the barracks? I just notice that players tended to send the depot worker to scout, and cut a worker to make the barracks. Guess thats just not the best way to do it.
I Shall Grind the Bones of Mine Enemies!!!!
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