• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:22
CEST 16:22
KST 23:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder Google Play ASL (Season 20) Announced ASL20 Pre-season Tier List ranking! BW General Discussion BSL Polish World Championship 2025 20-21 September
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 615 users

[H] Average Unspent Resources - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
eCakes
Profile Joined March 2011
Australia32 Posts
March 11 2011 02:00 GMT
#21
On March 11 2011 10:36 manicshock wrote:
Queuing you should have at most 2 in prod. Zerg would have the most because they stockpile in order to get a flood of units like 8 mutas or a few ultras.

Even with zerg, if you can you want to be spending your larva asap rather than all at once. You're probably best off looking at replays i guess, because money stacking is pretty situational.
Unexplained Bacon
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 11 2011 02:06 GMT
#22
On March 11 2011 08:36 PR4Y wrote:For the most part, I keep my minerals / gas under 500 at ALL TIMES. However, I've noticed in the Score Summary screen from games in which these situations occur, my AuR will go up to around 1300-1500. On average, my AuR for a game in which I handle everything appropriately and my Macro / Micro is on point, my AuR will be between 600-900.

Uuh I hate to be mean, but if your macro and micro were on point you would be at the top of the Master's league on NA.

Also, if you hit 1k minerals you're just plain doing something wrong... You can always dump minerals into zealots, gateways and cannons if you're restricted on vespene.
entropius
Profile Joined June 2010
United States1046 Posts
Last Edited: 2011-03-11 02:20:46
March 11 2011 02:20 GMT
#23
Saying "you should never queue units up" is disingenuous. It's like saying "you should never have a safe creep tumor that is not morphing a new creep tumor". Yeah, that's true, but if you are microing a muta ball then it's okay to be late on your creep spread.

APM and player attention is a resource. You have a finite amount of it, and sometimes it is worth to do things that are somewhat less efficient mineral/gas-wise to gain APM efficiency.

What you should say is that queueing units is suboptimal, since units sitting in the queue are (as has been said) idle resources.

Consider a Terran player who's about to embark on an ambitious two-pronged attack that will involve lots of micro -- emping infestors, stimming, stutter-stepping and splitting marines away from banelings, sieging and unsieging tanks, and managing medivac drops. This player anticipates having not much spare APM for managing production, as it is far more efficient to use that APM to stutter-step marines. It's entirely sensible to queue up a few marines and a tank at base before starting the engagement.

Another way to look at this is that queueing units is not inefficient compared to not queueing units when you have the cash to do so; the inefficiency comes from floating money that you could use to queue units in the first place. Queuing units just hides how much money you're actually floating. There is no difference between floating 600/400 and having 4 tanks queued in your factories; both represent the same amount of money sitting around not doing anything for you.
101toss
Profile Blog Joined April 2010
3232 Posts
March 11 2011 02:21 GMT
#24
On March 11 2011 10:57 Dental Floss wrote:
Its never okay to queue units for any reason. You can wave your hand at it and say "well its not that important" but its ridiculous to discuss anything put perfect play in a strategy forum. Perfection is what every player needs to strive for. You might not get there, but you need to aim high. Queueing is always wrong.

You can queue when a unit is ~95% produced, so that the next unit production isn't delayed (i.e. queuing probes at the beginning of a match).

Also, good thing warpgates have no queue. Promotes better macro
Math doesn't kill champions and neither do wards
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
March 11 2011 02:47 GMT
#25
3.2k masters Terran. My last 5 AUR:

400 (15minute game)
200 (12 minute game)
1.5k (21 minute game, I was maxed for half of it and unable to break his siege line sooooo. Still, I fucked up ^^)
100 (8minute game)
300 (14 minute game)

101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-03-11 02:52:20
March 11 2011 02:52 GMT
#26
On March 11 2011 11:47 Jimmeh wrote:
3.2k masters Terran. My last 5 AUR:

400 (15minute game)
200 (12 minute game)
1.5k (21 minute game, I was maxed for half of it and unable to break his siege line sooooo. Still, I fucked up ^^)
100 (8minute game)
300 (14 minute game)


When you are maxed, you can use your extra resources on PFs/turrets.
Math doesn't kill champions and neither do wards
Mwentworth56
Profile Joined January 2011
146 Posts
March 11 2011 02:58 GMT
#27
My AUR is almost every game around 250-500. If the games goes into one of those games with neither team attacking and you get to 200/200 that's when my resources slip and so once I throw down some more production buildings My money will still be really high but that's fine becasue I cant really spend it on anything else anyway so im happy with 1000/1000 resources as lnog as im 200/200 and have a good amount of production with upgrades a going
Geniuszerg
Profile Blog Joined July 2010
Canada454 Posts
March 11 2011 03:15 GMT
#28
for terran i usually am around 400-500 unless i max out then i start stockpiling min/gas obviously
for zerg(my main) im usually around 800 against T (alot of minerals since mutas=high in gas), and around 500 against P/Z
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
Last Edited: 2011-03-11 03:35:13
March 11 2011 03:35 GMT
#29
On March 11 2011 11:52 101toss wrote:
Show nested quote +
On March 11 2011 11:47 Jimmeh wrote:
3.2k masters Terran. My last 5 AUR:

400 (15minute game)
200 (12 minute game)
1.5k (21 minute game, I was maxed for half of it and unable to break his siege line sooooo. Still, I fucked up ^^)
100 (8minute game)
300 (14 minute game)


When you are maxed, you can use your extra resources on PFs/turrets.


I had 5bases vs 2, I'd already turreted up everywhere and I'd spent a lot of my initial extra money on building extra production buildings at one of my expansions on the other side of the map incase he killed my main somehow. The rest of it was literally just me waiting for him to gg out.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-03-11 04:56:38
March 11 2011 04:52 GMT
#30
On March 11 2011 09:23 Geovu wrote:
Show nested quote +
On March 11 2011 09:17 Antisocialmunky wrote:
Unless when it is useful to queue up units.... and there are times.

Like never amiright?


Like when you are on 3/4 base and near 200/200, there's no way you can spend your money. So after you battle, your surplus is high enough that you can queue an extra unit at each production facility while remaxxing. This allows you to focus more on doing drops and more micro intensive stuff to take advantage of that fact that you are Terran and your units are good at small sizes. :\

I mean, there are general guide lines but there are times where its useful to break them.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
afiddy
Profile Blog Joined November 2006
Canada108 Posts
Last Edited: 2011-03-11 05:07:09
March 11 2011 05:04 GMT
#31
My life for AuR...

In theory, your average unspent shouldn't go over ~500 or so in really long games (games in where you know exactly what you are doing) although some of the "top tier" players float around 1k - 1.5k in the late game just because they're trying to figure out what to do with their minerals based on what their opponent is doing. For shorter games they should be closer and closer to 0 just because you're in the early stages of your build (which should be optimized to the point where you have almost no unspent resources).
Alpha and Omega.
Hider
Profile Blog Joined May 2010
Denmark9389 Posts
March 11 2011 05:07 GMT
#32
On March 11 2011 08:36 PR4Y wrote:
Hey TL, I have a question that has been bugging me for a few weeks now.

For the sake of writing time, please read AuR as Average Unspent Resources.

I'm a 2500 Plat Protoss player, and I've recently installed SC2Gears and started analysing my replays of games that I've lost. I have a few good practice partners that are really helping me by pointing out weaknesses in my play. For the most part, I am a very macro-oriented player, and I have trouble dealing with Drop Harassment / Small unit engagements with micro-intensive situations.

I've noticed that when I get dropped or get into a situation that requires me focusing more attention on my Micro, my resources stockpile JUST A BIT. I'm not talking about floating 2k minerals or something absurd like that, but the small window of time immediately after these given situations I will have accumulated a few too many resources. What ends up happening after this is I will warp in another round of units or start some more upgrades or perhaps add a production facility, but I will still be left with more resources then I can possibly spend. This produces almost a cascading effect that will appear maybe 5-7 minutes from the engagement where I will have even more resources that I can't spend.


For the most part, I keep my minerals / gas under 500 at ALL TIMES. However, I've noticed in the Score Summary screen from games in which these situations occur, my AuR will go up to around 1300-1500. On average, my AuR for a game in which I handle everything appropriately and my Macro / Micro is on point, my AuR will be between 600-900.


My question is this:

What are the pro level players averaging for AuR in their games? Is mine too high? I'm trying to use these statistics to analyze weaknesses in my play... and while I know where my weaknesses are, I'm trying to identify HOW weak my macro is.



TL;DR:

My AuR averages around 600-900, while games in which I am being constantly drop harassed reaches 1300-1500. Is this normal? What are high ranked Masters players AuR?


Reading this I feel pretty sure that your AI (average income) is too low compared to masterr players.
tuestresfat
Profile Joined December 2010
2555 Posts
March 11 2011 05:28 GMT
#33
On March 11 2011 09:10 HeroHenry wrote:
Show nested quote +
On March 11 2011 09:01 tuestresfat wrote:
I'm not 100% certain (since I can't play the other races for shit) but I would assume this to be the case:

Terran should have the lowest amount of resources banked since you can always readily spend it by queuing up a marine at your barracks, making additional barracks, expanding, etc.

Toss will have more average amount of minerals banked because of the warp in technology that can't queue (when i say queue, i mean like queuing an additional marine just before the first one finishes, and you can afford it, not queuing 5marines on one racks just to get rid of your resources) units and spends and creates the unit instantly in one burst. This is why toss who go gateway heavy will have their resources bank up, then shoot all the way down after each warp in cycle.

Zerg wants to drone and expand as much as they can get away with. Ideally, a Zerg would want to create his entire army at the very last possible second. Zerg is also a reactionary race, once they scout mass Voidrays incoming, they want to be able to throw down that hydralisk den and pump out 10 hydras instantly, then continuously keeping their resources low on mass roach.

Needless to say, all races will bank like crazy once they hit 200/200.

edit: when you think about it, terran and toss really produce units at the same pace relative to their resources.

Queuing up is bad and you shouldn't queue units up.

wow learn to read i even wrote a good chunk because i know people like you make comment without reading. seriously why do i bother.

On March 11 2011 09:23 Geovu wrote:
Show nested quote +
On March 11 2011 09:17 Antisocialmunky wrote:
Unless when it is useful to queue up units.... and there are times.

Like never amiright?

you find me one. just ONE. replay of a pro level non-cheese game where one of the players NEVER, EVER, EVER queues up a unit for the entire game.

my point: i'm sorry i don't have 2000 apm to not queue units at any point.
Lochat
Profile Joined January 2011
United States270 Posts
March 11 2011 05:41 GMT
#34
On March 11 2011 14:28 tuestresfat wrote:
Show nested quote +
On March 11 2011 09:10 HeroHenry wrote:
On March 11 2011 09:01 tuestresfat wrote:
I'm not 100% certain (since I can't play the other races for shit) but I would assume this to be the case:

Terran should have the lowest amount of resources banked since you can always readily spend it by queuing up a marine at your barracks, making additional barracks, expanding, etc.

Toss will have more average amount of minerals banked because of the warp in technology that can't queue (when i say queue, i mean like queuing an additional marine just before the first one finishes, and you can afford it, not queuing 5marines on one racks just to get rid of your resources) units and spends and creates the unit instantly in one burst. This is why toss who go gateway heavy will have their resources bank up, then shoot all the way down after each warp in cycle.

Zerg wants to drone and expand as much as they can get away with. Ideally, a Zerg would want to create his entire army at the very last possible second. Zerg is also a reactionary race, once they scout mass Voidrays incoming, they want to be able to throw down that hydralisk den and pump out 10 hydras instantly, then continuously keeping their resources low on mass roach.

Needless to say, all races will bank like crazy once they hit 200/200.

edit: when you think about it, terran and toss really produce units at the same pace relative to their resources.

Queuing up is bad and you shouldn't queue units up.

wow learn to read i even wrote a good chunk because i know people like you make comment without reading. seriously why do i bother.

Show nested quote +
On March 11 2011 09:23 Geovu wrote:
On March 11 2011 09:17 Antisocialmunky wrote:
Unless when it is useful to queue up units.... and there are times.

Like never amiright?

you find me one. just ONE. replay of a pro level non-cheese game where one of the players NEVER, EVER, EVER queues up a unit for the entire game.

my point: i'm sorry i don't have 2000 apm to not queue units at any point.


The fact that you need to do it because of APM limitations doesn't mean it's ideal to do.

Protoss Warpgates don't get to queue up either. The fact is, you shouldn't ever queue. If you need to, that's another thing entirely from what you should strive for. Saying you're going to queue because you can't macro and do your drops at the same time is another thing from saying queuing your units is a good thing.
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-03-11 05:46:22
March 11 2011 05:45 GMT
#35
Also depends on your probe production. I have a friend who thinks he has decent macro even though he is in Silver, he tries to prove it by his 500 average unspent resources, but it doesn't mean much when he has only built 30 probes during the entire game -_-

Arkanor
Profile Joined February 2011
United States9 Posts
Last Edited: 2011-03-11 05:56:02
March 11 2011 05:55 GMT
#36
On March 11 2011 11:20 entropius wrote:
Saying "you should never queue units up" is disingenuous. It's like saying "you should never have a safe creep tumor that is not morphing a new creep tumor". Yeah, that's true, but if you are microing a muta ball then it's okay to be late on your creep spread.

APM and player attention is a resource. You have a finite amount of it, and sometimes it is worth to do things that are somewhat less efficient mineral/gas-wise to gain APM efficiency.

What you should say is that queueing units is suboptimal, since units sitting in the queue are (as has been said) idle resources.

Consider a Terran player who's about to embark on an ambitious two-pronged attack that will involve lots of micro -- emping infestors, stimming, stutter-stepping and splitting marines away from banelings, sieging and unsieging tanks, and managing medivac drops. This player anticipates having not much spare APM for managing production, as it is far more efficient to use that APM to stutter-step marines. It's entirely sensible to queue up a few marines and a tank at base before starting the engagement.

Another way to look at this is that queueing units is not inefficient compared to not queueing units when you have the cash to do so; the inefficiency comes from floating money that you could use to queue units in the first place. Queuing units just hides how much money you're actually floating. There is no difference between floating 600/400 and having 4 tanks queued in your factories; both represent the same amount of money sitting around not doing anything for you.


Hard not to agree 100% here. Yes a "perfect" player would never queue units, and there is no reason to if you are a perfect player, which is what we're aiming for.

Humans however, have limitations, queuing is generally bad, but there is a finite number of things we can do, and timing unit productions might just not be one of them at that point. If we have the extra cash, why not use it to automate what we can so we don't have to deal with it at the same time.


The real solution really, is probably to just not build up so much cash in the first place, but that's hardly something that can be addressed in the current game, if you have the cash to queue up a bunch of units you probably could have afforded some more production facilities.
Don't even worry about it
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
March 11 2011 13:14 GMT
#37
Wow, people love to get on their high horse about queueing, don't they?

Sure queueing is bad, but you have to accept your limitations as a player. If you're not at the stage when you can flawlessly build extra units in the middle of a battle, then it must be better to queue and have the units than not :|

I'm a Diamond Protoss player, and my macro is pretty terrible. Recently I discovered that it's better that I have maybe an extra gateway than I can support (on a couple of bases say), because at the regular moments I miss my macro, it's much easier to make it up with that extra gateway. I think it's stupid to say "omg 150 minerals wasted!??!". Well, yeah, 150 mins is rarely gonna make the difference on 2+ bases, what will make the difference is being able to spend all my money when for whatever reason it accumulates.
[15:15] <Palmar> and yes marv, you're a total hottie
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 11 2011 13:46 GMT
#38
On March 11 2011 11:52 101toss wrote:
Show nested quote +
On March 11 2011 11:47 Jimmeh wrote:
3.2k masters Terran. My last 5 AUR:

400 (15minute game)
200 (12 minute game)
1.5k (21 minute game, I was maxed for half of it and unable to break his siege line sooooo. Still, I fucked up ^^)
100 (8minute game)
300 (14 minute game)


When you are maxed, you can use your extra resources on PFs/turrets.


I think it's generally better to make more unit producing structures for faster re-maxing.
Banelings are too cute to blow up
whomybuddy
Profile Joined August 2010
United States620 Posts
March 11 2011 16:22 GMT
#39
=>It just means that you are not very good at using your APM to macro and micro. Getting nervous of small drops and engagements is bad.
Roaches all the way way way.
FistofKhala
Profile Joined January 2011
United States35 Posts
March 11 2011 16:26 GMT
#40
It's normal for minerals to stockpile when you're microing. It's not a huge deal assuming that you take steps to keep it low when you ARENT furiously microing in a battle. If you had a butt ton of minerals after a battle that you came out on top of, just expand and you'll be fine.
Competence is a myth, He who screws up last wins.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Group Stage 1 - Group B
WardiTV1320
TKL 218
IndyStarCraft 177
Rex139
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 235
TKL 218
Hui .205
IndyStarCraft 177
Rex 139
ProTech79
mcanning 72
SC2_NightMare 6
StarCraft: Brood War
Britney 38669
Rain 12710
Bisu 2888
Jaedong 1366
Shuttle 1016
EffOrt 964
firebathero 721
Larva 702
BeSt 528
Mini 484
[ Show more ]
Snow 331
ZerO 277
ggaemo 266
Hyun 152
Soma 136
Rush 129
TY 91
Pusan 71
Sharp 65
sorry 57
Soulkey 54
ToSsGirL 47
Aegong 46
Backho 42
soO 34
Sexy 34
yabsab 33
JulyZerg 29
sSak 28
sas.Sziky 23
ajuk12(nOOB) 18
Terrorterran 15
HiyA 15
scan(afreeca) 13
IntoTheRainbow 12
Shine 12
SilentControl 11
zelot 6
Rock 6
Hm[arnc] 5
Yoon 5
Zeus 0
Stormgate
Codebar40
Dota 2
Gorgc8262
qojqva2659
Dendi388
XcaliburYe261
League of Legends
febbydoto5
Counter-Strike
ScreaM2030
flusha389
kRYSTAL_51
Other Games
FrodaN2634
singsing2280
B2W.Neo1274
hiko930
DeMusliM470
crisheroes466
Beastyqt270
Fuzer 226
XaKoH 219
KnowMe161
RotterdaM139
Mew2King71
SortOf58
ArmadaUGS50
ViBE37
rGuardiaN21
ZerO(Twitch)13
Organizations
StarCraft: Brood War
UltimateBattle 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 64
• davetesta12
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki13
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2745
• WagamamaTV344
League of Legends
• Nemesis3309
• Jankos1138
Upcoming Events
OSC
9h 38m
The PondCast
19h 38m
WardiTV Summer Champion…
20h 38m
Replay Cast
1d 9h
LiuLi Cup
1d 20h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.