• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:53
CEST 05:53
KST 12:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!29Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group E [ASL22] Ro24 Group D Small VOD Thread 2.0
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4879 users

infestor is a buff, nice changes - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 24 25 26 Next All
Enyalus
Profile Joined September 2010
United States135 Posts
February 26 2011 07:50 GMT
#61
On February 26 2011 16:25 Chaosvuistje wrote:
Show nested quote +
On February 26 2011 16:23 Techno wrote:
I wonder if PDD stops the FG missle.

This would be such a good thing, seeing as this would add an additional layer to the raven.

That would actually be terrifying. The Raven is already sooo good. And if you're going Infestors instead of Mutalisks, how would you even stop serious Raven harass?
Hollywise
Profile Joined December 2010
France112 Posts
Last Edited: 2011-02-26 08:03:34
February 26 2011 08:03 GMT
#62
blizzard's jokes are always so sad.
has left the game.
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
February 26 2011 08:05 GMT
#63
On February 26 2011 16:09 Techno wrote:
Show nested quote +
On February 26 2011 12:24 awwnuts07 wrote:
On February 26 2011 12:21 shaby23 wrote:
Does that means that Vs Terran infestor will be a must???


It will probably be a must for all match-ups now. Be prepared to go toe to toe with ghosts trying to EMP your Infestors.

Im ready baby. TvP and TvZ are merging into one entity, now if it wasnt for those damn mutas.... vikings anyone?


I feel ya. I guess I better get my feedback micro ready.
I'm a noob
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2011-02-26 08:10:19
February 26 2011 08:09 GMT
#64
I'm really puzzled as to why Blizzard decided to buff fungal growth when it was already a great spell, INSTEAD of neural parasite (or infested terran), which was a terrible gimmicky spell that no one used. Still though, a buff is a buff. Looking forward to how it changes the matchups.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
February 26 2011 08:11 GMT
#65
Is this going to change ZvZ in major favor of Roach/Infestor instead of Roach/Hydra? 94 aoe damage in the same time that it used to take to do 36 damage is pretty intense.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
pandaminion
Profile Joined October 2010
United States270 Posts
February 26 2011 08:12 GMT
#66
Hm, thought I didn't like the new fungal at first, now I see it's pretty awesome. GSL6 calling it now: "FUNGALUUUU"
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 26 2011 08:15 GMT
#67
What about against Phoenix?

The point of Fungal was to hold the phoenix so your muta/hydra could come and kill them

4 seconds is so short that unless you have 2-3 full energy infestors they will fly again..
Fa1nT
Profile Joined September 2010
United States3423 Posts
Last Edited: 2011-02-26 08:22:37
February 26 2011 08:18 GMT
#68
edit - wrong thread
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
February 26 2011 08:19 GMT
#69
On February 26 2011 16:50 Enyalus wrote:
Show nested quote +
On February 26 2011 16:25 Chaosvuistje wrote:
On February 26 2011 16:23 Techno wrote:
I wonder if PDD stops the FG missle.

This would be such a good thing, seeing as this would add an additional layer to the raven.

That would actually be terrifying. The Raven is already sooo good. And if you're going Infestors instead of Mutalisks, how would you even stop serious Raven harass?


Sporecrawlers like a boss? Ravens still need to cast the PDD before it hits, its not like the existance of a raven will make it that the fungal growth will never reach its target again.
Then again, why am I as zerg complaining about a terran unit that costs 150 gas to counter a zerg unit that costs 150 gas? It doesn't matter that for its cost the raven is about as useful as a ghost in ZvT.

Why would anyone get a raven in ZvT as it is right now? To PDD mutalisk shots or to use the HSM that I've heard the only unit that gets hit by it in a chase is a queen off of creep? Infact, Infested terrans can still shoot at ravens and the only time I even fear it is when I have burrowed banelings or when they are en-masse and dropping a million auto-turrets around my expansion.

I'm not saying buff the raven the unit sucks, all I'm saying is that it adds another layer of engagement for the terran and something to consider as zerg.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 26 2011 08:20 GMT
#70
Infestor buff is really nice in improving Zerg's problem of having an inferior set of holes in their unit compositions compared to Protoss and Terran. This should really help Zerg survive pushes from mass bio, and perhaps Fungal will actually be viable against Protoss, especially since Fungal stuns Stalkers from doing Blink.

Decreasing stun time and changing Funal to a projectile attack seems to make it more skill based spell, which should greatly reward players who are able to take advantage of its buffs effectively. Fungal may be slightly more difficult to cast, but the buffs should make it a rewarding spell for all matchups, especially ZvP.
ㅇㅅㅌㅅ
HowardRoark
Profile Blog Joined February 2010
1146 Posts
February 26 2011 08:28 GMT
#71
The change seem interesting for the quality of the game. Is there any American that can upload a demonstration on youtube?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
February 26 2011 08:35 GMT
#72
On February 26 2011 17:11 Tachion wrote:
Is this going to change ZvZ in major favor of Roach/Infestor instead of Roach/Hydra? 94 aoe damage in the same time that it used to take to do 36 damage is pretty intense.

Bad form to quote myself but I just realized that mutalisks in ZvZ are going to be a pain in the ass to fungal :o Mutas in ZvZ were damn near useless because the instant cast + 8 sec stun allowed hydras to absolutely demolish them with no losses. I wonder if we'll see some gosu muta control evading fungals now.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
Last Edited: 2011-02-26 08:39:39
February 26 2011 08:35 GMT
#73
I'm curious to see how this changes ZvZ. I'd usually spend my gas on upgrades and hydras if I'm closing 200/200, then get infestors if I get to 3 bases. Now it sounds to me like it might be worth sacrificing some gas to get fast infestors, since they'll probably rape roaches with the higher DPS and +armored bonus.

EDIT:
On February 26 2011 17:35 Tachion wrote:
Bad form to quote myself but I just realized that mutalisks in ZvZ are going to be a pain in the ass to fungal :o Mutas in ZvZ were damn near useless because the instant cast + 8 sec stun allowed hydras to absolutely demolish them with no losses. I wonder if we'll see some gosu muta control evading fungals now.

Yeah, you're right. I have yet to see how fast the missile is, but it'll certainly take more skill to hit them now. Sounds like fun.
Blah.
decaf
Profile Joined October 2010
Austria1797 Posts
February 26 2011 08:52 GMT
#74
They addressed ZvT very well in my opinion. Stim research time and bunker build time both got increased and fungal got a buff - ZvT should be pretty balanced now. The only thing that will still be op is the SCV marine all-in, but the only thing that is able to balance this issue is bigger maps.

ZvP got up to no love in my opinion: The immortal HT BlinkStalker build wont be as viable as it used to be, but the vray colossi build is still gonna be a pain in the ass. Where's the corrutpor damage/range buff?

ZvZ might even be better now - mutas should now be very viable, since you can't just fungal twice in a row and kill everything with 6 hydras or something. I'm very happy with these changes.

The only thing disappointing is the corruptor thing, everything else is great.
Silent_Tao
Profile Joined February 2006
Israel87 Posts
February 26 2011 09:37 GMT
#75
On February 26 2011 17:52 decaf wrote:
They addressed ZvT very well in my opinion. Stim research time and bunker build time both got increased and fungal got a buff - ZvT should be pretty balanced now. The only thing that will still be op is the SCV marine all-in, but the only thing that is able to balance this issue is bigger maps.

ZvP got up to no love in my opinion: The immortal HT BlinkStalker build wont be as viable as it used to be, but the vray colossi build is still gonna be a pain in the ass. Where's the corrutpor damage/range buff?

ZvZ might even be better now - mutas should now be very viable, since you can't just fungal twice in a row and kill everything with 6 hydras or something. I'm very happy with these changes.

The only thing disappointing is the corruptor thing, everything else is great.


Tottaly agree. It's kinda funny when people say the new FG will help against blink stalkers, when the real problem of this MU is the dreaded collossi-VR-Stalkers-Sentry balls. and nothing in the new patch helps against this composition.
life of lively to live to life of full life thx to shield battery
zylog
Profile Joined August 2010
Canada943 Posts
February 26 2011 09:43 GMT
#76
The role of the infestor will be a bit different with this change. The projectile fungal will make it more difficult to catch fast harassing units - mutas, phoenixes, banshees, speedlings, banelings, hellions and maybe stimmed marines. If the opposing player micros well, they may be able to dodge most of the spell effect. This would likely result in more missed/wasted fungals (and I already miss the occasional fungal with the current instant cast.

However, once you do catch the fast moving unit, it takes much less time to chain fungal things to death. You can fungal, count to three, fungal again then burrow your infestor. This means much less attention will be needed, which is nice.

In terms of big battles, I think the fungal + baneling combo will be weakened, as the amount of time enemy units are rooted into place is less. However, I think the ling/infestor combo will be much stronger. I had previously learned to wait a bit after a fungal before charging my lings in, so that the damage can soak in. Now, I can charge in right away, giving my opponent less time to respond. As his units die a bit faster, my own units would die a bit slower, and overall this could tilt many battles the other way.
happyness
Profile Joined June 2010
United States2400 Posts
February 26 2011 09:59 GMT
#77
I just wish blizz would buff NP. It used to be a really cool/fun/interesting ability, now it's extremely situational. FG was fine the way it was before
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
February 26 2011 10:02 GMT
#78
Just tried this out on PTR and I honestly think there's no way this will go live. The DPS these things put out at range is absurd against bio and in addition to the rooting component and the extra health, I don't see this patch going live without infestors being a must-have unit in every ZvP.
vileEchoic -- clanvile.com
HowardRoark
Profile Blog Joined February 2010
1146 Posts
February 26 2011 10:04 GMT
#79
Someone wrote that there is a hidden Broodlord cost increase of 400 gas total in the PTR thread. Is the Infestor and the other Zerg units unaffected of this?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
February 26 2011 10:18 GMT
#80
Dont worry about surviving feedback better noone will make high templars anymore anyway.
Prev 1 2 3 4 5 6 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 2
CranKy Ducklings152
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft460
RuFF_SC2 207
ProTech127
StarCraft: Brood War
Rain 2467
GuemChi 1607
Leta 84
Bale 54
firebathero 0
Dota 2
monkeys_forever606
NeuroSwarm177
League of Legends
JimRising 544
Counter-Strike
summit1g4865
minikerr44
Super Smash Bros
hungrybox737
Mew2King116
Other Games
C9.Mang0206
Maynarde113
Livibee113
ViBE81
Organizations
Other Games
BasetradeTV29
[ Show 12 non-featured ]
StarCraft 2
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo919
• Stunt447
• Rush324
Upcoming Events
The PondCast
6h 8m
Replay Cast
20h 8m
Escore
1d 6h
IntoTheTV X SOOP
1d 7h
Korean StarCraft League
1d 22h
GSL
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
Afreeca Starleague
4 days
[ Show More ]
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.