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Active: 1020 users

infestor is a buff, nice changes - Page 3

Forum Index > StarCraft 2 Strategy
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Gixxasaurus
Profile Joined January 2011
United States17 Posts
February 26 2011 05:34 GMT
#41
I don't see this change staying. It seems OP as hell. I'm zerg and just practiced around with it for 20 minutes.

I predict they'll tweak it eventually to not do SO MUCH dps.
valheru
Profile Joined January 2011
Australia966 Posts
February 26 2011 05:35 GMT
#42
Hmmm I've been toying with the idea of switching from T to Z (silver) this is interesting. Maybe in TvZ this will mean no more or less fucking mutas.
I reject your reality and substitute my own
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
February 26 2011 05:37 GMT
#43
On February 26 2011 14:28 EssayReader wrote:
Couldn't it be 35 damage in 5 seconds? I have a nitpicky thing with numbers. Also, it's longer to hold them still.

However, if Marines die this easily, does it not make the Baneling useless?

Baneling busts will still be effective, and will still be used early game against marines.
Also, it will take several FG's to kill a protoss army, but with FG weakening them, and stunning them, banelings can be used very effectively.
Also, infestor/ lings is a very cost effective army against a midgame terran, and with plenty of spare resources, you can make plenty of them and use them to kill any stunned and damaged/full HP leftover units and units that zerglings wont be able to beat alone (hellions). Also, if you are trying to get into their base(at midgame), just lings won't be enough to break their wall. Their effectiveness vs Terran may be reduced, but they can still be used effectively, especially against protoss.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
February 26 2011 05:42 GMT
#44
On February 26 2011 14:35 valheru wrote:
Hmmm I've been toying with the idea of switching from T to Z (silver) this is interesting. Maybe in TvZ this will mean no more or less fucking mutas.

Agreed. For a noob like me, microing mutas effectively all day and at the same time macroing is really hard. Will make my life a ton easier. It seemed before that in midgame it was just to hard to have an all ground army, and that harrasing was essential. But now, that will hopefully change. I find pure ground armies so much more fun and easier than ground and air. Wo0t
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 26 2011 05:55 GMT
#45
I think this was a good call, Z needed something badly vs Rine/Tank. I remember plague in BW and it was a nice balancing spell that gave the Z some good firepower. Spell casters always make the game more interesting and dynamic. I do have to say though, infestor/ling/bling/ultra could be ridiclous in TvZ now, extremely ridiclous.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
azn_dude1
Profile Joined October 2010
162 Posts
February 26 2011 05:58 GMT
#46
Seeing as infestors cost more than HT and tanks, and the same as ghosts, this is a change I don't mind having. Now as a terran player I will actually be scared of infestors instead of annoyed of them.

Problem is in zvz, fungal was used mainly to lock down units such as mutas, and now they are stuck for a lot less time.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 26 2011 05:59 GMT
#47
Massling + Infestor was very strong before, now its scary T.T
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2011-02-26 06:01:56
February 26 2011 06:01 GMT
#48
wrongthread!
now run into the setting sun, and suffer, but don't mess up your hair.
clever_us
Profile Blog Joined January 2011
United States329 Posts
February 26 2011 06:12 GMT
#49
My favorite part about this is all the QQ threads on the blizzard community forums about how badly nerfed the infestor is ^^

No wonder your standard TL user is in diamond at least
glhf <3
MrBitter
Profile Joined January 2008
United States2940 Posts
February 26 2011 06:17 GMT
#50
I still hesitate to call this a buff...

The ability to out DPS medivacs is really the biggest plus here.

Obviously its an ok change for ZvT, but ZvT wasn't the broken matchup to begin with. We still can't engage a Toss ball, and its still impossible to take a game off a competent Toss that makes it past 15 minutes.
valheru
Profile Joined January 2011
Australia966 Posts
February 26 2011 06:22 GMT
#51
On February 26 2011 15:17 MrBitter wrote:
I still hesitate to call this a buff...

The ability to out DPS medivacs is really the biggest plus here.

Obviously its an ok change for ZvT, but ZvT wasn't the broken matchup to begin with. We still can't engage a Toss ball, and its still impossible to take a game off a competent Toss that makes it past 15 minutes.


Agreed I don't think they did enough to adress all of the issues present.
I reject your reality and substitute my own
Cloesd
Profile Joined February 2011
Australia16 Posts
February 26 2011 06:48 GMT
#52
This seems a little Overpowered.

38 damage over 4 seconds, is... 9dps... That's the DPS of a spine crawler for 4 seconds.

What essentially happens when you fungal growth an army (non-armoured) is, every unit that is hit takes Spinecrawler DPS for four seconds on TOP of whatever else you have hitting them.

If something else is hitting them, (Probably hydralisks)... any marine hit by this is gaurenteed to die. If the marines decide to STIM, they are going to die so fast to this... you have -10hp from the stim, -15hp from a hydralisk shot, and -9hp from the first tick of fungal.. this is 35 damage done in the first second, 1 second later is 45 (regular marines die) 1 second later is 55 damage (shielded marines die). (This is not counting the hydralisk hits for the 2nd, 3rd and fouth ticks, but also discounts medivac healing.).


Marines are dead.

Techno
Profile Joined June 2010
1900 Posts
February 26 2011 07:09 GMT
#53
On February 26 2011 12:24 awwnuts07 wrote:
Show nested quote +
On February 26 2011 12:21 shaby23 wrote:
Does that means that Vs Terran infestor will be a must???


It will probably be a must for all match-ups now. Be prepared to go toe to toe with ghosts trying to EMP your Infestors.

Im ready baby. TvP and TvZ are merging into one entity, now if it wasnt for those damn mutas.... vikings anyone?
Hell, its awesome to LOSE to nukes!
Enyalus
Profile Joined September 2010
United States135 Posts
February 26 2011 07:12 GMT
#54
What kind of Spinecrawlers do you build that only deal 9 DPS?

When I first read the patchnotes, I was like "ZOMG THEY CUT THE FUNGAL TIME IN HALF WTF NOT COOL!"....But meh, after reading about basically double the DPS, it seems okay. I don't know if this is a buff or nerf and I don't play on the PTR, so...I guess the manner in which Infestors were played before will have to change.

The weird thing is that the new ladder maps seems like they emphasize a more harass-based style, which pre-1.3 Infestors would be useful. But this 1.3 change makes the Infestors more of a damage-dealing spellcaster, which means you'd want to keep them together with your army and use them all at once. So, the maps don't match the patch. At least for Zerg.
Crushgroove
Profile Joined July 2010
United States793 Posts
February 26 2011 07:17 GMT
#55
Anyone know if PDD stops it? Legitimate question if its a projectile now...
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
JediGamer
Profile Joined August 2010
United States656 Posts
February 26 2011 07:22 GMT
#56
If they are going to buff infestors like this then Neural Parasite should cost 125 or more mana, and/or the mana upgrade should be removed. One or the other. I play zerg as well and vs terran this was an easy win.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Techno
Profile Joined June 2010
1900 Posts
February 26 2011 07:23 GMT
#57
I wonder if PDD stops the FG missle.
Hell, its awesome to LOSE to nukes!
archwaykitten
Profile Joined May 2010
90 Posts
Last Edited: 2011-02-26 07:29:17
February 26 2011 07:24 GMT
#58
I don't like the infestor change at all. Fungal Growth and Psionic Storm were already pretty similar spells, but at least you could argue that the primary use of fungal was to stun units while the primary usage of storm was to deal damage. Now they're reducing the stun time of fungal and upping its damage. The spells are converging on each other way too much for my liking.

I would much prefer neural parasite to be buffed than fungal growth. That spell doesn't overlap with anything else, and fungal growth was already plenty strong.
Crushgroove
Profile Joined July 2010
United States793 Posts
Last Edited: 2011-02-26 07:25:34
February 26 2011 07:25 GMT
#59
On February 26 2011 16:23 Techno wrote:
I wonder if PDD stops the FG missle.


Was just asked man... read
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
February 26 2011 07:25 GMT
#60
On February 26 2011 16:23 Techno wrote:
I wonder if PDD stops the FG missle.

This would be such a good thing, seeing as this would add an additional layer to the raven.

Needless to say, I love that due to Mrbitters stream I've been practicing the infestor style a lot :D . This will make it so much more powerful.
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