I predict they'll tweak it eventually to not do SO MUCH dps.
infestor is a buff, nice changes - Page 3
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Gixxasaurus
United States17 Posts
I predict they'll tweak it eventually to not do SO MUCH dps. | ||
valheru
Australia966 Posts
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TheDominator
New Zealand336 Posts
On February 26 2011 14:28 EssayReader wrote: Couldn't it be 35 damage in 5 seconds? I have a nitpicky thing with numbers. Also, it's longer to hold them still. However, if Marines die this easily, does it not make the Baneling useless? Baneling busts will still be effective, and will still be used early game against marines. Also, it will take several FG's to kill a protoss army, but with FG weakening them, and stunning them, banelings can be used very effectively. Also, infestor/ lings is a very cost effective army against a midgame terran, and with plenty of spare resources, you can make plenty of them and use them to kill any stunned and damaged/full HP leftover units and units that zerglings wont be able to beat alone (hellions). Also, if you are trying to get into their base(at midgame), just lings won't be enough to break their wall. Their effectiveness vs Terran may be reduced, but they can still be used effectively, especially against protoss. | ||
TheDominator
New Zealand336 Posts
On February 26 2011 14:35 valheru wrote: Hmmm I've been toying with the idea of switching from T to Z (silver) this is interesting. Maybe in TvZ this will mean no more or less fucking mutas. Agreed. For a noob like me, microing mutas effectively all day and at the same time macroing is really hard. Will make my life a ton easier. It seemed before that in midgame it was just to hard to have an all ground army, and that harrasing was essential. But now, that will hopefully change. I find pure ground armies so much more fun and easier than ground and air. Wo0t ![]() | ||
XXXSmOke
United States1333 Posts
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azn_dude1
162 Posts
Problem is in zvz, fungal was used mainly to lock down units such as mutas, and now they are stuck for a lot less time. | ||
NarutO
Germany18839 Posts
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.Aar
Korea (South)2177 Posts
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clever_us
United States329 Posts
No wonder your standard TL user is in diamond at least | ||
MrBitter
United States2940 Posts
The ability to out DPS medivacs is really the biggest plus here. Obviously its an ok change for ZvT, but ZvT wasn't the broken matchup to begin with. We still can't engage a Toss ball, and its still impossible to take a game off a competent Toss that makes it past 15 minutes. | ||
valheru
Australia966 Posts
On February 26 2011 15:17 MrBitter wrote: I still hesitate to call this a buff... The ability to out DPS medivacs is really the biggest plus here. Obviously its an ok change for ZvT, but ZvT wasn't the broken matchup to begin with. We still can't engage a Toss ball, and its still impossible to take a game off a competent Toss that makes it past 15 minutes. Agreed I don't think they did enough to adress all of the issues present. | ||
Cloesd
Australia16 Posts
38 damage over 4 seconds, is... 9dps... That's the DPS of a spine crawler for 4 seconds. What essentially happens when you fungal growth an army (non-armoured) is, every unit that is hit takes Spinecrawler DPS for four seconds on TOP of whatever else you have hitting them. If something else is hitting them, (Probably hydralisks)... any marine hit by this is gaurenteed to die. If the marines decide to STIM, they are going to die so fast to this... you have -10hp from the stim, -15hp from a hydralisk shot, and -9hp from the first tick of fungal.. this is 35 damage done in the first second, 1 second later is 45 (regular marines die) 1 second later is 55 damage (shielded marines die). (This is not counting the hydralisk hits for the 2nd, 3rd and fouth ticks, but also discounts medivac healing.). Marines are dead. | ||
Techno
1900 Posts
On February 26 2011 12:24 awwnuts07 wrote: It will probably be a must for all match-ups now. Be prepared to go toe to toe with ghosts trying to EMP your Infestors. Im ready baby. TvP and TvZ are merging into one entity, now if it wasnt for those damn mutas.... vikings anyone? | ||
Enyalus
United States135 Posts
When I first read the patchnotes, I was like "ZOMG THEY CUT THE FUNGAL TIME IN HALF WTF NOT COOL!"....But meh, after reading about basically double the DPS, it seems okay. I don't know if this is a buff or nerf and I don't play on the PTR, so...I guess the manner in which Infestors were played before will have to change. The weird thing is that the new ladder maps seems like they emphasize a more harass-based style, which pre-1.3 Infestors would be useful. But this 1.3 change makes the Infestors more of a damage-dealing spellcaster, which means you'd want to keep them together with your army and use them all at once. So, the maps don't match the patch. At least for Zerg. | ||
Crushgroove
United States793 Posts
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JediGamer
United States656 Posts
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Techno
1900 Posts
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archwaykitten
90 Posts
I would much prefer neural parasite to be buffed than fungal growth. That spell doesn't overlap with anything else, and fungal growth was already plenty strong. | ||
Crushgroove
United States793 Posts
On February 26 2011 16:23 Techno wrote: I wonder if PDD stops the FG missle. Was just asked man... read | ||
Chaosvuistje
Netherlands2581 Posts
On February 26 2011 16:23 Techno wrote: I wonder if PDD stops the FG missle. This would be such a good thing, seeing as this would add an additional layer to the raven. Needless to say, I love that due to Mrbitters stream I've been practicing the infestor style a lot :D . This will make it so much more powerful. | ||
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