Can´t imagine the use in that without a doubt right calculation.
I can see it with mutas, i know how it works for them, but how can Banelings, Marines or any other Units take advantage of that?
Forum Index > StarCraft 2 Strategy |
Tyrannon
Germany113 Posts
Can´t imagine the use in that without a doubt right calculation. I can see it with mutas, i know how it works for them, but how can Banelings, Marines or any other Units take advantage of that? | ||
junemermaid
United States981 Posts
Magic boxes were used extensively in brood war because of the different mechanics of the game (no smart casting for one) such that blanket psi-storms were very useful if you knew how magic boxes work. Not so much in SC2, though. | ||
Obsolescence
United States270 Posts
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morimacil
France921 Posts
Here you go, a video explaining it, since ppl seem to want that | ||
kcdc
United States2311 Posts
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Yotta
United States270 Posts
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FeyFey
Germany10114 Posts
Against Colossi army its always nice to send in a burrowed roach group in magic box before engaging. But thats only low apm cutesy against low apm aoe a click. At the moment tvt is again the most creativ MU where you see bio only against heavy mech play, were people split up small bio groups before engaging points only defended by a few tanks, that have no chance at all, and makes defending expos impossible to do with only tanks. | ||
Tyrannon
Germany113 Posts
That was the Problem i had. Thank you Tyrannon | ||
Coriolis
United States1152 Posts
On February 24 2011 05:08 Tyrannon wrote: Thanks for the Vid. So Only Mutalisk fan out to the magic box. With every other unit you have to make it manually. That was the Problem i had. Thank you Tyrannon All air units should fan out, not just mutalisks. | ||
morimacil
France921 Posts
On February 24 2011 05:08 Tyrannon wrote: Thanks for the Vid. So Only Mutalisk fan out to the magic box. With every other unit you have to make it manually. That was the Problem i had. Thank you Tyrannon Every single unit "fans out" to the point where they arent on top of each other anymore, but just side by side instead. even ground units, you can get speedlings to stack on top of each other when giving them a repeated move command, but then they "fan out" again so that they are next to each other, and not on top. With mutalisks, and thor splash, 2 mutalisks right next to each other wont get hit by splash, they only get hit when they overlap. So by just letting them sit for a few seconds, its fine. That has nothing to do with the magic box though. The magic box is just useful in that if your mutalisks are in a group equal to or smaller than the magic box, then giving them a move command wont cause them to clump up to get there, they will simply fly in formation to the location. | ||
Ilfirin
United States102 Posts
In other news, excellent find man, awesome implications for fighting banelings/tanks/collosi. Any chance you could post some sort of short video showing us the easiest way to take advantage of this? I appreciate the hard work but this is a tad confusing to me (and obviously some others), and a demo would really rock. Thanks for all of the work you put into all of this, and sharing it with the community. | ||
Zombo Joe
Canada850 Posts
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Ryuu314
United States12679 Posts
Kudos anyways though. | ||
MangoSluSH
Philippines10 Posts
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Mephiztopheles1
1124 Posts
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TibblesEvilCat
United Kingdom766 Posts
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LF9
United States537 Posts
On February 22 2011 05:54 Griffith` wrote: for the sake of clarity, the general magic box will be referred to as "Griffith's Magic Box". Come on, man. No disrespect meant, but you had to know how that would sound when you posted it. I know you didn't actually mean that people should refer to magic boxing as "Griffiith's Magic Box" and that you just meant to use the term in your guide, but you can see how it could be (and was) misconstrued as insanely big-headed. Frivolities aside, do I understand correctly that the smallest "magic box" size will always be the one to use in any unit composition, even if the ratio is pretty lopsided, say, 25 stalkers and like 3 zeals? | ||
SlapMySalami
United States1060 Posts
does griffith's magic box work in actual games? i never knew that i guess i never had groups that small or if they were that small it was in early game and theres no reason to spread slow lings like that | ||
Big J
Austria16289 Posts
spread your units in really BIG boxes, like 10*10, then move them to the furthest away point they can reach without having to move around obstacles: the units will move to that point and will slowly start to move closer to each other, but if you move far away with them and then hold position in close proximity (e.g. to attack a target in that location) to their starting point, they will still be in something like a 9*9 box. in comparison: S-->O-->E/M (Griffith's Magic Box) S-->O S-->O-->E-->O-->O S-->O-->E-->O-->O-->O-->M (Big J's Magic Box ![]() S-->O-->E-->O-->O S-->O S being the starting point, E, being the end point, and M being the moveorder point ![]() btw, magic boxing makes sense for Melee Units on big open fields, because they sourround faster. (think about having your units in front of your gold base as zerg, and a terran is pushing through the center on shattered temple) (just to be precise: dont give them the hold order, once they are in close proximity, use the attack order instead for zerglings/Ultras/Zealots, or keep the banelings moving...) I dont think magic boxing is good for small ranged units, because it gives melee units more surface area and reduces the firepower, as less units will be able to attack (they defend each other less effective) and it makes them less effective against medium or big non splash ranged units (think about marines vs stalkers, marines vs roaches or roaches vs thor; you really want to have the smaller unit as clumped up, as possible in these situations) | ||
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