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On February 22 2011 06:29 OmNomSpy wrote: Griffith's Magic Box™ should be used in conjunction with Griffith's 4OC Pressure Push™. That way, when you build Grififth's Marines™ you can completely decimate ling/baneling until you have enough factories to produce Griffith's Tanks™. Eventually, I think Griffith's Magic Box™, and really Griffith's ZvT Strategy™ in general will revolutionize Griffith's Starcraft 2™.
Edit: all joking aside this is actually a pretty cool find.
This is the funniest thing I have ever heard.
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Nice find. This should go in Liquipedia if anyone still takes care of that thing.
I'm Zerg players should really take note for the banelings.
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Don't name stuff after yourself that's been known since brood war. There have been a few threads on this in the sc2 forums as well.
It's nice that you got the exact values, though, very helpful.
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On February 22 2011 06:36 Antisocialmunky wrote: Nice find. This should go in Liquipedia if anyone still takes care of that thing. it should, but not under Griffith's name, because he didn't invent the box, he just discovered it.
I usually have too many banes to magic box them all anyway...but it is a cool find.
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This looks very good for early and mid-game. I can finally A-attack my marines into banes! I can expand without pissing my pants!
On a serious note, I'm a bit concerned about Banes. If every Zerg player has Banes on a separate hotkey like they should, they could potentially maximize their effect by reducing tank splash in a very significant way, even in midgame.
And you can't magic box your marines in the same way simply because you'll have too many of them...
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I would have to test it, but if this could make marines and marauders suck a little less against siege tanks I am excited. Banelings worry me a bit though, that whole situation is so fragile as it is and if they can roll into tank lines and blow up marines with impunity it will be very difficult.
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On February 22 2011 07:35 Kukaracha wrote: This looks very good for early and mid-game. I can finally A-attack my marines into banes! I can expand without pissing my pants!
On a serious note, I'm a bit concerned about Banes. If every Zerg player has Banes on a separate hotkey like they should, they could potentially maximize their effect by reducing tank splash in a very significant way, even in midgame.
And you can't magic box your marines in the same way simply because you'll have too many of them...
You can't exactly a-move because the instant marines are in baneling range the marines will move out of formation to attack the banelings. What you do is you use move command then press S. Similar concept to mutalisk magic box, move over the units and press H.
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Interesting stuff mate. Had a lot of fun with your 4OC build, so will definitely be trying this. Nice one
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I must be missing something, this just looks like someone renaming the magic box. I don't understand the implications. It says you can just use different hotkeys... what?
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On February 22 2011 09:43 Salv wrote: I must be missing something, this just looks like someone renaming the magic box. I don't understand the implications. It says you can just use different hotkeys... what? He checked the magic box sizes for several different units, and pointed out to SC2 players that you can use magic boxes on the ground as well as in the air.
I'm hoping the "Griffith's" crap is tongue-in-cheek and he's aware that magic boxes were used extensively in BW for ground units as well as air units.
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On February 22 2011 09:58 Severedevil wrote:Show nested quote +On February 22 2011 09:43 Salv wrote: I must be missing something, this just looks like someone renaming the magic box. I don't understand the implications. It says you can just use different hotkeys... what? He checked the magic box sizes for several different units, and pointed out to SC2 players that you can use magic boxes on the ground as well as in the air. I'm hoping the "Griffith's" crap is tongue-in-cheek and he's aware that magic boxes were used extensively in BW for ground units as well as air units.
Don't take the Griffith's stuff too seriously lol
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On February 22 2011 09:58 Severedevil wrote:Show nested quote +On February 22 2011 09:43 Salv wrote: I must be missing something, this just looks like someone renaming the magic box. I don't understand the implications. It says you can just use different hotkeys... what? He checked the magic box sizes for several different units, and pointed out to SC2 players that you can use magic boxes on the ground as well as in the air. I'm hoping the "Griffith's" crap is tongue-in-cheek and he's aware that magic boxes were used extensively in BW for ground units as well as air units. We've had threads on here before pointing out that you can magic box with any unit. Measuring the exact size of the effect is useful, however.
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It's my magic box because I found the precise dimensions of it.
Thanks for the effort / pic.
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interesting, 5 blink stalkers in a conga line make an efficient colossus strike force. blink right in front of the colossus, over the front line of battle. In this way 5 stalkers can beat 2 colossus handily while they lose if you engage as a normal blob. Microing the colossus back doesn't really help they have to step forward onto the stalkers to get splash on the stalker line easily which has its own problems.
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So...
What this means is... If I have marines Vs Banes for example...
I have 40 marines.
I place 10 marines each in ctrl groups 1 through 4. When I have them on a MOVE command or a STOP command, if banes run into them, they will receive no splash damage?
Please clarify as this is confusing. Muta magic box is understandable... but this... not so much.
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I can definitely see some scouting implications with this in zvt
[theorycraft] I don't mind losing 1 zergling to siege fire, but sometimes it's cumbersome to micro 2 zerglings in and out of siege range to get some information.
If I just 4-corner zerglings, no single zergling is in range of another via siege fire, and I can get the information I need while only losing 1 zergling. [/theorycraft]
I'll try and test it out in a game and post the results if it's good.
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Random question, does patrol have any effect on this?
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On February 22 2011 12:08 RudrA wrote: So...
What this means is... If I have marines Vs Banes for example...
I have 40 marines.
I place 10 marines each in ctrl groups 1 through 4. When I have them on a MOVE command or a STOP command, if banes run into them, they will receive no splash damage?
Please clarify as this is confusing. Muta magic box is understandable... but this... not so much.
I think what he's saying is that you can split up a pile of marines in a scattered formation like so:
X X X X X X X X X X X X X X X X X X X X
As long as they are within the dimensions, you can move them and they will stay in that scattered formation. So if you do this with 4 hotkey groups, it would look like:
X X X X X X X X X X
X X X X X X X X X X
X X X X X X X X X X
X X X X X X X X X X
X X X X X X X X X X
X X X X X X X X X X
X X X X X X X X X X
X X X X X X X X X X
And you could move them all like that. Overall I don't think anyone will use this, and this has been known about for years if you were a SC BW player.
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Just wondering I know you show a pic of your 5.241x5.241 square but is that 5.241 building squares? Also rather than posting magic box sizes woulnt the maximum number of each unit you can fit into their respective box sizes help more? like instead of saying roachs 4.99 you could say 15 roachs is the most you can fit in that square so spread your roachs into groups of no more than 15 to obtain the magic box or am I just off my rocker here?
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