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[G] Griffith's Magic Box - Page 2

Forum Index > StarCraft 2 Strategy
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beamlite
Profile Joined September 2010
118 Posts
February 21 2011 21:34 GMT
#21
On February 22 2011 06:29 OmNomSpy wrote:
Griffith's Magic Box™ should be used in conjunction with Griffith's 4OC Pressure Push™. That way, when you build Grififth's Marines™ you can completely decimate ling/baneling until you have enough factories to produce Griffith's Tanks™. Eventually, I think Griffith's Magic Box™, and really Griffith's ZvT Strategy™ in general will revolutionize Griffith's Starcraft 2™.

Edit: all joking aside this is actually a pretty cool find.


This is the funniest thing I have ever heard.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 21 2011 21:36 GMT
#22
Nice find. This should go in Liquipedia if anyone still takes care of that thing.

I'm Zerg players should really take note for the banelings.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Shron
Profile Joined March 2010
United States162 Posts
February 21 2011 21:45 GMT
#23
Don't name stuff after yourself that's been known since brood war. There have been a few threads on this in the sc2 forums as well.

It's nice that you got the exact values, though, very helpful.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
ishboh
Profile Joined October 2010
United States954 Posts
February 21 2011 21:52 GMT
#24
On February 22 2011 06:36 Antisocialmunky wrote:
Nice find. This should go in Liquipedia if anyone still takes care of that thing.

it should, but not under Griffith's name, because he didn't invent the box, he just discovered it.

I usually have too many banes to magic box them all anyway...but it is a cool find.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
Last Edited: 2011-02-21 22:37:24
February 21 2011 22:35 GMT
#25
This looks very good for early and mid-game.
I can finally A-attack my marines into banes! I can expand without pissing my pants!

On a serious note, I'm a bit concerned about Banes. If every Zerg player has Banes on a separate hotkey like they should, they could potentially maximize their effect by reducing tank splash in a very significant way, even in midgame.

And you can't magic box your marines in the same way simply because you'll have too many of them...
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Senorcuidado
Profile Joined May 2010
United States700 Posts
February 21 2011 22:51 GMT
#26
I would have to test it, but if this could make marines and marauders suck a little less against siege tanks I am excited. Banelings worry me a bit though, that whole situation is so fragile as it is and if they can roll into tank lines and blow up marines with impunity it will be very difficult.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-02-21 23:53:01
February 21 2011 23:52 GMT
#27
On February 22 2011 07:35 Kukaracha wrote:
This looks very good for early and mid-game.
I can finally A-attack my marines into banes! I can expand without pissing my pants!

On a serious note, I'm a bit concerned about Banes. If every Zerg player has Banes on a separate hotkey like they should, they could potentially maximize their effect by reducing tank splash in a very significant way, even in midgame.

And you can't magic box your marines in the same way simply because you'll have too many of them...


You can't exactly a-move because the instant marines are in baneling range the marines will move out of formation to attack the banelings. What you do is you use move command then press S. Similar concept to mutalisk magic box, move over the units and press H.
griffith.583 (NA)
Mofisto
Profile Joined October 2010
United Kingdom585 Posts
February 22 2011 00:21 GMT
#28
Interesting stuff mate. Had a lot of fun with your 4OC build, so will definitely be trying this. Nice one
"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you."
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 22 2011 00:43 GMT
#29
I must be missing something, this just looks like someone renaming the magic box. I don't understand the implications. It says you can just use different hotkeys... what?
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
February 22 2011 00:58 GMT
#30
On February 22 2011 09:43 Salv wrote:
I must be missing something, this just looks like someone renaming the magic box. I don't understand the implications. It says you can just use different hotkeys... what?

He checked the magic box sizes for several different units, and pointed out to SC2 players that you can use magic boxes on the ground as well as in the air.

I'm hoping the "Griffith's" crap is tongue-in-cheek and he's aware that magic boxes were used extensively in BW for ground units as well as air units.
My strategy is to fork people.
Griffith`
Profile Joined September 2010
714 Posts
February 22 2011 02:18 GMT
#31
On February 22 2011 09:58 Severedevil wrote:
Show nested quote +
On February 22 2011 09:43 Salv wrote:
I must be missing something, this just looks like someone renaming the magic box. I don't understand the implications. It says you can just use different hotkeys... what?

He checked the magic box sizes for several different units, and pointed out to SC2 players that you can use magic boxes on the ground as well as in the air.

I'm hoping the "Griffith's" crap is tongue-in-cheek and he's aware that magic boxes were used extensively in BW for ground units as well as air units.


Don't take the Griffith's stuff too seriously lol
griffith.583 (NA)
Jumbled
Profile Joined September 2010
1543 Posts
February 22 2011 02:24 GMT
#32
On February 22 2011 09:58 Severedevil wrote:
Show nested quote +
On February 22 2011 09:43 Salv wrote:
I must be missing something, this just looks like someone renaming the magic box. I don't understand the implications. It says you can just use different hotkeys... what?

He checked the magic box sizes for several different units, and pointed out to SC2 players that you can use magic boxes on the ground as well as in the air.

I'm hoping the "Griffith's" crap is tongue-in-cheek and he's aware that magic boxes were used extensively in BW for ground units as well as air units.

We've had threads on here before pointing out that you can magic box with any unit. Measuring the exact size of the effect is useful, however.
SecondChance
Profile Joined December 2010
Australia603 Posts
February 22 2011 02:32 GMT
#33
It's my magic box because I found the precise dimensions of it.

Thanks for the effort / pic.

I see the want to in your eyes.
Jaeger
Profile Joined December 2009
United States1150 Posts
February 22 2011 02:59 GMT
#34
interesting, 5 blink stalkers in a conga line make an efficient colossus strike force. blink right in front of the colossus, over the front line of battle. In this way 5 stalkers can beat 2 colossus handily while they lose if you engage as a normal blob. Microing the colossus back doesn't really help they have to step forward onto the stalkers to get splash on the stalker line easily which has its own problems.
https://www.dotabuff.com/players/8137911
RudrA
Profile Joined December 2010
Canada67 Posts
February 22 2011 03:08 GMT
#35
So...

What this means is... If I have marines Vs Banes for example...

I have 40 marines.

I place 10 marines each in ctrl groups 1 through 4. When I have them on a MOVE command or a STOP command, if banes run into them, they will receive no splash damage?

Please clarify as this is confusing. Muta magic box is understandable... but this... not so much.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 22 2011 04:59 GMT
#36
I can definitely see some scouting implications with this in zvt


[theorycraft]
I don't mind losing 1 zergling to siege fire, but sometimes it's cumbersome to micro 2 zerglings in and out of siege range to get some information.

If I just 4-corner zerglings, no single zergling is in range of another via siege fire, and I can get the information I need while only losing 1 zergling.
[/theorycraft]

I'll try and test it out in a game and post the results if it's good.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 22 2011 05:03 GMT
#37
Random question, does patrol have any effect on this?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 22 2011 05:07 GMT
#38
On February 22 2011 12:08 RudrA wrote:
So...

What this means is... If I have marines Vs Banes for example...

I have 40 marines.

I place 10 marines each in ctrl groups 1 through 4. When I have them on a MOVE command or a STOP command, if banes run into them, they will receive no splash damage?

Please clarify as this is confusing. Muta magic box is understandable... but this... not so much.


I think what he's saying is that you can split up a pile of marines in a scattered formation like so:

X X X X X
X X X X X
X X X X X
X X X X X

As long as they are within the dimensions, you can move them and they will stay in that scattered formation. So if you do this with 4 hotkey groups, it would look like:

X X X X X X X X X X

X X X X X X X X X X

X X X X X X X X X X

X X X X X X X X X X


X X X X X X X X X X

X X X X X X X X X X

X X X X X X X X X X

X X X X X X X X X X

And you could move them all like that. Overall I don't think anyone will use this, and this has been known about for years if you were a SC BW player.
HTODethklok
Profile Joined November 2010
United States221 Posts
February 22 2011 05:13 GMT
#39
Just wondering I know you show a pic of your 5.241x5.241 square but is that 5.241 building squares?
Also rather than posting magic box sizes woulnt the maximum number of each unit you can fit into their respective box sizes help more? like instead of saying roachs 4.99 you could say 15 roachs is the most you can fit in that square so spread your roachs into groups of no more than 15 to obtain the magic box or am I just off my rocker here?
Guns for show... Knives for a pro HTODethklok.201 NA
Jragon
Profile Joined October 2010
Australia1471 Posts
February 22 2011 06:12 GMT
#40
Useful, thanks.
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
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