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Active: 1266 users

kill the probe or kill the pylon or kill the canon

Forum Index > StarCraft 2 Strategy
Post a Reply
nyc863
Profile Blog Joined January 2011
200 Posts
Last Edited: 2011-02-14 23:21:09
February 14 2011 23:13 GMT
#1
So I was watching a gosu coaching TvP replay featuring HasHe vs PiQLiQ on Xel'Naga

P put a pylon below the cliff of T unseen, and then started on a forge right @ pylon when it powered up. He was spotted, T sent down 4 scvs to kill the pylon however the probe then ducked back in and started two canons (original pylon now dies) then seconds later, a new pylon. Two scvs got pulled from attacking the 1st canon, and start a bunker on the cliff top.

What follows is a two minute mess.

I guess my question is - as soon as T saw the low ground stuff (pylon, forge), why didn't he immediately find that probe, or definitely when the probe comes back into view, and kill it. He just never went for the probe. T still won after killing all the proxy stuff as P had no army. But was it the right thing to do?

http://www.gosucoaching.com/sites/default/files/HasHe vs PiQLiQ-TvP-Xel'Naga Caverns.SC2Replay
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
Last Edited: 2011-02-14 23:19:09
February 14 2011 23:17 GMT
#2
Going for the probe is a bad idea because if the player is decent he'll just keep the probe moving and your scvs will chase it without hitting it.

edit: Additionally, I think in this situation it'd be best NOT pull scvs to kill the pylon, but to simply keep playing as normal with 1 scv checking to see when he starts cannon(s) and then use scvs to kill them. I'm fairly confident it actually hurts you more than the P to spend all the mining time on killing the pylon that is so far away.
nyc863
Profile Blog Joined January 2011
200 Posts
February 14 2011 23:41 GMT
#3
On February 15 2011 08:17 Jonoman92 wrote:
Going for the probe is a bad idea because if the player is decent he'll just keep the probe moving and your scvs will chase it without hitting it.


I ladder in cheese and whine land (bronze) and have made it a habit against P to always put an SCV onto the P scout probe. The reason being that I know it won't hide in or near my base, and frequently the other guy doesnt micro it well so even with on auto pilot it will be killed, even if it isn't killed, he won't be setting up any forward proxy bases with it.
To lose one SCV mining (usually temporarily) seems like a small cost for that. Is that not a good idea?

DarkPlasmaBall
Profile Blog Joined March 2010
United States45166 Posts
Last Edited: 2011-02-14 23:46:53
February 14 2011 23:45 GMT
#4
You kill the cannons. Always.
Forget about the pylons.

Pylons can be warped in really fast, and they have more hit points than cannons. This means that you'll need to pull more scvs (and waste more time away from mining), when the probe can just re-warp in another pylon safely below the cliff.

It only takes 3 or 4 scvs to kill a cannon as soon as it starts to warp in. and then the marines can shoot down the pylons and forge when they come out.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Mr_Kyo
Profile Joined November 2010
United States269 Posts
February 15 2011 00:11 GMT
#5
Aim photon if you hvae the choice. Anyone can micro the probe. Goal is to kill photons with scv until you get a marine out, which has higher dps and can kill them more efficiently.
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 15 2011 00:14 GMT
#6
Just a note. If you pull 4 workers and have them attacking the cannon from the moment it starts warping in, you'll destroy it pretty much exactly as soon as it completes, before it has a chance to fire at all. For a pylon, you need to pull (i think) 6-ish workers. Going after the cannons is probably a more efficient use of your workers. As for the probe, just ignore it as good micro will keep the probe alive indefinitely and if you do manage to kill it, Protoss can just pull another one. Leave the probe alone until you get a fighting unit out (zealot, zerglings, or marines).
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2011-02-15 00:23:12
February 15 2011 00:22 GMT
#7
I totaly thought as you guys do, just wait for the cannon to start warping in and ill target that. However the probe but the pylon at the bottom of my ramp, and as soon as that finished, started warping in 2 gateways blocking the ramp off :\ (gateway pylon gateway 100% wall off). Just about impossible to kill gateways with drones, not sure at all what to do at that point (chronoed zel murder lings, and drones, and roaches take so long for such a close proxy, and you cant run by and kill his probes with lings). Dropping a spine was the best bet I thought, but still so hard to stop.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 15 2011 00:29 GMT
#8
Ya stopping a cannon rush is much easier then the gateway plus cannons but always send at least one scv on the probe it will make it at least harder for him to get his cannons up, and target the cannons never the pylons
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
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