• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:17
CEST 20:17
KST 03:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2032 users

[G/D] Skipping Mutas for Infestors in ZvT - Page 18

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 22 Next All
GreatestThreat
Profile Joined May 2010
United States631 Posts
March 10 2011 22:33 GMT
#341
Yes, it still does bonus to armored and double DPS/half-stun.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
MrBitter
Profile Joined January 2008
United States2940 Posts
March 12 2011 17:26 GMT
#342
On March 11 2011 06:54 GreatestThreat wrote:
The health buff was just revoked in the re-opened PTR... Along with the missile cast! Instant cast is back, baby. Mr Bitter, think Infestors are still viable with this change?


Cautiously optimistic... Still not sure how drops are supposed to be dealt with, but after watching Losira's games I'm feeling like I can continue to practice this style without feeling like mutas are a must have in every single game.
GreatestThreat
Profile Joined May 2010
United States631 Posts
March 12 2011 19:13 GMT
#343
You know, one thing I was actually apprehensive about with this style when I first started trying it out, was the fact that I never felt like I needed muta's again, and I was excited at a new way to play zerg but I didn't want to just see one standard style replaced by another. The more variation introduced into the game the better, in my opinion. But the other day I was watching ROOTSlush and SlayersCella on stream, and in their ZvT games they were both using a mix of ling/bling/roach/infestor/muta, techswitching back and forth as the games progressed. That looked to me like the future of zerg.

I don't want to have to make muta's every game either, but I don't want to feel like they're useless if I go with infestors instead. The new patch seems like an awesome compromise between the two.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
mati
Profile Joined October 2010
Argentina114 Posts
March 17 2011 12:34 GMT
#344
i think if the terran is making a huge gas investment in many many drops. then you should be able to spend like 700 gas on spire + 5 mutas. Didnt try it myself, but it should complety deny drops, with FG + Mutas.

Marines should die so fast to 2 FG (the 4 seconds one), that medivacs shouldnt be able to heal them, marauderer can be keep busy with lings... meanwhile the mutas beign definding the "other" base will have time to come back and defend this one, and so on for each expansion.

I saw your replays (and idra's), pretty cool style. And you could spare the extra gas here and there on the mid game, it shouldnt be so big of a sacrifice
MrBitter
Profile Joined January 2008
United States2940 Posts
March 23 2011 07:08 GMT
#345
So I'm thinking it might be time to revisit this...
Hambone636
Profile Joined October 2010
United States62 Posts
Last Edited: 2011-03-23 07:44:53
March 23 2011 07:29 GMT
#346
I honestly don't know if the change will be that big for ZvT

The standard for terran is tank/rine
Tanks will still roast infestors before fungal gets off
If the terran goes mech - fungal is useless - infestors will die before they get in range, and tanks are usually spread and thors have so much health 46 is barely a scratch
Unless there is something I am not thinking of, I don't think the metagame will shift away from muta

The change really effects ZvZ
I haven't really seen any interesting ZvP infestor use yet
Tonight is like the weekend of today
0c3LoT
Profile Joined May 2010
Canada162 Posts
Last Edited: 2011-03-23 07:40:18
March 23 2011 07:39 GMT
#347
With the Infestor changes, more Z are undoubtedly going to start using them in ZvT.

However, thus far it's only been effective because most T are reluctant to bring out Ghosts (Tank>Ghost being the reasoning) when they see Infestors.

It should be interesting to see more prevalent Ghost/Infestor play in ZvT now.

Hopefully it opens a viable path into nuke play, which I find can be very strong against Z.
Winning is a lifestyle choice.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
March 23 2011 19:39 GMT
#348
On March 23 2011 16:08 MrBitter wrote:
So I'm thinking it might be time to revisit this...



on sotg iNcontroL was saying ?sheth? trolololed over whoever he was playing in practice just by making infestors

he said he was just practicing casting games and all he could do was laugh at how fast the marines died
marineking will u huk my bigtt1 ilu
GreatestThreat
Profile Joined May 2010
United States631 Posts
March 23 2011 19:47 GMT
#349
On March 23 2011 16:29 Hambone636 wrote:
I honestly don't know if the change will be that big for ZvT

The standard for terran is tank/rine
Tanks will still roast infestors before fungal gets off
If the terran goes mech - fungal is useless - infestors will die before they get in range, and tanks are usually spread and thors have so much health 46 is barely a scratch
Unless there is something I am not thinking of, I don't think the metagame will shift away from muta

The change really effects ZvZ
I haven't really seen any interesting ZvP infestor use yet


I keep hearing people say this but if you charge the siege line with all your lings and THEN fungal, the tanks are going to be firing at zerglings, not infestors. It's really not any different than using banelings, just make sure you get a good positioning and don't send the infestors in alone, they're a support unit for the lings, and the double DPS only makes them much, much better in that capacity.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Venomsflame
Profile Joined February 2011
United States613 Posts
March 23 2011 19:56 GMT
#350
Yeah infestors will without a doubt be the future of ZvT. People can stop complaining about marines 24/7 as 2 INSTANT cast fungal growths kill them and then some. Even without mutas(althought they are rarely a bad idea..) the Terran is forced to micro his army all across the map. And if you're getting burrow for infestors, you have burrowed banelings... This strategy/composition is and will be extremely strong in the metagame and that will not change any time soon.
honey_badger
Profile Joined October 2009
Djibouti46 Posts
March 28 2011 12:13 GMT
#351
Fungal and NP aren't the only useful spells when engaging the Terran ball. Upgraded lings take two shots to kill from a tank. If they upgrade tanks they start doing more splash to friendly units, and if they're going heavy tanks, popping a few infested terrans will cause lots of damage.

Only 25 energy for 50-100 splash damage?
김명운 Queen Zerg
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-03-28 13:23:53
March 28 2011 12:18 GMT
#352
I feel that since patch 1.3 you hardly even need banelings to deal with marines anymore. You can rely on infestors almost totally and save your gas for something else.

I'd suggest that the other be a few mutas to deal with drops/banshees.

The new infestors are terribad vs drops and banshees.
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
Last Edited: 2011-03-28 12:42:21
March 28 2011 12:40 GMT
#353
I've been experimenting with Infestors a bit lately, opening with them in the midgame and using a heavy upgrade melee style works good and destroys marineballs, even with tank support, as with a Fungal or two, all marines die and 1+/1+ Zerglings are just very good against the small marine/tank balls of the midgame. Also, blue flame hellions are killable with a good fungal + surround, though it is not optimal vs. mech. If you see heavy tank + mech, I still advise Muta first (with Roaches).

In the late midgame, you need Mutas to stop drops, but 6-8 is all you need to defend, as long as you stick them on defensive duty (not that much baseharass). Spire also opens up my lategame transition: broodlords. Because of the ease of Viking production, Broodlords were supotimal siege busters in 1.2, but Infestors kill Viking blobs in 3 Fungals now! With some Corruptors or the leftover mutas as support, Broodlords are very hard to deal with now. And I love the melee upgrades for my Broodlings

On maps where your third is far away from your second/main, you might want to go Muta before Infestor, as stopping drops is a lot harder in those circumstances. I tried a broodwar-esque small amount of mutas (for map control, and to keep the terran at home for a bit) to buy time for infestor/broodlord (which function as lurker/guardian), everything supported by quick cracklings that can take on the terran straight up or backstab easily. Problem is that mutas or much worse in taking on early marine groups than in brood war. Stupid stacking marines
Hit me up ingame! ID: Markovian.126; Diamond@EU
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 28 2011 13:48 GMT
#354
3500 master Zerg and this is by far my favorite build (it's GODLY against marine/tank)... though I would make a few points:

1) Stopping drops isn't that hard provided you have good overlord spread (and hell otherwise). I think it's going to become more important for Terrans in the future to use vikings to deny overlord spread. Maybe this will make having more queens and a better creep spread more important in order to be able to kill these vikings outside your base (perhaps this may prompt a small muta transition as well on maps with lots of open air).
2) Burrow (mainly for infestors) isn't simple to use, but is very good to initiate an engagement. If he has faltered in detection and you managed to get some infestors near the sieged tanks, throw 4-5 infested terrans near his marines and rush in immediatly with your lings. Then unburrow, FG and more infested terrans.
3) At least for me, this build allows enough gas for drops very early. Throw some 16 lings in his base the second he moves out for the lolz (put 8 of these lings near his barracks/factories and the rest at the mineral line). Also, infestor drops are awsome (two 150 energy infestors are almost guaranteed to kill at least 10 SCVs).
4) If he hasn't kept up in upgrades, you will win as soon as ultras with armor are out. Simple as that (heck, it doesn't even matter if he's turtling, since you can just doom drop his main).

I have a feeling Terrans are gonna want to transition OUT of pure marine/tank/medivac given how powerful infestor/ling is against it.
The hardest thing, in my opinion, is maintaining your macro, since lings are so damn larva innefective! I've done games with 2-3 macro hatches and 1-2 bases more than I needed because of the crazy resource buildup (until, of course you reach ultras).



On a side note, I remember a custom map which was regular SC2 except with some small changes. One of them was a 150/150 lair upgrade that made lings twice as expensive, took 50% longer to build, but 4 popped out instead of 2. Meaning 4 lings would take only 1 larva to make (though they took 50% longer).
Bora Pain minha porra!
magha
Profile Joined March 2010
Netherlands427 Posts
March 28 2011 14:29 GMT
#355
http://sc2rep.com/replays/()스타테일폭격기_vs_()NEXLife__sc2rep_com_20110325/6353

This is an interesting high level replay of someone going very infestor heavy, being succesful with it, and then failing against Bombers drops.
spacebarbarian
Profile Joined March 2011
United States70 Posts
Last Edited: 2011-03-28 15:53:15
March 28 2011 15:51 GMT
#356
On March 24 2011 04:47 GreatestThreat wrote:
Show nested quote +
On March 23 2011 16:29 Hambone636 wrote:
I honestly don't know if the change will be that big for ZvT

The standard for terran is tank/rine
Tanks will still roast infestors before fungal gets off
If the terran goes mech - fungal is useless - infestors will die before they get in range, and tanks are usually spread and thors have so much health 46 is barely a scratch
Unless there is something I am not thinking of, I don't think the metagame will shift away from muta

The change really effects ZvZ
I haven't really seen any interesting ZvP infestor use yet


I keep hearing people say this but if you charge the siege line with all your lings and THEN fungal, the tanks are going to be firing at zerglings, not infestors. It's really not any different than using banelings, just make sure you get a good positioning and don't send the infestors in alone, they're a support unit for the lings, and the double DPS only makes them much, much better in that capacity.


This. people keep talking about infestors being too fragile against siege lines. Well so are banelings, and they are a lot riskier since a successful attack involves losing them, whereas you get to keep your infestors in some cases. The fact that this build frees up so much gas for grabbing early upgrades is crucial, with armor and a good two pronged attack you can easily get to the middle of a siege line and completely open up the T for those deadly fungals (especially when you have creep spread to help).
t-zain hwaiting!
Smurfz
Profile Joined May 2008
United States327 Posts
March 28 2011 15:54 GMT
#357
idra says no no, idra always right
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
March 28 2011 15:55 GMT
#358
I've been playing with the double ling upgrades but tend to rely on Mutas still.

The best part of this guide is the emphasis on double evo ups lings. as long as you're dumping enough gas to keep them relevant, lings are where's its in ZvT.
As it turns out, marines don't actually cost any money -Jinro
spacebarbarian
Profile Joined March 2011
United States70 Posts
Last Edited: 2011-03-28 16:02:55
March 28 2011 16:02 GMT
#359
Another cool thing about this build I just remembered, you can try and fend off banshees with some extra queens(5-6), then use their energy later on for some beastly transfuse support on ultras.
t-zain hwaiting!
Chinesewonder
Profile Joined November 2010
Canada354 Posts
March 28 2011 16:09 GMT
#360
Wait does fungal damage stack??? I havent used infestors yet but I see here and there people saying 2 instant casts and marines die. Does this mean you can cast fungal, and while rines are still fungaled cast again and the damage stacks? Im pretty sure Im wrong because that would be too damn cheap.
Prev 1 16 17 18 19 20 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 381
ProTech137
UpATreeSC 115
MindelVK 43
JuggernautJason42
StarCraft: Brood War
EffOrt 1253
Mini 244
actioN 207
ggaemo 200
Dewaltoss 154
PianO 132
Hyuk 124
Aegong 75
hero 74
Backho 45
[ Show more ]
IntoTheRainbow 20
Dota 2
capcasts74
Counter-Strike
fl0m1692
byalli416
Other Games
Grubby3512
FrodaN2811
ceh9603
Beastyqt547
B2W.Neo248
QueenE107
Hui .99
RotterdaM96
C9.Mang090
Trikslyr80
Mew2King75
DeMusliM62
Organizations
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 11
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 35
• 80smullet 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1005
League of Legends
• Nemesis3861
• TFBlade1285
Other Games
• imaqtpie777
• Shiphtur264
Upcoming Events
PiGosaur Cup
5h 43m
Replay Cast
14h 43m
Afreeca Starleague
15h 43m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
16h 43m
Replay Cast
1d 5h
The PondCast
1d 15h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.