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[G/D] Skipping Mutas for Infestors in ZvT - Page 22
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GoldTalon
United States43 Posts
Thank you! | ||
Ksyper
Bulgaria665 Posts
Also if a terran does a passive mech style you need to be really creative with burrow to do some damage or you die to thor blue flame helion. | ||
Disquiet
Australia628 Posts
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Fuzer
Finland266 Posts
On July 17 2011 06:57 Jarlax wrote: Thing is i saw destiny playing against teran cheeser called Fuzer or smth like that and first game destiny got raped by 12 blue flame helions which roasted all his lings in 1 shot - it was also close air position. Second game he got owned by 3 port banshee. Saying shit on forum is much easier then actually doing it in game - scout with overlord is lol vs someone who is trying to cheese at higher lvl - he will have marines everywhere around his base and poking front also wont tell u anything coz he will just hide helions in middle of base showing max 2. Thats also what i said - going pure ling vs teran who go rax and gas is suicide and gamble for me. U can roll good and get lucky with surround + spine, but one mistake and its a game. It's also not directly about destiny play - coz he actually go roaches quite often - its more about ice fisher build (no gas) - which is quite fail as long as teran can identify it fast and hard counter. Oh please. If you are that stupid by now. Please get the F**k off already. First of all, I only played reactional play if you even know what that means? If i see that he is on 1base and has roach warren, yeah why not to punish him... Dear fellow, you have a lot to learn. And yes, to the topic. I dont understand why should they skip the mutas for infestors? You can always make both. I mean you only need like 3 infestors and your stopper unit is ready. And with mutas you just keep terran at his base, so why to skip? | ||
ShadowHunter95
United States19 Posts
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KimJongChill
United States6429 Posts
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Kaminoan
Chile25 Posts
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FallDownMarigold
United States3710 Posts
On July 19 2011 02:39 Fuzer wrote: Oh please. If you are that stupid by now. Please get the F**k off already. First of all, I only played reactional play if you even know what that means? If i see that he is on 1base and has roach warren, yeah why not to punish him... Dear fellow, you have a lot to learn. And yes, to the topic. I dont understand why should they skip the mutas for infestors? You can always make both. I mean you only need like 3 infestors and your stopper unit is ready. And with mutas you just keep terran at his base, so why to skip? Well i think the timing for the tech is going to be 2base, while the third is going up. It can be pretty tough to squeeze out muta/infestor tech simultaneously. I agree it's really a great idea to get BOTH, but I think you'd die trying to get both at the same time to a lot of different timings. Perhaps if the third is up and running very quickly for the 2 additional gas but again, that is very tough for a zerg facing a standard 2 base timing from T. I could be wrong, maybe it is viable to go for infestor/muta simultaneously but I haven't really ever seen it so i'm assuming it has glaring weaknesses edit: can anyone clarify about teching both together? i really feel that it's best to stay on muta OR infestor till at least 3 base, but clarify if this thought is false | ||
Micket
United Kingdom2163 Posts
Also, what stops a Terran from expanding like a Zerg against this? For example on metal, Terran can take a 3rd really quickly, wall in the top bit, or even put a planetary there. What stops a Planetary at the gold? I swear there is no aggressive potential without the threat of the mutas or banelings, and if we get either of those, we delay the Hive and the infestor/broodlord combo. The style has potential, but I feel like Terrans aren't used to it yet. We will see in the future if it has staying power. | ||
MrBitter
United States2940 Posts
On July 19 2011 04:44 Micket wrote: This build is weak to a timing from 2 port banshee. When should I add spores if Terran is still on 1 base? Also, what stops a Terran from expanding like a Zerg against this? For example on metal, Terran can take a 3rd really quickly, wall in the top bit, or even put a planetary there. What stops a Planetary at the gold? I swear there is no aggressive potential without the threat of the mutas or banelings, and if we get either of those, we delay the Hive and the infestor/broodlord combo. The style has potential, but I feel like Terrans aren't used to it yet. We will see in the future if it has staying power. If you ever scout double gas, you should be dropping your evo chambers immediately. If Terran is going 2 port banshee, you should be able to scout his double gas unless your scout is late to his base and gets walled out. Lings give more map control than you seem to realize, and if Terran insists on taking a quick 3rd, whats to stop you from taking a quick 4th and 5th? | ||
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