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[G/D] Skipping Mutas for Infestors in ZvT - Page 22

Forum Index > StarCraft 2 Strategy
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Prev 1 20 21 22 All
GoldTalon
Profile Joined May 2011
United States43 Posts
July 18 2011 01:36 GMT
#421
I'm in silver, and I beat a diamond-ish terran with no plan but this.

Thank you!
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
July 18 2011 04:08 GMT
#422
I used to play like this, early upgrades and infestors, but in the end of most battles I end up with a few infestors without energy and barely any lings, so I still trade my army it's just that I don't end up with a bunch of mutas I can use aggressivly.
Also if a terran does a passive mech style you need to be really creative with burrow to do some damage or you die to thor blue flame helion.
Disquiet
Profile Joined January 2011
Australia628 Posts
July 18 2011 16:41 GMT
#423
I'm terran and I must say I hate this build!! I totally agree with lzgamer, it makes it a lot harder to play as terran as you have to abuse drops and such to win. Vs muta ling if you can get off some solid early pressure/damage so the zerg doesn't get to drone to much you can usually win the game with a well controlled tank push and some good turret placement. My style gets crushed by this build, especially as I tend to go more bio heavy with more marauder and medivac and less emphasis on tanks. I do this because I like to mainly build the units I'm getting upgrades for as possible as opposed to the unupgraded tanks. In most situations it works very well, you would be surprised to know many people try to kill marauders with banelings or they surround the marauders with lings that then get obliterated with a nice tank blast that the marauder easily survives. But builds like this with minimal banelings and instead use infestors to kill bio totally ruin my day especially when my own tank splash kills 10 immobile marines being attacked by 2 zerglings.
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
July 18 2011 17:39 GMT
#424
On July 17 2011 06:57 Jarlax wrote:
Show nested quote +
On July 14 2011 13:22 ETisME wrote:
lly countering what the terran is doing. You can always poke the front or use overlord to spot all those 8-10 hellions
From Destiny's stream, he normally would drop one or two more spines and defend with queens against hellions (or sometimes get some roaches, not sure what the condition is through)
Haven't seen him dealing with blue flame hellions drop.
He would get spore and more queens if he saw there are more air than he can deal with.


Thing is i saw destiny playing against teran cheeser called Fuzer or smth like that and first game destiny got raped by 12 blue flame helions which roasted all his lings in 1 shot - it was also close air position. Second game he got owned by 3 port banshee.

Saying shit on forum is much easier then actually doing it in game - scout with overlord is lol vs someone who is trying to cheese at higher lvl - he will have marines everywhere around his base and poking front also wont tell u anything coz he will just hide helions in middle of base showing max 2.

Thats also what i said - going pure ling vs teran who go rax and gas is suicide and gamble for me. U can roll good and get lucky with surround + spine, but one mistake and its a game. It's also not directly about destiny play - coz he actually go roaches quite often - its more about ice fisher build (no gas) - which is quite fail as long as teran can identify it fast and hard counter.


Oh please. If you are that stupid by now. Please get the F**k off already.
First of all, I only played reactional play if you even know what that means? If i see that he is on 1base and has roach warren, yeah why not to punish him... Dear fellow, you have a lot to learn.

And yes, to the topic. I dont understand why should they skip the mutas for infestors? You can always make both. I mean you only need like 3 infestors and your stopper unit is ready. And with mutas you just keep terran at his base, so why to skip?
ShadowHunter95
Profile Joined January 2011
United States19 Posts
July 18 2011 18:01 GMT
#425
I've been experimenting a ton in my ZvT lately and this is what I go in just about all of my ZvT games now. Awesome post!!!
Zerg ftw!!! ♥
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 18 2011 18:07 GMT
#426
I think that infestors are great for coming back from a deficit, since a few good fungals can be so, so cost effective; whereas going mutas would probably do no damage and would be entirely dependent on keeping the terran in base. Good stuff.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Kaminoan
Profile Joined August 2010
Chile25 Posts
July 18 2011 19:23 GMT
#427
I don't know how many people saw the game where Mr. Bitter demonstrated this style to IdrA in 12 weeks with the pros, but how do you guys think IdrA's use of infestor as more of a push delayer than a defender will work against a marine-tank-medivac push? For those who didn't see it, idra left a couple infestors in the Terran attack path, and each time he tried to leave his base, IdrA fungaled the army, making the terran move back, and therefor, delaying the push
Macro, macro, macro macro, micro, macro, macro, macro, macro, micro, macro...
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2011-07-18 19:30:29
July 18 2011 19:28 GMT
#428
On July 19 2011 02:39 Fuzer wrote:
Show nested quote +
On July 17 2011 06:57 Jarlax wrote:
On July 14 2011 13:22 ETisME wrote:
lly countering what the terran is doing. You can always poke the front or use overlord to spot all those 8-10 hellions
From Destiny's stream, he normally would drop one or two more spines and defend with queens against hellions (or sometimes get some roaches, not sure what the condition is through)
Haven't seen him dealing with blue flame hellions drop.
He would get spore and more queens if he saw there are more air than he can deal with.


Thing is i saw destiny playing against teran cheeser called Fuzer or smth like that and first game destiny got raped by 12 blue flame helions which roasted all his lings in 1 shot - it was also close air position. Second game he got owned by 3 port banshee.

Saying shit on forum is much easier then actually doing it in game - scout with overlord is lol vs someone who is trying to cheese at higher lvl - he will have marines everywhere around his base and poking front also wont tell u anything coz he will just hide helions in middle of base showing max 2.

Thats also what i said - going pure ling vs teran who go rax and gas is suicide and gamble for me. U can roll good and get lucky with surround + spine, but one mistake and its a game. It's also not directly about destiny play - coz he actually go roaches quite often - its more about ice fisher build (no gas) - which is quite fail as long as teran can identify it fast and hard counter.


Oh please. If you are that stupid by now. Please get the F**k off already.
First of all, I only played reactional play if you even know what that means? If i see that he is on 1base and has roach warren, yeah why not to punish him... Dear fellow, you have a lot to learn.

And yes, to the topic. I dont understand why should they skip the mutas for infestors? You can always make both. I mean you only need like 3 infestors and your stopper unit is ready. And with mutas you just keep terran at his base, so why to skip?


Well i think the timing for the tech is going to be 2base, while the third is going up. It can be pretty tough to squeeze out muta/infestor tech simultaneously. I agree it's really a great idea to get BOTH, but I think you'd die trying to get both at the same time to a lot of different timings. Perhaps if the third is up and running very quickly for the 2 additional gas but again, that is very tough for a zerg facing a standard 2 base timing from T. I could be wrong, maybe it is viable to go for infestor/muta simultaneously but I haven't really ever seen it so i'm assuming it has glaring weaknesses

edit: can anyone clarify about teching both together? i really feel that it's best to stay on muta OR infestor till at least 3 base, but clarify if this thought is false
Micket
Profile Joined April 2011
United Kingdom2163 Posts
July 18 2011 19:44 GMT
#429
This build is weak to a timing from 2 port banshee. When should I add spores if Terran is still on 1 base?

Also, what stops a Terran from expanding like a Zerg against this? For example on metal, Terran can take a 3rd really quickly, wall in the top bit, or even put a planetary there. What stops a Planetary at the gold? I swear there is no aggressive potential without the threat of the mutas or banelings, and if we get either of those, we delay the Hive and the infestor/broodlord combo.

The style has potential, but I feel like Terrans aren't used to it yet. We will see in the future if it has staying power.
MrBitter
Profile Joined January 2008
United States2940 Posts
July 18 2011 20:40 GMT
#430
On July 19 2011 04:44 Micket wrote:
This build is weak to a timing from 2 port banshee. When should I add spores if Terran is still on 1 base?

Also, what stops a Terran from expanding like a Zerg against this? For example on metal, Terran can take a 3rd really quickly, wall in the top bit, or even put a planetary there. What stops a Planetary at the gold? I swear there is no aggressive potential without the threat of the mutas or banelings, and if we get either of those, we delay the Hive and the infestor/broodlord combo.

The style has potential, but I feel like Terrans aren't used to it yet. We will see in the future if it has staying power.


If you ever scout double gas, you should be dropping your evo chambers immediately.

If Terran is going 2 port banshee, you should be able to scout his double gas unless your scout is late to his base and gets walled out.

Lings give more map control than you seem to realize, and if Terran insists on taking a quick 3rd, whats to stop you from taking a quick 4th and 5th?
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