• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:03
CET 21:03
KST 05:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Buy weed dexies in Australia (WhatsApp 0480852135) BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1618 users

[D] ZvP an unlikely unit composition - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Asparagus
Profile Joined December 2010
United States269 Posts
February 14 2011 10:33 GMT
#41
On February 14 2011 10:22 Siraz wrote:
FF>Baneling. However, I think banelings are really strong and underused in this matchup. I've recently had success using them early game to stop 4 gate pressure. I've also used them to great effect late game. But midgame before you get OV speed/drop or ultralisk I feel banelings just get dominated by forcefields. For this reason I really think midgame zerg needs something more then banes.


I'm sure FF>zerg in general lol... ever see how much damage 12 roaches that are in front of FF do? crap. The other 2/3 of your army is doing the derp dance behind the FF while getting wailed on by the collosi once the front roach army is toast, in theory at least centrifuged banelings get to take out nearly all the front stalkers, which forces him to go zealots which have to hit the banelings lol.

I'm also positive OP's baneling build is just to drone hard, and not to smash his army, but keep his deathball low by constantly running banelings into his ball until your 3rds economy kicks in.

Because I've had 160 ish food and roach/hydra out, and my 3rd just got saturated, and I get stomped, at the score screen I'm only 1000 minerals ahead since my 3rd did nothing.
This isn't the right quote!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 14 2011 10:43 GMT
#42
I don't understand, from personal experience colossus destroy my banelings and forcefields don't exactly help the cause.
bsrealm
Profile Joined February 2011
United States29 Posts
Last Edited: 2011-02-14 19:50:25
February 14 2011 19:48 GMT
#43
This was so refreshing and fun! (Might not be a totally "new" concept, but the replays were entertaining!) I registered here to post on this thread (finally :p). Thanks a ton, Sluggy.

I've been testing out races and trying out all kinds of builds and playstyles to see which I am most comfortable with. I think this kinda baneling/brood lord/ultralisk play could be good. I am pretty much a 2v2+ player, so I need solid responses and branches for various race combinations and I have a protoss friend who plays around stalker + phoenix. I'm excited!

Also, a request to the OP: Could you post replays where you had some 1 base early aggression from your toss opponent?

Another, lower priority and off topic request: Do you use this much against Terran as well? Replays here too please!


Thanks and Cheers!
I am a wise, old man
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
February 14 2011 22:21 GMT
#44
On February 14 2011 19:43 FabledIntegral wrote:
I don't understand, from personal experience colossus destroy my banelings and forcefields don't exactly help the cause.


This is exactly why you use overlord drop banelings instead.

I want to comment that you under estimate the ability to have a standing army to clean up the left overs from your banelings. If you use banes/infestor alone, and it doesn't kill everything, then you're in trouble.

These days I will have a roach hydra army to engage the protoss deathball while baneling dropping.
moo...for DRG
Moriarity
Profile Joined December 2010
United States91 Posts
February 14 2011 23:10 GMT
#45
Wouldn't a standard army of gateway/robo army destroy this? The only light units would be zlots/sentries. Sentries could just FF and pick off blings as they struggle to get through to the deathball and colossi with their range of 9 would act like slightly gimped siege tanks while immortals could tank a ton of the damage.
FLiP491
Profile Joined November 2010
United States124 Posts
February 14 2011 23:26 GMT
#46
I had someone try this against me, and i just spammed zealots and congolined them to the win
hunts
Profile Joined September 2010
United States2113 Posts
February 15 2011 00:00 GMT
#47
the main problem I can see with this is forcefields make banelings extremely hard to use vs P
twitch.tv/huntstv 7x legend streamer
Chinesewonder
Profile Joined November 2010
Canada354 Posts
February 15 2011 00:12 GMT
#48
I incorporate ~25 baneling in drops all the time. Mass banes might work... but if you misclick once your screwed bc its kind of like a one shot deal
Sluggy
Profile Joined June 2010
United States128 Posts
February 15 2011 00:44 GMT
#49
Couple things: 2-2 lings destroy unsupported colossus really fast, especially when their shields are already dented. Getting drops and overlord speed are recommended as soon as lair finishes to deal with forcefield. You aren't going to panic when he tech switches to colossus. You are going to say fuck you i'm making more drones, upgrades, infestation pit and expanding twice. The idea is to take advantage of the fact that he is going heavy tier 3 on a unit that takes 3 hours to build. Morph banelings as needed. Make like 40 of them if he stayed on two base for his big colossus attack. When you are comfortable just keep bane dropping his mineral lines.

Once your economy is 3+base and you have 4-7 infestors, you are going to want to switch to either hydras, hive units, roaches, or whatever you want. 4 base zerg with already upgraded ground can make any units they want. If he wants to expand with cannons take advantage of the fact that you researched drops as one of your priorities.

On February 15 2011 04:48 bsrealm wrote:
This was so refreshing and fun! (Might not be a totally "new" concept, but the replays were entertaining!) I registered here to post on this thread (finally :p). Thanks a ton, Sluggy.

I've been testing out races and trying out all kinds of builds and playstyles to see which I am most comfortable with. I think this kinda baneling/brood lord/ultralisk play could be good. I am pretty much a 2v2+ player, so I need solid responses and branches for various race combinations and I have a protoss friend who plays around stalker + phoenix. I'm excited!

Also, a request to the OP: Could you post replays where you had some 1 base early aggression from your toss opponent?

Another, lower priority and off topic request: Do you use this much against Terran as well? Replays here too please!


Thanks and Cheers!


Hey man I'm glad you enjoyed the replays. I just played a ZvT last night close positions on temple that used some of the same principles except he was super aggressive with drops on my cliff so we were both 2 base the entire game.

ZvT w/ early drops

I don't have any replays saved of getting 4 gated but my general plan to handle it is to get ling speed, and at another 50 gas build a baneling nest and leave just one on gas. By the time it finishes you have enough for 4-5 banelings which is enough to dent the zealots to help your lings clean up. Just stall as long as possible, constant lings. If it is an ongoing struggle, make sure to squeeze out a drone every once in a while so you can get 2-3 on gas for more banelings and keep a constant production flow. If you don't die, eventually his units become useless and he will either try to expand or panic and go void rays or dt or something. If he is doing a delayed 4 gate you can try to get 25ish drones + 3 hatch + 3 queen and +1 melee before pulling drones off gas. These builds are harder to read. If you think 1 base void ray shennanigans are going to occur don't skip on the queens. Also 4 banelings kill a dt so you can use that as a panic if you don't have lair or spores yet.

bsrealm
Profile Joined February 2011
United States29 Posts
February 15 2011 10:01 GMT
#50
Awesome video. Worst-case replays are always the best :D

Been having some great success with this overall. Every encounter feels so end-of-the-worldy. Will the banelings get good positioning, surround, dropped, etc. This makes it so exciting and rewarding to pull it off. And there is a lot less sentry action in 3v3s. Just a couple for initial defense and guardian shield.

I think its crucial to get a strategy that fits your style and I think this is it for me. When I just started out SC2 I tried this kinda thing, but wasn't good enough on micro, didn't really focus on picking a style and didn't stick with it for long enough. Now, I am ready!

I played only 3v3s today and didn't really need the infestors much. Had lots of room to move around on most maps. Ground/melee upgrades are the bomb. And with the banelings-on-demand stance, you get gas to usually hit up all upgrades and tech early which makes it even better. Most, heck all, of my opponents don't even have upgrades on.

I also like the overall "patience" and "lazy response" of this style. Now I dont care if I cannot prevent the opponent from macroing up too much, because I know (from those 10 videos, and a couple of my own games) that you can take care of pretty much anything :D. This does make me a bit too passive at times (which cost us a couple of games where we were clearly ahead, but didn't control the map as much as we should have).

I can't tell you how pleased I am to have discovered this post. Do keep sending me tough/close games versus all races (even if its via PMs so we dont annoy people here). Do you keep this up versus zerg? What if they go banelings/zerglings as well?

@DTs: I saw you use the 4 banelings in a couple of your videos whilst the overseer mutated/walked in.

@4gate/other early pressure: In a couple of 3v3 matchups today, I dominated early pushes (if they didnt attack me, hehe. One of my teammates just sucks, we are pretty much handicapped if the going gets tough). I had so much room to move around and I picked off reinforcements and such while my terran/toss team mates held off using sentries and the usual blocks. Cut on the expansion to get some crawlers to stop their lings from harassing me and once the early units were dead, I expoed up. A few banelings did help as you suggested. Pretty much stopped all drone production and had a couple on gas.

@Air: In 3v3, there is an increased chance that you get air from someone. My toss ally goes stalkers + phoenix in most cases and with a couple of corruptors and extra queens (love 'em for base AA), its fine.

Once again, awesome stuff, keep sending in the replays! Perhaps you should have a DropBox or something of your replays folder so I can just pick them up as you play games :D
I am a wise, old man
oddsprout
Profile Joined October 2009
53 Posts
February 15 2011 21:35 GMT
#51
This sounds very similar to what I've been trying, thanks for putting it into words better than I could I love massling + upgrades and I always morph banes when I see him pushing out. I love how it allows for aggression if you see an opening and how free your gas feels to get upgrades like ovy, seer, burrow, hive (for 3/3 and adrenal)
If youre a shichibukai... then Im a hachibukai!
oddsprout
Profile Joined October 2009
53 Posts
February 15 2011 21:43 GMT
#52
The argument that all protoss has to do is split up his army because zerg has no way to take advantage of this seems to be forgetting that banelings are morphed from zerglings. The zerg isn't required to morph 100% of them into banes. A split up army is tasty pickings for zerglings
If youre a shichibukai... then Im a hachibukai!
Bair
Profile Joined May 2010
United States698 Posts
February 15 2011 21:44 GMT
#53
Pure theorycrafting on my part as I do not have a chance to try this (low masters for what it is worth) but due to the prevalence of colossi over HTs in ZvP, FF might be a non-issue if you use a NP'd colossi to destroy any FFs your opponent puts down. Combined with the immobility of FG, and you are set to melt a deathball.

The kicker is you have to run in with lings, NP'd the colossi, then FG the ball (else the colossi will be FG'd and cannot break FFs) then run the banelings in all in a rather short period of time.
In Roaches I Rust.
Sluggy
Profile Joined June 2010
United States128 Posts
February 26 2011 03:02 GMT
#54
Did a massive overhaul on the original post and added an analysis of a pro level game.
junemermaid
Profile Joined September 2006
United States981 Posts
March 06 2011 18:39 GMT
#55
http://www.teamliquid.net/forum/viewmessage.php?topic_id=197338&currentpage=All

Looks very similar to what you're doing.
the UMP says YER OUT
Super_bricklayer
Profile Joined May 2010
France104 Posts
March 11 2011 14:47 GMT
#56
So i have to bump that thread. Imo it deserve way more attention.

I'm very curious about those new ZvP that we saw recently and this strat in particular seems to me the most solid. No rushes to Ultra without upgrades, no investment in potential useless teck, and most of all a solid eco and drone count.

And now we have the new modification on PTR, fungal seems to get back to instant cast but with the buff on damage ( shorter duration and bonus to armoured ). This could make that strat even stronger.

Regarding the Acquanda thread, it's not as specific. I see more that as a very aggressive eco playing where Sluggy wants to have his T2 sooner to have drop and speed bane. But both use the same army comp.

Either way this is how i feel ZvP should be played, Roaches and hydra are more of a support unit considering that their not as supply effective as a bane/ling composition. Obviously the terrain is freaking important with that strat.

Sluggy in the OP there are some "Supplementary Replays" but it's seems like the one i had. Do you have more to share ?
I would be glad to have some as a top diamond kind of casual, i find some situation pretty hardy to handle without any model. Mostly the 2 stargate opening where the protoss harrass a tone. I guess that i don't make enough ling at the mid game, you seems to always produce a good amount and maybe you can answer those heavy air investment by some ground aggression. I'm kind of lost when i'm facing that i have to say.
quaffle
Profile Joined December 2010
United States249 Posts
March 11 2011 15:07 GMT
#57
As a protoss player, fungal growth on my blink stalkers is very tough to deal with. Im sure overlord bane drops on top of other would be very difficult.

Hydra drops are so deadly against protoss. Many protoss (including me) use blink stalkers to counter zerg drop play, as our composition is usually colosis and gateway units. Unless a stargate is mixed in. But as we know, hydras are pretty good against stalkers without colosis. You have to catch the colosis out of position though, otherwise the colosis will have time to reach the drop location.

Finally, you are vulnerable to sentry based attacks before drops come in to play, which is why it is critical to have drops done around the time a typical 6 gate timing hits.

This is exactly what I was going to say. The 'HuK' style 3 gate FE with sentry is very popular. A 5-6 gate timing is very popular follow up to that. I heards drops cost 300/300? Even if you drop his main, will you have enough army in general to win in a base trade?
Your success is only measured by the strength of your competitors.
Sluggy
Profile Joined June 2010
United States128 Posts
Last Edited: 2011-03-21 00:08:50
March 11 2011 19:59 GMT
#58
On March 07 2011 03:39 junemermaid wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=197338&currentpage=All

Looks very similar to what you're doing.


I wouldn't be surprised if either he or xog saw this thread and they started messing with it. Two days after the OP was made i see mr. bitter posting about how aquanda and xog are using this in some KOTH. There have been posts popping up about zerg-jesus Sheth using versions of this as well, so that answers questions about validity^^

super_bricklayer: Thanks for your comments, and I completely agree about these fast hive builds being too flimsy. Right now what is happening is protoss are on auto-pilot, using an 'incontrol' standard style every game, regardless of what the zerg is doing. That works great when zerg is going roach/hydra/corruptor, but this destroys it. I have played many games of protoss doing expand(or sometimes even just 1 base) in to 2 stargate openings. I'm not sure if I have any saved. It is easy to get caught off guard and lose a bunch of overlords to this, but it is also completely manageable by skipping drops and getting infestors first. Meanwhile you should be forcing cannons with your lings and killing destructible rocks while calmly droning and preparing to take your 3rd.

I know I have few games of close positions on slag pits that can be awkward but winnable. I still have plans to extend this thread a bit to show what can go horribly wrong and how to fix it. I have some more games against void/col and non-colossus openings as well that I will organize and upload when I get home.


Quaffle: I initially use drops defensively just so I can happily keep my econ/tech going when he is doing a big sentry/col timing. After that phase is over it is on to baneling dropping mineral lines and later on doing hydra drops wherever his army isn't. I think it's perfect because you can send off 8-12 hydras for a drop harass and still have sufficient baneling/infestor/ling in case he counters, so I don't really get in to base trade situations. Another thing that fits in to this is following the drop with a nydus for a super fast retreat if needed, or reinforcements if there is potential for more damage.

The combination of drops + nydus in the late game has a ton of possibilities and gets around the shitty situation where the toss just kills all nydus attempts with probes.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Ladder Tour #2
LiquipediaDiscussion
LAN Event
16:30
StarCraft Madness
Airneanach164
Liquipedia
PSISTORM Gaming Misc
15:55
FSL semifinals: PTB vs ASH
Freeedom37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 280
JuggernautJason81
Nathanias 52
Ketroc 42
UpATreeSC 37
Vindicta 34
CosmosSc2 25
PattyMac 5
StarCraft: Brood War
EffOrt 603
Horang2 505
Shuttle 207
ggaemo 158
hero 101
Free 101
Dewaltoss 84
Hm[arnc] 26
ZZZero.O 17
ivOry 14
[ Show more ]
SilentControl 10
Dota 2
monkeys_forever322
LuMiX1
League of Legends
JimRising 485
Counter-Strike
fl0m5816
shoxiejesuss1
Heroes of the Storm
Khaldor610
Liquid`Hasu453
Trikslyr85
MindelVK14
Other Games
Grubby3191
FrodaN2145
byalli683
ToD110
Hui .75
Organizations
Other Games
gamesdonequick840
Dota 2
PGL Dota 2 - Main Stream99
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• printf 31
• Adnapsc2 24
• Reevou 6
• LUISG 4
• intothetv
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• AfreecaTV YouTube
• sooper7s
• Migwel
StarCraft: Brood War
• 80smullet 14
• Michael_bg 8
• Azhi_Dahaki3
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1077
• masondota21061
Other Games
• imaqtpie1157
• Shiphtur281
Upcoming Events
RSL Revival
13h 57m
herO vs MaxPax
Rogue vs TriGGeR
BSL
23h 57m
Replay Cast
1d 3h
Replay Cast
1d 12h
Afreeca Starleague
1d 13h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
5 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-20
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.