• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:17
CEST 07:17
KST 14:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo9Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á StarCraft II 5.0.16 PTR Patch Notes may 26th Code S Season 2 (2026) - RO8 Preview Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion
Tourneys
Small VOD Thread 2.0 CSLAN 4 is Coming! The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace at Steam NextFest - Last free demo ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8302 users

[G] ZvZ: 26 Speedling Expand Aggression - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Talkerst
Profile Joined October 2010
124 Posts
Last Edited: 2011-02-11 17:33:48
February 11 2011 17:28 GMT
#21
Have you run up against a 6 pool using this build? I know it's not as common now but with only 11 drones and no scouting isn't there a major risk from this build? Even if you run your drones away you will loose your nearly undefended queen which will majorly set back your build. Possibly only an issue on short rush distance maps.

I don't see how you can rely on your zerglings to prevent a scout. Unless your opponent is scouting on like 16 they will see you went for an earlier pool before you have lings. If they also went for an 11-pool (which is somewhat common in zvz) wouldn't the defenders advantage make this strat a near auto loose? I know in your one replay you have vs an 11-pool but they were also going for banelings which will slow down ling production on the defense.

I think the major thing your strat has going for it is it's not standard so people aren't expecting it. However, I can't help but feeling a defensivly minded zerg wouldn't be able to stop this easily with a normally timed scout (around 12 food).

With that said this will win you a lot of games. I do something similar (+1 sling attack out of 11 pool) that wins me most of my zvz. About 50% of zvz the other zerg will try to FE and you'll win straight up. Also, people rushing to roaches will get hit before they have enough roaches out. That's 90% of the games you will play right there.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
February 11 2011 17:36 GMT
#22
So you want to pressure the other zerg but still be good on macro?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=181318

Here's my guide on it. Instead of going for an 11 pool and just lings after, I go for a 14gas 14 pool. Which is generally the most adaptable build out there. 11 pool builds HAVE to do damage. 14 gas/14 pool builds don't really rely on having certain damage done to your opponent. Which is why it is the more safe option.
Talkerst
Profile Joined October 2010
124 Posts
February 11 2011 17:47 GMT
#23
On February 12 2011 02:36 Chaosvuistje wrote:
So you want to pressure the other zerg but still be good on macro?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=181318

Here's my guide on it. Instead of going for an 11 pool and just lings after, I go for a 14gas 14 pool. Which is generally the most adaptable build out there. 11 pool builds HAVE to do damage. 14 gas/14 pool builds don't really rely on having certain damage done to your opponent. Which is why it is the more safe option.

I think you are missing the point with his build. Your build is great and something similar to it is used by a lot of zergs. The OP's build was specifically designed to defeat this type of build via early aggression. He will have over double your zergling count when he hits. It's not as solid of a build but it's capitalizing on the weakness of all the more solid builds.
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-02-11 18:27:44
February 11 2011 18:25 GMT
#24
On February 12 2011 00:45 michaelhasanalias wrote:
[
I haven't played vs 14gas 14 pool yet, but my guess would be:

at least 6 ling advantage (more if he builds more drones), and ling speed advantage at the time of attack.

14g 14p may be the most common standard opening in ZvZ. That's quite a problem if you haven't tested your build against it.

I dowloaded one of your replay, and you have enough gas to start speed research at 3min11. Which is the exact same time the pool pop up with a 14g14pool opening.
This means both builds get the speedling research at the same time.

The difference is you have 11 drone, the 14g14pool usually make 15 drones.

You may have 6 more lings, but you have to cross the map. If you attack the lings count will be even, meaning he will have the advantage thanks to the queen and possibly drones.
Unless you managed to out micro your opponent, you shouldn't make much damage here, and you certainly shouldn't be able to kill the 4 drones you need to get even on economy.


Looks like your build is countered by 13g13p and 14g14p...
evilm0nkey
Profile Joined October 2009
53 Posts
February 11 2011 18:53 GMT
#25
I just lost twice vs this build, using 13g13p both times. I underestimated the threat and didnt react in an optimal way. I guess, massing Zerglings and blocking the ramp until you get speed as well should work.
On short rush distance or large ramps a spine crawler is essential. No way to get banelings in time, and later pools second inject is significantly later. This, combined with the speed will result in a severe worker loss, even with a queen and drone drilling.
Bitters
Profile Blog Joined August 2010
Canada303 Posts
February 11 2011 19:21 GMT
#26
I'm not sure how reliable this will be, but food for thought.

Using the sc2 build order tool http://sc2calc.org/build_order/ (you can copy and paste these orders in to see results)

I put standard gas first opener:
9 Overlord
14 Extractor > +3
14 Spawning Pool
15 Overlord
15 Metabolic Boost
15 Queen > Spawn Larvae
17 Zergling [7]
24 Overlord
24 Zergling [2]

vs my best estimate of this build

10 Extractor > +3
10 Extractor Trick
11 Spawning Pool
10 Extractor Trick
@100 gas take 3 off gas
11 Overlord
11 Queen > Spawn Larvae > Spawn Larvae
13 Zergling
14 Metabolic Boost
14 Zergling[2]
16 Overlord
16 Zergling[2]
18 Zergling[8]

Results--
Speed Complete: 14g/14p (4:47), Your Build (4:30)
When your build speed is done, the bulk of your army pops (24 lings) at 4:29
Assuming it takes 20 game seconds for your lings to reach his ramp, puts the game time at 4:50, where 14g/14p will have...
18 Lings and speed complete

so come the time of engagement you basically have a six ling advantage but he can choose to engage at his ramp, buying time for his faster reinforcements. in your build, i didn't account for another overlord to raise the 26 supply cap, since it would delay your last lings losing your advantage, while the defender will have an overlord popping right away, allowing reinforcement. the 14g open will have 4 more drones at this point and mining breaks down:

You have mined a total of 2251 minerals and 326 gas at 4:52 with 14g/14p
You have mined a total of 1984 minerals and 100 gas at 4:50 with your build

Him being able to afford the gas allows for a roach reinforcement or baneling tech, putting him in a much better spot, since you rely on using nearly all your minerals to get out those lings.

So it seems like this build would have trouble vs. a very standard 14g/14p assuming the enemy plays standard (mass lings after 17, get baneling tech) and has an overlord outside your base (or near your base) to see how many you move out with

michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-12 01:51:14
February 12 2011 01:48 GMT
#27
On February 12 2011 02:28 Talkerst wrote:
Have you run up against a 6 pool using this build? I know it's not as common now but with only 11 drones and no scouting isn't there a major risk from this build? Even if you run your drones away you will loose your nearly undefended queen which will majorly set back your build. Possibly only an issue on short rush distance maps.

I don't see how you can rely on your zerglings to prevent a scout. Unless your opponent is scouting on like 16 they will see you went for an earlier pool before you have lings. If they also went for an 11-pool (which is somewhat common in zvz) wouldn't the defenders advantage make this strat a near auto loose? I know in your one replay you have vs an 11-pool but they were also going for banelings which will slow down ling production on the defense.

I think the major thing your strat has going for it is it's not standard so people aren't expecting it. However, I can't help but feeling a defensivly minded zerg wouldn't be able to stop this easily with a normally timed scout (around 12 food).

With that said this will win you a lot of games. I do something similar (+1 sling attack out of 11 pool) that wins me most of my zvz. About 50% of zvz the other zerg will try to FE and you'll win straight up. Also, people rushing to roaches will get hit before they have enough roaches out. That's 90% of the games you will play right there.


The point of denying scouting isn't to hide my 11 pool. The point is to hide what I'm doing with it. If I go 11 pool for faster speed (giving me the map control I want) and then just drone up and expand, it looks like a slightly different speedling expand build. But not until you see lings trickling out do the red flags go off, and by then it's difficult to respond to. It's certainly not unstoppable, but I think it is difficult if you can't match ling count and delay the engagement as long as possible.

vs. 6 pool, your lings are out right about the time his lings arrive, and with minimal drone micro you will army trade him and have double his drone count and a queen to boot. Because 14g/p (with proper micro) can defend a 6 pool and come out economically ahead, it stands to reason that an earlier pool with earlier lings would be safer.

If I scout him matching my ling count, I'll do something like a BS as soon as he pushes out, and rely on double spine + reinforcements + my lings retreating once I've killed his drones. I believe this happens in two of the repays I posted.

On February 12 2011 03:25 Elean wrote:
Show nested quote +
On February 12 2011 00:45 michaelhasanalias wrote:
[
I haven't played vs 14gas 14 pool yet, but my guess would be:

at least 6 ling advantage (more if he builds more drones), and ling speed advantage at the time of attack.

14g 14p may be the most common standard opening in ZvZ. That's quite a problem if you haven't tested your build against it.

I dowloaded one of your replay, and you have enough gas to start speed research at 3min11. Which is the exact same time the pool pop up with a 14g14pool opening.
This means both builds get the speedling research at the same time.

The difference is you have 11 drone, the 14g14pool usually make 15 drones.

You may have 6 more lings, but you have to cross the map. If you attack the lings count will be even, meaning he will have the advantage thanks to the queen and possibly drones.
Unless you managed to out micro your opponent, you shouldn't make much damage here, and you certainly shouldn't be able to kill the 4 drones you need to get even on economy.


Looks like your build is countered by 13g13p and 14g14p...


I edited that post (and the OP to be more specific about the replays) to reflect that I did in fact play 14g/p once. Personally I think it should have been a draw after the attack, but due to his poor micro, I was able to win shortly after.

If the player is greedy at all with his 14g/p beyond the opener itself, it seems he's going to be in a very precarious position.



On February 12 2011 04:21 Bitters wrote:
Him being able to afford the gas allows for a roach reinforcement or baneling tech, putting him in a much better spot, since you rely on using nearly all your minerals to get out those lings.

So it seems like this build would have trouble vs. a very standard 14g/14p assuming the enemy plays standard (mass lings after 17, get baneling tech) and has an overlord outside your base (or near your base) to see how many you move out with




In the three games I played yesterday vs. speedling baneling, the player either had to cut too many lings, or in cutting the drones to match my army seemed forced into being aggressive himself. In that game (vs. fenril, replay #3) I just defended his attack with a counter army, and transferred the defender's advantage to me. Had he not attacked I think we'd likely have remain tied until one of us committed to engagement.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
February 12 2011 08:16 GMT
#28
On February 12 2011 02:47 Talkerst wrote:
Show nested quote +
On February 12 2011 02:36 Chaosvuistje wrote:
So you want to pressure the other zerg but still be good on macro?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=181318

Here's my guide on it. Instead of going for an 11 pool and just lings after, I go for a 14gas 14 pool. Which is generally the most adaptable build out there. 11 pool builds HAVE to do damage. 14 gas/14 pool builds don't really rely on having certain damage done to your opponent. Which is why it is the more safe option.

I think you are missing the point with his build. Your build is great and something similar to it is used by a lot of zergs. The OP's build was specifically designed to defeat this type of build via early aggression. He will have over double your zergling count when he hits. It's not as solid of a build but it's capitalizing on the weakness of all the more solid builds.


The build in the OP relies on catching the opponents lings out in the open with your superior ling numbers. While this is perfectly fine, and does have its strengths, if I can force him to fight on my ramp and my ramp alone ( which is not hard, park the lings on the top and make sure there arent any cracks ), then his number superiority will be nullified as my reinforcement hit faster.

Not only that, his build cuts gas. Speedlings are great out in the open, especially versus slowlings. But if you go mass speedling, and the opponent backs his lings up with ANY number of banelings, you better micro like Jaedong. Because one wrong move, one wrong engagement, and the zerglings flood into your base and wreck up everything.


The build and the goal it has doesn't make it an unviable build. Its just that if you know how to defend it, you will be at a 3 drone advantage. This doesn't mean that much, since you get total mapcontrol with this build for some time and you can simply retreat and drone up a bit while blocking your own ramp.
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2011-02-12 08:28:36
February 12 2011 08:27 GMT
#29
Sorry I can't watch the replays right now, what if a 1base player fights you on the ramp?

-edit- above poster said it as well
Idra Potter: I don't use avada kedavra because i have self-respect.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 12 2011 08:34 GMT
#30
On February 12 2011 17:16 Chaosvuistje wrote:
Show nested quote +
On February 12 2011 02:47 Talkerst wrote:
On February 12 2011 02:36 Chaosvuistje wrote:
So you want to pressure the other zerg but still be good on macro?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=181318

Here's my guide on it. Instead of going for an 11 pool and just lings after, I go for a 14gas 14 pool. Which is generally the most adaptable build out there. 11 pool builds HAVE to do damage. 14 gas/14 pool builds don't really rely on having certain damage done to your opponent. Which is why it is the more safe option.

I think you are missing the point with his build. Your build is great and something similar to it is used by a lot of zergs. The OP's build was specifically designed to defeat this type of build via early aggression. He will have over double your zergling count when he hits. It's not as solid of a build but it's capitalizing on the weakness of all the more solid builds.


The build in the OP relies on catching the opponents lings out in the open with your superior ling numbers. While this is perfectly fine, and does have its strengths, if I can force him to fight on my ramp and my ramp alone ( which is not hard, park the lings on the top and make sure there arent any cracks ), then his number superiority will be nullified as my reinforcement hit faster.

Not only that, his build cuts gas. Speedlings are great out in the open, especially versus slowlings. But if you go mass speedling, and the opponent backs his lings up with ANY number of banelings, you better micro like Jaedong. Because one wrong move, one wrong engagement, and the zerglings flood into your base and wreck up everything.


The build and the goal it has doesn't make it an unviable build. Its just that if you know how to defend it, you will be at a 3 drone advantage. This doesn't mean that much, since you get total mapcontrol with this build for some time and you can simply retreat and drone up a bit while blocking your own ramp.



If someone rushes banelings, you would abandon this build and just defend/drone. If he just transitions to banelings as a counter, he will likely lose outright. 2 of the replays I posted (1 removed) involved users who seemed to have the goal of going speedling expand and transitioned to speedling/baneling upon realizing that I had cut drones at 11 for the foreseeable future. There just isn't enough time to do that unless you already had plans to go baneling independent of your scouting information.


Regarding the last paragraph, I do agree with you that if properly responded to, one would either force a non-engagement, or defend and come out ahead.

The reason I believe this build is working so well is that players simply have a false sense of timing security when they transition to banelings as a response. Quite simply, you can't buy enough time to transition unless you had already planned and were executing it by the time you know I'm producing only lings.

If I see baneling tech rushed though with my scouting lings, I'll abandon this and it goes into normal zvz stuff. I may be slightly behind, but it's I can match his drone count once he matches my ling count.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
eth3n
Profile Joined August 2010
718 Posts
February 12 2011 08:49 GMT
#31
On February 12 2011 17:34 michaelhasanalias wrote:If someone rushes banelings...

Mind discussing the ramp block issue that negates ling speed and number advantage?
Idra Potter: I don't use avada kedavra because i have self-respect.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 12 2011 10:05 GMT
#32
On February 12 2011 17:49 eth3n wrote:
Show nested quote +
On February 12 2011 17:34 michaelhasanalias wrote:If someone rushes banelings...

Mind discussing the ramp block issue that negates ling speed and number advantage?


If someone rushes banelings, you just wouldn't attack. When you scout with your first 2 lings, you would just drone up and drop 1-2 spines.

If he's transitioning to baneling in response, there just isn't enough time to do it AND block your ramp AND defend the banelings in your base AND get them out in time.

I don't think it's possible to delay engagement this long.

You can ramp block with 3 roaches and a queen, but I don't think there's time to get a 4th roach out if you're doing any sort of standard 1-base roach (with a reasonable scout timing).

We can debate the finer points though, but I do agree this build is definitely beatable (no build is unbeatable)... it's just that the response needs to be both timely and correct in order to successfully defend or stalemate.

I'm going to ladder more tonight and if I get any more zvz matchups I'll try to post them, especially if what you refer to happens.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
eth3n
Profile Joined August 2010
718 Posts
February 12 2011 10:24 GMT
#33
Oh I just meant more generally, not necessarily baneling play. With a build like this one, its obvious that if a defender can delay it long enough with any response, they win (or have a substantial advantage) as long as they still have their drones after the engagement. As you said in your OP, every second counts. And the ramp seemingly provides the best opportunity to this.
Idra Potter: I don't use avada kedavra because i have self-respect.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 24 2011 06:39 GMT
#34
On February 12 2011 19:24 eth3n wrote:
Oh I just meant more generally, not necessarily baneling play. With a build like this one, its obvious that if a defender can delay it long enough with any response, they win (or have a substantial advantage) as long as they still have their drones after the engagement. As you said in your OP, every second counts. And the ramp seemingly provides the best opportunity to this.


Just added a new replay:
vs Michael vs DangsteR [image loading]

The opponent went 14gas/14pool/20bling and attempted to block his ramp with lings since I had 23-12 advantage, but couldn't get in position to morph blings. Cross position LT, attack hit at 5:15 (and I messed up the opener very slightly)
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
February 24 2011 06:55 GMT
#35
I liked to do this build quite a bit for a while, as against most openings it either wins or just requires good micro to come out on top. I now switch it up with a different build and try to defend with banelings into an expo and roaches ideally, but I still think the speedling expand build is great if you can micro well.
Creator of sc2unmasked.com
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 24 2011 09:17 GMT
#36
Just lost with this build for the first time when reasonably executing it. One of the top players on SEA was nice enough to give me a custom before GSL start and I tried it on him. He didn't know it was coming, but it looks like I lost because I was microing a forward ling and didn't make my inject set in time (they were 20 seconds late and basically missed the fight).

Still I think it's a good rep, and I'd say I decently executed this build, although I think I missed the timing window because I was almost 25 seconds late.

vs TAEdgE vs Michael [image loading] (against 15h roach, late lings, loss)
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-28 08:21:26
February 28 2011 07:55 GMT
#37
added a couple more replays, revised OP slightly:

Platinum
vs Michael vs Terror [image loading] against 12 overpool/14gas fast lair/roach (close game)

Diamond
vs Michael vs Samuel [image loading] (against 6 pool drone all-in, win)

vs Michael vs Daren [image loading] against 13pool/12gas speedling roach

low master
vs Michael vs ProAnnn [image loading] (against 14g/p 1-base roach, win)
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Pestilence
Profile Joined July 2010
Belgium41 Posts
February 28 2011 11:32 GMT
#38
Can I ask you kindly not to caps each word you want to stress?
That putting aside: What you are doing in here is just making as many lings as possible, and trying to kill him. If he's not deadn you expand. If your zerglings will die, you will not be able to make an expansion.

It's like you're doing a 6pool and because you killed his economy, you will expand xD

Nothing new here
You know what's OP??? My ass !!!
Kraelog
Profile Joined April 2010
Belgium194 Posts
February 28 2011 14:01 GMT
#39
These type of builds are becoming more and more popular in ZvZ. And from my own experience it's extremely hard to survive with any typ of FE build.

However, I do believe it is quite easy to scout and react correctly. On normal scout timing (10th drone) you will scout the gas before pool which instantly tells you that early agression is coming. I always react by delaying Zergling speed and getting 4 roaches out as fast as possible (on a 14p/14g BO). Once your main ramp is blocked the entire point of the build has been nullified and you can safely tech and do a roach timing attack or drone/expand once you're sure you have sufficient roaches.

P.S. Creep sim city is also nice to block a delayed MASS speedling all-in (which often is the followup if the first attack is blocked)
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-28 23:31:34
February 28 2011 23:26 GMT
#40
On February 28 2011 23:01 Kraelog wrote:
These type of builds are becoming more and more popular in ZvZ. And from my own experience it's extremely hard to survive with any typ of FE build.

However, I do believe it is quite easy to scout and react correctly. On normal scout timing (10th drone) you will scout the gas before pool which instantly tells you that early agression is coming. I always react by delaying Zergling speed and getting 4 roaches out as fast as possible (on a 14p/14g BO). Once your main ramp is blocked the entire point of the build has been nullified and you can safely tech and do a roach timing attack or drone/expand once you're sure you have sufficient roaches.

P.S. Creep sim city is also nice to block a delayed MASS speedling all-in (which often is the followup if the first attack is blocked)


There are a few replays where this is attempted and fails. I think your best bet trying something like that would be a queen and 3 roaches, or roach/queen/couple lings. You usually don't have time to get the roaches out and to your ramp and in position. (Also most zergs will put a forward overlord around opponent's natural, and after my initial queen inject, I attempt to kill that overlord so as to supply block/delay you or cost you a larva at the least.)

1-base roach is inherently weaker than speedling expand in most cases, and if you do manage to seal your ramp, I can just drone and not attack. If you do manage to block, it's because you've either cut drones to get there (not as much as me) or you skipped speed, or both. In that case, my expansion is going up as you block, and I'll have saturated both bases and have my own warren by the time you push.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
22:55
FSL TeamLeague: PTB vs ASH
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 104
StarCraft: Brood War
ZergMaN 26
Dota 2
NeuroSwarm157
League of Legends
JimRising 673
Counter-Strike
m0e_tv719
Other Games
summit1g7501
C9.Mang0491
monkeys_forever118
ViBE66
Trikslyr31
Mew2King26
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4218
Other Games
gamesdonequick944
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• davetesta64
• practicex 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1321
• Lourlo1304
Upcoming Events
WardiTV Spring Champion…
5h 43m
GSL
6h 43m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
13h 43m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
18h 43m
WardiTV Spring Champion…
1d 5h
GSL
1d 6h
Patches Events
1d 11h
BSL22 NKC (BSL vs China)
1d 13h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
1d 18h
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.