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[G] ZvZ: 26 Speedling Expand Aggression - Page 7

Forum Index > StarCraft 2 Strategy
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Swave2011
Profile Joined June 2011
China3 Posts
June 20 2011 15:11 GMT
#121
On February 11 2011 23:35 michaelhasanalias wrote:
Introduction (Updated 4/22/11)
This is a build I've been using to cheese NA, KOR and SEA ladders for quick-wins in ZvZ from 1.1-1.3 with high success. It is tremendously strong against every standard zerg opener except a PERFECTLY executed 14gas/pool speedling baneling (and I mean perfectly). You can scout/counter 10 pool baneling easily and you can also scout/counter (and be very slightly behind) 14gas/pool baneling.

You may also choose to go all-in or take a completely safe expansion (independent of what your opponent decides to do, even if it's this exact build).


Goal:
I wanted a quick-win build that beats most other speedling timings, speedling/baneling timings, 1-base roach timings, and ALL builds that seek to fast expand. While this build most certainly is NOT all-in due to it being a mirror matchup, it most definitely does depend on you dealing reasonable damage to your opponent. Your attack will secure your own expansion, but if you fail to deal any real damage (re: kill some workers+queen+ some/most of his army), you may be a sad panda.


The Build:
10 Extractor
10 Extractor trick drone
11 Spawning Pool (then 2 drones to gas)
10 Extractor trick drone
11 Overlord
11 Queen
13 Zergling (Same time as queen)
14 Zergling (depending on how precise your timing and drone micro)
14 Metabolic Boost (~2:55, PULL OFF GAS)
Inject/Spam zerglings.

Expand or All-In?
If you decide to expand, you should hotkey a drone, and rally it out ~200min, then with your next queen energy after 1st inject, drop 1-2 tumors (depending if you hunted OLs and lost time).

If you decide to all-in, send 4-5 drones (or however many you like, although I think more is less here since they will get in the way of ling dps if you send too many) and instead of expoing, drop spines as you attack.
-TIP: try to position the spines such that they can't be surrounded. Put them between gas/pool/hatch area, or in mineral cracks.


Tips:
- Queue your 2nd OL to his first OL so you can (hopefully) hunt it down with your Queen. Your lings will keep your queen safe.

- Since you are only making 11 drones, you need to MICRO them very well. This means not just herp-a-derp boxing them and clicking them to the middle patch, then going AFK for a poptart. Make sure you have all 4 closest mineral patches doubled up as soon as you can. When you only have 11 drones, this can literally shave 10-12 seconds off your timing attack. In a game that may only last 6 minutes, that's a big deal. Reference this thread if you are looking for an in-depth guide on worker micro: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211953

- Your first two zerglings should deny scouting if there is a drone. Next, at least one should charge up the ramp and perimeter the base. You want to gauge your opponent's pool and gas timing, and if he has opted for any tech (baneling nest or roach warren).

- Make sure you make a good "overlord vision highway" from your ramp to your opponent's.

- Immediately after your 2nd inject, send your Queen down your ramp to kill his closest overlord. As this is a 26 food timing push, your 3rd inject is not necessary, and allows you to creep tumor while you expand, or inject for a finishing move.

- Properly timed, this should beat most speedling/baneling and roach openers, and give you map control as long as the game lasts. Your speed will ALWAYS finish first (at least I can't think of a reasonable build that beats this meta boost timing) and you will ALWAYS have more lings.

- If you spot an expansion with your scouting lings, you've very likely won the game outright.

- Your rush should be HITTING his base right about 5 minutes.

- You have the option to expand or reinforce, or spine+queen and defend.

- When you attack, your goal is to overwhelm. You need every ling alive for the attack and try to hit AS SOON as your ling speed finishes. You have a small window when your ling speed will give you a tremendous engagement (re: concave) advantage on your opponent's slow zerglings (if he went speedling). This window is larger if your ling scouts later pool/gas timings or any similarly greedy opening (a lot of drones).

- It can help greatly to hotkey a drone for your expansion. It's very likely that when you are expanding, you will also need to inject, and you will be in the middle of microing the most important battle of the game. Hotkeying a drone and also a camera angle at your nat will be VERY beneficial in ensuring you don't forget your expansion (which I do in many of these games, although it doesn't end up mattering).

- If you feel like playing slightly more passive, you can feel free to add a 12th drone to this build with only a slightly delayed 13th pair of zerglings. You can also choose to add more drones at the cost of 2 zerglings each. However, any drones you create after 3:30 will not repay themselves before you attack.


Replays (All-In):
vs. Master
vs Michael vs Kraqit [image loading] vs speedling baneling

vs. Diamond
vs Michael vs Kimchi [image loading] vs speedling roach expand

vs MFCHAS vs Michael [image loading] vs speedling roach

vs Michael vs smokedit [image loading] vs double hatch

vs Michael vs cartonbox [image loading] vs speedling expand (std)

vs jaydubz vs Michael [image loading]

vs Michael vs Metal [image loading]

Replays (Expand):
vs. Grandmaster
vs iCHORNinja vs Michael [image loading] against 14gas/pool standard (long game)

vs TAEdgE vs Michael [image loading] against 15h roach, late lings, loss


vs. Master
vs SoYLauroS vs Michael [image loading] vs 1base roach, lots of BM

vs [deleted by opponent request] against roach expand

vs Michael vs ProAnnn [image loading] against 14g/p 1-base roach


vs. Diamond
vs Michael vs Angel [image loading] against 10pool speedling (~close game)

vs Michael vs 콩라인득도 [image loading] against 14h cross-slag

vs Michael vs HyperGeist [image loading] against fast baneling aggression (close game)

vs Michael vs Samuel [image loading] against 13pool/13gas/18bling/20meta (likely loss, opponent disconnect)

vs Michael vs Quasit [image loading] against 14gas/pool speedling roach

vs Michael vs DangsteR [image loading] against 14gas/14pool/20bling

vs Michael vs Samuel [image loading] against 6 pool drone all-in

vs Michael vs ZergSPR [image loading] against 12gas/pool speedling baneling

vs Michael vs Daren [image loading] against 13pool/12gas speedling roach


vs. Platinum
vs Michael vs fenril [image loading] against 14pool/gas speedling baneling aggression (closest game)

vs Michael vs desmoulins [image loading] against 11 pool/13gas speedling baneling

vs Michael vs Terror [image loading] against 12 overpool/14gas fast lair/roach (close game)



Summation:
Again, I feel this is a pretty strong build against your run-of-the-mill zerg opponent who does pretty standard stuff. This build is nothing magical, but the slightly earlier meta boost timing due to 10 extractor allows you to almost perfectly hit a number of timing windows against most standard zvz openers.

Please offer any criticisms, analysis, and/or replays of your own. Thanks for reading!



User was warned for this post
SolidSMD
Profile Joined April 2011
Belgium408 Posts
June 20 2011 15:29 GMT
#122
the problem with this build is that it's larvae inefficient, you might wanna try changing it up a bit so you can keep spending your larvae, cuz you're sitting on 3 unused larvae pretty long when waiting for the pool to finish.
Working on Starbow!
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