• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:48
CEST 17:48
KST 00:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch0[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)90ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 22-28): Zergs thrive in new patch The Death of Cheese: From a Professional Cheeser Old Replays From 1.4.6
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6010 users

[G] PvP 1-gas 2-gate robo opening - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 27 2011 22:46 GMT
#221
Do you have any tips on holding off the 2 colossus all-in when expanding? I've been running this build and seeing alot of 2-3 gate robo's. I usually expand after the first immortal when I see it's no 4 gate and try to get colossus up asap but I just get steamrolled by the all-in. I usually have a similar sized army but only 1 colossus with the 2nd on the way.
iSTime
Profile Joined November 2006
1579 Posts
February 28 2011 01:55 GMT
#222
On February 28 2011 07:46 Logros wrote:
Do you have any tips on holding off the 2 colossus all-in when expanding? I've been running this build and seeing alot of 2-3 gate robo's. I usually expand after the first immortal when I see it's no 4 gate and try to get colossus up asap but I just get steamrolled by the all-in. I usually have a similar sized army but only 1 colossus with the 2nd on the way.


It really depends on the type of colossus timing push and what map you are on (rush distance matters a lot for expo vs timing push). Do they have range? etc.
www.infinityseven.net
xiaofan
Profile Blog Joined July 2006
United States513 Posts
February 28 2011 05:10 GMT
#223
I just played kcdc on ladder where he went this build. I went 4gate off 10 gate and he held it off easily. Very strong build!!!

[url blocked]
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 28 2011 05:19 GMT
#224
On February 28 2011 07:46 Logros wrote:
Do you have any tips on holding off the 2 colossus all-in when expanding? I've been running this build and seeing alot of 2-3 gate robo's. I usually expand after the first immortal when I see it's no 4 gate and try to get colossus up asap but I just get steamrolled by the all-in. I usually have a similar sized army but only 1 colossus with the 2nd on the way.


Yeah, I get rolled by 2 colossus all-in if I expo and tech support bay too. Against 1 base colossus, I don't add tech past gateway + immortal and I just defend the push with 4 gates + immortals in a warp prism to drop on the colo.
branflakes14
Profile Joined July 2010
2082 Posts
February 28 2011 08:26 GMT
#225
How does a 13scout hold up against a cannon/Zealot rush?
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 28 2011 09:32 GMT
#226
On February 28 2011 14:19 kcdc wrote:
Show nested quote +
On February 28 2011 07:46 Logros wrote:
Do you have any tips on holding off the 2 colossus all-in when expanding? I've been running this build and seeing alot of 2-3 gate robo's. I usually expand after the first immortal when I see it's no 4 gate and try to get colossus up asap but I just get steamrolled by the all-in. I usually have a similar sized army but only 1 colossus with the 2nd on the way.


Yeah, I get rolled by 2 colossus all-in if I expo and tech support bay too. Against 1 base colossus, I don't add tech past gateway + immortal and I just defend the push with 4 gates + immortals in a warp prism to drop on the colo.


Ah thanks I'm gonna have to try that .
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 28 2011 09:46 GMT
#227
On February 28 2011 14:10 xiaofan wrote:
I just played kcdc on ladder where he went this build. I went 4gate off 10 gate and he held it off easily. Very strong build!!!

[url blocked]


Aren't you supposed to warp in pylons in his base and just use zealots with a 10 gate? (korean style) I'm still looking for a replay with the proper response to that.
Dommk
Profile Joined May 2010
Australia4865 Posts
February 28 2011 10:14 GMT
#228
On February 28 2011 14:10 xiaofan wrote:
I just played kcdc on ladder where he went this build. I went 4gate off 10 gate and he held it off easily. Very strong build!!!

[url blocked]

I think if you backed out after running up the ramp and waited for your next round of units to re-engage, you would have won.

I don't like this build because of that, if the 4gater just stays back and accumulates another 2+ rounds, it kind of gets over whelming, I much prefer the 2 gate 3stalker opening
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 05 2011 00:37 GMT
#229
Posted another ladder replay of me vs Suggy. It was my favorite branch of this build that I use when they get colossi and expand to an open natural.
SaJa
Profile Joined November 2010
France84 Posts
March 07 2011 13:29 GMT
#230
I may post a replay too : [image loading]
shenzu88
Profile Joined June 2010
48 Posts
Last Edited: 2011-03-08 18:45:15
March 08 2011 18:38 GMT
#231
Been using this build quite a lot on ladder and I really enjoy it KCDC.

I'm finding difficulty with this build against Korean 4-Gate on these new, larger maps, if I'm unlucky and scout the last base, most of the time it's GG for me. Or rather I need more practice against K4G..

I like following up, after a 4-gate or I know he's one basing colossus, by making two immortals and do a prism harass at their mineral line with two zealots. Usually causes a big reaction by the other player and I can usually exploit them at this time. Two immortals really pound down on colossus if you hit when they have 1 to 2 colossus.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 08 2011 18:54 GMT
#232
On March 09 2011 03:38 shenzu88 wrote:
Been using this build quite a lot on ladder and I really enjoy it KCDC.

I'm finding difficulty with this build against Korean 4-Gate on these new, larger maps, if I'm unlucky and scout the last base, most of the time it's GG for me.


Glad you like the build. Don't use it against K4G tho. I'm not sure what about this build would give you more problems against K4G than your regular build would. I'm guessing it's the 13 gate and the later scout. I'm still able to fend off K4G by responding when my probe gets to their base for the most part, but if it's causing you a lot of extra losses, you can adjust my BO to pylon scout and/or make your gateway on 12, tho it will very slightly slow the critical timing where you have 5 zealots, a stalker and an immortal. The key concepts with this build are getting a stalker to deny scouting, and getting an immortal and a good zealot count fast enough to defend 4 gate. With regard to scout timings and cheese defense, play it the way you feel most comfortable.
shenzu88
Profile Joined June 2010
48 Posts
Last Edited: 2011-03-08 21:19:35
March 08 2011 21:17 GMT
#233
On March 09 2011 03:54 kcdc wrote:
Show nested quote +
On March 09 2011 03:38 shenzu88 wrote:
Been using this build quite a lot on ladder and I really enjoy it KCDC.

I'm finding difficulty with this build against Korean 4-Gate on these new, larger maps, if I'm unlucky and scout the last base, most of the time it's GG for me.


Glad you like the build. Don't use it against K4G tho. I'm not sure what about this build would give you more problems against K4G than your regular build would. I'm guessing it's the 13 gate and the later scout. I'm still able to fend off K4G by responding when my probe gets to their base for the most part, but if it's causing you a lot of extra losses, you can adjust my BO to pylon scout and/or make your gateway on 12, tho it will very slightly slow the critical timing where you have 5 zealots, a stalker and an immortal. The key concepts with this build are getting a stalker to deny scouting, and getting an immortal and a good zealot count fast enough to defend 4 gate. With regard to scout timings and cheese defense, play it the way you feel most comfortable.


Indeed it's the later scout. I have already adjusted the build to allow an earlier scout, around 11 food. Everything else is great with this build.

But for every K4G opponent I get 15 normal games so all is well.
Strivers
Profile Joined November 2010
United States358 Posts
March 09 2011 06:59 GMT
#234
So whats the adjustment if you scout K4G?
These little dudes really like the blue stuff..
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
March 09 2011 07:05 GMT
#235
On March 09 2011 15:59 Strivers wrote:
So whats the adjustment if you scout K4G?

Sentries, and a quick prayer to God.
Snoogle
Profile Joined April 2010
Canada71 Posts
March 09 2011 07:12 GMT
#236
On March 09 2011 15:59 Strivers wrote:
So whats the adjustment if you scout K4G?

Not go robo I'd assume. K4G(zealot all-in), has the obvious tell of there being nothing in the opponents base to stop your probe from scouting the zero probes on gas.
You should be able to spot it and get out a few stalkers to deal with the zealots.
~the munch~
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
March 09 2011 07:16 GMT
#237
On March 09 2011 16:05 Tiegrr wrote:
Show nested quote +
On March 09 2011 15:59 Strivers wrote:
So whats the adjustment if you scout K4G?

Sentries, and a quick prayer to God.


What? how would sentries help

@tiegrr: K4G is off a 10 gate with gas guys pulled off. Thats easily scouted with a 13 scout and adaptations can be made from there.
follow @aui_2000 // www.twitch.tv/aui_2000
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-03-10 03:41:00
March 10 2011 03:20 GMT
#238
Holding the 4 gate, with this BO, and then holding the colossi push with immortal warp prism. This then allows you to expand and attack.

http://www.sc2replayed.com/replays/148539-1v1-protoss-gutterhulk

Holding against tech with only 1 gas for a while, later destroying his army with simply mass zealots (with some stalkers) and immortals flanking the colossi.

http://www.sc2replayed.com/replays/148541-1v1-protoss-xelnaga-caverns

Enjoy. Oh, and my execution of the build was not optimal. And another note is that you will ALWAYS need that 2nd immortal, and probably the 3rd if you can't micro well, against the 4 gate all-in.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Turnus
Profile Joined June 2007
United States86 Posts
March 11 2011 22:51 GMT
#239
I've been using this build recently without a rigid structure, just making sure to have 4ish zealots, 1 stalker, and 1 immo before the hurt comes, and I win the rush.

My difference is that when the 4 gate is stopped, I immediately take a second gas and rush to a 2 colossus push, which usually wins me the game.

I think the transition possibilities with this build as soon as the push is held off are almost limitless if you can get that second gas up quick.
cui dono lepidum novum libellum
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 12 2011 00:23 GMT
#240
On March 12 2011 07:51 Turnus wrote:
I've been using this build recently without a rigid structure, just making sure to have 4ish zealots, 1 stalker, and 1 immo before the hurt comes, and I win the rush.

My difference is that when the 4 gate is stopped, I immediately take a second gas and rush to a 2 colossus push, which usually wins me the game.

I think the transition possibilities with this build as soon as the push is held off are almost limitless if you can get that second gas up quick.



I do this as well. I make the build slightly slower, if it's safe, to add in a few more probes and a 2nd gas. With that it becomes much better against anything non 4 gate.
For example in the current version this build is a near autoloss imo against a phoenix opening because you'll be having only 1 stalker and hardly any gas to quickly make more, with a quicker 2nd gas and more probes that becomes much easier to handle.
Also unlike doing gimmicky immortal drops or whatever, which in my experience just fail against a 2 non-range colo push with stalker warpin, I just prefer to win the colo war. If you scout well you should actually be ahead in gas against many 2 gas builds as you won't have to waste gas on a sentry.

The trick is offcourse knowing when a 4 gate is coming and how much exactly you have to cut to survive.
I basically use 3 things for this:
- their cyber timing and use of chronoboosts. If it's as slow as your 13 gate and they use 3 boosts on nexus you can get a few more probes. If they 12 gate you usually need to cut after 22 probes.
- the map. Some maps it's easier to keep their proxy pylons further back while on others this is very hard. Bigger maps usually mean you can get a few more probes.
- your scouting probe. A good move is usually to poke back into their base about 20 seconds after their stalker finished. Often they have moved out with their stalker and you can get in to see what they are up to at the cost of your probe, if they aren't 4 gating immediately get 2nd gas and continue probes.


Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2459
Harstem 244
trigger 71
RushiSC 15
Codebar 7
StarCraft: Brood War
Calm 3596
Britney 1153
EffOrt 478
ggaemo 335
firebathero 267
Mong 171
Snow 152
Leta 106
Dewaltoss 101
actioN 96
[ Show more ]
Sea.KH 88
hero 82
Free 62
ToSsGirL 52
scan(afreeca) 45
[sc1f]eonzerg 41
Pusan 37
Aegong 34
Killer 32
Movie 31
Rock 24
Bale 22
JYJ 21
zelot 19
Sacsri 17
yabsab 17
IntoTheRainbow 14
GoRush 12
Purpose 11
Dota 2
qojqva2540
Dendi1200
Fuzer 362
Heroes of the Storm
Trikslyr44
Other Games
singsing3399
B2W.Neo1054
FrodaN855
crisheroes311
Mew2King56
ceh929
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream362
Other Games
BasetradeTV154
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 76
• mYiSmile11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV465
League of Legends
• Nemesis3968
• TFBlade944
Other Games
• Shiphtur294
Upcoming Events
RSL Revival
1h 12m
Bombastic Starleague
4h 12m
PiGosaur Cup
8h 12m
Kung Fu Cup
19h 12m
Replay Cast
1d 8h
CrankTV Team League
1d 19h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.