• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:58
CET 20:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ It's March 3rd
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL22] Open Qualifier #1 - Sunday 21:00 CET BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2002 users

[G] iEchoic's 2fact2port TvT - Page 24

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 22 23 24 25 26 56 Next
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-02-11 15:35:50
February 11 2011 15:35 GMT
#461
On February 11 2011 15:58 VanGarde wrote:

...unless you do significant damage in the early game you will lose inevitably to someone who understands this build.
...
But this build can't as day9 pointed out actually not go in and kill you, and if you know this then you won't give the player a chance to do so.

The build designed specifically to make early economic damage looses if it doesn't make damage in early game.... Isn't it kind of obvious and normal unless there is a huge imbalance problem ?

He can't kill you if you doesn't leave your base ? And you deduced that the solution is not leaving your base ? You sure didn't watch the full Day9 dailly, if you turtle he just expand and outmacro which gives him a fair chance to eventually win by "playing like a zerg".
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
February 11 2011 16:05 GMT
#462
Just wanted to say big props to you sir!

I'm a plat / low diamond player and while I enjoy tank viking in TvT I had been trying to learn to use bio for that 'mobile' force but its just too hard against tank play for someone of my skill level and has too many risks involved.

This is excellent though!
I've tried the build twice so far, I imagine there were bumps but the second time things went smoothly, I was dubious about it holding off a marine tank push but when I was pushed with tank / marine and 2 vikings whilst I was doing the drop (it was probably late but that was my bad) I killed the marines with the hellions then killed the tanks / vikings with scvs / hellions without suffering heavy loses, from there it was just a matter of 'playing like a zerg' which is great seeing as I used to play random, containing him and expanding was a piece of cake, hellions are just about robust enough to take a few tank shots if he tries to slowly break the contain and he has to get turrets or banshees will wtfpwn his tanks. One wrong move allowing you to pick off key tanks and you can sack 10 or so hellions to roast an entire mineral line, with 3 reactor factories pumping them out though it just doesnt matter, they are scarier than banelings!!

Im sure I've just not experienced any players who actually know how to defeat the build but even when I faced someone else doing it I won very convincingly.

You are a genius and you've changed TvT for the better!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 11 2011 16:36 GMT
#463
I have a really good rep of my early hellion harass failing vs an opponent going marine tank expo into mass vikings with marine tank support. You aren't as weak in a head to head battle as people seem to think.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 11 2011 16:39 GMT
#464
One thing I will say is that I do want to find a viable way to use this composition in midgame with less onebase aggression/reliance. I feel like midgame hellion drops/air harass can really screw up your opponent, and the composition is sick good when you have an economic advantage.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Praxis1452
Profile Joined August 2010
41 Posts
February 11 2011 17:15 GMT
#465
I faced this build playing on the ladder, knew what it was and still lost. He expanded before me, despite the fact that I built my expo first simply because I did not want to risk so many scv's to blueflame hellions on such a map with an open natural like xel'naga.

To be honest, I went thor + bio and got countered by BC's. Man he got quite a few out so that attack failed although I cleaned up his ground forces easy. I then proceeded to drop 3x reactored starports and win the air superiority battle for a small while. I then went purely thor + viking and still got owned, probably because I did not micro my thors well andt ell them to shoot the grouped vikings.

Anyway, I don't even see why banshees are necessary. It seems like if you've got air superiority you might as well just go BC's anyway. They beat everything on the ground pretty easily.
Pooka
Profile Blog Joined November 2010
United States140 Posts
February 11 2011 17:42 GMT
#466
I decided to try this out on the ladder. Here is the result.

[image loading]

I laughed.

But seriously, I think this approach to the matchup has a lot of potential. At times it seems like there are windows where you are very fragile, but if you can reach Battlecruisers while maintaining air dominance, it should be a win nearly every time. One thing that concerns me is that there's no real way to end the game quickly; pretty much every game is going to be long and drawn out because Hellions can't really... kill anything that isn't light. Still, I am looking forward to seeing how this style of play progresses and evolves.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-02-11 18:37:04
February 11 2011 18:31 GMT
#467

But seriously, I think this approach to the matchup has a lot of potential. At times it seems like there are windows where you are very fragile, but if you can reach Battlecruisers while maintaining air dominance, it should be a win nearly every time. One thing that concerns me is that there's no real way to end the game quickly; pretty much every game is going to be long and drawn out because Hellions can't really... kill anything that isn't light. Still, I am looking forward to seeing how this style of play progresses and evolves.


That's why I would suggest trying to mix in some reapers after you're on 2 bases to snipe buildings, because of how absurdly fast they destroy them. With banshee/hellion harass, the only targets are targets not protected by turrets and the worker line, but reapers can go straight for those turrets for example, and let your banshees walk right on in. Man, that'd be a sick combo if you got cloak.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 11 2011 19:41 GMT
#468
On February 12 2011 02:42 Pooka wrote:
I decided to try this out on the ladder. Here is the result.

[image loading]

I laughed.

But seriously, I think this approach to the matchup has a lot of potential. At times it seems like there are windows where you are very fragile, but if you can reach Battlecruisers while maintaining air dominance, it should be a win nearly every time. One thing that concerns me is that there's no real way to end the game quickly; pretty much every game is going to be long and drawn out because Hellions can't really... kill anything that isn't light. Still, I am looking forward to seeing how this style of play progresses and evolves.


That's gold right there.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Darkong
Profile Joined February 2010
United Kingdom418 Posts
February 11 2011 20:03 GMT
#469
On February 12 2011 02:42 Pooka wrote:
I decided to try this out on the ladder. Here is the result.

[image loading]

I laughed.

But seriously, I think this approach to the matchup has a lot of potential. At times it seems like there are windows where you are very fragile, but if you can reach Battlecruisers while maintaining air dominance, it should be a win nearly every time. One thing that concerns me is that there's no real way to end the game quickly; pretty much every game is going to be long and drawn out because Hellions can't really... kill anything that isn't light. Still, I am looking forward to seeing how this style of play progresses and evolves.


Rage tears are delicious aren't they
Trolling the Battle.Net forums, the most fun you can have with your pants on.
Tenks
Profile Joined April 2010
United States3104 Posts
February 11 2011 20:06 GMT
#470
So I was doing some shower theorycrafting this morning after losing to this build on the ladder yesterday. I knew what was going on, but couldn't stop it.

How do you think Hellion/Marine would fair against the build? Devote almost all your gas to upgrades and mass expand. If you engage with equal or more hellions to try and kill off most of his then move in a giant ball of marines to try and kill off the sky.
Wat
RibsNGibs
Profile Joined January 2011
64 Posts
February 11 2011 22:48 GMT
#471
Hi; I tried this out yesterday, and it was working OK for me, but was difficult to execute. It was certainly more fun than tank pushing. I had a question about hotkey mechanics and unit control.

My main is zerg (gold), so I'm used to muta/ling/bling control, where the harassing units (muta) are just in one big control group and are easy to fly around and do damage with. (The hard part for me of controlling muta/ling/bling is on the defense when trying to get banelings to marines while dodging tank fire, thors, and marauders.)

iEchoic said to think of this 2fact2port build as a zerg muta/ling/bling, but I'm having a hard time executing the scout+harass when my mobile, harassing units (muta) is now a very diverse combo of units (banshee/viking/medivac/helliondrop), where I have to manage sniping with banshees, while protecting the banshees with vikings (but not overextending the vikings), as well as dropping hellions. How are other people managing these units? Putting all air in a big control group, or making viking flowers behind the banshees, move-commanding vikings on banshees, just manually boxing stuff, or something else?

Thanks.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 11 2011 22:55 GMT
#472
RibsNGibs, this is a pretty high level build that's very technical, meaning it requires very good multitasking and mechanics to execute it well. As a gold league player, you very likely don't have that, so you might want to consider working on your mechanics before attempting to use this particular build.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
branflakes14
Profile Joined July 2010
2082 Posts
February 11 2011 23:00 GMT
#473
On February 12 2011 02:42 Pooka wrote:
[image loading]


Glorious.
VanGarde
Profile Joined July 2010
Sweden755 Posts
February 11 2011 23:06 GMT
#474
On February 12 2011 00:35 Elean wrote:
Show nested quote +
On February 11 2011 15:58 VanGarde wrote:

...unless you do significant damage in the early game you will lose inevitably to someone who understands this build.
...
But this build can't as day9 pointed out actually not go in and kill you, and if you know this then you won't give the player a chance to do so.

The build designed specifically to make early economic damage looses if it doesn't make damage in early game.... Isn't it kind of obvious and normal unless there is a huge imbalance problem ?

He can't kill you if you doesn't leave your base ? And you deduced that the solution is not leaving your base ? You sure didn't watch the full Day9 dailly, if you turtle he just expand and outmacro which gives him a fair chance to eventually win by "playing like a zerg".

Sometimes I don't know on this forum if people are being sarcastic or just pretending to be dumber than they are just to question stuff.

Yes, the build is designed with the intent of doing early damage, as I said, and that is the weakness as all builds that rely on harass damage early on kind of leaves the game in the hands of the opponent.

But anyway to the point. I obviously did not say that lol stay in your one base the whole game because he can't kill you with hellion + air. I mean, if you play defensively against a build that can't kill you then you are just as safe at the player with map control. If you open marine tank, you expand and play defensively rather than sending your marine tank across the map to attack which has been the case in most of the replays of this build.

Yes, if you play defensively in theory the player with map control can expand everywhere, but if it was that simple then zerg would win every tvz. You do the same thing as you would against zerg, you play defensively and aim for that third base. Then when you have enough thors you can move out again. If the hellion player gets too greedy with expansions then you can punish that even if you don't have map control.
War does not determine who is right - only who is left.
nyc863
Profile Blog Joined January 2011
200 Posts
Last Edited: 2011-02-11 23:17:46
February 11 2011 23:15 GMT
#475
I tried the build in a bronze game TvT scrap station against a not very good player. I executed it imperfectly to say the least and got greedy about the results abandoning my macro for micro (it needs more APM than I have skills for).
I killed all his main scvs with a drop and half his expansion scvs (the helions move so fast they just run past a bunker and sieged tank) and he gave up when two banshees started attacking his tanks even though he hadn't lost a single building and still had more tanks. Since my macro was in tatters he could have regrouped but in bronze it is demoralizing to lose your scvs.

This build should be called the Neutron Bomb build - you can win by taking out all the people but leaving all the structures standing. In that way it is a bit like the cloaked banshee/viking/raven against protoss.
RibsNGibs
Profile Joined January 2011
64 Posts
February 11 2011 23:27 GMT
#476
On February 12 2011 07:55 Whitewing wrote:
RibsNGibs, this is a pretty high level build that's very technical, meaning it requires very good multitasking and mechanics to execute it well. As a gold league player, you very likely don't have that, so you might want to consider working on your mechanics before attempting to use this particular build.



Oh, I don't expect to execute it well, but with practice I can probably execute it just as crappily as I execute my zerg muta/ling/bling or my awful terran viking flower/tank push.

I guess what I mean is, my fundamentals and macro (always build scvs, depots, keep money low) are just as terrible whether I am building MMM or hellions+air. And I'm vaguely used to playing a map-control harass game from muta/ling/bling. Just wondering how people are managing the banshee/viking/medivac/hellion harass.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 11 2011 23:35 GMT
#477
When playing sc1 my Terran play involved getting double factory and gained map control through vulture harass. However, due to the need for doublegas, the timings for the sc1 BO are not compatible for sc2.

I've used this build 3 times so far (I'm an 1800 plat) and it reminds me of my old style of sc1 gameplay. Fast hellions give me map control while a tech unit punishes what few units attempt to poke out. It was spider mines instead of blue flames and seige tanks instead of banshees, but the premise was the same. Counteract the opponents mobility while a high dps unit fights them safely.

When they ignore the hellions, you kill their workers. When they don't ignore your hellions, they allow you to expand a bunch. The banshees are good because they allow you to maintain mobility; which I love.

I also love how the barracks allows me to skip a scan while I float it to ther base.

The main weakness of the build is that it depends a lot on heavy heav HEAVY scouting and map awareness. Much like muta play, one mistake and you lose your army (and then soonafterwards, the game) even though you've been "winning" the previous 20 minutes of the game. It's fragile. But it's also what I wanted for a long time. I switched to Terran from Zerg because I found a lot of the Zerg mechanics too clunky and off-putting (the fact that I HATED ZvZ was just icing on the cake). But I do miss Zerg tactics. High mobility, heavy harassment, dependancy of map awareness, etc...

This build (as well as a Reaper FE build I'm working on) give me that same feelings I loved the most about Zerg when I played them. Thanks.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Rabbitmaster
Profile Joined August 2010
1357 Posts
February 11 2011 23:38 GMT
#478
Really nice and comprehensive guide, this kind of stuff makes me love TL.net!

Will try this out right after the last assembly games!
God is dead.
RaE21
Profile Joined September 2010
United States260 Posts
February 11 2011 23:39 GMT
#479
I've went up against this build several times on ladder and it is nearly impossible to beat if he does damage to your eco. I recently have had success with a counter, where I scout with reaper to identify the build and timing (if ready to drop, starport up, etc), then pump marauders from 2 rax and rines from reactor. I also throw down two turrets at edge of base, supply depot surround my mineral line, and throw down a sensor tower. I think I panicked a little, but it worked this game at least....its better than nothing Replay is below

[image loading]
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 11 2011 23:42 GMT
#480
On February 12 2011 07:48 RibsNGibs wrote:
Hi; I tried this out yesterday, and it was working OK for me, but was difficult to execute. It was certainly more fun than tank pushing. I had a question about hotkey mechanics and unit control.

My main is zerg (gold), so I'm used to muta/ling/bling control, where the harassing units (muta) are just in one big control group and are easy to fly around and do damage with. (The hard part for me of controlling muta/ling/bling is on the defense when trying to get banelings to marines while dodging tank fire, thors, and marauders.)

iEchoic said to think of this 2fact2port build as a zerg muta/ling/bling, but I'm having a hard time executing the scout+harass when my mobile, harassing units (muta) is now a very diverse combo of units (banshee/viking/medivac/helliondrop), where I have to manage sniping with banshees, while protecting the banshees with vikings (but not overextending the vikings), as well as dropping hellions. How are other people managing these units? Putting all air in a big control group, or making viking flowers behind the banshees, move-commanding vikings on banshees, just manually boxing stuff, or something else?

Thanks.


I put the entire army in one control group (I use 3) and then the units of the main army I wish to micro I put in other control groups. (banshees 4, Vikings 5,heavens/battlecruisers 6, etc...)

I use the main army hotkey to manuever my hellions. I normally do this by focus firing the second/third marine behind the front marine.

As my army moves foreward I hit 4 for banshees and hit cloak while focus firing on one tank. I then press 6 and cast a spell with my raven, followed by pressing 5 to focus fire/retreat with Vikings. If my army needs to reposition I hit 3 again to move them as one army, then go back to microing my other units.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Prev 1 22 23 24 25 26 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 233
UpATreeSC 168
JuggernautJason72
MindelVK 51
ProTech31
StarCraft: Brood War
Sea 28072
Shuttle 886
Mini 608
EffOrt 402
Larva 305
firebathero 141
ggaemo 134
Mong 76
sSak 27
ajuk12(nOOB) 14
Counter-Strike
pashabiceps4812
fl0m3520
byalli1032
Super Smash Bros
Mew2King92
Heroes of the Storm
Liquid`Hasu248
Khaldor154
Other Games
Grubby3076
FrodaN857
Beastyqt671
mouzStarbuck513
ceh9481
C9.Mang0197
KnowMe118
ArmadaUGS96
Trikslyr50
capcasts42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4875
• TFBlade1562
Other Games
• imaqtpie1131
• Shiphtur185
Upcoming Events
Replay Cast
4h 2m
Ultimate Battle
16h 2m
Light vs ZerO
WardiTV Winter Champion…
16h 2m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
22h 2m
Replay Cast
1d 4h
CranKy Ducklings
1d 14h
WardiTV Winter Champion…
1d 16h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.