• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:05
CEST 10:05
KST 17:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris20Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Joined effort Flash On His 2010 "God" Form, Mind Games, vs JD New season has just come in ladder BW General Discussion Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Ro24 Group B [ASL20] Ro24 Group C BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The year 2050 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2032 users

[H] Hard PvT Questions

Forum Index > StarCraft 2 Strategy
Post a Reply
413X
Profile Joined April 2010
Sweden203 Posts
Last Edited: 2011-01-29 11:34:28
January 29 2011 11:31 GMT
#1
Hello everyone.

I got several questions to the people here at teamliquid. I've been struggling alot against PvT and stopped playing to ask several hard and easy questions. As a 2600 master, i have no clue.


The first question that I got is this; What timing attacks does Protoss have against terran?

The second question; When do I attack the terran?

From my understanding, terran has the huge advantage the entire game long. Due to the fact that they can pull scvs at all times without losing too much of their economy they always manage to defend an attack. So when is it a good time to attack? Do I ever attack the terran? Terran like bunkers and ravens and has scvs. So I always stay away from their base, and always try to attack after a successfully defending a terran attack, after having atleast 2 bases.

The third question; When is a good time to expand?

This isn't as obvious as you might think. Generally a good time to expand is before your first observer has reached the opponents base. However that might result in cancel due to terran all-in attacks. But that aside, I always try go for the feeling of "terran is expanding now, as should I.". In PvZ, 6.00-6.30 is a good general note that you can have to keep in mind to expand. What are these times with terran?

The forth question; How should you properly deal with hellions?

Hellions are quick and if they aren't dealt with they do terrible terrible damage. They don't even have to be in such huge numbers. Should I rely on stalkers? But that draws away armys from my "main army". These drops usually comes with this sort of poking with the main army. Also, on a map like metalopolis, hellion run bys are easy to do on your third and quite hard to deal with. Should you place cannons or still rely on stalkers on these locations? what should I do?
The pro noob
QQmonster
Profile Joined September 2010
Canada240 Posts
January 29 2011 11:34 GMT
#2
Against hellions, put stalkers and collosi on hold position by your mineral lines, then when it's time to move out replace them with cannons so you're not sacrificing your army.
EX-top 10 guildwars player yeye XD
uberluberl
Profile Joined August 2010
Germany6 Posts
January 29 2011 12:12 GMT
#3
On January 29 2011 20:31 413X wrote:
The forth question; How should you properly deal with hellions?

Hellions are quick and if they aren't dealt with they do terrible terrible damage. They don't even have to be in such huge numbers. Should I rely on stalkers? But that draws away armys from my "main army". These drops usually comes with this sort of poking with the main army. Also, on a map like metalopolis, hellion run bys are easy to do on your third and quite hard to deal with. Should you place cannons or still rely on stalkers on these locations? what should I do?


When getting spread out more, you should definitely put down some cannons, cause your army is not that mobile to defend everything at once. The cannons buy you time to warp in a few stalkers to deal with hellion harrass or if he attempts an attack until your main army is there.

If he's going for fast blue-flame-hellion drop (1base vs 1base), I'd suggest relying on stalkers (given the case you scouted it), because your army is mobile enough to defend you, because you are just on one base.

If he attacks while harrassing you (as you mentioned), some of his money (Blueflame Research, Medivac, Hellions) will not be in his army. Instead he has blue-flame-hellions to harrass. So I would say that just pulling away a few stalkers won't really change the situation dramatically. Neither won't warping in some stalkers (which i would prefer over pulling away stalkers) do.
Veasel
Profile Joined September 2010
Sweden159 Posts
January 29 2011 12:21 GMT
#4
Ur on crack

Timing push is always welcome with 3gate robo and 4gate. Just time it with 2 immortals, that should be around the timing when he moves out with his expand if he do normal expand. Then you just contain and put up your own EXP. and use FF like a mofo. =)

But seriusly i cant see how u can have any problem. If u just survive the first 10 minuters its GG because terran cant win. (If he plays bio). If he dont u should attack him earlier
Rest in Piece
EmilA
Profile Joined October 2010
Denmark4618 Posts
January 29 2011 12:29 GMT
#5
Timing pushes? 4 gate and 3 gate robo with a few immortals.

From my understanding, terran has the huge advantage the entire game long


Not sure if serious.. For every 5 minutes that pass in a TvP/Z game the terran's chances of winning diminish greatly. You don't have to attack a terran until you've got a deathball of collosi or templar. Really, protoss are so absurdly much stronger in the lategame if you keep adding collosi.
http://dotabuff.com/players/122305951 playing other games
413X
Profile Joined April 2010
Sweden203 Posts
January 29 2011 12:39 GMT
#6
On January 29 2011 21:29 EmilA wrote:
Timing pushes? 4 gate and 3 gate robo with a few immortals.

Show nested quote +
From my understanding, terran has the huge advantage the entire game long


Not sure if serious.. For every 5 minutes that pass in a TvP/Z game the terran's chances of winning diminish greatly. You don't have to attack a terran until you've got a deathball of collosi or templar. Really, protoss are so absurdly much stronger in the lategame if you keep adding collosi.


This isn't entirely true. Protoss gets stronger, but the terran has the entire game on weakning him by drops. Also, the strongest component that "makes them really powerful" is storm. Which decreases their efficiency when ghosts comes into play. But the thing is with the protoss army is that "sure they might always win if in a 200/200 battle." But "how do I stay alive for 20 minuts into the game without dying?".
The pro noob
Mercury-
Profile Joined December 2010
Great Britain804 Posts
January 29 2011 12:44 GMT
#7
Don't attack the Terran, the pressure is on him pretty much (unless you are one of those ppl constantly 4gating or 3gate immo pushing).

There are some timings ofc where the T is really vulnerable, when you have like 5 Colos and he doesn't have a double digit viking count yet but that probably wont happen against a good opponent. For expanding, there's the 1gate FE (tho most Ts are catching up to that so I wouldn't recommend you doing that on every map/position, quite safe on cross LT/Meta/Shakuras), 3Gate mass sentry expand(MC style), or one gate robo expo, if you obs scout 3 rax cancel expo and mass up.
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2011-01-29 13:31:14
January 29 2011 13:23 GMT
#8
I think some people here are overestimating Protoss. Colossi are great, and even if you spam Vikings to take them down, chances are the bio army will die faster. So... stop throwing bio viking at the death ball! It should be no big surprise that Tech 1 units won't carry Terran through the entire game.

Try using more Phoenix in your defense. It doesn't take many to be well proofed against medivac drops. Besides directly chasing down the drop ships and killing them (something that is seriously undervalued), a small Phoenix squadron can handle most medivac compositions on their own. They can come in handy later for killing tanks and Ghosts.

If you watched the latest Day9 daily (#249), you'll notice that Kiwikaki built large numbers of gateways for seemingly no reason. Then two major Zerg attacks came, and they were stuck on the gateways. There's no way to reach the probes! Build your base in a similar fashion. Block off access to your probes, and you'll only have to guard the small access points, instead of your entire base.
mazqo
Profile Joined September 2010
Finland368 Posts
Last Edited: 2011-01-29 15:01:25
January 29 2011 14:59 GMT
#9
Everything depends on your build. I dont think protoss has any std timing attacks. For example if you take 1gate fastexpand and your opponent also expand and attacks at the same time. You defend it with forcefield and didnt lose any units and killed half of terrans army, you can go counter attack with 5-6 gates and mostly stalker sentry army and kill him with forcefields. Best way to deal with SCVs are zealots, if you dont have sentries you should go more zealots than stalkers, i usually do 4 stalkers and then zealots if i have small armysize. And i focus marauders with stalkers.

Other build i like to do is getting 1 gate 1 robo and quite fast colo, i expand when i start building robo bay so i get colossus to defend my expansion. If i see my opponent going for expansion and late starport, so i can attack with 2 colossus and mostly zealots because opponent doesnt have many viking 0-4 usually which i can snipe with few stalkers.

I have learned that you should get very early expansion or expansion when you have colossus else you cant defend the expansion and its autolose. And this is for std games. Obviously there are cases where you can expand because you have contained your opponent to his base or something like that.

Hellions shouldnt be big problem, if you already have third you should invest some minerals to build some few cannons.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 193
StarCraft: Brood War
Sea 8806
Larva 669
PianO 625
Pusan 288
ggaemo 263
Hyun 233
Soma 145
Killer 69
HiyA 15
Noble 9
[ Show more ]
Sacsri 0
Dota 2
XcaliburYe249
febbydoto11
League of Legends
JimRising 485
Counter-Strike
Stewie2K1440
Super Smash Bros
amsayoshi33
Mew2King9
Heroes of the Storm
Khaldor162
Other Games
summit1g11659
singsing1533
SortOf97
Organizations
Other Games
gamesdonequick703
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH415
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos681
Upcoming Events
Sparkling Tuna Cup
1h 55m
SC Evo League
3h 55m
Chat StarLeague
7h 55m
Razz vs Julia
StRyKeR vs ZZZero
Semih vs TBD
Replay Cast
15h 55m
Afreeca Starleague
1d 1h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 2h
RotterdaM Event
1d 6h
Replay Cast
1d 15h
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
LiuLi Cup
5 days
Cosmonarchy
5 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.