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Mech Terran Discussion - Page 2

Forum Index > StarCraft 2 Strategy
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This thread was renamed from "Becomming a mech terran"
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
January 27 2011 18:14 GMT
#21
Good luck man. I try to mech as often as I can but it's sufficiently frustrating against Protoss to make me question it.
@DBWiggin, SC2 ref
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
January 27 2011 18:25 GMT
#22
How can you punish a playher taking all bases on all map? Helliosn cant kill cannons.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
January 27 2011 18:47 GMT
#23
You can still kill a lot of probes before the Hellions die. The problem with opening with mech is that you are pretty vulnerable to early attacks. I do believe that the only solution to late game tvp is mech though. The only question is, how do you transition safely to it in mid/late game.
Official Entusman #21
Autunno
Profile Joined January 2011
Brazil147 Posts
January 27 2011 18:47 GMT
#24
On January 28 2011 03:11 Ponyo wrote:
I could never go full mech, gotta be mobile with my failed MKP impersonation of Bioball and medivacs and get rolled by banes.


Living the dream =P
Nuck
Profile Joined July 2010
Canada25 Posts
January 27 2011 18:51 GMT
#25
Wow. I'm a mech Terran too. I thought I was the only one .
There is nothing more cool, then being proud of the things that you love - Day9
Boundless
Profile Joined July 2010
Canada588 Posts
January 27 2011 18:58 GMT
#26
On January 28 2011 03:47 infinity21 wrote:
You can still kill a lot of probes before the Hellions die. The problem with opening with mech is that you are pretty vulnerable to early attacks. I do believe that the only solution to late game tvp is mech though. The only question is, how do you transition safely to it in mid/late game.

What I've been thinking (but not really doing) is slowly suiciding 5-10 marines at a time and replacing those with tanks and thors. With mech you can't really suicide your whole army and instantly remax like Zerg does.

However, I still don't really think your tank count can get high enough that way to deal with a maxed protoss army, which everyone knows is amazingly strong.

Maybe some kind of tank/thor/ghost/banshee/raven army. PDD's, EMP's, 250mm cannon.... That's a lot of gas though, you'll need at least 6-8 geysers to support that.
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 27 2011 19:27 GMT
#27
I have a easy time with a protoss army USUALLY. If its like end game 200/200 I can most of the time roll it. I have a really weird compostion. Maruder/Ghost/ALOT OF TANKS/ Vikings and turrents to see dts.
if you can believe you can concieve
SummerZerg
Profile Joined March 2010
United States82 Posts
January 27 2011 19:42 GMT
#28
On January 28 2011 02:45 Sc2Atom wrote:
I enjoyed watching your stream! That last game against the toss where you moved out and he caught you was ugly .Totally digging the Mech play though keep it up!

wasn't me! GG's warb I like the mech style tho so def keep fine tuning this with me!
If you suck at macro practice macro if you suck at micro practice macro.. if your apm sucks practice macro... if you lose games PRACTICE MACRO...
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 27 2011 19:55 GMT
#29
Updated replays section with protoss and zerg replays. ENJOY
if you can believe you can concieve
Whitewing
Profile Joined October 2010
United States7483 Posts
January 27 2011 20:11 GMT
#30

No, it's definitely the right word. Right now the TvP and TvZ metagame has pretty much reduced to MMM and marine medivac tank, respectively. Sure, people try to mech on the ladder, but the world's top players simply don't do it.


Tell that to Jinro.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 27 2011 21:10 GMT
#31
On January 28 2011 05:11 Whitewing wrote


Tell that to Jinro.


YES! Sort of who I designed my opening after.
if you can believe you can concieve
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
Last Edited: 2011-01-27 21:11:52
January 27 2011 21:11 GMT
#32
On January 28 2011 03:25 Hider wrote:
How can you punish a playher taking all bases on all map? Helliosn cant kill cannons.



You take all the other bases on the map. Don't let him get a good contain on you.
if you can believe you can concieve
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 27 2011 21:24 GMT
#33
Streaming!!!
if you can believe you can concieve
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 27 2011 21:37 GMT
#34
Hey man just saw your last TvZ and i have some advice: If you dont scout an expansion cut marines to make a tech lab. Swap the factory and rax.
Make a bunker and a siege tank with siege mode.bring scvs to repair.
Take your expansion and prepare a marine/marauder/tank push.
Or since your trying pure mech make a thor/banshee/tank push.
biomech!
murkk
Profile Joined September 2010
Canada154 Posts
Last Edited: 2011-01-27 21:54:36
January 27 2011 21:49 GMT
#35
I find it hard to deal with the standard 6:30 and 8 minute protoss timing pushes if you got mech, and these seem to be the popular builds on the ladder.
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 27 2011 21:52 GMT
#36
Thanks for the advice on TvZ those roach all-ins kill!
if you can believe you can concieve
BONE
Profile Joined August 2010
United States176 Posts
January 27 2011 21:56 GMT
#37
On January 28 2011 06:49 murkk wrote:
I find it hard to deal with the standard 6:30 and 8 minute protoss timing pushes if you got mech, and these see to be the popular builds on the ladder.

I was having the same problem. I open 2 Rax so I can have enough marines and 1 Tank by the time 4 gate hits. Then I move to more Mech Heavy
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 27 2011 22:30 GMT
#38
TvP wise i open 12rax 13 extractor. Reactor on barracks get 100 as to build fact then pull scvs off gas to get a CC next
if you can believe you can concieve
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-01-27 22:46:28
January 27 2011 22:43 GMT
#39
On January 28 2011 03:47 infinity21 wrote:
You can still kill a lot of probes before the Hellions die. The problem with opening with mech is that you are pretty vulnerable to early attacks. I do believe that the only solution to late game tvp is mech though. The only question is, how do you transition safely to it in mid/late game.


u can build first some marine and then make the transition to mech, i have a build that is a transition from marine tank to fullmech, and it's work

Bo:

10(and start the 11 scv) make supply
12 rax
13(and start the 14 scv) make second rax
15 make OC
18-20 make two rafinery(if u make them at 18 stop marine production for a sec)
(never stop scv for marines stop production at 12, they are enough to deal with rushers, if u want make one bunker too)
make two factory when u reached 200 gas
when factory are completed make 2 tech lab and two tank(than start OC you are about at 7:00 minute)
make other 2 tank
then make other two fact(pump some hellion from them) with your first 200 gas, and establish your OC
from here you can make full mech...
don't forget to take 2exp at 15 max(13-14 is better)
snadmonkey
Profile Joined September 2010
United States26 Posts
Last Edited: 2011-01-27 23:05:43
January 27 2011 23:00 GMT
#40
I watched 2-3 matches of yours today when you streamed. I must admit I expected something much different. I play both zerg/terran about 50/50 now adays and I hate tanks, being on either end. I've never liked that style of play. When you said you were a mech terran, I was hoping for a mainly tank/thor/helion build with a dash vikings or bio added in to deal with air. Unfrotunently in these games all you did was pump tank viking all game. I can't watch your replays cause of my location atm but is that how you play all the matches. I feel like the protoss could have just gone phoenix/chargelot to beaten you easily, (mass tank pick up is devistating to tank lines).

While can anyone think of a decent build to go mara/hel/thor/vik combo. I want to defeat ling/muta without going tank marine but not losing to mass roach switch. I feel with good viking micro 10 vikings or so could keep muta's at bay, stab retreat to thors since they clump up when fighting vikings. I've tried a few builds but I have trouble at the begining of getting units to stop rushesroach/banelings rushes without getting the tanks or heavy bio at start and I'm not to interested in doing 2 rax scv push into expo or anything liek that, note I want the build to transition into 2v2/3v3 player play hence cheesy openings like that are pointless.

Anyways let me know if you do anything other than tank viking against toss or zerg.
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