Mech Terran Discussion - Page 2
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This thread was renamed from "Becomming a mech terran" | ||
MLG_Wiggin
United States767 Posts
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Hider
Denmark9364 Posts
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infinity21
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Canada6683 Posts
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Autunno
Brazil147 Posts
On January 28 2011 03:11 Ponyo wrote: I could never go full mech, gotta be mobile with my failed MKP impersonation of Bioball and medivacs and get rolled by banes. Living the dream =P | ||
Nuck
Canada25 Posts
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Boundless
Canada588 Posts
On January 28 2011 03:47 infinity21 wrote: You can still kill a lot of probes before the Hellions die. The problem with opening with mech is that you are pretty vulnerable to early attacks. I do believe that the only solution to late game tvp is mech though. The only question is, how do you transition safely to it in mid/late game. What I've been thinking (but not really doing) is slowly suiciding 5-10 marines at a time and replacing those with tanks and thors. With mech you can't really suicide your whole army and instantly remax like Zerg does. However, I still don't really think your tank count can get high enough that way to deal with a maxed protoss army, which everyone knows is amazingly strong. Maybe some kind of tank/thor/ghost/banshee/raven army. PDD's, EMP's, 250mm cannon.... That's a lot of gas though, you'll need at least 6-8 geysers to support that. | ||
TheWarbler
United States1659 Posts
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SummerZerg
United States82 Posts
On January 28 2011 02:45 Sc2Atom wrote: I enjoyed watching your stream! That last game against the toss where you moved out and he caught you was ugly ![]() ![]() | ||
TheWarbler
United States1659 Posts
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Whitewing
United States7483 Posts
No, it's definitely the right word. Right now the TvP and TvZ metagame has pretty much reduced to MMM and marine medivac tank, respectively. Sure, people try to mech on the ladder, but the world's top players simply don't do it. Tell that to Jinro. | ||
TheWarbler
United States1659 Posts
On January 28 2011 05:11 Whitewing wrote Tell that to Jinro. YES! Sort of who I designed my opening after. | ||
TheWarbler
United States1659 Posts
On January 28 2011 03:25 Hider wrote: How can you punish a playher taking all bases on all map? Helliosn cant kill cannons. You take all the other bases on the map. Don't let him get a good contain on you. | ||
TheWarbler
United States1659 Posts
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heyyouyesyou
United States323 Posts
Make a bunker and a siege tank with siege mode.bring scvs to repair. Take your expansion and prepare a marine/marauder/tank push. Or since your trying pure mech make a thor/banshee/tank push. | ||
murkk
Canada154 Posts
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TheWarbler
United States1659 Posts
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BONE
United States176 Posts
On January 28 2011 06:49 murkk wrote: I find it hard to deal with the standard 6:30 and 8 minute protoss timing pushes if you got mech, and these see to be the popular builds on the ladder. I was having the same problem. I open 2 Rax so I can have enough marines and 1 Tank by the time 4 gate hits. Then I move to more Mech Heavy | ||
TheWarbler
United States1659 Posts
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Garmer
1286 Posts
On January 28 2011 03:47 infinity21 wrote: You can still kill a lot of probes before the Hellions die. The problem with opening with mech is that you are pretty vulnerable to early attacks. I do believe that the only solution to late game tvp is mech though. The only question is, how do you transition safely to it in mid/late game. u can build first some marine and then make the transition to mech, i have a build that is a transition from marine tank to fullmech, and it's work Bo: 10(and start the 11 scv) make supply 12 rax 13(and start the 14 scv) make second rax 15 make OC 18-20 make two rafinery(if u make them at 18 stop marine production for a sec) (never stop scv for marines stop production at 12, they are enough to deal with rushers, if u want make one bunker too) make two factory when u reached 200 gas when factory are completed make 2 tech lab and two tank(than start OC you are about at 7:00 minute) make other 2 tank then make other two fact(pump some hellion from them) with your first 200 gas, and establish your OC from here you can make full mech... don't forget to take 2exp at 15 max(13-14 is better) | ||
snadmonkey
United States26 Posts
While can anyone think of a decent build to go mara/hel/thor/vik combo. I want to defeat ling/muta without going tank marine but not losing to mass roach switch. I feel with good viking micro 10 vikings or so could keep muta's at bay, stab retreat to thors since they clump up when fighting vikings. I've tried a few builds but I have trouble at the begining of getting units to stop rushesroach/banelings rushes without getting the tanks or heavy bio at start and I'm not to interested in doing 2 rax scv push into expo or anything liek that, note I want the build to transition into 2v2/3v3 player play hence cheesy openings like that are pointless. Anyways let me know if you do anything other than tank viking against toss or zerg. | ||
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