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I have a question. TvZ, the terran is doing a push in mid game with mech (thor, siege tank, hellion). The army of the z is mostly roaches and some banelings (for the hellions and scvs).
I was thinking about focus fire : Does it worth to do a 13 roaches group (kill thors with 2 voley) and focus fire the Thors with this group and let the other roaches attack randomly.
With a 13 roaches group you minimize the overkill in case of a thor low hp because they kill thors with 2 attack. it's a case with +0 attack to simplify the problem.
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On April 14 2011 02:51 hfxRos wrote: Not really a strategy question but I can't find an answer anywhere, if I have both WoW and SC2 on a battle.net account and now want 2 separate accounts for each game (mostly so I can keep the authenticator on my WoW account and not have to bother with it for SC2 when I'm playing away from home) is there a way to do that?
There's is no front-facing way to directly transfer games from one battle.net account to another. However, you can transfer wow characters to a fresh battle.net account of the same name (although this will cost a buttload of money).
Alternatively, you might want to try calling customer service and seeing if you can work something out with them. I suspect they'll feed you the "we don't have the capacity to do that" line, though.
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Question:
Artosis made 17 gateway on both NASL matches yesterday or am I crazy? Why is that? I've never seen that.
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On April 14 2011 00:50 canavarr wrote: why do high level terran players/pros do drops when the medivac is moving (i.e. dropping by clicking on the medivac)
It has also been discovered that the Medivac will heal while it's dropping units if you do the move-drop method, whereas if you do the "standard" drop method, it won't heal until the units have all been dropped.
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On April 14 2011 04:53 Fede wrote: Question:
Artosis made 17 gateway on both NASL matches yesterday or am I crazy? Why is that? I've never seen that.
I don't remember specifically, but on the larger maps they were playing on, there have been more fast expansions, including some Nexus first builds. That would lead to a much later gateway, such as on 17.
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On April 13 2011 15:23 Kambing wrote:Show nested quote +On April 13 2011 14:40 CrayAB wrote: Why do people save up minerals to throw down, say, 3 barracks at once, instead of putting them up as soon as they get 150 minerals? Theoretically, you can bank your money so that you can adequately respond to some scouting information that you are about to gain. For example, you could save money and wait for your scan to confirm if zerg is going spire tech to decide if you drop missile turrets or additional bunkers. In reality, most of the time people do what you describe simply because their macro slipped or they didn't plan their tech/production structures out well enough to place those raxes down in advance. Many times when you see someone do something that looks off in a game, it is more likely due to a mistake rather than cleverness on their part.
Well, the reason I ask is because after watching a day[9] daily, he insisted on saving 450 minerals and then building his 3 barracks when trying to make a build. Not sure why he did that, and I don't think it was a mistake.
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On April 14 2011 05:59 CrayAB wrote:Show nested quote +On April 13 2011 15:23 Kambing wrote:On April 13 2011 14:40 CrayAB wrote: Why do people save up minerals to throw down, say, 3 barracks at once, instead of putting them up as soon as they get 150 minerals? Theoretically, you can bank your money so that you can adequately respond to some scouting information that you are about to gain. For example, you could save money and wait for your scan to confirm if zerg is going spire tech to decide if you drop missile turrets or additional bunkers. In reality, most of the time people do what you describe simply because their macro slipped or they didn't plan their tech/production structures out well enough to place those raxes down in advance. Many times when you see someone do something that looks off in a game, it is more likely due to a mistake rather than cleverness on their part. Well, the reason I ask is because after watching a day[9] daily, he insisted on saving 450 minerals and then building his 3 barracks when trying to make a build. Not sure why he did that, and I don't think it was a mistake.
I don't know the specific daily you're referencing so I can't say for certain. But two possible reasons are 1) delaying the 3 rax prevents scouts from prematurely seeing the buildings going down and 2) placing all 3 raxes at once makes it easier to macro out of them since their production cycles line up by default.
Further speculation is probably beyond the scope of the thread. But if you find the particular daily, it probably will end up being a short answer again.
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On April 14 2011 05:59 CrayAB wrote:Show nested quote +On April 13 2011 15:23 Kambing wrote:On April 13 2011 14:40 CrayAB wrote: Why do people save up minerals to throw down, say, 3 barracks at once, instead of putting them up as soon as they get 150 minerals? Theoretically, you can bank your money so that you can adequately respond to some scouting information that you are about to gain. For example, you could save money and wait for your scan to confirm if zerg is going spire tech to decide if you drop missile turrets or additional bunkers. In reality, most of the time people do what you describe simply because their macro slipped or they didn't plan their tech/production structures out well enough to place those raxes down in advance. Many times when you see someone do something that looks off in a game, it is more likely due to a mistake rather than cleverness on their part. Well, the reason I ask is because after watching a day[9] daily, he insisted on saving 450 minerals and then building his 3 barracks when trying to make a build. Not sure why he did that, and I don't think it was a mistake. If you place your barracks 1 by 1, the enemy can see them with scouts. For example, Protoss players will bank minerals until the scouting worker is pushed out so they can place 3 more gates to 4gate. As long as the last gateway is placed so that its build time lines up with warpgate finishing, you don't need more than 1 active gate in a standard 4 gate build order because you can constantly produce out of it and still bank minerals/gas for the 4 stalker warp in as soon as warp gates are done morphing. I assume for Terran it's the same concept, since just seeing 1 rax could be anything, but seeing 2+ narrows it down to some type of early pressure.
Say if at 7 minutes you can get 20 marines out of 2 barracks if you build 2 right away, you can probably get the same amount out of 4 barracks, the only difference is that you built your 4 later to not give away the fact that you are constantly pumping marines. The intent on applying pressure is easy to spot if you place the 2 barracks right away compared to 1 barracks then 3 more later.
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On April 14 2011 06:06 Kambing wrote:Show nested quote +On April 14 2011 05:59 CrayAB wrote:On April 13 2011 15:23 Kambing wrote:On April 13 2011 14:40 CrayAB wrote: Why do people save up minerals to throw down, say, 3 barracks at once, instead of putting them up as soon as they get 150 minerals? Theoretically, you can bank your money so that you can adequately respond to some scouting information that you are about to gain. For example, you could save money and wait for your scan to confirm if zerg is going spire tech to decide if you drop missile turrets or additional bunkers. In reality, most of the time people do what you describe simply because their macro slipped or they didn't plan their tech/production structures out well enough to place those raxes down in advance. Many times when you see someone do something that looks off in a game, it is more likely due to a mistake rather than cleverness on their part. Well, the reason I ask is because after watching a day[9] daily, he insisted on saving 450 minerals and then building his 3 barracks when trying to make a build. Not sure why he did that, and I don't think it was a mistake. I don't know the specific daily you're referencing so I can't say for certain. But two possible reasons are 1) delaying the 3 rax prevents scouts from prematurely seeing the buildings going down and 2) placing all 3 raxes at once makes it easier to macro out of them since their production cycles line up by default. Further speculation is probably beyond the scope of the thread. But if you find the particular daily, it probably will end up being a short answer again. 2) only really makes sense if you're making only marines or only marauders, no?
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Here's my question: when should I start incorporating micro-intensive builds into my play? Should I wait until other aspects of my mechanics are solid, then work on the micro? Or should I try to work on them from the get-go, assuming that I am at the point at which I should work on more than one build?
Context for the question: I'd like to be able to do MKP-style Bio TvZ, but up until recently have been doing MKP-Style Mech TvZ since it is way less micro intensive in comparison.
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Where can I find the replays of the VODs from NASL from yesterday? I really want to see that WhiteRa MC match.
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On April 14 2011 06:30 sleigh bells wrote:Show nested quote +On April 14 2011 06:06 Kambing wrote:On April 14 2011 05:59 CrayAB wrote:On April 13 2011 15:23 Kambing wrote:On April 13 2011 14:40 CrayAB wrote: Why do people save up minerals to throw down, say, 3 barracks at once, instead of putting them up as soon as they get 150 minerals? Theoretically, you can bank your money so that you can adequately respond to some scouting information that you are about to gain. For example, you could save money and wait for your scan to confirm if zerg is going spire tech to decide if you drop missile turrets or additional bunkers. In reality, most of the time people do what you describe simply because their macro slipped or they didn't plan their tech/production structures out well enough to place those raxes down in advance. Many times when you see someone do something that looks off in a game, it is more likely due to a mistake rather than cleverness on their part. Well, the reason I ask is because after watching a day[9] daily, he insisted on saving 450 minerals and then building his 3 barracks when trying to make a build. Not sure why he did that, and I don't think it was a mistake. I don't know the specific daily you're referencing so I can't say for certain. But two possible reasons are 1) delaying the 3 rax prevents scouts from prematurely seeing the buildings going down and 2) placing all 3 raxes at once makes it easier to macro out of them since their production cycles line up by default. Further speculation is probably beyond the scope of the thread. But if you find the particular daily, it probably will end up being a short answer again. 2) only really makes sense if you're making only marines or only marauders, no?
Yeah, I agree. The first reason is the stronger of the two. Can't say for certain though unless I see the video.
On April 14 2011 06:32 13th Marine wrote: Here's my question: when should I start incorporating micro-intensive builds into my play? Should I wait until other aspects of my mechanics are solid, then work on the micro? Or should I try to work on them from the get-go, assuming that I am at the point at which I should work on more than one build?
Context for the question: I'd like to be able to do MKP-style Bio TvZ, but up until recently have been doing MKP-Style Mech TvZ since it is way less micro intensive in comparison.
"It depends". Most likely, macro will get you the farthest in terms of overall time invested vs. improvement. So if you were a robot, you should just focus on macro until you were perfect. However, if you feel like you want to work on micro to make a particular build possible, then go ahead and do it. Think of it as the starcraft 2 equivalent of cross-training where you focus on a variety of activities to keep things fresh and interesting for both your muscles (i.e., your fingers) and mind.
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Raven detects with a range of 11 Thor makes (6+6)*4 to light air units with a range of 10 Thor single shots observers.
How do you detect cloaked banshees in the mix as protoss?
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Imagine Protoss is warping in a zealot from a nearby pylon. This is the only pylon nearby.
Marauders stim and snipe the pylon, and the zealot is unable to warp in.
Does the Protoss get a full refund on the minerals, a % return, or lose 100 minerals?
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On April 14 2011 07:25 cohnvey wrote: Imagine Protoss is warping in a zealot from a nearby pylon. This is the only pylon nearby.
Marauders stim and snipe the pylon, and the zealot is unable to warp in.
Does the Protoss get a full refund on the minerals, a % return, or lose 100 minerals?
Full refund.
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On April 14 2011 07:17 Delarchon wrote: Raven detects with a range of 11 Thor makes (6+6)*4 to light air units with a range of 10 Thor single shots observers.
How do you detect cloaked banshees in the mix as protoss?
Use observers.
But really, just make more than 1 observer? Don't fly your observers into the thor? Also thors don't 1 shot observers. HTs also work, you can storm without detection and feedback will either kill or deny cloaking.
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Wtf does "sharking" mean in relation to 3gate sentry expo?
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On April 14 2011 07:57 mcclurg wrote: Wtf does "sharking" mean in relation to 3gate sentry expo?
Sharking in the context of PvZ is the act of taking your army and actively roaming the map. In particular, you should clear the xel'naga towers of lings and posture that you will be poking at his front. This forces the zerg to make units instead of drones to be safe and also actively replenish the xel'naga towers to maintain the vision they need to respond to you army. The caveat is that if you aren't careful while sharking, the zerg can overwhelm your army and put you at a disadvantage or outright backstab you if you haven't secured your nat and main.
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Canada129 Posts
On April 14 2011 06:51 Haighstrom wrote: Where can I find the replays of the VODs from NASL from yesterday? I really want to see that WhiteRa MC match.
That was the Dreamhack invitational, not the NASL. There is a thread about the VODs here.
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