Simple Questions Simple Answers - Page 813
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Olenji
United States7 Posts
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iPhoneAppz
United States37 Posts
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SC2Toastie
Netherlands5725 Posts
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gasgano
3 Posts
On November 21 2013 21:59 iPhoneAppz wrote: What command do you bind to the space bar? I have my thumb on it all the time and I currently have it bound to the 'go to last event' command. It's been pretty useless for me because it never seems to actually go to where the action is, even if I hit it right after the game announces my base is under attack or my units are in battle. I play Zerg and hotkey my eggs, so it doesn't make too much sense to me to bind it to a camera at my rally point. But, I might try that anyway. Thanks!! I'm not zerg, but i have it set as "base camera". I think it could be even more useful for zerg since you can super quickly cycle through all your hatcheries to inject larva. | ||
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iPhoneAppz
United States37 Posts
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SC2Toastie
Netherlands5725 Posts
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Firkraag8
Sweden1006 Posts
On November 22 2013 07:34 SC2Toastie wrote: There was this game once in some series with 50% damage, nothing seemed to die.. Sadly, I can't remember where the fuck it was. It was some caster and a ridiculous edited map where every unit lost half it's damage and as a result, units died reaaallly slowly! Anybody knows what I mean :/? Husky's Imba League? | ||
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SC2Toastie
Netherlands5725 Posts
this is it. Thanks. | ||
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OGWinds
United States3 Posts
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Striker.superfreunde
Germany1120 Posts
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KingofGods
Canada1218 Posts
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NovemberstOrm
Canada16217 Posts
On November 21 2013 15:27 Anonimoose wrote: In a ZvZ, and my opponent and I both go for mutas. Should I stop muta production and get hydras or something? Or should I keep on pumping out mutas? You have to keep producing Mutas. There comes a point though where you get infestors though. On November 24 2013 13:53 KingofGods wrote: If you maphack will your teammates see it in team games? No it only applies to the person using the "maphack" as it's client based. | ||
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Comogury
United States412 Posts
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Jer99
Canada8159 Posts
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MSN
Czech Republic53 Posts
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Firkraag8
Sweden1006 Posts
On November 25 2013 09:10 MSN wrote: How many SCVs should I send from my main to my natural exp ? (in most situation, like consider being safe atm) ? Only those that oversaturates your main. Sending any workers which would push you below 16 on minerals is not a good idea imo. | ||
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ffadicted
United States3545 Posts
On November 25 2013 09:56 Firkraag8 wrote: Only those that oversaturates your main. Sending any workers which would push you below 16 on minerals is not a good idea imo. If you think about it, it doesn't really make a difference. They're going to have to make the trip eventually, either together with a group at first, or rallied individually from your main nexus. The point is just never have more than 16 on minerals in your main. | ||
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acommunistspy
United States1 Post
And I feel like moving probes will help even out mining also so that the main doesn't get mined out before the natural does (less efficient economy). | ||
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Slydie
1929 Posts
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Firkraag8
Sweden1006 Posts
On November 27 2013 20:42 Slydie wrote: I am in a 8 game loosing streak on 1v1 ladder, largely due to not responding correctly/macroing badly when dealing with early preasure. What to do, ladder more and learn the responses taking more losses to different preasures or practice macro/micro? Start all-inning myself? Especially tvp and tvt have so many early shinanigans hindering my macrogame to get rolling, all with different responses! Keep playing, 8 losses is nothing in the grand scheme of things. | ||
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