• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:43
CEST 22:43
KST 05:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO ALAMAT BCA KCU SUDIRMAN Telp:08218200203 ALAMAT BCA KCU KUNINGAN Telp:08218200233 BW General Discussion Rush's Odyssey Controversy
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3609 users

Simple Questions Simple Answers - Page 815

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 813 814 815 816 817 900 Next
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 05 2013 13:21 GMT
#16281
Why is getting an early Starport for a Banshee that gets 0 kills considered a huge setback for a Terran player who'll need that Starport for Medivacs anyway, when getting an early Stargate for an Oracle that gets 0 kills for a P who doesn't go skytoss not a big deal?

That's the impression I get from casters, anyway. I don't get it.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Dj-Akay_[Terran]
Profile Joined February 2010
Germany3 Posts
December 05 2013 14:30 GMT
#16282
On December 05 2013 22:21 pure.Wasted wrote:
Why is getting an early Starport for a Banshee that gets 0 kills considered a huge setback for a Terran player who'll need that Starport for Medivacs anyway, when getting an early Stargate for an Oracle that gets 0 kills for a P who doesn't go skytoss not a big deal?

That's the impression I get from casters, anyway. I don't get it.


It's a huge setback because if you go for an earlier Starport you either mine less minerals (= less Marine production), or you start your important upgrades (Infantery upgrades, Stim, CombatShield) a lot later, delaying your push timings. A good opponent knows this when he shoots down or repells an early Banshee and capitalizes on it by playing a bit more greedy, hitting you before said upgrades are completed, or just overwhelms your army while your Marine count is still kind of low.

It is also bad if a Protoss loses his first Oracle without doing damage, but while Protoss is way more gas focused than a bio terran, they dont need so much gas initially for key upgrades. So it rather comes down to just a loss of 150/150 than a setback of around a minuite before you can actually push with stimmed bio.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 05 2013 23:02 GMT
#16283
On December 05 2013 23:30 Dj-Akay_[Terran] wrote:
Show nested quote +
On December 05 2013 22:21 pure.Wasted wrote:
Why is getting an early Starport for a Banshee that gets 0 kills considered a huge setback for a Terran player who'll need that Starport for Medivacs anyway, when getting an early Stargate for an Oracle that gets 0 kills for a P who doesn't go skytoss not a big deal?

That's the impression I get from casters, anyway. I don't get it.


It's a huge setback because if you go for an earlier Starport you either mine less minerals (= less Marine production), or you start your important upgrades (Infantery upgrades, Stim, CombatShield) a lot later, delaying your push timings. A good opponent knows this when he shoots down or repells an early Banshee and capitalizes on it by playing a bit more greedy, hitting you before said upgrades are completed, or just overwhelms your army while your Marine count is still kind of low.

It is also bad if a Protoss loses his first Oracle without doing damage, but while Protoss is way more gas focused than a bio terran, they dont need so much gas initially for key upgrades. So it rather comes down to just a loss of 150/150 than a setback of around a minuite before you can actually push with stimmed bio.


Ah, timings... that really makes a lot of sense. Thanks for answering!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
December 06 2013 19:35 GMT
#16284
Equal numbers, +1/+1 roaches against only +2 attack roaches. Who wins?
Dating thread on TL LUL
FirstGear
Profile Joined June 2011
Australia185 Posts
December 06 2013 23:13 GMT
#16285
Why don't zergs tech hive often in zvt? I keep seeing pro games going 20+ mins where they sit at 2-2 upgrades and just mass muta with lings and blings until win/loss. Is the midgame that hard they can't sacrifice the gas or is 3-3/ultras/infestors/blords just not worth the opportunity cost?
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
December 07 2013 03:56 GMT
#16286
I don't want to keep bumping up a dying thread, so I'll ask it here - is there a bug or something with the ladder currently?
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 07 2013 07:42 GMT
#16287
On December 07 2013 08:13 FirstGear wrote:
Why don't zergs tech hive often in zvt? I keep seeing pro games going 20+ mins where they sit at 2-2 upgrades and just mass muta with lings and blings until win/loss. Is the midgame that hard they can't sacrifice the gas or is 3-3/ultras/infestors/blords just not worth the opportunity cost?

It's worth the cost, problem is making that investment and not getting totally smashed during the transition.
Too weird to live, too rare to die.
iPhoneAppz
Profile Joined March 2013
United States37 Posts
December 07 2013 14:08 GMT
#16288
On December 07 2013 12:56 HelpMeGetBetter wrote:
I don't want to keep bumping up a dying thread, so I'll ask it here - is there a bug or something with the ladder currently?

Check out this thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=429734
leopardb
Profile Joined August 2012
Germany92 Posts
December 09 2013 16:09 GMT
#16289
The situation is : i am terran, i have 10 marauders, 24 marines, 6 medivacs all in control group "1". I push, see too much defense in the front and want to drop 2 full medivacs in the rear, while still poking in the front with the rest of my bio ball.

My question is : What is the most efficient way to remove those 2 medivacs from my control group to make this drop happen ? please explain the exact process with the Ctrl, shift etc... keys.

(The end result should be : my control group "1" is pushing the front, while my drop is on its merry way and not in the control group anymore.)

Thank you for your answers

PS: i do not feel like i am able to separate the full medivacs from the empty ones when they stack with my bio ball, i always end up selecting the wrong ones.
don't worry, be happy
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2013-12-09 16:31:38
December 09 2013 16:30 GMT
#16290
On December 10 2013 01:09 leopardb wrote:
The situation is : i am terran, i have 10 marauders, 24 marines, 6 medivacs all in control group "1". I push, see too much defense in the front and want to drop 2 full medivacs in the rear, while still poking in the front with the rest of my bio ball.

My question is : What is the most efficient way to remove those 2 medivacs from my control group to make this drop happen ? please explain the exact process with the Ctrl, shift etc... keys.

(The end result should be : my control group "1" is pushing the front, while my drop is on its merry way and not in the control group anymore.)

Thank you for your answers

PS: i do not feel like i am able to separate the full medivacs from the empty ones when they stack with my bio ball, i always end up selecting the wrong ones.

Everybody does this in different ways, I'll explain the most common two I know off.

Option 1
I use this option. Order: 1 - rightclick medivac #1 - rightclick medivac #2 - shiftleftclick medivac #1 - shiftleftclick medivac #2 - control 1 - select filled medivacs - move and drop

Option 2
Select a couple of bio units - rightclick medivac #1 - rightclick medivac #2 - 1 - shiftleftclick medivac #1 - shiftleftclick medivac #2 - control 1 - select filled medivacs - move and drop

The only difference is that option 1 is a slight tad faster but requires more precision, whilst option two gives you more control of which units go into the medivac (relevant in TvZ if you want 6 marines + 1 mine for example).

A trick you can use to easilly seperate filled medivacs from the unfilled ones (it takes some time but is really easy) is control click all medivacs, click d (or your unload hotkey) and move them a small distance away: only the filled medivacs will respond to the unload command.

I hope this is clear enough for you :D!

EDIT Mouse buttons
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 09 2013 16:42 GMT
#16291
My question;
Is there a thread/website/location which keeps up with all released replay packs from major tournaments?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Yrr
Profile Joined June 2012
Germany805 Posts
December 09 2013 17:22 GMT
#16292
How do you FFE on Yeonsu, the entrance to your natural is 11 hex wide? I dont see a proper way to build my wall.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
December 09 2013 18:03 GMT
#16293
On December 10 2013 01:42 SC2Toastie wrote:
My question;
Is there a thread/website/location which keeps up with all released replay packs from major tournaments?


sort of
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 09 2013 18:31 GMT
#16294
Is there replays on there!?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
December 09 2013 19:27 GMT
#16295
On December 10 2013 03:31 SC2Toastie wrote:
Is there replays on there!?


replays don't get released as often, but here are some

+ Show Spoiler +
DreamHack Summer
MLG Spring
DreamHack Valencia
RSL
ASUS ROG 2013
CPL
WCS Season 1-2
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 09 2013 19:36 GMT
#16296
Thanks man!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
leopardb
Profile Joined August 2012
Germany92 Posts
December 09 2013 23:42 GMT
#16297
On December 10 2013 01:30 SC2Toastie wrote:
Show nested quote +
On December 10 2013 01:09 leopardb wrote:
The situation is : i am terran, i have 10 marauders, 24 marines, 6 medivacs all in control group "1". I push, see too much defense in the front and want to drop 2 full medivacs in the rear, while still poking in the front with the rest of my bio ball.

My question is : What is the most efficient way to remove those 2 medivacs from my control group to make this drop happen ? please explain the exact process with the Ctrl, shift etc... keys.

(The end result should be : my control group "1" is pushing the front, while my drop is on its merry way and not in the control group anymore.)

Thank you for your answers

PS: i do not feel like i am able to separate the full medivacs from the empty ones when they stack with my bio ball, i always end up selecting the wrong ones.

Everybody does this in different ways, I'll explain the most common two I know off.

Option 1
I use this option. Order: 1 - rightclick medivac #1 - rightclick medivac #2 - shiftleftclick medivac #1 - shiftleftclick medivac #2 - control 1 - select filled medivacs - move and drop

Option 2
Select a couple of bio units - rightclick medivac #1 - rightclick medivac #2 - 1 - shiftleftclick medivac #1 - shiftleftclick medivac #2 - control 1 - select filled medivacs - move and drop

The only difference is that option 1 is a slight tad faster but requires more precision, whilst option two gives you more control of which units go into the medivac (relevant in TvZ if you want 6 marines + 1 mine for example).

A trick you can use to easilly seperate filled medivacs from the unfilled ones (it takes some time but is really easy) is control click all medivacs, click d (or your unload hotkey) and move them a small distance away: only the filled medivacs will respond to the unload command.

I hope this is clear enough for you :D!

EDIT Mouse buttons


Thx a lot ! great answer, i'll definetly use the trick with unload sorting out the full medivacs from the empty ones ! :D
don't worry, be happy
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 10 2013 11:16 GMT
#16298
You're very welcome!

A clanmate and I want to make some videos for the real beginning players, showing them some really safe builds that can react to everything and get a good start for a game without being super micro intensive. Safety takes priority over expanding for us.

Anybody has some suggestions?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
p_lexus
Profile Joined June 2010
Australia4 Posts
December 10 2013 23:59 GMT
#16299
What's the fastest time Zerg can have a spore crawler operational?
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 11 2013 00:16 GMT
#16300
with a 6 pool a sporecrawler would be almost under 2 minutes..
Too weird to live, too rare to die.
Prev 1 813 814 815 816 817 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 614
ProTech88
EmSc Tv 19
StarCraft: Brood War
Dewaltoss 137
ajuk12(nOOB) 14
Dota 2
qojqva4028
XBOCT1653
Counter-Strike
fl0m1953
pashabiceps1185
Fnx 1033
minikerr1
summit1g0
Super Smash Bros
C9.Mang0224
Heroes of the Storm
Liquid`Hasu470
Other Games
Grubby3665
Liquid`RaSZi2008
FrodaN1501
Beastyqt600
shahzam551
ArmadaUGS147
UpATreeSC70
Trikslyr56
Mew2King51
Livibee45
mouzStarbuck31
Chillindude27
Organizations
StarCraft 2
EmSc Tv 19
EmSc2Tv 19
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 30
• Azhi_Dahaki3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21294
League of Legends
• TFBlade1178
Other Games
• imaqtpie1912
• Shiphtur482
Upcoming Events
PiGosaur Cup
3h 17m
Replay Cast
12h 17m
Afreeca Starleague
13h 17m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
14h 17m
Replay Cast
1d 3h
The PondCast
1d 13h
KCM Race Survival
1d 13h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.