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Forum Index > StarCraft 2 Strategy
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MethixR1
Profile Joined February 2011
United States12 Posts
May 03 2013 03:17 GMT
#15441
In PvZ, when opening gateway expand, why do pro players build the pylon/gate by the Nexus instead of at the top of their main ramp (early WoL style)? Seems like any early Zergling pressure would be easier to hold at the ramp.
HelioSeven
Profile Joined February 2012
United States193 Posts
May 03 2013 06:11 GMT
#15442
On May 03 2013 10:19 ropumar wrote:
How do I toogle vision of the bottom right squares correspondent to the grid shortcut when I select a unit. Like show the hold/attack/move/ patrol? Since an update I can't see anymore.


Something about "simplified command card", under gameplay settings.
If I smite you, have you been smitten?
hearters
Profile Joined May 2013
Singapore224 Posts
May 03 2013 09:15 GMT
#15443
On May 03 2013 00:56 ThePianoDentist wrote:
Show nested quote +
On May 02 2013 19:49 [Silverflame] wrote:
Hi folks,
What bothers me is that I actually dont know how to target with Widow mines despite being Terran... I thought you just can cancel their targetting, so they choose a new one. Am I missing something?
Thx in advance


with the widow mine selected right click on the unit you want to target, have to do it pretty quick though!

remember only one mine can try and attack a single unit at a given time, so if you group select mines and select an enemy unit in range, all mines bar one will do nothing until that unit has been hit by the one mine that attacks, then they can acquire a new target.


This is correct if you leave the AI to fire the shots.

You can override it and have 4 widow mines shoot 1 ultralisk by right clicking the ultralisk.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Pretty Aluminum
Profile Blog Joined October 2011
United States95 Posts
May 03 2013 14:40 GMT
#15444
I don't think this deserves its own thread, but will Challenger Invite - Only Qualifier USA be streamed? Its suppose to happen on the 4th, but I don't see it on the calendar.
It is never too late to be what you might have been. -- George Eliot
Michal
Profile Joined February 2012
Canada51 Posts
Last Edited: 2013-05-03 14:57:04
May 03 2013 14:55 GMT
#15445
I am currently PLAT Terran and have about 160APM - can I even dream of progressing to Dia, let alone masters with that APM?
MNdakota
Profile Joined March 2012
United States512 Posts
May 03 2013 15:34 GMT
#15446
On May 03 2013 23:55 Michal wrote:
I am currently PLAT Terran and have about 160APM - can I even dream of progressing to Dia, let alone masters with that APM?


Yep. Masters Terran here. I average about 50 at the start of the game and end up having around 150-200 more towards the end. Try to work on being more efficient with your APM.

Message me if you have questions and maybe I could help you, stream some games as examples and so forth. I don't got much to do this weekend!

Skype: mndakota
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Michal
Profile Joined February 2012
Canada51 Posts
May 03 2013 15:37 GMT
#15447
On May 04 2013 00:34 MNdakota wrote:
Show nested quote +
On May 03 2013 23:55 Michal wrote:
I am currently PLAT Terran and have about 160APM - can I even dream of progressing to Dia, let alone masters with that APM?


Yep. Masters Terran here. I average about 50 at the start of the game and end up having around 150-200 more towards the end. Try to work on being more efficient with your APM.

Message me if you have questions and maybe I could help you, stream some games as examples and so forth. I don't got much to do this weekend!

Skype: mndakota


ah, thank you very much, will PM you
zerokill2006
Profile Joined May 2013
2 Posts
May 03 2013 22:09 GMT
#15448
Greetings:

Fairly new SC2 player here wanting to learn. Not sure which questions you professionals would call simple (or if there are simple answers due to my noobness) but here goes:

1. I have noticed that professionals use a lot of hot keys and control groups. Is there a "best practice" when using control groups and if so, which control group numbers are best for buildings and which are best for units?

2. I have noticed a stat with SC2 called Actions Per Minute (APM). The highest I have gotten so far is 65, but I have been beaten by players that have over 200 APM. How do players achieve 200 APM?

That's it for now...the rest I think I can get on my own.

Thanks!
The total number of minds in the universe is one.
Mefaso
Profile Joined July 2012
Germany27 Posts
May 03 2013 22:44 GMT
#15449
On May 04 2013 07:09 zerokill2006 wrote:
1. I have noticed that professionals use a lot of hot keys and control groups. Is there a "best practice" when using control groups and if so, which control group numbers are best for buildings and which are best for units?

There is no "best practice", you should be able to reach them fast so you dont have to spread your thingers too far. The numbers are just personal preference.

On May 04 2013 07:09 zerokill2006 wrote:
2. I have noticed a stat with SC2 called Actions Per Minute (APM). The highest I have gotten so far is 65, but I have been beaten by players that have over 200 APM. How do players achieve 200 APM?

You just press 200 buttons a second. It just happens when you get better, especially if you are zerg. If the players you play against are zerg you shouldnt worry about the apm, zerg naturally needs more apm because of injects. Another reason why people have high apm is producing units continously, controlling units, looking for drops/counter-attacks at the same time. Doing multiple aggresions simultaneously is also a big factor. The last important factor is that from a higher level (~master) you also "spam" apm in the beginning to warm up your fingers and train accuracy.
badDogma
Profile Joined August 2010
United States106 Posts
Last Edited: 2013-05-04 01:27:27
May 04 2013 01:25 GMT
#15450
On May 04 2013 07:09 zerokill2006 wrote:
1. I have noticed that professionals use a lot of hot keys and control groups. Is there a "best practice" when using control groups and if so, which control group numbers are best for buildings and which are best for units?

As the other other person said there is no best practice, and it's different for every race. If you play Z then you probably want to learn the "backspace inject" method, but bind backspace to something more comfortable. As a toss player I tend to bind my nexus to 4 and my forges to 4 (4-e is easy to make probes, and when you have different buildings in a control group you can press tab to cycle between them). I bind my MSC to ~, army to 1, important units like stalkers/HT/colos to 2, robo and/or stargate to 3 or 5, and camera hotkeys to f1-f4. Hope this helps.


On May 04 2013 07:09 zerokill2006 wrote:
2. I have noticed a stat with SC2 called Actions Per Minute (APM). The highest I have gotten so far is 65, but I have been beaten by players that have over 200 APM. How do players achieve 200 APM?

That's it for now...the rest I think I can get on my own.


You might want to watch an SC2 stream on twitch.tv occasionally to see what it looks like when someone is playing fast to get an idea of how they control units and production, and how they play in general.

Hope you stick around, you have a huge learning curve ahead of you so try to keep it fun, don't worry about winning you will always be at 50% win ratio (about). Also this simple question thread is a great place to come to, I learned a ton here when I started. Later on you might want to check the practice partner thread to find someone to play with outside of ladder.


And now here are some fun facts!
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
badDogma
Profile Joined August 2010
United States106 Posts
Last Edited: 2013-05-04 06:31:56
May 04 2013 05:54 GMT
#15451
When watching GM protoss streams I often see their opponent doing a blink stalker all-in in PvP. I'm trying to figure out what the blink stalker build is, and is this the right build? If so, would this build auto-lose to a DT opener? Or do they get a robo for obs as well? I'm assuming it's a 3-gate blink.

edit: question 2: Why is it considered bad to make an oracle in PvZ? I usually get a stargate after FFE and I figure I might as well make an oracle, and i usually get 7-10 drone kills with it. Is it just better to have faster phoenix?
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
Deadlifter
Profile Joined September 2011
Norway68 Posts
May 04 2013 11:20 GMT
#15452
On May 04 2013 14:54 badDogma wrote:
When watching GM protoss streams I often see their opponent doing a blink stalker all-in in PvP. I'm trying to figure out what the blink stalker build is, and is this the right build? If so, would this build auto-lose to a DT opener? Or do they get a robo for obs as well? I'm assuming it's a 3-gate blink.

edit: question 2: Why is it considered bad to make an oracle in PvZ? I usually get a stargate after FFE and I figure I might as well make an oracle, and i usually get 7-10 drone kills with it. Is it just better to have faster phoenix?



Question 1: There are a lot of variations to blink based builds. Some are 4 gate blinks, some are 3 gate blink into robo, it really depends.
As for counters and reactions etc, most good players will try to poke and scout a bit before it reaches the time where a super fast DT build would come and kill you. This may come in the form of a hidden probe in or outside the base going into the base, or a 1 zealot 2-3 stalker poke which would be able to infiltrate the base if you cut too many corners. With the new mothership core and hallucination you really should not die straight up to a DT rush very often unless you are very lazy with your scouting.

Question 2: It's not bad, but personally I think phoenix and voidray are safer bets. Oracles are somewhat more of a hail mary unit that may win you the game, but phoenix and voidray seem to me as the slightly safer choice. The choice of a more confident player if you will. However many progamers use oracles in PvZ's too, so it's by no means considered bad, or "noob."

MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2013-05-04 13:30:51
May 04 2013 13:30 GMT
#15453
In TvT what is the best way to defend against hellbat drops?
1. Siege tank? But then they drop on the tank.
2. Widow mines? But you need 2 mines to kill the medivac which means that you risk killing your own workers since splash from 2 mines is enough to kill lots of workers.
3. Bunker behind minerals? This protects most of the mineral line but no the gas workers.
4. Some other way?

A Wild Sosd
Profile Joined September 2012
Australia421 Posts
May 04 2013 13:53 GMT
#15454
On May 04 2013 22:30 MockHamill wrote:
In TvT what is the best way to defend against hellbat drops?
1. Siege tank? But then they drop on the tank.
2. Widow mines? But you need 2 mines to kill the medivac which means that you risk killing your own workers since splash from 2 mines is enough to kill lots of workers.
3. Bunker behind minerals? This protects most of the mineral line but no the gas workers.
4. Some other way?


Make Marauders out of your rax as well as concussive shells.
Make mines from your factory and get 1 turret for each mineral line.
Run/Split workers as well as kiting hellbats with marauders.
It's not easy to defend well and it's even harder to not lose anything. Another thing to watch out for is a 2nd drop for when you send your workers back to mining and they are all clumped up.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-05-04 15:47:59
May 04 2013 15:35 GMT
#15455
Hey all.

Whenever I try to stack my workers, often the ones I stacked end up mining from the far patches after a couple cycles of mining. Why do they unbind, how do I stop this, and am I losing mining time overall?
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
submarine
Profile Joined March 2012
Germany290 Posts
May 05 2013 12:11 GMT
#15456
Is it possible to use NP on borrowed widow mines?
Would be pretty strong to do that^^. You could even unborrow after the shot to clear them.
neozxa
Profile Joined August 2011
Indonesia545 Posts
May 05 2013 15:49 GMT
#15457
1. Is there any safe FE builds in TvT that can hold off any sort of early reaper all in aside from Reaper FE?
2. What are the new types of pressure/all in builds in TvT that is popular in the current meta?

Thanks in advance
Keep moving forward
obis
Profile Joined September 2011
Canada98 Posts
May 05 2013 21:51 GMT
#15458
Hey guys, I have a question regarding when and how to grab gases. say your goal is to stay on two base for a little while and you want to fully saturate them and grab all 4 gas geysers, i play zerg btw. would you first get 16 in your main and than 16 in your natural and than grab all four geysers? i am lost in that i don't know the timing or order in when to grab gases. do you guys drone up to complete drone saturation on 2 bases so that when you grab your geysers, you dont have to rally the eggs to the extractors?

im not sure if im doing it wrong but when i want to grab gases it usually depends on how much larva i have and if i have enough for say 2 geysers i just rally the drone eggs to the extractors and leave it at that. but this also limits to how many geysers i can grab at one time. so do you players just drone up past 16 on each mineral line to get that extra little mineral boost until you grab your geysers? or would it take too long for that. i usually grab my first geyser pretty early to get speed and than take out from gas and only put them back on gas when speed is done to get lair and once i grab my lair i try to saturate my other 3 geysers before lair is finished but i find that i can only saturate 2 and than i have to wait for another spawn larva to pop, what do you guys think?
CCrunner17
Profile Joined May 2013
United States1 Post
May 06 2013 03:08 GMT
#15459
Hi,

So I am brand new to this website. Been playing SC2 since it came out though. I am trying to step up my game and came here looking for help. First off really simple question. How do I post in the strategy forum? I cant find where to create a new thread. Granted I have gotten most of the answers I wanted just by searching the threads. But it would be nice to know how to create a thread. And its bugging me that I cant find it.

Second question. I just switched from Terran to Zerg. I really want to learn to play zerg but I am having a hard time. I am high level Gold Terran. I am doing okay on my Macro with Zerg. Lots of room for improvement of course. But I am having a hard time with engagements. It seems like I always come out on bottom. Especially against MMM Terran. Zerg units just die so easily... Thats what I am having the hardest time with. How do Zergs get around this? Not letting the enemy Max out? More aggression and harassment maybe? I guess I just need some general pointers on how to use zerg effectively. I know how to kill zerg... just not how to command them.

Anyway I hope this is the right place for this post. If not Im sorry and please have mercy on the newb. I ll learn I promise. Thanks in advance!
Carpe Diem
Excludos
Profile Blog Joined April 2010
Norway8232 Posts
May 06 2013 08:49 GMT
#15460
On May 06 2013 12:08 CCrunner17 wrote:
Hi,

So I am brand new to this website. Been playing SC2 since it came out though. I am trying to step up my game and came here looking for help. First off really simple question. How do I post in the strategy forum? I cant find where to create a new thread. Granted I have gotten most of the answers I wanted just by searching the threads. But it would be nice to know how to create a thread. And its bugging me that I cant find it.

Second question. I just switched from Terran to Zerg. I really want to learn to play zerg but I am having a hard time. I am high level Gold Terran. I am doing okay on my Macro with Zerg. Lots of room for improvement of course. But I am having a hard time with engagements. It seems like I always come out on bottom. Especially against MMM Terran. Zerg units just die so easily... Thats what I am having the hardest time with. How do Zergs get around this? Not letting the enemy Max out? More aggression and harassment maybe? I guess I just need some general pointers on how to use zerg effectively. I know how to kill zerg... just not how to command them.

Anyway I hope this is the right place for this post. If not Im sorry and please have mercy on the newb. I ll learn I promise. Thanks in advance!


There might be a minimum post count or time spent on the forum to create a new thread on the strategy forum. I dunno, but I don't have any problems finding the create new thread button at least.

your question nr 2 basically boils down to "how do I play zerg", in which the best I can do is link you to this very nifty guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758
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