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Forum Index > StarCraft 2 Strategy
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goody153
Profile Blog Joined April 2013
44313 Posts
Last Edited: 2013-05-01 00:49:07
May 01 2013 00:41 GMT
#15421
hi everyone,

i'm just wondering why do terran pros or even most terran players who use bio dont mix siege tanks in tvp ? i mean 2 - 3 tanks per army wouldnt hurt the economy right ? wouldnt well positioned tanks help ?


thanks you very much in advance
this is a quote
LeeDawg
Profile Joined April 2012
United States1306 Posts
May 01 2013 08:02 GMT
#15422
why do i see pros killing the neutral supply depot or unbuildable plates at the bottom of their ramps? seems pointless...
:-)
zieralol
Profile Joined December 2011
Sweden5 Posts
May 01 2013 11:57 GMT
#15423
Recently started playing again. I play Zerg and my friend plays P. and when we pratice 1v1 he always goes pylon block(sometimes even on 3rd) He usally start 1gate expand. My question is how do i react to this? I usally just drop pool as soon as i see his probe moving to my natural to get lings out asap to kill the pylon off. But after that im clueless so please give me some tips on how i can punnish it. (he dosent cancel but let it build, so he´s behind 100-200 minerals)
Berceno
Profile Joined May 2012
Spain401 Posts
May 01 2013 12:00 GMT
#15424
On May 01 2013 17:02 LeeDawg wrote:
why do i see pros killing the neutral supply depot or unbuildable plates at the bottom of their ramps? seems pointless...


its to avoid missclicks I guess
protoss living in da ghetto
Gugg
Profile Joined January 2012
Norway32 Posts
May 01 2013 18:34 GMT
#15425
How come Zerg are so prone to having so much minerals build up? I'm Toss and rarely go over 1000 minerals, but when I see some Zerg players some of them have as much as 2000 minerals?
Who dares wins
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
May 01 2013 21:29 GMT
#15426
why do i see pros killing the neutral supply depot or unbuildable plates at the bottom of their ramps? seems pointless...


You don't accidently want to click banelings into the rocks, nor any other unit for that matter during a battle. The rocks/depot are also blocking you from performing sim city with your buildings, in some cases at least.

How come Zerg are so prone to having so much minerals build up? I'm Toss and rarely go over 1000 minerals, but when I see some Zerg players some of them have as much as 2000 minerals?


Zerg's with good injects can produce armies quite swiftly and Zerg is more of a reactionary race then the two others. Depending on what we see from our opponent we can react to build drones, static defense or various units. As long as we have good control of the map it is rather harmless to stack up a bank.
For the swarm
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2013-05-01 22:02:55
May 01 2013 22:02 GMT
#15427
On May 01 2013 20:57 zieralol wrote:
Recently started playing again. I play Zerg and my friend plays P. and when we pratice 1v1 he always goes pylon block(sometimes even on 3rd) He usally start 1gate expand. My question is how do i react to this? I usally just drop pool as soon as i see his probe moving to my natural to get lings out asap to kill the pylon off. But after that im clueless so please give me some tips on how i can punnish it. (he dosent cancel but let it build, so he´s behind 100-200 minerals)


Unless you're playing at an extremely high level open pool first, you gain very little by going hatch first and it's a lot more dangerous vs the standard sort of cannon push you'll find from ladder opponents punishing hatch first. You'll get your lings out fast enough that you're not particularly delayed by the pylon anyway, and it does effect your opponent if he's unable to cancel the pylon. You can simply grab gas slightly earlier if need be and you'll get your queens out slightly quicker.

On May 02 2013 06:29 Gene(S)is wrote:
Show nested quote +
why do i see pros killing the neutral supply depot or unbuildable plates at the bottom of their ramps? seems pointless...


You don't accidently want to click banelings into the rocks, nor any other unit for that matter during a battle. The rocks/depot are also blocking you from performing sim city with your buildings, in some cases at least.

Show nested quote +
How come Zerg are so prone to having so much minerals build up? I'm Toss and rarely go over 1000 minerals, but when I see some Zerg players some of them have as much as 2000 minerals?


Zerg's with good injects can produce armies quite swiftly and Zerg is more of a reactionary race then the two others. Depending on what we see from our opponent we can react to build drones, static defense or various units. As long as we have good control of the map it is rather harmless to stack up a bank.


In addition to this, Zerg armies tend to be limitted by gas, so minerals will gradually build up. Protoss can place a bunch of gateways or do some zealot harass, whilst the zerg equiavalent of getting Zerglings isn't so effective to just do at random points as the game goes on as the supply and larva are being used in a more traditional late game composition. It's the reason you'll see the minerals being used on lots of spines and spores when the gas is all used up in the late game.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
GWBuffalo
Profile Joined January 2011
United States234 Posts
May 02 2013 02:09 GMT
#15428
So I really, really want to give Klontas Mire a shot. I like the idea of one rush map. But as Zerg, why did they have to make overlord positioning absolutely impossible? This has just got me so frustrated. Couldn't they make a compromise and let it be short rush, but at least give zerg a chance to position overlords for an eventual sac?

I'm sort of just venting, but does anyone understand Blizzard's reasoning with this map? Or is it simply as retarded as it seems?
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
May 02 2013 07:33 GMT
#15429
Hey all.

I noticed that if you have multiple production facilities, the first production facility to make a unit is the first one which was originally produced. Is this true for all races?
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
gronnelg
Profile Joined December 2010
Norway354 Posts
May 02 2013 08:46 GMT
#15430
Sometimes, in stressed games, I end up somehow excluding parts of a control group from that control group. So that control group ends up with only parts of the total units it's supposed to contain.

Does anyone have experience with this? I'm not quite sure what it is I do wrong. I might press control + #, instead of shift + # (recreate, instead of add?)? I'm not sure that's what I do though, as some of the old units seems to remain in the group....
Lulzez || My stream: http://www.twitch.tv/gronnelg
MarFol
Profile Joined June 2011
17 Posts
May 02 2013 09:06 GMT
#15431
How can I put SCVs on autorepair by keyboard? Is it possible?
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-05-02 09:40:20
May 02 2013 09:38 GMT
#15432
On May 02 2013 17:46 gronnelg wrote:
Sometimes, in stressed games, I end up somehow excluding parts of a control group from that control group. So that control group ends up with only parts of the total units it's supposed to contain.

Does anyone have experience with this? I'm not quite sure what it is I do wrong. I might press control + #, instead of shift + # (recreate, instead of add?)? I'm not sure that's what I do though, as some of the old units seems to remain in the group....

As far as I know, there is no way to exclude units from a control group. So, you must be creating new control groups without noticing. Control and shift are right next to each other. Just pay attention to what your fingers are doing on the board.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
gronnelg
Profile Joined December 2010
Norway354 Posts
May 02 2013 10:13 GMT
#15433
On May 02 2013 18:38 TRaFFiC wrote:
Show nested quote +
On May 02 2013 17:46 gronnelg wrote:
Sometimes, in stressed games, I end up somehow excluding parts of a control group from that control group. So that control group ends up with only parts of the total units it's supposed to contain.

Does anyone have experience with this? I'm not quite sure what it is I do wrong. I might press control + #, instead of shift + # (recreate, instead of add?)? I'm not sure that's what I do though, as some of the old units seems to remain in the group....

As far as I know, there is no way to exclude units from a control group. So, you must be creating new control groups without noticing. Control and shift are right next to each other. Just pay attention to what your fingers are doing on the board.

Hmmm... Yeah, that must be what I'm doing. Thanks
Lulzez || My stream: http://www.twitch.tv/gronnelg
[Silverflame]
Profile Joined March 2009
Germany640 Posts
May 02 2013 10:49 GMT
#15434
Hi folks,
What bothers me is that I actually dont know how to target with Widow mines despite being Terran... I thought you just can cancel their targetting, so they choose a new one. Am I missing something?
Thx in advance
Fav P Stork / Fav T Fantasy / Fav Z Hoejja
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
Last Edited: 2013-05-02 15:25:11
May 02 2013 15:23 GMT
#15435
How do you change your time on tl.net? it is so annoying to see the times that people posted replies in korean time instead of eastern standard time.
Edit: oh wait, can i only ask strategy in this thread? i dont know wich simple q/a thread im supposed to ask this in.
Do something today that your future self will be thankful for.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
May 02 2013 15:56 GMT
#15436
On May 02 2013 19:49 [Silverflame] wrote:
Hi folks,
What bothers me is that I actually dont know how to target with Widow mines despite being Terran... I thought you just can cancel their targetting, so they choose a new one. Am I missing something?
Thx in advance


with the widow mine selected right click on the unit you want to target, have to do it pretty quick though!

remember only one mine can try and attack a single unit at a given time, so if you group select mines and select an enemy unit in range, all mines bar one will do nothing until that unit has been hit by the one mine that attacks, then they can acquire a new target.
Brood War Protoss, SC2 Terran/Protoss
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
May 02 2013 15:58 GMT
#15437
anybody know where there are figures for how many minerals a worker mines per minute/ per second or something like that.

I want to know if a hellbat drop causes all workers to be pulled for about 12 in-game seconds how much money that costs the defending player
Brood War Protoss, SC2 Terran/Protoss
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2013-05-02 16:10:35
May 02 2013 16:09 GMT
#15438
On May 03 2013 00:58 ThePianoDentist wrote:
anybody know where there are figures for how many minerals a worker mines per minute/ per second or something like that.

I want to know if a hellbat drop causes all workers to be pulled for about 12 in-game seconds how much money that costs the defending player


Liquipedia has you covered. (Wiki)Resources

On May 02 2013 18:06 MarFol wrote:
How can I put SCVs on autorepair by keyboard? Is it possible?


Hold down alt and press the hotkey for the ability - so the default is alt and r for repair. This'll work with any ability that can be autocast.

On May 03 2013 00:23 Jan1997 wrote:
How do you change your time on tl.net? it is so annoying to see the times that people posted replies in korean time instead of eastern standard time.
Edit: oh wait, can i only ask strategy in this thread? i dont know wich simple q/a thread im supposed to ask this in.


Yeah this would be more of a website feedback question, but there is a thread on doing so here if you use firefox or chrome. There is currently no setting on TL to do this otherwise.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
May 02 2013 16:11 GMT
#15439
On May 03 2013 01:09 Iyerbeth wrote:
Show nested quote +
On May 03 2013 00:58 ThePianoDentist wrote:
anybody know where there are figures for how many minerals a worker mines per minute/ per second or something like that.

I want to know if a hellbat drop causes all workers to be pulled for about 12 in-game seconds how much money that costs the defending player


Liquipedia has you covered. (Wiki)Resources

Show nested quote +
On May 02 2013 18:06 MarFol wrote:
How can I put SCVs on autorepair by keyboard? Is it possible?


Hold down alt and press the hotkey for the ability - so the default is alt and r for repair. This'll work with any ability that can be autocast.

Show nested quote +
On May 03 2013 00:23 Jan1997 wrote:
How do you change your time on tl.net? it is so annoying to see the times that people posted replies in korean time instead of eastern standard time.
Edit: oh wait, can i only ask strategy in this thread? i dont know wich simple q/a thread im supposed to ask this in.


Yeah this would be more of a website feedback question, but there is a thread on doing so here if you use firefox or chrome. There is currently no setting on TL to do this otherwise.

Well i dont use firefox or chrome but whatever ill see if i can fix it later.
Do something today that your future self will be thankful for.
ropumar
Profile Joined January 2011
Brazil111 Posts
May 03 2013 01:19 GMT
#15440
How do I toogle vision of the bottom right squares correspondent to the grid shortcut when I select a unit. Like show the hold/attack/move/ patrol? Since an update I can't see anymore.
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