for example, when i select a raven, a medivac, a marine and a marauder...the raven is on top and i need to tab through my selection to get the marines and marauders to stim. I just want the marines and marauders always on top, is that possible?
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rofllocktree
Netherlands45 Posts
for example, when i select a raven, a medivac, a marine and a marauder...the raven is on top and i need to tab through my selection to get the marines and marauders to stim. I just want the marines and marauders always on top, is that possible? | ||
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Ajaco92
Norway152 Posts
On April 29 2013 08:32 rofllocktree wrote: Is it possible to manually adjust the order in which units stand when you select a few different ones, for example, when i select a raven, a medivac, a marine and a marauder...the raven is on top and i need to tab through my selection to get the marines and marauders to stim. I just want the marines and marauders always on top, is that possible? This have been troubling me too. I don't think there's a way to work around that. I'm pretty sure the game selects the unit with the most spells (i.e. ravens will always be picked over marines, but a mothershipcore will be picked over a high templar). If anyone know a solution to this, I'd be very interested to hear about it as well! | ||
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BaaL`
297 Posts
On April 29 2013 04:30 Gene(S)is wrote: Hello, what's your take on mutalisk micro now in HotS? Is it a-move, magic box, muta-stacking? Do we focus on attack upgrade instead since the mutas regenerate quicker now? I have no real clue how to micro my mutas, especially late game ZvZ. I've tried adding corruptors and infestors to strenghten my muta ball but somehow I am often the one ending up losing muta vs muta battles. Any thoughts or help would be appricated. Cheers~ Armor is still much better in ZvZ, with the muta bouncing attack it reduces damage by 3 (1 off each attack) whereas attack upgrade only increases by 2 (1+.66+.33). In the other match-ups, attack first is more common. Against Terran, armor is rarely upgraded. A-move is fine for muta vs muta and basically always. The only time to magic box is against Archons or Thors that will splash you very hard if you get a little stacked. One ''trick'' in ZvZ is putting zerglings under your mutalisk. They will absorb bounces, reducing the damage your mutas take by quite a bit. Beside that, I don't think there is much micro involved. The main thing is seeing if you have more or less mutas, and not engaging when you have less. | ||
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TFS
United States53 Posts
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Gene(S)is
Sweden419 Posts
On April 29 2013 10:16 BaaL` wrote: Armor is still much better in ZvZ, with the muta bouncing attack it reduces damage by 3 (1 off each attack) whereas attack upgrade only increases by 2 (1+.66+.33). In the other match-ups, attack first is more common. Against Terran, armor is rarely upgraded. A-move is fine for muta vs muta and basically always. The only time to magic box is against Archons or Thors that will splash you very hard if you get a little stacked. One ''trick'' in ZvZ is putting zerglings under your mutalisk. They will absorb bounces, reducing the damage your mutas take by quite a bit. Beside that, I don't think there is much micro involved. The main thing is seeing if you have more or less mutas, and not engaging when you have less. Ok, thanks mate. I'll bring those zerglings for next battle ![]() | ||
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Blisse
Canada3710 Posts
On April 29 2013 10:16 BaaL` wrote: Armor is still much better in ZvZ, with the muta bouncing attack it reduces damage by 3 (1 off each attack) whereas attack upgrade only increases by 2 (1+.66+.33). In the other match-ups, attack first is more common. Against Terran, armor is rarely upgraded. A-move is fine for muta vs muta and basically always. The only time to magic box is against Archons or Thors that will splash you very hard if you get a little stacked. One ''trick'' in ZvZ is putting zerglings under your mutalisk. They will absorb bounces, reducing the damage your mutas take by quite a bit. Beside that, I don't think there is much micro involved. The main thing is seeing if you have more or less mutas, and not engaging when you have less. Actually, I find the second most important mutalisk micro is actually keeping them bunched up rather than spread all the time. What you want to do is try to swing around his flock if it's too big, and effectively only engage part of his mutalisk group at a time, picking off one or two then backing off. Next, you always want to be floating around his base or looking for expansions if the map isn't too big. Don't keep them still. My question is if in ZvZ he goes for 1-1 lings with mutalisks after, should I also go 1-1 to catch up? Banelings take 2 hits to kill lings so it's hard to keep up sometimes when they go that route. | ||
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jw232
United States157 Posts
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HelioSeven
United States193 Posts
On April 29 2013 11:49 TFS wrote: Why has the sentry immortal all in from Protoss in PvZ all but vanished? Is it because Zerg has a stronger response in hydras that don't suck now? That, and the fact that stargate has suddenly become a whole lot more viable. Zerg are just more likely to get hydras nowadays as a general response to FFE to the degree that the chances of immortal/sentry being successful are slim at best. Generally speaking, robos are better spending their time on colossi in current PvZ metagame. | ||
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Edpayasugo
United Kingdom2217 Posts
Thanks. | ||
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rofllocktree
Netherlands45 Posts
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Veetz
Canada109 Posts
i'm just not sure when to start my starport.. and take 3rd/4th gases etc.. trying to time it out better than what i am doing now .. thanks | ||
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Esoterikk
Canada1256 Posts
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Edpayasugo
United Kingdom2217 Posts
On April 30 2013 14:41 Esoterikk wrote: Where can I find some skeleton starter builds/transitions? I tried Gosu builds and they have very few examples and while the "protoss help me thread" has very great info it assumes I already know the builds which I don't, Google seems to be giving extremely variant results as well. I have been watching some pro's stream but I am having trouble translating their builds to the game time. http://wiki.teamliquid.net/starcraft2/Category:Protoss_Build_Orders | ||
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kamicom
United States180 Posts
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Edpayasugo
United Kingdom2217 Posts
On April 30 2013 19:41 kamicom wrote: Why did 4gate die? It was such a powerful attack and it really abused the power of warp tech (long distance spawning and insta spawn). I'm assuming it was just because it got easier to scout since it was 1-base which meant you walled off at main ramp, but especially in the macro-style match up in PvZ, especially on larger 4-player maps, I don't even think most Z's send drone scouts until way later (it's almost norm to FE) I thought 4gate was still quite common? Maybe you are playing at a higher level than I am. Maybe its because Protoss, at least to me, seem to have a wide array of options for strategy, more so than any other race. | ||
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Veetz
Canada109 Posts
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BaaL`
297 Posts
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Iyerbeth
England2410 Posts
On May 01 2013 00:21 BaaL` wrote: With new season coming up, what will get reset exactly? All leagues will be cleared? Will (hidden) MMR be reset or remain the same? A new season resets your points and bonus rating and removes everyone from their leagues. Your MMR will be unchanged, and you'll play one placement match which will place you back in to the leagues (so clears out inactives and shuffles people accordingly) and you'll begin gaining bonus points and ranks as previously. | ||
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Aspera
6 Posts
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ArcDawn
United States78 Posts
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