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Forum Index > StarCraft 2 Strategy
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rofllocktree
Profile Joined May 2012
Netherlands45 Posts
April 28 2013 23:32 GMT
#15401
Is it possible to manually adjust the order in which units stand when you select a few different ones,

for example, when i select a raven, a medivac, a marine and a marauder...the raven is on top and i need to tab through my selection to get the marines and marauders to stim. I just want the marines and marauders always on top, is that possible?
Ajaco92
Profile Blog Joined January 2011
Norway152 Posts
April 29 2013 01:01 GMT
#15402
On April 29 2013 08:32 rofllocktree wrote:
Is it possible to manually adjust the order in which units stand when you select a few different ones,

for example, when i select a raven, a medivac, a marine and a marauder...the raven is on top and i need to tab through my selection to get the marines and marauders to stim. I just want the marines and marauders always on top, is that possible?

This have been troubling me too. I don't think there's a way to work around that. I'm pretty sure the game selects the unit with the most spells (i.e. ravens will always be picked over marines, but a mothershipcore will be picked over a high templar).

If anyone know a solution to this, I'd be very interested to hear about it as well!
What doesnt kill you make your race OP.
BaaL`
Profile Joined May 2010
297 Posts
April 29 2013 01:16 GMT
#15403
On April 29 2013 04:30 Gene(S)is wrote:
Hello, what's your take on mutalisk micro now in HotS? Is it a-move, magic box, muta-stacking? Do we focus on attack upgrade instead since the mutas regenerate quicker now?
I have no real clue how to micro my mutas, especially late game ZvZ. I've tried adding corruptors and infestors to strenghten my muta ball but somehow I am often the one ending up losing muta vs muta battles.

Any thoughts or help would be appricated.

Cheers~


Armor is still much better in ZvZ, with the muta bouncing attack it reduces damage by 3 (1 off each attack) whereas attack upgrade only increases by 2 (1+.66+.33).

In the other match-ups, attack first is more common. Against Terran, armor is rarely upgraded.

A-move is fine for muta vs muta and basically always. The only time to magic box is against Archons or Thors that will splash you very hard if you get a little stacked.

One ''trick'' in ZvZ is putting zerglings under your mutalisk. They will absorb bounces, reducing the damage your mutas take by quite a bit. Beside that, I don't think there is much micro involved. The main thing is seeing if you have more or less mutas, and not engaging when you have less.
TFS
Profile Joined March 2011
United States53 Posts
April 29 2013 02:49 GMT
#15404
Why has the sentry immortal all in from Protoss in PvZ all but vanished? Is it because Zerg has a stronger response in hydras that don't suck now?
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
April 29 2013 02:51 GMT
#15405
On April 29 2013 10:16 BaaL` wrote:
Show nested quote +
On April 29 2013 04:30 Gene(S)is wrote:
Hello, what's your take on mutalisk micro now in HotS? Is it a-move, magic box, muta-stacking? Do we focus on attack upgrade instead since the mutas regenerate quicker now?
I have no real clue how to micro my mutas, especially late game ZvZ. I've tried adding corruptors and infestors to strenghten my muta ball but somehow I am often the one ending up losing muta vs muta battles.

Any thoughts or help would be appricated.

Cheers~


Armor is still much better in ZvZ, with the muta bouncing attack it reduces damage by 3 (1 off each attack) whereas attack upgrade only increases by 2 (1+.66+.33).

In the other match-ups, attack first is more common. Against Terran, armor is rarely upgraded.

A-move is fine for muta vs muta and basically always. The only time to magic box is against Archons or Thors that will splash you very hard if you get a little stacked.

One ''trick'' in ZvZ is putting zerglings under your mutalisk. They will absorb bounces, reducing the damage your mutas take by quite a bit. Beside that, I don't think there is much micro involved. The main thing is seeing if you have more or less mutas, and not engaging when you have less.


Ok, thanks mate. I'll bring those zerglings for next battle
For the swarm
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2013-04-29 05:09:55
April 29 2013 05:08 GMT
#15406
On April 29 2013 10:16 BaaL` wrote:
Show nested quote +
On April 29 2013 04:30 Gene(S)is wrote:
Hello, what's your take on mutalisk micro now in HotS? Is it a-move, magic box, muta-stacking? Do we focus on attack upgrade instead since the mutas regenerate quicker now?
I have no real clue how to micro my mutas, especially late game ZvZ. I've tried adding corruptors and infestors to strenghten my muta ball but somehow I am often the one ending up losing muta vs muta battles.

Any thoughts or help would be appricated.

Cheers~


Armor is still much better in ZvZ, with the muta bouncing attack it reduces damage by 3 (1 off each attack) whereas attack upgrade only increases by 2 (1+.66+.33).

In the other match-ups, attack first is more common. Against Terran, armor is rarely upgraded.

A-move is fine for muta vs muta and basically always. The only time to magic box is against Archons or Thors that will splash you very hard if you get a little stacked.

One ''trick'' in ZvZ is putting zerglings under your mutalisk. They will absorb bounces, reducing the damage your mutas take by quite a bit. Beside that, I don't think there is much micro involved. The main thing is seeing if you have more or less mutas, and not engaging when you have less.



Actually, I find the second most important mutalisk micro is actually keeping them bunched up rather than spread all the time. What you want to do is try to swing around his flock if it's too big, and effectively only engage part of his mutalisk group at a time, picking off one or two then backing off. Next, you always want to be floating around his base or looking for expansions if the map isn't too big. Don't keep them still.


My question is if in ZvZ he goes for 1-1 lings with mutalisks after, should I also go 1-1 to catch up? Banelings take 2 hits to kill lings so it's hard to keep up sometimes when they go that route.
There is no one like you in the universe.
jw232
Profile Joined January 2009
United States157 Posts
Last Edited: 2013-04-29 05:20:13
April 29 2013 05:19 GMT
#15407
Nm
HelioSeven
Profile Joined February 2012
United States193 Posts
April 29 2013 05:58 GMT
#15408
On April 29 2013 11:49 TFS wrote:
Why has the sentry immortal all in from Protoss in PvZ all but vanished? Is it because Zerg has a stronger response in hydras that don't suck now?


That, and the fact that stargate has suddenly become a whole lot more viable. Zerg are just more likely to get hydras nowadays as a general response to FFE to the degree that the chances of immortal/sentry being successful are slim at best. Generally speaking, robos are better spending their time on colossi in current PvZ metagame.
If I smite you, have you been smitten?
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
April 29 2013 20:48 GMT
#15409
Hi, When I play against Protoss (I am Terran) they almost always proxy pylon me and attack pretty swiftly, admitedly my scouting is poor, but how could I see this coming anyway? I keep my natural and unless i am lookng around the whole map constantly then how can I know where he hides a pylon?

Thanks.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
April 30 2013 03:52 GMT
#15410
how can i see the "info" screen when i'm playing iun arcade...for example in marine split...?
Veetz
Profile Joined April 2010
Canada109 Posts
Last Edited: 2013-04-30 14:31:42
April 30 2013 04:05 GMT
#15411
hello.. i'm looking for a high ranked replay(s) for a TvZ Reaper/Hellion opening.. into 3 cc / double ups and all that jazz.. Mech or Bio.. but pref some sort of 1 tank then stim and hellions variation..

i'm just not sure when to start my starport.. and take 3rd/4th gases etc.. trying to time it out better than what i am doing now .. thanks
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
April 30 2013 05:41 GMT
#15412
Where can I find some skeleton starter builds/transitions? I tried Gosu builds and they have very few examples and while the "protoss help me thread" has very great info it assumes I already know the builds which I don't, Google seems to be giving extremely variant results as well. I have been watching some pro's stream but I am having trouble translating their builds to the game time.
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
April 30 2013 06:09 GMT
#15413
On April 30 2013 14:41 Esoterikk wrote:
Where can I find some skeleton starter builds/transitions? I tried Gosu builds and they have very few examples and while the "protoss help me thread" has very great info it assumes I already know the builds which I don't, Google seems to be giving extremely variant results as well. I have been watching some pro's stream but I am having trouble translating their builds to the game time.


http://wiki.teamliquid.net/starcraft2/Category:Protoss_Build_Orders
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
kamicom
Profile Blog Joined March 2010
United States180 Posts
April 30 2013 10:41 GMT
#15414
Why did 4gate die? It was such a powerful attack and it really abused the power of warp tech (long distance spawning and insta spawn). I'm assuming it was just because it got easier to scout since it was 1-base which meant you walled off at main ramp, but especially in the macro-style match up in PvZ, especially on larger 4-player maps, I don't even think most Z's send drone scouts until way later (it's almost norm to FE)
I ragequit if my split fails.
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
April 30 2013 10:48 GMT
#15415
On April 30 2013 19:41 kamicom wrote:
Why did 4gate die? It was such a powerful attack and it really abused the power of warp tech (long distance spawning and insta spawn). I'm assuming it was just because it got easier to scout since it was 1-base which meant you walled off at main ramp, but especially in the macro-style match up in PvZ, especially on larger 4-player maps, I don't even think most Z's send drone scouts until way later (it's almost norm to FE)


I thought 4gate was still quite common? Maybe you are playing at a higher level than I am.

Maybe its because Protoss, at least to me, seem to have a wide array of options for strategy, more so than any other race.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Veetz
Profile Joined April 2010
Canada109 Posts
April 30 2013 14:29 GMT
#15416
4 gate is shit.. because you can take both gas and all in with oracles or any stargate unit lol .. or you can expo and play completely standard
BaaL`
Profile Joined May 2010
297 Posts
April 30 2013 15:21 GMT
#15417
With new season coming up, what will get reset exactly? All leagues will be cleared? Will (hidden) MMR be reset or remain the same?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
April 30 2013 16:25 GMT
#15418
On May 01 2013 00:21 BaaL` wrote:
With new season coming up, what will get reset exactly? All leagues will be cleared? Will (hidden) MMR be reset or remain the same?


A new season resets your points and bonus rating and removes everyone from their leagues. Your MMR will be unchanged, and you'll play one placement match which will place you back in to the leagues (so clears out inactives and shuffles people accordingly) and you'll begin gaining bonus points and ranks as previously.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Aspera
Profile Joined May 2012
6 Posts
April 30 2013 22:59 GMT
#15419
Why does Naniwa always go for phoenix after his zealot rush in PvZ (like he kept showing at Dreamhack)? Why not go for an oracle first, since Z was hurt pretty bad, and can't afford to invest in spores?
ArcDawn
Profile Joined August 2012
United States78 Posts
April 30 2013 23:04 GMT
#15420
what's the earliest usual MC core timing for TvP?
I am ArcD and I approve this message
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