|
On April 19 2013 07:03 Sprite825 wrote: Hey guys, Do you think that the 1 rax gasless expand into 10 min bio,+1 attack, shield, stim, 2 medivacs timing in every match ups can work in high master ?
Works in TvP until you hit players wgo go heavy aggression Works in TvZ with cute early pokes until you hit players who play super greedy or hard aggression Works in TvT if marine only but needs tr8ansition. Will have hard time holding early game aggression unless you know what you are doing..
I go double ups actually if marine only in tvz and tvt
|
On April 21 2013 21:10 Douillos wrote: How do I force an scv to go into a bunker instead of repairing it? right clik doesnt always work i feel...
Right click doesn't work if the bunker needs repair. The only way I know around it is to select the bunker, press L and then click the SCV.
Edit: Though, if anyone knows a better way, I'd appreciate it too.
|
On April 21 2013 23:22 Iyerbeth wrote:Show nested quote +On April 21 2013 21:10 Douillos wrote: How do I force an scv to go into a bunker instead of repairing it? right clik doesnt always work i feel... Right click doesn't work if the bunker needs repair. The only way I know around it is to select the bunker, press L and then click the SCV. Edit: Though, if anyone knows a better way, I'd appreciate it too.
ty this will help my 2 raxing 
|
|
|
On April 21 2013 23:22 Iyerbeth wrote:Show nested quote +On April 21 2013 21:10 Douillos wrote: How do I force an scv to go into a bunker instead of repairing it? right clik doesnt always work i feel... Right click doesn't work if the bunker needs repair. The only way I know around it is to select the bunker, press L and then click the SCV. Edit: Though, if anyone knows a better way, I'd appreciate it too. Select bunker, rigth click scv works too, as far as i remember. not 100% tho.
|
On April 21 2013 20:27 vladonof wrote: how to counter mass mutas?(PvZ)
Depends if you went stargate or robo/templar.
If the former, you need 6+ phoenix with range and very good micro, but phoenix with anion-pulse crystals is more or less a hard counter to mass muta. Defending mass muta with a stargate build is just a question of how fast you can get the scout and respond with cannons/fleet beacon. Have some of my personal replays:
http://www.mediafire.com/?wx5ss1x3ogr100k http://www.mediafire.com/?7xh9bgyn5nh6xef
If the latter, it mostly depends on where you are at with your tech. If you are already pretty deep into colossi, you're pretty boned, but at any rate, you somehow need to make it into high templar tech and get storm ready while you cover your mineral lines with cannons and archons and stalkers. If you think you'll get storm in time, you can probably do without the archons and just keep one HT at each mineral line with a cannon, and that should be plenty. I could post some replays for this one, but it's much more dependent on circumstantial factors and you really have to kind of wing it. Lemme know if you need more help.
|
When should I consider pulling my scv to all-in a protoss.
How should I execute it? my bio go in first or scv go in first?
Should I move command my scv and attack move when they are in range, or just attack move?
|
On April 22 2013 10:45 stoppersur wrote: When should I consider pulling my scv to all-in a protoss.
How should I execute it? my bio go in first or scv go in first?
Should I move command my scv and attack move when they are in range, or just attack move?
Usually you only pull scvs when you need to repair your mech (like in 1-1-1 allin or somekind of Thor allin), or to tank for your marines, in which case you can just send them in first on attack move.
You should only consider doing it in very specific cheeses, or when you see that you're screwed if you can't win with this one last attack. With the maps being as big as they are now, its not as viable as it used to be.
|
On April 22 2013 16:20 Excludos wrote:Show nested quote +On April 22 2013 10:45 stoppersur wrote: When should I consider pulling my scv to all-in a protoss.
How should I execute it? my bio go in first or scv go in first?
Should I move command my scv and attack move when they are in range, or just attack move? Usually you only pull scvs when you need to repair your mech (like in 1-1-1 allin or somekind of Thor allin), or to tank for your marines, in which case you can just send them in first on attack move. You should only consider doing it in very specific cheeses, or when you see that you're screwed if you can't win with this one last attack. With the maps being as big as they are now, its not as viable as it used to be.
I remembered I saw bomber did it at least twice in wcs, pretty sure that it is still viable. Actually i think it is even more viable/essential at hots.
Because of msc, Terran has no way to "kill" protoss with any attack before 10mins. And at late game, say..16mins or later, when protoss have 3 base economy and 2 aoe tech, terran is always at a disadvantage unless the terran has better micro.
So it turns out the 10-16mins is an important time frame that terran should seize and deal significant damage. That's why pulling scv should be considered.
My question is how do I decide when to pull scv during that particular time frame.
|
On April 22 2013 17:55 stoppersur wrote:Show nested quote +On April 22 2013 16:20 Excludos wrote:On April 22 2013 10:45 stoppersur wrote: When should I consider pulling my scv to all-in a protoss.
How should I execute it? my bio go in first or scv go in first?
Should I move command my scv and attack move when they are in range, or just attack move? Usually you only pull scvs when you need to repair your mech (like in 1-1-1 allin or somekind of Thor allin), or to tank for your marines, in which case you can just send them in first on attack move. You should only consider doing it in very specific cheeses, or when you see that you're screwed if you can't win with this one last attack. With the maps being as big as they are now, its not as viable as it used to be. I remembered I saw bomber did it at least twice in wcs, pretty sure that it is still viable. Actually i think it is even more viable/essential at hots. Because of msc, Terran has no way to "kill" protoss with any attack before 10mins. And at late game, say..16mins or later, when protoss have 3 base economy and 2 aoe tech, terran is always at a disadvantage unless the terran has better micro. So it turns out the 10-16mins is an important time frame that terran should seize and deal significant damage. That's why pulling scv should be considered. My question is how do I decide when to pull scv during that particular time frame. Pull scvs when you scout a transition (1 colossus going into templar or blink into colossus) or some sort of greedy double forge or fast third build.
|
On April 21 2013 20:27 vladonof wrote: how to counter mass mutas?(PvZ)
If the z is going ust mutas then dont waste your time trying to attack/defend ur base - his flexibility and speed will be faster than your stalkers ( I dont know how goof phoenix is but you will almost never have enough) - just take your stadard amry (stalker+sentr+coll+ and mow down his expo- if he wants to base trade- ideally you should come out on top- dont waste gold in warping in stalkers in ur base he will just kill it - make him come attack you in his base and you should do better!
|
In TvT how to counter a pretty early tank/marine push? My build is taking an expand at around 3:30, so im a bit behind in resources. Against most aggresive pushes i can rely on bunkers, but if tanks come in they just start destroying my buildings, is there a way to deal with that, or I just have to win in the tank count. The problem is that i usually go for medivacs(starfort reactor) before tanks, so when the push comes all i have is marines/marauders and an almost finished stim. Opponent just destroys my buildings and if i try to move closer to the tanks, marines block my entrance, while tanks oblidarate my troops, need help please. This is WoL.
|
In TvP, what is the counter to Protoss expanding off 1 gate and getting 2 more gates + robo? (3gate robo). I've heard 3cc openings destroy that shit but wanted to ask how to not get behind if you go for 3cc. Basically, how do I punish 3gate robo because every protoss I come across is doing it still.
|
United Kingdom20323 Posts
My question is how do I decide when to pull scv during that particular time frame.
If you have to ask, don't do it. Bomber plans out the game so much and when to transition into scv pulls and shit depending so much on what has already happened, maps, spawn positions, dozens of variables
The other option is to scv pull every game at specific timings and see exactly what it does and does not work against (assuming solid macro/mechanics from you)
|
United Kingdom20323 Posts
In TvP, what is the counter to Protoss expanding off 1 gate and getting 2 more gates + robo?
This is quite literally, the most standard shit in like any of the 9 matchups in the game, seriously.
You counter standard play with standard play, or try to take small edges by cutting corners.
Thats like saying, in tvt, what is the counter to your opponent building a barracks - Like it doesn't make much sense to ask such a question
|
On April 23 2013 04:57 Cyro wrote:Show nested quote + In TvP, what is the counter to Protoss expanding off 1 gate and getting 2 more gates + robo? This is quite literally, the most standard shit in like any of the 9 matchups in the game, seriously. You counter standard play with standard play, or try to take small edges by cutting corners. Thats like saying, in tvt, what is the counter to your opponent building a barracks - Like it doesn't make much sense to ask such a question
I guess my question was about "cutting edges", sorry if I didn't make that clear. I already know protoss does 3gate robo a lot and is pretty standard.
|
On April 23 2013 02:30 laukys wrote: In TvT how to counter a pretty early tank/marine push? My build is taking an expand at around 3:30, so im a bit behind in resources. Against most aggresive pushes i can rely on bunkers, but if tanks come in they just start destroying my buildings, is there a way to deal with that, or I just have to win in the tank count. The problem is that i usually go for medivacs(starfort reactor) before tanks, so when the push comes all i have is marines/marauders and an almost finished stim. Opponent just destroys my buildings and if i try to move closer to the tanks, marines block my entrance, while tanks oblidarate my troops, need help please. This is WoL.
You should be able to get defensive tanks out. Just lift off your nat, and float it to your main, and break out when you get a viking out.
|
On April 22 2013 20:24 vahgar.r24 wrote:If the z is going ust mutas then dont waste your time trying to attack/defend ur base - his flexibility and speed will be faster than your stalkers ( I dont know how goof phoenix is but you will almost never have enough) - just take your stadard amry (stalker+sentr+coll+ and mow down his expo- if he wants to base trade- ideally you should come out on top- dont waste gold in warping in stalkers in ur base he will just kill it - make him come attack you in his base and you should do better!
This is really bad advice. Secure your third as fast is possible and tech to templar, just play defensively until you can get a few cannons and 2 templar in each base, then you can push out with your army (stalker sentry templar maybe a few immortals) You will lose a base trade against zerg if you don't have defensive templar.
|
how do we break bad habits? I have had a few bad habits i cant seem to break, i will always just default back to my terrible play whenever im losing, since even though its not the right way to play i am just used to it.
Examples being i only use 1 hotkey for my army/ don't ever make the army comp i want, just the army comp that is easy to make.
feel like trying to break into high masters soon and want tips on how to break these habits that hurting me.
i will check back in this thread to see if someone replies but if someone is gosu enough i would love a PM
|
On April 23 2013 06:14 mizU wrote:Show nested quote +On April 22 2013 20:24 vahgar.r24 wrote:On April 21 2013 20:27 vladonof wrote: how to counter mass mutas?(PvZ) If the z is going ust mutas then dont waste your time trying to attack/defend ur base - his flexibility and speed will be faster than your stalkers ( I dont know how goof phoenix is but you will almost never have enough) - just take your stadard amry (stalker+sentr+coll+ and mow down his expo- if he wants to base trade- ideally you should come out on top- dont waste gold in warping in stalkers in ur base he will just kill it - make him come attack you in his base and you should do better! This is really bad advice. Secure your third as fast is possible and tech to templar, just play defensively until you can get a few cannons and 2 templar in each base, then you can push out with your army (stalker sentry templar maybe a few immortals) You will lose a base trade against zerg if you don't have defensive templar.
This is true in WoL but for HoTS phoenix is an absolute must (unless it's still early-mid game, you already have stalkers, and you can just end the game by attacking him before he has a ton of muta out). Late game if he stays on muta or goes muta/corruptor, then yes you will have to add in templar and stalker/archon into your army.
|
|
|
|
|
|