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Forum Index > StarCraft 2 Strategy
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Flowtoss
Profile Joined March 2013
United States2 Posts
Last Edited: 2013-03-26 03:03:59
March 26 2013 03:03 GMT
#15141
In order to solidify my ability to perform key concepts, is beginning to play ranked games and using a very simple one-base stalker build going to be an effective way to learn? (Keeping in mind my issue is keeping track of the things that must be done to be "good", I do of course understand the best method is "PLAY MORE")
HelioSeven
Profile Joined February 2012
United States193 Posts
March 26 2013 03:53 GMT
#15142
On March 26 2013 12:03 Flowtoss wrote:
In order to solidify my ability to perform key concepts, is beginning to play ranked games and using a very simple one-base stalker build going to be an effective way to learn? (Keeping in mind my issue is keeping track of the things that must be done to be "good", I do of course understand the best method is "PLAY MORE")


Depends entirely on whether you think playing ranked will be demoralizing or not.

If you want a small, microcosmic method of building good Starcraft habits, you might try jakatak's method, where you build nothing but marines/zealots/lings (and the production facilities necessary therein). I usually start out most days with a couple practice games against the AI using this method, gets the brain warmed-up to macroing by alerts, control group management, etc.

Generally speaking, I find it pretty difficult to focus on a specific part of my gameplay when playing on ladder, due to it's inherently chaotic nature. If I'm trying to work on something specific, I usually play against AI or humans that I know and are helping me train. Laddering is best for practicing your ability to handle and respond to all the crazy stuff people can throw at you.
If I smite you, have you been smitten?
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
March 26 2013 06:29 GMT
#15143
Hey all. I'm wondering the most effective way to target siege tanks on infestors and banes during a battle. Do you just spam right click on every small group you see or what?





On March 26 2013 05:11 Sodah wrote:
How should I apply early game pressure in TvT and then transition into the mid game?

EDIT: Sorry, in WoL.

you don't. In hots reapers are viable. In wol, 1 rax fe is far superior to cheese imo. Low master terran.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 26 2013 07:48 GMT
#15144
On March 26 2013 15:29 TRaFFiC wrote:
Hey all. I'm wondering the most effective way to target siege tanks on infestors and banes during a battle. Do you just spam right click on every small group you see or what?





Show nested quote +
On March 26 2013 05:11 Sodah wrote:
How should I apply early game pressure in TvT and then transition into the mid game?

EDIT: Sorry, in WoL.

you don't. In hots reapers are viable. In wol, 1 rax fe is far superior to cheese imo. Low master terran.

I think 1 rax fe dies to proxy reapers any day, at least that is my experience when I open proxy reapers in tvt masters.
"NO" -Has
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
March 26 2013 08:04 GMT
#15145
On March 26 2013 16:48 kyllinghest wrote:
Show nested quote +
On March 26 2013 15:29 TRaFFiC wrote:
Hey all. I'm wondering the most effective way to target siege tanks on infestors and banes during a battle. Do you just spam right click on every small group you see or what?





On March 26 2013 05:11 Sodah wrote:
How should I apply early game pressure in TvT and then transition into the mid game?

EDIT: Sorry, in WoL.

you don't. In hots reapers are viable. In wol, 1 rax fe is far superior to cheese imo. Low master terran.

I think 1 rax fe dies to proxy reapers any day, at least that is my experience when I open proxy reapers in tvt masters.

In wol? You need a tech lab just to get a reaper out. by that time they got like 3-4 marines + bunker :O The reason it's more deadly in hots is you can make them without tech lab and overpower the marines easily.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
dimomarg
Profile Joined March 2013
Greece11 Posts
March 26 2013 10:26 GMT
#15146
When reading zerg build orders, does the supply count refer to the supply used before or after plonking down the building?
Spatial Tactics. -Albert "Whitera" Einstein
Zhearsgu
Profile Joined November 2009
Sweden17 Posts
March 26 2013 11:35 GMT
#15147
When reading zerg build orders, does the supply count refer to the supply used before or after plonking down the building?


Before. It's called a 6 pool, not a 5 pool for example.
[KotG]Nurakiel
Profile Joined March 2013
Denmark7 Posts
March 26 2013 13:28 GMT
#15148
Is there a way to fight back mass hydra without going into collosus?

I've been having a tough time fighting off mass hydra if Z player times it before i get collosi production going
I love my boxershorts from http://www.billigeboxers.dk/!!
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 26 2013 13:53 GMT
#15149
On March 26 2013 22:28 [KotG]Nurakiel wrote:
Is there a way to fight back mass hydra without going into collosus?

I've been having a tough time fighting off mass hydra if Z player times it before i get collosi production going


Your problem may just be a scouting issue - you may want to get in the habit of frequently sending hallucinated phoenix over to the zerg base to check on his tech. In smaller numbers stalker/sentry with good FF does ok against hydras, as long as you choose the locations of your battle well (i.e. making sure you have the bigger concave). That should buy you time to get colossus up. Chargelot/storm also does well against hydras, but that doesn't really come faster than colossus.
[KotG]Nurakiel
Profile Joined March 2013
Denmark7 Posts
March 26 2013 14:06 GMT
#15150
Oki thanx for the tip!! I will try get more halucinated phoenix up!!!
I love my boxershorts from http://www.billigeboxers.dk/!!
Sodah
Profile Joined March 2013
3 Posts
Last Edited: 2013-03-26 15:10:56
March 26 2013 15:00 GMT
#15151
On March 26 2013 15:29 TRaFFiC wrote:
Show nested quote +
On March 26 2013 05:11 Sodah wrote:
How should I apply early game pressure in TvT and then transition into the mid game?
EDIT: Sorry, in WoL.

you don't. In hots reapers are viable. In wol, 1 rax fe is far superior to cheese imo. Low master terran.

I didn't really want a cheese or all-in. I've just been experimenting with earlier aggression for fun. In TvP, I do MarineKing's 2 rax pressure with concussive shell. In TvZ, I bunker rush before backing off into the midgame.

But in TvT, all I know how to do is medivac timings. I want to attack more in the first 10 minutes. Or is it just hard to attack terran early because of bunkers and wall-ins?
WoL Gold Terran
Geo3
Profile Joined December 2010
United States63 Posts
March 26 2013 18:38 GMT
#15152
Does anyone know the BO for that Ling\Hydra pressure ST.Life did against MC in the Semifinals of the most recent MLG.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-03-27 04:14:07
March 27 2013 04:08 GMT
#15153
On March 27 2013 00:00 Sodah wrote:
Show nested quote +
On March 26 2013 15:29 TRaFFiC wrote:
On March 26 2013 05:11 Sodah wrote:
How should I apply early game pressure in TvT and then transition into the mid game?
EDIT: Sorry, in WoL.

you don't. In hots reapers are viable. In wol, 1 rax fe is far superior to cheese imo. Low master terran.

I didn't really want a cheese or all-in. I've just been experimenting with earlier aggression for fun. In TvP, I do MarineKing's 2 rax pressure with concussive shell. In TvZ, I bunker rush before backing off into the midgame.

But in TvT, all I know how to do is medivac timings. I want to attack more in the first 10 minutes. Or is it just hard to attack terran early because of bunkers and wall-ins?
WoL Gold Terran

1 rax FE is by far the most solid build in all match ups.

In TvP 2 rax fell out of style because it is really only effective as a counter to the 1 gate expand. You'll have a hard time vs 4 gate and 3 gate robo. On the new bigger maps, 2 rax often falls short vs a 3 gate follow up to 1 gate expand.

In TvT, you take your cc, then double gas. Factory + siege mode with your first gas and you're safe from any ground attacks. The 6:00 scan confirms if you need a e-bay for banshees. I get mine early anyway to get upgrades. You can play bio + medi style, but only if you scout gasless expand. It gets very messy playing pure marine vs tank/marine/banshee all ins.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Lennac
Profile Joined March 2012
Canada12 Posts
March 27 2013 05:07 GMT
#15154
What is the "key" to succeeding in the late game? My winrate falls off significantly if a game lasts longer than 20 minutes. I'm sure some of it is that with multiple expansions and various different units needing to be produced, along with techs, my macro just doesn't keep up. But I suppose that ties itself in to the larger question...

Are there any tips or suggestions on how I can successfully transition from the early game to the late game. I play as Terran, generally utilizing a bio build (obviously depending on what my opponent is building this varies, but I'm usually very marine/marauder heavy).
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 27 2013 09:43 GMT
#15155
On March 27 2013 14:07 Lennac wrote:
What is the "key" to succeeding in the late game? My winrate falls off significantly if a game lasts longer than 20 minutes. I'm sure some of it is that with multiple expansions and various different units needing to be produced, along with techs, my macro just doesn't keep up. But I suppose that ties itself in to the larger question...

Are there any tips or suggestions on how I can successfully transition from the early game to the late game. I play as Terran, generally utilizing a bio build (obviously depending on what my opponent is building this varies, but I'm usually very marine/marauder heavy).


As Terran, late game, you should try to be the aggressor, as it takes the longest for Terran to remax. You want a TON of production buildings since money isn't generally a problem due to mules. Try to engage on your enemy's half of the map so if you lose a fight badly, you can still remax by the time they get to your expansions. Remember to add in tech units like ravens, thors, ghosts, and pure bio becomes less and less effective as the opponent's army net worth increases.
if happy ever afters did exist <3 @watamizu_
TAMinator
Profile Joined February 2011
Australia2706 Posts
Last Edited: 2013-03-27 10:35:59
March 27 2013 10:33 GMT
#15156
EDIT: wrong question + wrong thread
Zeweig
Profile Joined July 2011
Sweden189 Posts
March 27 2013 10:36 GMT
#15157
On March 27 2013 14:07 Lennac wrote:
What is the "key" to succeeding in the late game? My winrate falls off significantly if a game lasts longer than 20 minutes. I'm sure some of it is that with multiple expansions and various different units needing to be produced, along with techs, my macro just doesn't keep up. But I suppose that ties itself in to the larger question...

Are there any tips or suggestions on how I can successfully transition from the early game to the late game. I play as Terran, generally utilizing a bio build (obviously depending on what my opponent is building this varies, but I'm usually very marine/marauder heavy).


Hi there! It seems like you want a more general answer to how to succeed lategame. There are a few answers to that, but the most important: Macro
It's not about sitting in your base and just do stuff, because as a bio terran lategame, you will have factories (if with tanks), starports with both tech labs and reactors, engi bays (unless you already have 3/3), command centers that need to become orbitals or palnetaries, you have a billion barracks' and you need to make scv's.

This is a TON to do as a lower league player (I assume you aren't master or GM), and it's very uncommon to have perfect or even very good macro at this stage of the game. But with some practice, you will be able to increase your win% for every minute the game goes on! All you have to do is to focus macro every time you play, for instance, do a safe build, get to mid game, play safe, and just look for his tech/expansions so that he doesn't do something extreme, and then just transition into lategame. During all this you will need to do a few things: Tab/tap - if you have production on same key, tab between the buildings as often as possible to make sure you know when things are close to done, so you can que another one, if you have production on different keys, tap (for instance) 456456456456 so that you can check your production at any time.

Make sure you have many scv's so that you have a good income, and then just keep production! If you are below diamond, it's fine to throw a few armies as long as you have a: more bases, b: better macro c: can trade about even.

Just keep practicing tab/tap and having konstant production and you'll be fine!
Commentator for Esports Heaven, covering mainly European and Chinese events. I do observing and writing on the side.
Magpie842
Profile Joined May 2010
United Kingdom28 Posts
March 27 2013 13:03 GMT
#15158
Hello again. Thanks for answering my previous question re zerg.

Another aimple question: as T, when deploying drops, i know you can either drop in one spot by pressing drop and them clicking the target. I know you can drop in a line or other shape by pressing drop then clicking the dropship. So, when I want to drop using the latter more flexible method with a larger number of medivacs, is there an esier way to do it than by clickin on esch one serially? E.g. When 4 medivacs want do deploy fast into a base.

Many thanks.
valentinstarcraft2
Profile Joined May 2011
Israel3 Posts
March 27 2013 14:39 GMT
#15159
hi all ... im searching a master league star symbol to print on a T shirt ... i need it in black and white... for some reason i cant find any in Google .... and i dont mean to turn a colored one to black and white ... but pure ... only black and white no grey or smooth changes .... plz help....
valentinstarcraft2
Profile Joined May 2011
Israel3 Posts
March 27 2013 14:44 GMT
#15160
On March 27 2013 22:03 Magpie842 wrote:
Hello again. Thanks for answering my previous question re zerg.

Another aimple question: as T, when deploying drops, i know you can either drop in one spot by pressing drop and them clicking the target. I know you can drop in a line or other shape by pressing drop then clicking the dropship. So, when I want to drop using the latter more flexible method with a larger number of medivacs, is there an esier way to do it than by clickin on esch one serially? E.g. When 4 medivacs want do deploy fast into a base.

Many thanks.


Magpie842 sorry .... there is no easier way to do this ... i use it for my drops... and yes u need to be good on your micro to this precisely .. but keep working on it and it will become easier over time...
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