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ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 23 2013 04:09 GMT
#15121
On March 23 2013 09:26 xgtx wrote:
Show nested quote +
On March 23 2013 08:11 iAmJeffReY wrote:
On March 23 2013 08:07 mizU wrote:
On March 23 2013 07:58 iAmJeffReY wrote:
Incredibly stupid question. What does killing the collapsable rocks do? Like the ones on New kirk at that pocket 4th, or on akilon flats at the base behind the rocks...

I'm new to hots, never watched/read up anything about it.


Creates a destructible rock wall.

So it's a complete wall off then? Good to know. Thank you

it also destroys everything when the rocks fall down in a specific area, i dunno why this guy there didnt say this important thing as well..


Because it doesn't actually happen most of the time. It will only happen if the units are stuck there. If the unit can move out of the way, it will slide out of the way of rocks. In the case of sieged siege tanks, fungled units (except for ultras), and burrowed units (except for units that can move burrowed), they will be killed. Everything other unit will move out of the way. To buildings, it will deal 500 damage. If that kills the building, the rocks will appear. If not, the rocks won't appear.
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
March 23 2013 21:29 GMT
#15122
Hi I have a few ZvP questions (based on gasless fast 3rd)

1) do you get your first (second) ovie before you attempt your natural hatch, or immediately afterwards before queen, or after queen but before lings?

2) do you get your third before second queen, or after?

3) do you sacrifice your ovie in the main or is this redundant as long as you have been spotting gas at natural before 0630 and third base with ling or ovie?

4) do you get a roach warren at 0700 or later and make a bunch of lings at 0800 instead of waiting for roaches to defend? Also, if you go lings do you want +1 carapace instead of +1 ranged to mitigate zealot +1 on your lings?

Thanks for any help
Stardroid
Space
True wisdom is as valuable as it is rare
Tikihut
Profile Joined February 2013
United States10 Posts
Last Edited: 2013-03-23 21:45:42
March 23 2013 21:44 GMT
#15123
On March 24 2013 06:29 Stardroid wrote:
Hi I have a few ZvP questions (based on gasless fast 3rd)

1) do you get your first (second) ovie before you attempt your natural hatch, or immediately afterwards before queen, or after queen but before lings?

2) do you get your third before second queen, or after?

3) do you sacrifice your ovie in the main or is this redundant as long as you have been spotting gas at natural before 0630 and third base with ling or ovie?

4) do you get a roach warren at 0700 or later and make a bunch of lings at 0800 instead of waiting for roaches to defend? Also, if you go lings do you want +1 carapace instead of +1 ranged to mitigate zealot +1 on your lings?

Thanks for any help
Stardroid
Space


In response to your first two questions. The build I do is an overlord at 9 then 14 pool ,16 hatch. Then if my opponent is fast expanding (and assuming no pylon block) I get my third hatch at 21 which is before the second queen.

3. I generally like to send in an overlord and to see if he is going gateway/robo or stargate or whatever nuance of either he chooses.

4. I see two different questions. To the first: Blade made a fantastic guide that shows u when to put down evos and and your roach warren and such.
To the second: I am confused as to what you are asking. Why would u get ranged if you are going lings? I assume you mean ling muta? If you do mean ling muta their was also another guide for that build that was posted on TL. I believe it is called zvp muta 2013. And generally I like to get melee and carapace.

Sorry if I am not fully answering your question to #4. I am diamond zerg.
The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
March 24 2013 00:14 GMT
#15124
Thanks, what about the ovie?
True wisdom is as valuable as it is rare
Flowtoss
Profile Joined March 2013
United States2 Posts
March 24 2013 03:07 GMT
#15125
If a player is new but understands the concepts, is the better way to practice refining specific builds or would it be in my best interest to simply get good at amassing huge gateway armies? My issue is not enough dudes
tarpman
Profile Joined February 2009
Canada723 Posts
March 24 2013 05:09 GMT
#15126
I think my search ability is lacking, because this seems like a question that would have been answered by now... but here goes:

Is there any point at all to the Viper? Dweb has been in the game since 1998 and is never used. Why is it being re-introduced now after so long?
Saving the world, one kilobyte at a time.
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
March 24 2013 08:58 GMT
#15127
On March 24 2013 12:07 Flowtoss wrote:
If a player is new but understands the concepts, is the better way to practice refining specific builds or would it be in my best interest to simply get good at amassing huge gateway armies? My issue is not enough dudes


Don't know what your league is but if you're under Gold you definitely should only focus on:

1) Probes and pylons - make workers and never stop, and never get supply blocked
2) build gateways to spend your money
3) a-moving your units when you have plenty of dudes!

When you can do that on 1 base your aim in game should be to get a fast expo up and mining safely (1 gate or 2 gate expand into cyber+some more gateways). When you get good at a-moving from this, then add on like 1 piece of tech, like colossus or blink.

Don't worry about timings. 'Modern' toss tends to have idle gateways/warpgates, don't ever let this happen in lower leagues unless you know what aggression you can expect (you don't), so you have to be safe and as you say, build dudes.

Best
Stardroid,
Space

True wisdom is as valuable as it is rare
Adrenal6land
Profile Blog Joined June 2012
United States46 Posts
March 24 2013 10:09 GMT
#15128
On March 24 2013 12:07 Flowtoss wrote:
If a player is new but understands the concepts, is the better way to practice refining specific builds or would it be in my best interest to simply get good at amassing huge gateway armies? My issue is not enough dudes


someone already gave a good answer to this but i just wanted to add

I find that for PROTOSS it is actually really great to learn a specific OPENER. doesnt have to be an all around full game build. but just an opener to get your first set of gateways out at a good time. also, most build openers tell you how many probes/pylons you should have so you can watch your replays and make sure you are constantly making probes/pylons. its great practice especially if you find a build that you like a lot. for example:
3gate blink i think is great fun, you only have to make stalkers, you get to play around with blink micro, and you can learn the timings for a 1 bass 3 gate build.
the problem comes after. you will find it hard to manage your blink stalkers while you are still making units, probes and pylons.

so just saying it can be great to learn some builds but make sure you are watching your replays or checking your benchmarks and being very active (making units and making probes/pylons all game) which is more important than any 1 build or timing push
FalconPunch
Profile Blog Joined November 2010
United States134 Posts
March 24 2013 12:46 GMT
#15129
Just played a game where I noticed my opponent splitting his marines very weirdly.. hack maybe?

http://drop.sc/312936

Go to his camera view (he's the barcode character). At around 11:56, notice how he splits his marines. He grabs all 14 of them, and each time he clicks a spot, one of his marines gets unselected. Check it out. He does this again around 12:40-13:00 At first I thought, wow, this can be a pretty sick split technique. I just thought it was a trick I never knew about. But the more I looked at the game, the more I felt that he was hacking:

- There were two instances where I was morphing banelings outside his base, and he came out to kill them kind of randomly?
- For a player of his rank (master I think), you would think his splitting would be decent, but it sucks pretty bad. Notice around 11:15 when he goes to kill my morphing banelings. It looked like he was trying to do his little trick, but somehow it failed. I think it has to do with attack-move. He didn't know how to split afterwards.
- He did his split thing again around 13:00, right before my attack came

While I think this is a hack of some sort, I think it's possible it's just a weird trick that maybe has something to do with programming the way his mouse/keyboard works? Or maybe it's just a legit move that I don't know about, but would like to know how it's done.
You only live twice.
xgtx
Profile Joined February 2009
227 Posts
March 25 2013 00:18 GMT
#15130
where do I find people on europe to play against ? Platinum/diamond skill
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
March 25 2013 00:59 GMT
#15131
On March 24 2013 21:46 FalconPunch wrote:
Just played a game where I noticed my opponent splitting his marines very weirdly.. hack maybe?

http://drop.sc/312936

Go to his camera view (he's the barcode character). At around 11:56, notice how he splits his marines. He grabs all 14 of them, and each time he clicks a spot, one of his marines gets unselected. Check it out. He does this again around 12:40-13:00 At first I thought, wow, this can be a pretty sick split technique. I just thought it was a trick I never knew about. But the more I looked at the game, the more I felt that he was hacking:

- There were two instances where I was morphing banelings outside his base, and he came out to kill them kind of randomly?
- For a player of his rank (master I think), you would think his splitting would be decent, but it sucks pretty bad. Notice around 11:15 when he goes to kill my morphing banelings. It looked like he was trying to do his little trick, but somehow it failed. I think it has to do with attack-move. He didn't know how to split afterwards.
- He did his split thing again around 13:00, right before my attack came

While I think this is a hack of some sort, I think it's possible it's just a weird trick that maybe has something to do with programming the way his mouse/keyboard works? Or maybe it's just a legit move that I don't know about, but would like to know how it's done.


You can shift-click the portrait of a unit in the selected area to remove it from selection - so you can for example click somewhere, remove 1 selection, click somewhere else, remove 1 selection etcetc. It's quite difficult to do manually - but it would be trivial to write a program to for example snap the mouse to the position of unit portrait #1 (there will always be a unit at that spot to deselect), shift left click to deselect and then snap the mouse back to where it was
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2013-03-25 01:01:00
March 25 2013 00:59 GMT
#15132
On March 25 2013 09:18 xgtx wrote:
where do I find people on europe to play against ? Platinum/diamond skill


There is an amazing feature that was just made public to do this, it's called the ladder and will automatically match you against people of similar skill levels, complete with a points and ranking system or unranked if you want them to be invisible
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
rd
Profile Blog Joined July 2010
United States2586 Posts
March 25 2013 01:50 GMT
#15133
On March 24 2013 12:07 Flowtoss wrote:
If a player is new but understands the concepts, is the better way to practice refining specific builds or would it be in my best interest to simply get good at amassing huge gateway armies? My issue is not enough dudes


A build order is simply an optimized way to amass a huge gateway army. I'd suggest looking for a build order that you like and starting there. You should have a list a timings to reach for that build, and if you're reaching them, you're massing your huge gateway army correctly and shouldn't have an issue with not enough dudes.
Adrenal6land
Profile Blog Joined June 2012
United States46 Posts
March 25 2013 01:54 GMT
#15134
On March 24 2013 21:46 FalconPunch wrote:
Just played a game where I noticed my opponent splitting his marines very weirdly.. hack maybe?

http://drop.sc/312936

Go to his camera view (he's the barcode character). At around 11:56, notice how he splits his marines. He grabs all 14 of them, and each time he clicks a spot, one of his marines gets unselected. Check it out. He does this again around 12:40-13:00 At first I thought, wow, this can be a pretty sick split technique. I just thought it was a trick I never knew about. But the more I looked at the game, the more I felt that he was hacking:

- There were two instances where I was morphing banelings outside his base, and he came out to kill them kind of randomly?
- For a player of his rank (master I think), you would think his splitting would be decent, but it sucks pretty bad. Notice around 11:15 when he goes to kill my morphing banelings. It looked like he was trying to do his little trick, but somehow it failed. I think it has to do with attack-move. He didn't know how to split afterwards.
- He did his split thing again around 13:00, right before my attack came

While I think this is a hack of some sort, I think it's possible it's just a weird trick that maybe has something to do with programming the way his mouse/keyboard works? Or maybe it's just a legit move that I don't know about, but would like to know how it's done.




lolololololololollolol!!!!!
This guy is a well known korean barcode. he goes by the name MarineKingHack lololol. jk. sick micro and map awareness bro! its definately a hacker in my opinion but i might get banned for speculating
the camera snaps and locks in really random times/places. that is when he is looking into fog of war. you can select all units. then shift click to deselect and click again. or you can click the portrait but yah........ This guy is not doing that, there is no way he is THIS bad and THAT fast with his micro. Theres a trick ive seen terran players do where they use the patrol command to get the marines to move back and when in range, one by one they turn and fire. but not even marine kings splits look like that. If this guy is a legit masters terran then my name is Barack Obama. Just keep grinding, players like this never get anywhere.

heres some cool videos of marine splitting

xgtx
Profile Joined February 2009
227 Posts
March 25 2013 03:13 GMT
#15135
On March 25 2013 09:59 Cyro wrote:
Show nested quote +
On March 25 2013 09:18 xgtx wrote:
where do I find people on europe to play against ? Platinum/diamond skill


There is an amazing feature that was just made public to do this, it's called the ladder and will automatically match you against people of similar skill levels, complete with a points and ranking system or unranked if you want them to be invisible


Funny guy... I want to play against people I know because that's the only way I can choose against what race I'm playing. For example, I win 95% of my TvP but not my TvT . So I want a terran as enemy
Tortall
Profile Joined October 2010
Australia1 Post
March 25 2013 05:43 GMT
#15136
I have a pretty basic question.

I'm a pretty amateur player but am curious what the most efficient way of piloting a multi-unit army is.

For example I have an army of zealots, stalkers and sentries in one control group. Whats the most efficient way of switching control between the units, to position zealots, utilize guardian shield, blink, etc. Is it by having separate control groups, or by tabbing through units or something else?

thanks much!
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
March 25 2013 06:54 GMT
#15137
Sorry if this has been asked before - but now that the bonus pool point grows faster, I'm just curious if the GM inactivity requirement is still 180bp? Thanks!
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 25 2013 10:58 GMT
#15138
On March 25 2013 14:43 Tortall wrote:
I have a pretty basic question.

I'm a pretty amateur player but am curious what the most efficient way of piloting a multi-unit army is.

For example I have an army of zealots, stalkers and sentries in one control group. Whats the most efficient way of switching control between the units, to position zealots, utilize guardian shield, blink, etc. Is it by having separate control groups, or by tabbing through units or something else?

thanks much!


Separate control groups is best. Most player use somewhere between 3-5 different control groups for units. Later on in the game (or maybe not so later on now that HoTS brought us MSC/oracle/new voids) if you end up having too many different spellcasters then you'll have to utilize tabbing.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-03-25 11:04:15
March 25 2013 11:02 GMT
#15139
On March 25 2013 14:43 Tortall wrote:
I have a pretty basic question.

I'm a pretty amateur player but am curious what the most efficient way of piloting a multi-unit army is.

For example I have an army of zealots, stalkers and sentries in one control group. Whats the most efficient way of switching control between the units, to position zealots, utilize guardian shield, blink, etc. Is it by having separate control groups, or by tabbing through units or something else?

thanks much!


It's all preference for the most part. There are many ways to control an engagement at a high level. It's only until you reach that high level that you might hit a brickwall and have to optimize your play to make every point of APM more valuable.

The only thing I'd interject is that you really don't want to be using tab to find your caster units. You're essentially hitting two hotkeys when you could just dedicate a separate hotkey and cut the APM requirement in half. For example, if you have one hotkey for your gateway units and you have blink stalkers with sentries, assigning your blink stalkers to a separate hotkey and leaving the zealots with the sentries would be infinitely more optimal than tabbing to the sentries to cast every time.

Other then that, you can get away with putting most of your non-casters on 1 hotkey and individually micro'ing them into position during engagements, or devoting multiple hotkeys to different casters/units of different ranges and speeds. To achieve ideal efficiency though, requires a combination of the two. Most compositions only need upwards of three hotkeys, others require more.
Sodah
Profile Joined March 2013
3 Posts
Last Edited: 2013-03-25 20:18:39
March 25 2013 20:11 GMT
#15140
How should I apply early game pressure in TvT and then transition into the mid game?

EDIT: Sorry, in WoL.
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