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Simple Questions Simple Answers - Page 70

Forum Index > StarCraft 2 Strategy
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Prev 1 68 69 70 71 72 900 Next
Hoban
Profile Blog Joined February 2011
United States1600 Posts
April 05 2011 20:40 GMT
#1381
On April 06 2011 05:25 Mashes wrote:
this isn't really a strategy question, but I didn't really want to open another thread just to ask. What are some good sites to upload replays? Preferably one with lots of game info after uploading (build orders etc.etc.)


Personally, I use SC2Gears to evaluate my replays (it is a replay analysis program) and I upload them to sc-replay.com if I want my friends to check them out. It gives some general statistics like buildings and units involved and when they first appeared ect. I am sure there are others that give a general idea but I don't know of any that do something as specific as build order.
"I am a leaf on the wind."
Isaac
Profile Joined August 2010
United States810 Posts
April 05 2011 21:31 GMT
#1382
wat does 'power up', or 'power' mean.
in the gsl wc ro4 artosis mentioned that several times.
what does it mean tho ;o
number one fan of marineking
trumansc
Profile Joined April 2011
Australia4 Posts
April 06 2011 00:25 GMT
#1383
How do you check your own win loss ratio now that it isn't shown on the profile page? Sorry if this has been answered before I'm hoping that there is some leeway in a thread named simple q/a.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
April 06 2011 01:13 GMT
#1384
How do the Gom guys minimize all the UI (when theres a big battle)?
Absence of evidence is not evidence of absence.
Quochobao
Profile Joined October 2010
United States350 Posts
April 06 2011 01:18 GMT
#1385
On April 06 2011 06:31 Isaac wrote:
wat does 'power up', or 'power' mean.
in the gsl wc ro4 artosis mentioned that several times.
what does it mean tho ;o


Simply macro harder, i.e. make more units, get more tech, etc.
I'd be more sure if you post the context.
Best or nothing.
Suxces
Profile Joined September 2010
Germany103 Posts
April 06 2011 01:52 GMT
#1386
Why do a lot of streamers lately hide they hotkeys?
stOrpse
Profile Blog Joined February 2011
United States175 Posts
April 06 2011 01:58 GMT
#1387
On April 06 2011 10:13 R0YAL wrote:
How do the Gom guys minimize all the UI (when theres a big battle)?


Same reason they zoom in during battles, they're dumbasses ^_^
henreiman
Profile Blog Joined December 2010
United States407 Posts
April 06 2011 02:00 GMT
#1388
On April 06 2011 10:52 Suxces wrote:
Why do a lot of streamers lately hide they hotkeys?


No one really knows for sure. A few potential reasons:

1) other people don't see thier control groups (kinda irrelevant but hey who knows)
2) distracting/gets in way/unneeded
3) want to see the extra pixels.

Personally I think #2
Suxces
Profile Joined September 2010
Germany103 Posts
April 06 2011 02:02 GMT
#1389
interesting
Trakky
Profile Joined February 2011
95 Posts
April 06 2011 02:11 GMT
#1390
On April 05 2011 14:04 Quochobao wrote:
Show nested quote +
On April 05 2011 12:21 Trakky wrote:
Against 10gate 4gate (not K4g), and I open standard 12 gate 4gate, what should I do to defend? Making sentry wouldn't work because he can warp units up higher. Because of the big maps, getting 2nd gateway and CB units out to attack his base before his WG research finishes wouldn't work.


Getting a forge up and cannon your mineral + essential buildings (try not to make over 3 though)

Search PvP coaching with InControl--he covers it extensively.

EDIT: nvm my advice. Go check out the liquidpedia on Korean 4 gate.


I wasn't asking how to handle a Korean 4gate (I specifically said "not K4g" in my post) so I don't really understand your edit.
Suxces
Profile Joined September 2010
Germany103 Posts
April 06 2011 02:25 GMT
#1391
but there has to be a reason behind it... perhaps they found a bug or something but they have to hide there (do i have to write there here??) hotkeys otherwise you could see it
SlapMySalami
Profile Joined August 2010
United States1060 Posts
April 06 2011 02:32 GMT
#1392
im pretty sure the 4 gates would finish later than a normal 12 gate 4gate as that timing is pretty damn tight as it is

the warp gates would probably finish with only 2 or 3 gateways finished and ready to warp
marineking will u huk my bigtt1 ilu
Quochobao
Profile Joined October 2010
United States350 Posts
April 06 2011 03:06 GMT
#1393
On April 06 2011 11:11 Trakky wrote:
Show nested quote +
On April 05 2011 14:04 Quochobao wrote:
On April 05 2011 12:21 Trakky wrote:
Against 10gate 4gate (not K4g), and I open standard 12 gate 4gate, what should I do to defend? Making sentry wouldn't work because he can warp units up higher. Because of the big maps, getting 2nd gateway and CB units out to attack his base before his WG research finishes wouldn't work.


Getting a forge up and cannon your mineral + essential buildings (try not to make over 3 though)

Search PvP coaching with InControl--he covers it extensively.

EDIT: nvm my advice. Go check out the liquidpedia on Korean 4 gate.


I wasn't asking how to handle a Korean 4gate (I specifically said "not K4g" in my post) so I don't really understand your edit.


I apologize for not reading your post correctly. However, I think the response would be the same--would the only difference be that he does not warp in pylon in your base? If so, the response to Korean 4 gate is still applicable, even easier to pull off, since he has to walk into your main.
Best or nothing.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
April 06 2011 03:17 GMT
#1394
Where can we get high level(Masters+) feedback for our TL Wiki Builds. I've made one, and it works amazingly at my level(Low Masters) but I'm trying to discover whether it will be unusable at higher levels for whatever reasons.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
Last Edited: 2011-04-06 03:26:32
April 06 2011 03:24 GMT
#1395
On April 06 2011 11:11 Trakky wrote:
Show nested quote +
On April 05 2011 14:04 Quochobao wrote:
On April 05 2011 12:21 Trakky wrote:
Against 10gate 4gate (not K4g), and I open standard 12 gate 4gate, what should I do to defend? Making sentry wouldn't work because he can warp units up higher. Because of the big maps, getting 2nd gateway and CB units out to attack his base before his WG research finishes wouldn't work.


Getting a forge up and cannon your mineral + essential buildings (try not to make over 3 though)

Search PvP coaching with InControl--he covers it extensively.

EDIT: nvm my advice. Go check out the liquidpedia on Korean 4 gate.


I wasn't asking how to handle a Korean 4gate (I specifically said "not K4g" in my post) so I don't really understand your edit.


Assuming the 10 gate into 4 gate actually comes out faster than the standard 4 gate (which someone here suggested it doesnt, I dont know though), I would think a sentry would do the trick. You say they can just warp straight into your main if you FF but it's not they can do that instantly. Even just the one FF should give you enough time to catch up on the warpgates.

Edit: Watching Cruncher's stream as I wrote this, and it turns out to not be true at all. If they're actually good, the pylon to warp in the main will finish by the time WG does. So ignore me. D:
Irave
Profile Joined October 2010
United States9965 Posts
April 06 2011 03:33 GMT
#1396
On April 06 2011 10:58 Q(-_-Q wrote:
Show nested quote +
On April 06 2011 10:13 R0YAL wrote:
How do the Gom guys minimize all the UI (when theres a big battle)?


Same reason they zoom in during battles, they're dumbasses ^_^

If I remember correctly you can do it while observing the game by pressing ctrl+w.
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 06 2011 06:59 GMT
#1397
On IdrA's stream, his cursor looks different. Anybody know why ? Is it somehow related to the streaming software or is it possible to have it look like that in game ?
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
April 06 2011 06:59 GMT
#1398
On April 06 2011 10:13 R0YAL wrote:
How do the Gom guys minimize all the UI (when theres a big battle)?


CTRL + W to minimize the UI.
"Just read game like book" -WhiteRa
Elvin
Profile Blog Joined May 2010
149 Posts
April 06 2011 08:55 GMT
#1399
Hello ,a lot of you probably read How to Improve Efficiently at SC2 1v1 http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343 from CecilSunkure

At point [4.02] (How to choose your build) he posted some protoss examples so I would like to know some terran examples as well and by that I mean solid not all-in (and probably macro based to improve my macro and micro skill) builds which can react to basicly anything.

My goal is to find 1 build for every mu which I like (TvT,TvZ,TvP) and stick with that in every ladder game.

My own examples:
TvT - 1 rax , FE , Marine|King style MMMplay (with some tanks later in the game when I have surplus of gas). I admire MKing´s style a lot and I like to drop a lot and abuse terran tank immobility and grabbing more expansions. (Kinda like playing zerg against another T)


TvZ - 2 rax (not on big maps) into FE , recently popular blue flame 6 hellion poke (can add marines and make quite a strong push if zerg is not prepared) transitioning into standart marine+ tank + medivac style of play.


TvP - not really sure , probably the same build I suggested for TvT (MMM) or maybe FE with marines ,4 tanks, 1 raven, and about 2 banshee push approximately at 10:00 (If you saw GSL MVP vs SAN - the game on shakuras which he lost)

So if you know some other builds ,please post them (and with a link to build order if you have it) Thank you very much.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 06 2011 11:43 GMT
#1400
On April 06 2011 17:55 Elvin wrote:
Hello ,a lot of you probably read How to Improve Efficiently at SC2 1v1 http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343 from CecilSunkure

At point [4.02] (How to choose your build) he posted some protoss examples so I would like to know some terran examples as well and by that I mean solid not all-in (and probably macro based to improve my macro and micro skill) builds which can react to basicly anything.

My goal is to find 1 build for every mu which I like (TvT,TvZ,TvP) and stick with that in every ladder game.

My own examples:
TvT - 1 rax , FE , Marine|King style MMMplay (with some tanks later in the game when I have surplus of gas). I admire MKing´s style a lot and I like to drop a lot and abuse terran tank immobility and grabbing more expansions. (Kinda like playing zerg against another T)


TvZ - 2 rax (not on big maps) into FE , recently popular blue flame 6 hellion poke (can add marines and make quite a strong push if zerg is not prepared) transitioning into standart marine+ tank + medivac style of play.


TvP - not really sure , probably the same build I suggested for TvT (MMM) or maybe FE with marines ,4 tanks, 1 raven, and about 2 banshee push approximately at 10:00 (If you saw GSL MVP vs SAN - the game on shakuras which he lost)

So if you know some other builds ,please post them (and with a link to build order if you have it) Thank you very much.


TvT - iEchoic's 2Fact2Port Build is a pretty awesome new way to look at and play TvT. I also recommend the 2 Rax Stim Expand Opener as well.

TvZ - Any kind of a 2 Rax FE is a great way to open against Zerg. My personal transition out of it is Hellion/Thor/MM, which I feel is extremely sturdy throughout the entire game, even against Brood Lords thanks to this Hellion/Thor vs BL trick.

TvP - I designed my own playstyle that has yielded amazing results. It's a 2 Rax Expand into 4 Starport play. It completely crushes Robo based builds and can compete on even footing with every other kind of Protoss build. Check it out here.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
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