On April 04 2011 17:52 hiho wrote:
Is there actually a hotkey for turning the SCV autorepair on/off?
Is there actually a hotkey for turning the SCV autorepair on/off?
i believe it's alt+r? maybe ctrl+r, but i think it's alt
| Forum Index > StarCraft 2 Strategy |
|
Mythito
Canada230 Posts
April 04 2011 10:09 GMT
#1341
On April 04 2011 17:52 hiho wrote: Is there actually a hotkey for turning the SCV autorepair on/off? i believe it's alt+r? maybe ctrl+r, but i think it's alt | ||
|
gnurk
Norway50 Posts
April 04 2011 10:47 GMT
#1342
with a 9pylon scout for instance, how much harass dmg must u be able to do versus for instance a terran for it to be cost-efficient? say i scout 9 and on meta and we're close, i then start harassing the 65-75% done despot worker, making him send his worker after me later when he scouts at 12, and have 1 scv chasing my worker to (which he must switch from time to time due to shield-recharge) is this actually worth the cost simply due to the harass dmg? or how much mineral wise do i fall behind with a 9scout compared to say a gateway scout (13)? | ||
|
MuffinCookie
China64 Posts
April 04 2011 15:08 GMT
#1343
On April 04 2011 19:47 gnurk wrote: i've been giving it some thought lately, and i was just simply wondering: with a 9pylon scout for instance, how much harass dmg must u be able to do versus for instance a terran for it to be cost-efficient? say i scout 9 and on meta and we're close, i then start harassing the 65-75% done despot worker, making him send his worker after me later when he scouts at 12, and have 1 scv chasing my worker to (which he must switch from time to time due to shield-recharge) is this actually worth the cost simply due to the harass dmg? or how much mineral wise do i fall behind with a 9scout compared to say a gateway scout (13)? For your first understandable question: if you don't kill the SCV outright, you have done no real damage; that SCV can still mine, build, etc. If you want to be cost-effective, kill the SCV and scout (hopefully escaping alive). For your second understandable question: If you send a worker scout earlier, then that worker scout would not have mined minerals during the time you were scouting with it. If you send it later, more workers would be mining minerals before you sent the scout. So, basically, it's like losing one probe. It's alive, and scouting the enemy base, but it's not mining minerals, so as a result, you have one less mining probe worth of minerals. I hope that's not too confusing. | ||
|
MuffinCookie
China64 Posts
April 04 2011 15:09 GMT
#1344
On April 04 2011 19:09 Mythito wrote: Show nested quote + On April 04 2011 17:52 hiho wrote: Is there actually a hotkey for turning the SCV autorepair on/off? i believe it's alt+r? maybe ctrl+r, but i think it's alt For any autocast hotkey, by default you would press alt + the hotkey of the command. i.e. SCV repair would be alt-r, and Build Intercepter would be alt-i. | ||
|
Quochobao
United States350 Posts
April 04 2011 15:14 GMT
#1345
On April 04 2011 17:11 Saracen wrote: Show nested quote + On April 04 2011 13:21 Quochobao wrote: Since no one has answered my question, here it is again... Why does my battle net profile say I'm not yet ranked, whereas I have recently been promoted into Master (in Season 2)? Does anyone have the same problem? I got the emblem and everything--it's just the profile and the SC2 signature that keep saying otherwise... Post a screen shot? Do you mean like ranking within your division? ![]() There we go. Sorry for the bad picture. See at top right corner--it says "Your character has not been placed within a league" while in fact, I am everywhere else (in profile, where you see the win/loss bar; in the "quick match" screen, where you have your shiny icon, etc.) | ||
|
underdawg
United States399 Posts
April 04 2011 16:14 GMT
#1346
This game got me wondering...MKP attacks Clide at his base, Clide sacs all his SCVs at his natural to help defend. MKP loses his whole army, while Clide loses half of his SCVs. At this point, MKP should be building bunkers and defending, right? MKP has twice Clide's SCVs so the longer the game goes on, MKP will have a bigger and bigger advantage. Clide has an army advantage because he pulled his SCVs to help defend. Instead, MKP tries to expand. That is just simply the wrong move, right? He already has the eco advantage, and barring a hero banshee/hellions, he will stay way ahead... As a general rule of thumb, the guy who pulls SCVs should attack soon, while the guy who killed the SCVs should play defensive? Assuming roughly equal macro. | ||
|
gnurk
Norway50 Posts
April 04 2011 18:38 GMT
#1347
On April 05 2011 00:08 MuffinCookie wrote: Show nested quote + On April 04 2011 19:47 gnurk wrote: i've been giving it some thought lately, and i was just simply wondering: with a 9pylon scout for instance, how much harass dmg must u be able to do versus for instance a terran for it to be cost-efficient? say i scout 9 and on meta and we're close, i then start harassing the 65-75% done despot worker, making him send his worker after me later when he scouts at 12, and have 1 scv chasing my worker to (which he must switch from time to time due to shield-recharge) is this actually worth the cost simply due to the harass dmg? or how much mineral wise do i fall behind with a 9scout compared to say a gateway scout (13)? For your first understandable question: if you don't kill the SCV outright, you have done no real damage; that SCV can still mine, build, etc. If you want to be cost-effective, kill the SCV and scout (hopefully escaping alive). For your second understandable question: If you send a worker scout earlier, then that worker scout would not have mined minerals during the time you were scouting with it. If you send it later, more workers would be mining minerals before you sent the scout. So, basically, it's like losing one probe. It's alive, and scouting the enemy base, but it's not mining minerals, so as a result, you have one less mining probe worth of minerals. I hope that's not too confusing. well im sorry if i phrased my question *in a bad manner. but as for your answere i can't quite grasp while you ignore his mining time lost and his building time lost? e.g.: as i play random all terrans are required to wall of ramp: meaning a kind of long walk for him to counter my probe harass at once when i come i shoot at the scv making the 75% done supply despot he at once sends a new scv to stop me once he gets there i can picture the supply-making scv at 25 or 20 health he will ofc combat me with his full health worker while starting his rax 45health scv battles my 40 health probe ofc, but at some point he must switch out this scv 2 (thereb for a short period he will have 1 scv transfering back, 1 scv transfering to combat probe and 1 scv building rax OR a delayed rax) is this a cos-effective scenario compared to a allmost no damage 13probe scout? and i just wonder if any1 know the aprox min lost for me compared to him | ||
|
ZeroTalent
United States297 Posts
April 04 2011 20:07 GMT
#1348
On April 04 2011 15:47 JDub wrote: Show nested quote + I believe the default hotkey is 't', but this is customizable like all hotkeys. So select your scv, press t, then right-click away to get it to move away.On April 04 2011 15:30 legendkeeper wrote: How do you make your SCV stop working on a building and move it away when its being harassed by a drone/probe? It's "s". Either box-select the scv and press s, or click the building and press "qs" to select the scv then tell it to stop. | ||
|
Hero1
135 Posts
April 04 2011 21:55 GMT
#1349
| ||
|
Eurekastreet
1308 Posts
April 04 2011 22:03 GMT
#1350
| ||
|
R0YAL
United States1768 Posts
April 04 2011 22:18 GMT
#1351
On April 05 2011 07:03 Eurekastreet wrote: I just heard on some caster website that ranked units did more damage every time their rank is upgraded (e.g. a commander banshee could almost one shot scvs)....I had never heard that before. Could someone confirm if that is true (and if so, how does this work ?) or not ? Absolutely false. The rank is nothing, just a title. | ||
|
Mentalizor
Denmark1596 Posts
April 04 2011 22:20 GMT
#1352
On April 05 2011 07:03 Eurekastreet wrote: I just heard on some caster website that ranked units did more damage every time their rank is upgraded (e.g. a commander banshee could almost one shot scvs)....I had never heard that before. Could someone confirm if that is true (and if so, how does this work ?) or not ? Not true. This sounds too Command & Conquer'ish to me. | ||
|
Saracen
United States5139 Posts
April 04 2011 22:38 GMT
#1353
On April 05 2011 00:14 Quochobao wrote: Show nested quote + On April 04 2011 17:11 Saracen wrote: On April 04 2011 13:21 Quochobao wrote: Since no one has answered my question, here it is again... Why does my battle net profile say I'm not yet ranked, whereas I have recently been promoted into Master (in Season 2)? Does anyone have the same problem? I got the emblem and everything--it's just the profile and the SC2 signature that keep saying otherwise... Post a screen shot? Do you mean like ranking within your division? ![]() There we go. Sorry for the bad picture. See at top right corner--it says "Your character has not been placed within a league" while in fact, I am everywhere else (in profile, where you see the win/loss bar; in the "quick match" screen, where you have your shiny icon, etc.) No idea. Sorry. | ||
|
Bytz
United States33 Posts
April 04 2011 23:53 GMT
#1354
| ||
|
lettuceman44
United States7 Posts
April 05 2011 00:58 GMT
#1355
I played two games today, and I got beat twice. First time was by mass marine/tank, second time was by mass mutalisk. I play protoss. Both times I saw what my opponent was making, I simply just didn't have the correct counter. My simple question is do I counter mass marine/tank with zealots and immortals? Also for mutalisks, by Phoenixes? | ||
|
Stinson
Australia19 Posts
April 05 2011 01:50 GMT
#1356
Example: A seige tank in seige mode against zealots and a DT. Will the DT take damage if it's in the middle of the zealots? | ||
|
RevaLution
Singapore68 Posts
April 05 2011 01:52 GMT
#1357
Marine Scv all in by terran 2 Rax + 8 marines + 15 scvs @5:00 What is the least a protoss must have to hold off this attack ? | ||
|
RevaLution
Singapore68 Posts
April 05 2011 01:54 GMT
#1358
On April 05 2011 10:50 Stinson wrote: Does splash damage effect cloaked units? Example: A seige tank in seige mode against zealots and a DT. Will the DT take damage if it's in the middle of the zealots? yes, the DT will take damage. Not too sure about banshee(vs thors) | ||
|
ftl
28 Posts
April 05 2011 02:08 GMT
#1359
Likewise, the response may be very different depending on whether you lost early or late; a handful of marines and 2 tanks pushing early is very different to deal with than a 200/200 army with 16 tanks supported by a ton of marines slowly doing a doom push through all four of your bases. 6 mutas flying in and destroying your mineral line is very different than a zerg attacking with 120 food worth of mutas off four bases. Neither mutalisk harass nor marine/tank is a "cheese" strategy that you'll be able to beat just by knowing the right counters. tl;dr: more stuff counters less stuff. Can't give good strategy advice without replays. Check out the "analyzing replays" thread. | ||
|
Trakky
95 Posts
April 05 2011 03:21 GMT
#1360
| ||
| ||
StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games Organizations
StarCraft 2 • Hupsaiya StarCraft: Brood War• AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends |
|
RSL Revival
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
IPSL
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
OSC
Wardi Open
Monday Night Weeklies
OSC
Wardi Open
[ Show More ] Replay Cast
Wardi Open
Tenacious Turtle Tussle
The PondCast
Replay Cast
LAN Event
Replay Cast
Replay Cast
|
|
|