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Forum Index > StarCraft 2 Strategy
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Mythito
Profile Joined January 2011
Canada230 Posts
April 04 2011 10:09 GMT
#1341
On April 04 2011 17:52 hiho wrote:
Is there actually a hotkey for turning the SCV autorepair on/off?


i believe it's alt+r? maybe ctrl+r, but i think it's alt
Did everything just taste purple for a second?
gnurk
Profile Joined October 2010
Norway50 Posts
April 04 2011 10:47 GMT
#1342
i've been giving it some thought lately, and i was just simply wondering:
with a 9pylon scout for instance, how much harass dmg must u be able to do versus for instance a terran for it to be cost-efficient?
say i scout 9 and on meta and we're close, i then start harassing the 65-75% done despot worker, making him send his worker after me
later when he scouts at 12, and have 1 scv chasing my worker to (which he must switch from time to time due to shield-recharge)
is this actually worth the cost simply due to the harass dmg?
or how much mineral wise do i fall behind with a 9scout compared to say a gateway scout (13)?
better to have no-life then to be in the red
MuffinCookie
Profile Joined February 2011
China64 Posts
April 04 2011 15:08 GMT
#1343
On April 04 2011 19:47 gnurk wrote:
i've been giving it some thought lately, and i was just simply wondering:
with a 9pylon scout for instance, how much harass dmg must u be able to do versus for instance a terran for it to be cost-efficient?
say i scout 9 and on meta and we're close, i then start harassing the 65-75% done despot worker, making him send his worker after me
later when he scouts at 12, and have 1 scv chasing my worker to (which he must switch from time to time due to shield-recharge)
is this actually worth the cost simply due to the harass dmg?
or how much mineral wise do i fall behind with a 9scout compared to say a gateway scout (13)?

For your first understandable question: if you don't kill the SCV outright, you have done no real damage; that SCV can still mine, build, etc. If you want to be cost-effective, kill the SCV and scout (hopefully escaping alive).

For your second understandable question: If you send a worker scout earlier, then that worker scout would not have mined minerals during the time you were scouting with it. If you send it later, more workers would be mining minerals before you sent the scout.
So, basically, it's like losing one probe. It's alive, and scouting the enemy base, but it's not mining minerals, so as a result, you have one less mining probe worth of minerals.

I hope that's not too confusing.
Zoom out, and then zoom back in.
MuffinCookie
Profile Joined February 2011
China64 Posts
April 04 2011 15:09 GMT
#1344
On April 04 2011 19:09 Mythito wrote:
Show nested quote +
On April 04 2011 17:52 hiho wrote:
Is there actually a hotkey for turning the SCV autorepair on/off?


i believe it's alt+r? maybe ctrl+r, but i think it's alt

For any autocast hotkey, by default you would press alt + the hotkey of the command.

i.e. SCV repair would be alt-r, and Build Intercepter would be alt-i.
Zoom out, and then zoom back in.
Quochobao
Profile Joined October 2010
United States350 Posts
Last Edited: 2011-04-04 15:21:40
April 04 2011 15:14 GMT
#1345
On April 04 2011 17:11 Saracen wrote:
Show nested quote +
On April 04 2011 13:21 Quochobao wrote:
Since no one has answered my question, here it is again...

Why does my battle net profile say I'm not yet ranked, whereas I have recently been promoted into Master (in Season 2)? Does anyone have the same problem?

I got the emblem and everything--it's just the profile and the SC2 signature that keep saying otherwise...

Post a screen shot? Do you mean like ranking within your division?


[image loading]

There we go. Sorry for the bad picture. See at top right corner--it says "Your character has not been placed within a league" while in fact, I am everywhere else (in profile, where you see the win/loss bar; in the "quick match" screen, where you have your shiny icon, etc.)
Best or nothing.
underdawg
Profile Joined January 2011
United States399 Posts
Last Edited: 2011-04-04 16:14:51
April 04 2011 16:14 GMT
#1346
http://www.gomtv.net/2011gslsponsors1/vod/59371

This game got me wondering...MKP attacks Clide at his base, Clide sacs all his SCVs at his natural to help defend. MKP loses his whole army, while Clide loses half of his SCVs. At this point, MKP should be building bunkers and defending, right? MKP has twice Clide's SCVs so the longer the game goes on, MKP will have a bigger and bigger advantage. Clide has an army advantage because he pulled his SCVs to help defend. Instead, MKP tries to expand. That is just simply the wrong move, right? He already has the eco advantage, and barring a hero banshee/hellions, he will stay way ahead...

As a general rule of thumb, the guy who pulls SCVs should attack soon, while the guy who killed the SCVs should play defensive? Assuming roughly equal macro.
gnurk
Profile Joined October 2010
Norway50 Posts
Last Edited: 2011-04-04 18:39:40
April 04 2011 18:38 GMT
#1347
On April 05 2011 00:08 MuffinCookie wrote:
Show nested quote +
On April 04 2011 19:47 gnurk wrote:
i've been giving it some thought lately, and i was just simply wondering:
with a 9pylon scout for instance, how much harass dmg must u be able to do versus for instance a terran for it to be cost-efficient?
say i scout 9 and on meta and we're close, i then start harassing the 65-75% done despot worker, making him send his worker after me
later when he scouts at 12, and have 1 scv chasing my worker to (which he must switch from time to time due to shield-recharge)
is this actually worth the cost simply due to the harass dmg?
or how much mineral wise do i fall behind with a 9scout compared to say a gateway scout (13)?

For your first understandable question: if you don't kill the SCV outright, you have done no real damage; that SCV can still mine, build, etc. If you want to be cost-effective, kill the SCV and scout (hopefully escaping alive).

For your second understandable question: If you send a worker scout earlier, then that worker scout would not have mined minerals during the time you were scouting with it. If you send it later, more workers would be mining minerals before you sent the scout.
So, basically, it's like losing one probe. It's alive, and scouting the enemy base, but it's not mining minerals, so as a result, you have one less mining probe worth of minerals.

I hope that's not too confusing.

well im sorry if i phrased my question *in a bad manner.

but as for your answere i can't quite grasp while you ignore his mining time lost and his building time lost?
e.g.: as i play random all terrans are required to wall of ramp: meaning a kind of long walk for him to counter my probe harass
at once when i come i shoot at the scv making the 75% done supply despot
he at once sends a new scv to stop me
once he gets there i can picture the supply-making scv at 25 or 20 health
he will ofc combat me with his full health worker while starting his rax
45health scv battles my 40 health probe ofc, but at some point he must switch out this scv 2 (thereb for a short period he will have 1 scv transfering back, 1 scv transfering to combat probe and 1 scv building rax OR a delayed rax)
is this a cos-effective scenario compared to a allmost no damage 13probe scout?
and i just wonder if any1 know the aprox min lost for me compared to him
better to have no-life then to be in the red
ZeroTalent
Profile Joined December 2010
United States297 Posts
April 04 2011 20:07 GMT
#1348
On April 04 2011 15:47 JDub wrote:
Show nested quote +
On April 04 2011 15:30 legendkeeper wrote:
How do you make your SCV stop working on a building and move it away when its being harassed by a drone/probe?
I believe the default hotkey is 't', but this is customizable like all hotkeys. So select your scv, press t, then right-click away to get it to move away.


It's "s". Either box-select the scv and press s, or click the building and press "qs" to select the scv then tell it to stop.
Can we get an official definition of "all-in"? Please?
Hero1
Profile Joined December 2010
135 Posts
April 04 2011 21:55 GMT
#1349
Does anyone know a good TvZ replay (or 2v2 TTvZX) where the terran(s) make a good way of dealing with infestors?
Eurekastreet
Profile Joined November 2010
1308 Posts
April 04 2011 22:03 GMT
#1350
I just heard on some caster website that ranked units did more damage every time their rank is upgraded (e.g. a commander banshee could almost one shot scvs)....I had never heard that before. Could someone confirm if that is true (and if so, how does this work ?) or not ?
"2 cannons, it's not one cannons" - White-Ra
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
April 04 2011 22:18 GMT
#1351
On April 05 2011 07:03 Eurekastreet wrote:
I just heard on some caster website that ranked units did more damage every time their rank is upgraded (e.g. a commander banshee could almost one shot scvs)....I had never heard that before. Could someone confirm if that is true (and if so, how does this work ?) or not ?

Absolutely false. The rank is nothing, just a title.
Absence of evidence is not evidence of absence.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
April 04 2011 22:20 GMT
#1352
On April 05 2011 07:03 Eurekastreet wrote:
I just heard on some caster website that ranked units did more damage every time their rank is upgraded (e.g. a commander banshee could almost one shot scvs)....I had never heard that before. Could someone confirm if that is true (and if so, how does this work ?) or not ?


Not true. This sounds too Command & Conquer'ish to me.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 04 2011 22:38 GMT
#1353
On April 05 2011 00:14 Quochobao wrote:
Show nested quote +
On April 04 2011 17:11 Saracen wrote:
On April 04 2011 13:21 Quochobao wrote:
Since no one has answered my question, here it is again...

Why does my battle net profile say I'm not yet ranked, whereas I have recently been promoted into Master (in Season 2)? Does anyone have the same problem?

I got the emblem and everything--it's just the profile and the SC2 signature that keep saying otherwise...

Post a screen shot? Do you mean like ranking within your division?


[image loading]

There we go. Sorry for the bad picture. See at top right corner--it says "Your character has not been placed within a league" while in fact, I am everywhere else (in profile, where you see the win/loss bar; in the "quick match" screen, where you have your shiny icon, etc.)

No idea. Sorry.
Bytz
Profile Blog Joined April 2011
United States33 Posts
April 04 2011 23:53 GMT
#1354
I've been practicing 14 hatch 14 pool 16 gas pretty consistently over my recent games. With preemptive apologies if this is a nooby question, I was wondering, how much more economical is a 15 hatch or 16 hatch? Is there significant timing differences between these builds in terms of holding relatively early pushes?
lettuceman44
Profile Joined April 2011
United States7 Posts
April 05 2011 00:58 GMT
#1355
Hey guys, bronze noob here.

I played two games today, and I got beat twice. First time was by mass marine/tank, second time was by mass mutalisk.
I play protoss. Both times I saw what my opponent was making, I simply just didn't have the correct counter.
My simple question is do I counter mass marine/tank with zealots and immortals?
Also for mutalisks, by Phoenixes?

Stinson
Profile Joined March 2011
Australia19 Posts
April 05 2011 01:50 GMT
#1356
Does splash damage effect cloaked units?

Example: A seige tank in seige mode against zealots and a DT. Will the DT take damage if it's in the middle of the zealots?
It's getting too hot
RevaLution
Profile Joined November 2010
Singapore68 Posts
April 05 2011 01:52 GMT
#1357
What are considered Economic cheese for protoss?

Marine Scv all in by terran
2 Rax + 8 marines + 15 scvs @5:00

What is the least a protoss must have to hold off this attack ?

PvT going 4 base? http://www.teamliquid.net/forum/viewmessage.php?topic_id=197730
RevaLution
Profile Joined November 2010
Singapore68 Posts
April 05 2011 01:54 GMT
#1358
On April 05 2011 10:50 Stinson wrote:
Does splash damage effect cloaked units?

Example: A seige tank in seige mode against zealots and a DT. Will the DT take damage if it's in the middle of the zealots?


yes, the DT will take damage. Not too sure about banshee(vs thors)
PvT going 4 base? http://www.teamliquid.net/forum/viewmessage.php?topic_id=197730
ftl
Profile Joined March 2011
28 Posts
April 05 2011 02:08 GMT
#1359
Without a replay, it is difficult to give strategy advice. Because while it is true that units have counters, it's also true that "Big Army" counters "Smaller Army". Especially in bronze, where your macro isn't good yet. Are you sure that you lost because you didn't have the correct counter, and not just because you were outmacroed or for some other reason? Prior to asking for unit counters, you should look at the replay and look at the size of the armies you had when you fought. If he just has a Bigger Army, then it's not the unit counters that you need to worry about.

Likewise, the response may be very different depending on whether you lost early or late; a handful of marines and 2 tanks pushing early is very different to deal with than a 200/200 army with 16 tanks supported by a ton of marines slowly doing a doom push through all four of your bases. 6 mutas flying in and destroying your mineral line is very different than a zerg attacking with 120 food worth of mutas off four bases.

Neither mutalisk harass nor marine/tank is a "cheese" strategy that you'll be able to beat just by knowing the right counters.


tl;dr: more stuff counters less stuff. Can't give good strategy advice without replays. Check out the "analyzing replays" thread.
Trakky
Profile Joined February 2011
95 Posts
April 05 2011 03:21 GMT
#1360
Against 10gate 4gate (not K4g), and I open standard 12 gate 4gate, what should I do to defend? Making sentry wouldn't work because he can warp units up higher. Because of the big maps, getting 2nd gateway and CB units out to attack his base before his WG research finishes wouldn't work.
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