Simple Questions Simple Answers - Page 693
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dynwar7
1983 Posts
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xgtx
227 Posts
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ZaaaaaM
Netherlands1828 Posts
![]() Starting to use positional hotkeys. Want to have Ctrl+f1-4 to create it and jump to them using f1-4. This works great for f2 and f4 but I I cant create positions with ctrl+f1 or ctrl+f3? If I set it up like this: Create Position 1: Ctrl+f5, Jump to Position 1: f1 then it works, so my f1 key isnt broken. What am I doing wrong? edit: Worked around it by using macros, still kind of wondering why it doesnt work;p | ||
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pixelAsurA
United States15 Posts
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aviator116
United States820 Posts
On August 22 2012 02:29 ZaaaaaM wrote: I hope im not pulling a "omg I cant keybind alt+f4" here, but I really dont know whats going on ![]() Starting to use positional hotkeys. Want to have Ctrl+f1-4 to create it and jump to them using f1-4. This works great for f2 and f4 but I I cant create positions with ctrl+f1 or ctrl+f3? If I set it up like this: Create Position 1: Ctrl+f5, Jump to Position 1: f1 then it works, so my f1 key isnt broken. What am I doing wrong? edit: Worked around it by using macros, still kind of wondering why it doesnt work;p Did you rebind your idle worker? (normally F1, I actually have it to `) | ||
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Mavvie
Canada923 Posts
On August 22 2012 05:33 pixelAsurA wrote: Can range upgraded phoenixes kite corruptors forever? No, they both have range 6 IIRC. Phoenix can still do hit-and-runs, because they're so much faster. Just be careful about infestors and spores. | ||
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Amoment
Germany175 Posts
changing warpgates to normal gates if you harras with a warpprism, because you can macro behind it without looking, just like a Terran. Turning from Gateway into Warpgate takes 10 Seconds. If you Forcefield the Ramp (2 Base Prism Play) you have enough time to change it back and warp-in. Good strategy for all the mass apm fans, isn´t it? ![]() | ||
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aviator116
United States820 Posts
On August 22 2012 07:37 Amoment wrote: Hey how about changing warpgates to normal gates if you harras with a warpprism, because you can macro behind it without looking, just like a Terran. Turning from Gateway into Warpgate takes 10 Seconds. If you Forcefield the Ramp (2 Base Prism Play) you have enough time to change it back and warp-in. Good strategy for all the mass apm fans, isn´t it? ![]() Not sure if trolling... | ||
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Amoment
Germany175 Posts
€: If you micro your colossi/immortal drop you don´t wanna look into your main - or you just don´t give a fuck and have to many minerals. As I said, only talking about 2 Base-All in´s. What my friend said: *translation* I can't micro and macro at the same time lOLOL | ||
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Mavvie
Canada923 Posts
On August 22 2012 07:42 Amoment wrote: No I am not trolling, I mean how many times have we seen a Protoss have 1000-1500 Minerals after Warpprism harras. €: If you micro your colossi/immortal drop you don´t wanna look into your main - or you just don´t give a fuck and have to many minerals. As I said, only talking about 2 Base-All in´s. What my friend said: *translation* I can't micro and macro at the same time lOLOL ... What good are units at home? Also, I believe you can't transofrm back to regular gateway until it's off cooldown, so really...you're getting less production out of your gateways doing this. | ||
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pixelAsurA
United States15 Posts
On August 22 2012 06:11 Mavvie wrote: No, they both have range 6 IIRC. Phoenix can still do hit-and-runs, because they're so much faster. Just be careful about infestors and spores. Oops, thought corruptors were range 5 for some reason >.< | ||
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FlaminGinjaNinja
United Kingdom879 Posts
On August 22 2012 00:50 xgtx wrote: what actually am I supposed to do in mid game as terran vs zerg? I mean, early game a bit harass etc. But midgame? I mean when you have a factory and starport and start doing tanks/medics. I only see that enemy zerg takes shittones of bases and creeps everywhere. How am I supposed to play versus that? Early game harass with hellions, use them to stop creep spread, scout army comp and 3rd base. Then push with your first medivacs, next ones rallied to the front. You should already be on 2 bases, so take a 3rd at the same time. Scan just before you go and stim a couple of marines forward. No army? Push forward, kill the 3rd then either try for the win or pull back, expand and win later. Lots of units waiting? Run home and try for drop harass instead If you have tanks then do a slow seige from the edge of creep moving a few tanks at a time, destroy creep as you go and keep reinforcing. Again expand behind it, and make sure you're prepared for a muta counter attack | ||
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Epishade
United States2267 Posts
On August 22 2012 07:42 Amoment wrote: No I am not trolling, I mean how many times have we seen a Protoss have 1000-1500 Minerals after Warpprism harras. €: If you micro your colossi/immortal drop you don´t wanna look into your main - or you just don´t give a fuck and have to many minerals. As I said, only talking about 2 Base-All in´s. What my friend said: *translation* I can't micro and macro at the same time lOLOL If you are using a warp prism to harass, you will want to have your warpgates stay as warpgates for the potential to warp in units in his base if his army isn't there. If you drop a single colossus or something in his base, that colossus won't have very much support vs 3-4 marauders in the next terran production cycle. If you had say a colossus and 2-3 zealots help. He might have to bring back a more sizeable part of his army to come deal with it. Another thing is if he has vikings, you need to be able to warp in stalkers with your warp prism to help protect your prism/colossus from getting killed. I don't think there is any reason ever to change warpgates back into gateways after they transform. | ||
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Amoment
Germany175 Posts
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Monsyphon
Canada190 Posts
Whenever I start the game up I'll get the update page, and i'll press the PLAY button. SC2 loads up, and then when I get to the login screen it will revert back to the update page. I cant play and its really bugging me, anyone have any ideas? | ||
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ThyLastPenguin
United Kingdom101 Posts
2) Is an accurate way to get your win/loss by getting games played this season and taking away the wins in the ladder tab for your losses. Or would It be total games in career? | ||
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haaz
157 Posts
2. What is the hard counter to it? (and build order win?) 3. Which mech opening is best (safest) in tvt? | ||
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gillon
Sweden1578 Posts
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DrunkenJedi
Germany175 Posts
Or is this one the best? | ||
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tehemperorer
United States2183 Posts
On August 23 2012 04:47 DrunkenJedi wrote: Need link to a BO that holds of 4gate in PvP. Need a standard response for that. Sorry for not searching threads but the ones i found are all quite old. Or is this one the best? Yes it holds it but that is not the best build to use anymore. Look here, http://www.teamliquid.net/forum/viewmessage.php?topic_id=302117 Personally I don't use these but I used to. If you're trying to defend a 4gate then these are it; I preferred 1 gate robo as it was solid against everything else including itself. If you're trying to defend 4gate by committing to earlier pressure, use this less "defensive" build, it's what I do now high masters: http://www.teamliquid.net/forum/viewmessage.php?topic_id=273465 If you wanna use phoenix (I don't use this so I can't comment on it's effectiveness, I've for sure beaten people playing this bo using the 11gate though): http://www.teamliquid.net/forum/viewmessage.php?topic_id=350993 | ||
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