Simple Questions Simple Answers - Page 692
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dynwar7
1983 Posts
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NjalSC
Ukraine8 Posts
I've just started playing SC2 (never played RTS before) and I'm trying to master 1 Rax FE opening. Even while I try to play it as safe as possible (putting bunker as early as possible, producing marines all the time), I have problems with defending rushes/early pushes. This particular replay http://drop.sc/240507 illustrates the problem. Of course I controlled my units very badly and lost immediately, but still I don't understand how to defend in this situation assuming perfect play. My opponent had the same amount of marines PLUS 2 medivacs around 8 minutes, I don't know how to counter this. Thanks. | ||
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Maxamix
Canada165 Posts
I 2 proxy rax vs zerg and he's 6 pooling, what's the correct response? if unscouted, kill all the drones, lift off your CC and reposition it with your rax and marines and you win. If scouted, abort 2 rax and hope you can defend with your scv.... why isn't mass hydra + overseer contaminate a build that has been explored? Because it is so expensive to get a mass hydra + contaminate and it is easily countered at least in ZvP ans ZvT that it's not worth making, also that is very gaz intensive and a slow army off creep. | ||
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CoughingHydra
177 Posts
On August 20 2012 00:16 NjalSC wrote: Hello TL denizens, I've just started playing SC2 (never played RTS before) and I'm trying to master 1 Rax FE opening. Even while I try to play it as safe as possible (putting bunker as early as possible, producing marines all the time), I have problems with defending rushes/early pushes. This particular replay http://drop.sc/240507 illustrates the problem. Of course I controlled my units very badly and lost immediately, but still I don't understand how to defend in this situation assuming perfect play. My opponent had the same amount of marines PLUS 2 medivacs around 8 minutes, I don't know how to counter this. Thanks. Well, you lost because 1) you didn't scout, and 2) your macro wasn't good enough. If you watched the replay you could see he built a reactor rax and a techlab rax in his natural so you could have concluded ( if you had scouted ) that it could be a very fast drop or a huge mnm push ( altough other variants are possible but rare ) . Economical builds are generally reactive and you have to scout. But, the main reason you lost is bad macro, you were floating 900 minerals at the 8th minute mark, that's 18 more marines! Whenever you float minerals it's probably because you didn't add gases early enough or because you need more raxes. Also, you didn't make a techlab at your rax when you hit 25 gas. And yeah, maybe you should watch some day9 dailies for a beginner. | ||
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NjalSC
Ukraine8 Posts
On August 20 2012 02:36 CoughingHydra wrote: Thanks! I'll try to improve my macro more. The problem with scouting for me is that it (or other fancy stuff like harass) distracts me from macro and it becomes even worse. So right now I try to concentrate on macro first and then to do decisive push when ready. Is the build my opponent used (barracks wall in at natural) a well known one? Could you provide some links or at least the common name, please? | ||
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CoughingHydra
177 Posts
On August 20 2012 03:12 NjalSC wrote: Thanks! I'll try to improve my macro more. The problem with scouting for me is that it (or other fancy stuff like harass) distracts me from macro and it becomes even worse. So right now I try to concentrate on macro first and then to do decisive push when ready. Is the build my opponent used (barracks wall in at natural) a well known one? Could you provide some links or at least the common name, please? I agree, for now learn to macro first and eventually when you get more APM you'll be able to scout, drop etc. Usually you won't see terran wall of like that lol, most of the time he won't wall of at all or it will be a rax wall with 2 depots so you won't be able to scout anything after he wall-offs. The build he did is called 2 rax tech ( usually towards reactor starport ), it's not common in tvt, but you'll see it in tvp as a follow-up to a 2 rax ( with techlab/reactor ) push ( this is a nice guide http://www.teamliquid.net/forum/viewmessage.php?topic_id=341320 ). You should learn that build eventually. | ||
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dynwar7
1983 Posts
Is it the creep spread itself or the creep tumors that give vision? I am pretty sure its the tumor right? Because when you kill tumors, even though the creep is there, zerg does not have vision since the tumor is killed? | ||
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Mavvie
Canada923 Posts
On August 20 2012 12:11 dynwar7 wrote: I am always confused with this. Is it the creep spread itself or the creep tumors that give vision? I am pretty sure its the tumor right? Because when you kill tumors, even though the creep is there, zerg does not have vision since the tumor is killed? It's the tumor. | ||
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`dunedain
655 Posts
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Qikz
United Kingdom12024 Posts
Why do zergs insist on taking the third of the above main when taking the main next to their third would be a much better fourth base? They could spine crawler up the base and it'd be defended even with a baneling landmine on the ramp. It's just Antiga other than that is a relatively balanced map in TvZ, it's just taking that fourth always gets zergs killed as the Terran just pushes it as it's so easy to attack. | ||
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Deleuze
United Kingdom2102 Posts
On August 20 2012 00:16 NjalSC wrote: Hello TL denizens, I've just started playing SC2 (never played RTS before) and I'm trying to master 1 Rax FE opening. Even while I try to play it as safe as possible (putting bunker as early as possible, producing marines all the time), I have problems with defending rushes/early pushes. This particular replay http://drop.sc/240507 illustrates the problem. Of course I controlled my units very badly and lost immediately, but still I don't understand how to defend in this situation assuming perfect play. My opponent had the same amount of marines PLUS 2 medivacs around 8 minutes, I don't know how to counter this. Thanks. Hi NjalSC, You may be best off posting a Help [H] thread in the SC2 Strategy Forum as this thread is for simple questions only and your topic isn't really a simple question. For guidelines on how to do a good [H] thread see here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=338554#H Post your reply, put serious thought and consideration into why you lost and what you could have done better furst though (i.e. to confirm that you need 'help' rather than are just lazy!) GL! | ||
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Iyerbeth
England2410 Posts
On August 19 2012 22:48 Raptor25 wrote: Can someone explain why this stalker was able to shoot my pylon on the highground with no vision? http://i.imgur.com/agbNb.jpg Does it just glitch sometimes? There is that weird mid level there. Surely you havn't been able to attack previously visible buildings this whole time and Ive somehow been oblivious to it. It looks like you've been revealed in that image? When revealed your opponent has contant vision of your buildings with the vision being just as wide as the building itself and so it's able to be hit. | ||
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Clbull
United Kingdom1439 Posts
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Clbull
United Kingdom1439 Posts
On August 20 2012 23:18 Iyerbeth wrote: It looks like you've been revealed in that image? When revealed your opponent has contant vision of your buildings with the vision being just as wide as the building itself and so it's able to be hit. I agree, I assume this guy lost his Nexus (based on the lack of blue square by where it should normally be on the minimap) hence why all buildings have been revealed to the opponent. | ||
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rd
United States2586 Posts
On August 20 2012 23:52 Clbull wrote: For any pro/semipro gamers that have tried to prepare for matches in advance... What goes into inventing a build? Are you posing the question of 'inventing' a build purely for a specific opponent, or just creating general builds that fare at high levels? One way you can simplify it is choosing what you want to have at X time and optimizing your economy to get to that point. You can then evaluate what advantages that timing gives you and what you sacrificed to get there, while also taking into consideration what your opponent will have throughout and whether or not your build gives you any increased benefit vs that opponent. You can go much deeper into it, there are different ways to approach it, but it's a start. I'm not sure what exactly you're looking for. edit: One really easy example in the specific case of designing a build against your opponent was a ZvZ in the 2011 July GSL Code S RO8 G2 on Xel'naga caverns between CoCa and NesTea. Pretty difficult to find and ask CoCa the logic behind the build but one could easily try to read into the decisions he made in that game. | ||
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autoexec
United States530 Posts
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Iyerbeth
England2410 Posts
On August 21 2012 01:16 autoexec wrote: what is the hotkey to drop units from an overlord while keeping the overlord moving. kinda like how medivacs can do it. It's the same as for the Medivac, press drop (D by default) and then click on the Overlord itself whilst it's moving. | ||
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Zealo
Australia40 Posts
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rd
United States2586 Posts
On August 21 2012 07:58 Zealo wrote: FFE vs zerg taking a quick third, what are the standard times to take each of the 4 gasses for the protoss? Depends on which build you define as standard. Most builds take the first two gasses at 18 or 19 after the gateway/second pylon. Third and fourth depend a lot on your follow-up. | ||
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maichu
Andorra3 Posts
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