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Simple Questions Simple Answers - Page 690

Forum Index > StarCraft 2 Strategy
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Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
August 15 2012 12:22 GMT
#13781
On August 15 2012 19:12 maraxus wrote:
It's killing me to know this but I just can't find the answer to it anywhere no matter how i search : / ...... why do some pros hotkey their main to all their hotkeys from 1 to 0 at the begining of the game like this....

[image loading]

is it just to warm up your fingers? what's the actual benefit of doing this? o.O


Warm up, no need to hotkey anything else at the moment, as new stuff appears they owerwrite it one by one,...
No obvious benefit, just a habbit, and you know that on any hotkey from 0-9 you have your main command center if you didn't overwrite it. ^_^
Reality hits you hard bro.
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
August 15 2012 12:24 GMT
#13782
On August 15 2012 08:00 Belial88 wrote:
Hey so I'm writing a guide again, and I need to know.

where is that guide where it tells you all about how to make bullet points,
, strikethrough, et cetera. It's a really well written guide that tells you how to format everything on TL, how to make columns, and all of that.

Specificalyl right now Im trying to figure out how to link to a page jump.


Hi Belial,

Was this the guide you were looking for?

http://www.teamliquid.net/blogs/viewblog.php?topic_id=336805
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
threshy
Profile Joined March 2003
Qatar550 Posts
August 15 2012 13:29 GMT
#13783
On August 15 2012 13:05 Orek wrote:
Show nested quote +
On August 15 2012 12:43 threshy wrote:
is there a generally accepted way to calculate low master --> mid master --> high master? what point totals correspond to each?


Whenever I read low master, mid master, or high master, I completely ignore that low/mid/high part from my interpretation and read it as "master" unless I can confirm it myself. I don't think it matters if your word is the only source to know where you are at.

Write "Master with currently XXXpoints." then people can judge with their own standards that vary a lot.

I personally think top 8 deserves high master, and everyone else is low master.


Thanks, Orek--that sounds about right to me.
H0verMyr
Profile Joined June 2012
Poland19 Posts
August 15 2012 15:31 GMT
#13784
I rly dont know where I can ask about this so I ask here. I am playing zerg at this moment but I want to try play terrans too. Can I create new acconut to play terrans and do my old account will be deleted?
Maxamix
Profile Joined January 2012
Canada165 Posts
August 15 2012 15:51 GMT
#13785
On August 16 2012 00:31 H0verMyr wrote:
I rly dont know where I can ask about this so I ask here. I am playing zerg at this moment but I want to try play terrans too. Can I create new acconut to play terrans and do my old account will be deleted?


If you want to create a new account you have to buy a 2nd copy of SC2 and make a 2nd battle.net account. If you want to reset your ladder ranking, you just don't play any ladder for 2 consecutive season (1v1 and random team games)
ForkieLifter
Profile Joined December 2010
United States18 Posts
Last Edited: 2012-08-15 16:43:53
August 15 2012 16:43 GMT
#13786
I have a question. I read somewhere that it is best to get 75 workers which is enough so you can build a ton of men and at the same time your army value is pretty good. Now assuming i'm at 75 workers on 3 bases and i drop my 4th and 5th base. How should i saturate it, should i build more workers or transfer drones?
Fej
Profile Joined July 2011
Hungary26 Posts
August 15 2012 17:20 GMT
#13787
Hello All!

Im a zerg player, what should I do if the terran block my exo with an engineering bay at the start.
What is the best reaction?

Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 15 2012 17:41 GMT
#13788
On August 16 2012 02:20 Fej wrote:
Hello All!

Im a zerg player, what should I do if the terran block my exo with an engineering bay at the start.
What is the best reaction?


Not sure, but I'd say either throw down your pool late, or pull 2-3 workers to snipe the SCV then kill the eBay if it has low health. Honestly I've never seen this before. If the ebay has only 100-200 health, a few drones can kill it quickly.
Getting back into sc2 O_o
Maxamix
Profile Joined January 2012
Canada165 Posts
August 15 2012 18:06 GMT
#13789
I have a question. I read somewhere that it is best to get 75 workers which is enough so you can build a ton of men and at the same time your army value is pretty good. Now assuming i'm at 75 workers on 3 bases and i drop my 4th and 5th base. How should i saturate it, should i build more workers or transfer drones?
Last edit: 2012-08-16 01:43:53


Once you get your 4th and fifth your main should be close to running out. Make sure you replace the drone used for the extractors and the hatch. you should not go above 75 or else your army will risk being overrunned..

Hello All!

Im a zerg player, what should I do if the terran block my exo with an engineering bay at the start.
What is the best reaction?


If you sent your 2nd OV to the natural you should be able to see the engi bay as it is dropped, if it has low life, just go and attack it, if it has high life (meaning you did not see it drop) get pool lings and continue on your merry way

On some map you could thake the 3rd as an alternative, but that's very map dependant (a big NOGO is tal)
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 15 2012 21:26 GMT
#13790
If i do a 1rax FE (or any other kind of FE build for any race), would it be better to rally all my CCs/nexi/hatches to the natural mineral fields, or should i select and move half of my workers to the expansion, and then separately rally the buildings? I've always done the "move half my workers" thing, but a lot of pros seem to be rallying to the natural mineral fields.
¯\_(シ)_/¯
Halozination
Profile Joined January 2012
69 Posts
August 15 2012 23:04 GMT
#13791
On August 16 2012 06:26 Whatson wrote:
If i do a 1rax FE (or any other kind of FE build for any race), would it be better to rally all my CCs/nexi/hatches to the natural mineral fields, or should i select and move half of my workers to the expansion, and then separately rally the buildings? I've always done the "move half my workers" thing, but a lot of pros seem to be rallying to the natural mineral fields.

A transfer in some form is inevitable and it loses mining time. But it is actually possible to get compensation for the mining time lost when the workers that you transfer mine with higher efficiency at the expand than they would at the main.

Efficiency of additional workers actually does not change so much until you have 16 workers on minerals (2 per mineralpatch) so when you transfer workers before that you dont get compensation. However when you go further then 16 the efficiency of the new workers you add will decrease significantly because you will have 3 workers on some patches or workers jumping around between patches and blocking each other. So what I do is wait until 16 worker on mineral then ralley all worker to expand where their miningefficiency is better and if I have more then 16 worker on mineral I transfer those manually.

Also an very early transfer sort of slows you down in time more then a later transfer because you will have the minerals later and then all your structures and units will be a bit delayed.
Raggamuffinoo
Profile Joined August 2011
United Kingdom117 Posts
August 15 2012 23:54 GMT
#13792
On August 16 2012 06:26 Whatson wrote:
If i do a 1rax FE (or any other kind of FE build for any race), would it be better to rally all my CCs/nexi/hatches to the natural mineral fields, or should i select and move half of my workers to the expansion, and then separately rally the buildings? I've always done the "move half my workers" thing, but a lot of pros seem to be rallying to the natural mineral fields.


FE Fast Expand denotes the relative timing of the expansion, from this we can conclude and approximate worker count.

One base saturation is 22 workers (minimum/optimal). Once this has been achieved, each additional worker has suboptimal returns. For Fast Expansion builds, the optimal way to balance economy is to saturate your first base with your main townhall, then rally all your townhalls to the second resource nodes.

In any other situation where you expand later you should have oversaturated your first resource nodes ready to transfer, keeping to the same saturation limits (2 workers per 1 mineral node, 3 workers for each geyser = 22) you should transfer excess workers to the new resource nodes and continue to rally all townhalls to the new resources until optimal saturation is achieved.

The same rules apply up to 3 bases, 16 workers for minerals, 6 for 2 geysers. You will want some extra workers to saturate a 4th base for extra gas income and building structures. Generally, at the time you are establishing a 4th base, your main minerals should be depleted and you can transfer them.

22 workers per base x 3 = 66 minimum
dont quote me
Xtreme94
Profile Joined June 2011
Malaysia282 Posts
August 16 2012 05:31 GMT
#13793
Can i know why nowadays zerg doesn't do any 2 base mutas/ling or 2 base infestor ling attack?
Raggamuffinoo
Profile Joined August 2011
United Kingdom117 Posts
August 16 2012 05:45 GMT
#13794
On August 16 2012 14:31 Xtreme94 wrote:
Can i know why nowadays zerg doesn't do any 2 base mutas/ling or 2 base infestor ling attack?


I am assuming you are referring to the Zerg versus Protoss matchup.

2 base lair (mutalisks/infestors) is very predictable due to the absence of a fast 4 minute third base from zerg. The protoss will prepare defenses and turtle whilst teching to storm. Due to the low/equal economy of the zerg, any follow up will be significantly weak and protoss will gain the advantage steadily as the game goes on.

The above is considering that both players are of equal skill and no game changing mistakes are made.
dont quote me
dynwar7
Profile Joined May 2011
1983 Posts
August 16 2012 08:00 GMT
#13795
Should I play Brood War to improve my SC2? Who knows, maybe I will learn many things from BW? What do you guys think?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Orek
Profile Joined February 2012
1665 Posts
August 16 2012 08:15 GMT
#13796
On August 16 2012 17:00 dynwar7 wrote:
Should I play Brood War to improve my SC2? Who knows, maybe I will learn many things from BW? What do you guys think?


Many ideas in starcraft 2 come from BW. You don't "have to" play it, but I say why not as long as you enjoy it. You would probably appreciate how you don't have to send your workers manually every time, and can select more than 12 units in SC2, which many players today take for granted.
I haven't done this myself, but playing 1.vanilla starcraft 2.broodwar 3. SC2 campaigns in this order might be a really fun way to further understand the stroyline that continues into HOTS.
imre
Profile Blog Joined November 2011
France9263 Posts
August 16 2012 09:43 GMT
#13797
Does someone have the BFH build fOrGG used against Puma?
Zest fanboy.
dynwar7
Profile Joined May 2011
1983 Posts
August 16 2012 15:25 GMT
#13798
On August 16 2012 17:15 Orek wrote:
Show nested quote +
On August 16 2012 17:00 dynwar7 wrote:
Should I play Brood War to improve my SC2? Who knows, maybe I will learn many things from BW? What do you guys think?


Many ideas in starcraft 2 come from BW. You don't "have to" play it, but I say why not as long as you enjoy it. You would probably appreciate how you don't have to send your workers manually every time, and can select more than 12 units in SC2, which many players today take for granted.
I haven't done this myself, but playing 1.vanilla starcraft 2.broodwar 3. SC2 campaigns in this order might be a really fun way to further understand the stroyline that continues into HOTS.


I just want to know if there is gonna be anything that I can learn from playing BW. maybe mechanics? Micro?

So, what do you suggest?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Maxamix
Profile Joined January 2012
Canada165 Posts
August 16 2012 15:53 GMT
#13799
On August 17 2012 00:25 dynwar7 wrote:
Show nested quote +
On August 16 2012 17:15 Orek wrote:
On August 16 2012 17:00 dynwar7 wrote:
Should I play Brood War to improve my SC2? Who knows, maybe I will learn many things from BW? What do you guys think?


Many ideas in starcraft 2 come from BW. You don't "have to" play it, but I say why not as long as you enjoy it. You would probably appreciate how you don't have to send your workers manually every time, and can select more than 12 units in SC2, which many players today take for granted.
I haven't done this myself, but playing 1.vanilla starcraft 2.broodwar 3. SC2 campaigns in this order might be a really fun way to further understand the stroyline that continues into HOTS.


I just want to know if there is gonna be anything that I can learn from playing BW. maybe mechanics? Micro?

So, what do you suggest?


I guess that playing BW will increase your APM as you need more APM just to survive in BW. From there it will improve your mechanics awhen you will switch back because you will be faster, but i would just stick to SC2 and practice from there, but that's my own opinion
Joneleth
Profile Joined July 2012
Denmark90 Posts
August 16 2012 19:50 GMT
#13800
This might be a wierd question, but why are pros horrible at probe blocking hatcheries. Ive been watching hours after hours of Stephano recently, playing against korean Grand masters. And it completly confuses me how bad they are at blocking him from taking his expansion when he only has a single drone trying to take it (Note im not debating whether or not to make pylon, just simple probe micro). And it has nothing to do with shield damage because they let him build hatchery while they have taken no or only 5-10 shield damage.

Whenever i play i takes me twice or 3 times as long to place hatchery with 2 drones (1100 master).
Rape is such an ugly word, lets call it surprise sex!
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