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On August 03 2012 14:12 victarrr wrote:I feel as if this question may not belong here but I couldn't find a better spot for it. Is the Ice Fisher build still considered relevant? I've been moderately successful in executing it in Gold league, my biggest problem being all-in plays or heavy mid-game Marine balls with Tank and Medivac support. I can usually beat Protoss pressure if I can see it coming and I can just get Roaches out easily but the build is supposed be economically focused and I have to forgo economy to get Roaches which seems kinda counter-productive. Is the DRG version better than Spanishiwa's? Also, maybe I should search before I ask this but I'll throw it in anyways. Is there a list of popular timings? Like when DTs can come out or when Banshees or drops can happen?
With the Queen buff the DRG 4 queen build is probably your best bet. They provide a lot of defence. If you see aggression coming your way you sort of have to forgo the economic side of it and start making the units you need to defend. That's why you build up the economy. So you'll have the money to react to whatever comes your way.
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Hello! I have a interesting question. I do get scared of ladder. And usually when I play 1-3 games a day I tend to win most of them! But when I try to start a practice schedule. like 4-5 hours a day. I go on a tilt. Can anyone tell me why? I play to practice. But I always tilt really hard. I dont know if that makes practice inefficient, or just weird bad luck.
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Hopefully these two questions will be easily answered: How important is having a build order ? (I'm only platinum) Should I worry about having a build order before, after, or during solidifying my basic macro ? [ Concepts such as: Not getting supply blocked, always produce workers, not letting your macro slip ]
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On August 07 2012 09:15 kyono wrote: Hopefully these two questions will be easily answered: How important is having a build order ? (I'm only platinum) Should I worry about having a build order before, after, or during solidifying my basic macro ? [ Concepts such as: Not getting supply blocked, always produce workers, not letting your macro slip ]
-Build order is somewhat important, but at platinium i just liked to have a general idea of where i want to go with the game (1 rax FE, 1/1/1 or whatever,,,) -You should focus on basic macro mechanics, ledarning a BO will get you through early game but once you enter the macro part you will fall apart and won't convert the advantage from your BO to a win
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On August 07 2012 06:47 Artemis. wrote:Show nested quote +On August 03 2012 14:12 victarrr wrote:I feel as if this question may not belong here but I couldn't find a better spot for it. Is the Ice Fisher build still considered relevant? I've been moderately successful in executing it in Gold league, my biggest problem being all-in plays or heavy mid-game Marine balls with Tank and Medivac support. I can usually beat Protoss pressure if I can see it coming and I can just get Roaches out easily but the build is supposed be economically focused and I have to forgo economy to get Roaches which seems kinda counter-productive. Is the DRG version better than Spanishiwa's? Also, maybe I should search before I ask this but I'll throw it in anyways. Is there a list of popular timings? Like when DTs can come out or when Banshees or drops can happen? With the Queen buff the DRG 4 queen build is probably your best bet. They provide a lot of defence. If you see aggression coming your way you sort of have to forgo the economic side of it and start making the units you need to defend. That's why you build up the economy. So you'll have the money to react to whatever comes your way. That doesn't really answer his question. The Ice Fisher 6 Queen build has a ton of Queens as well, and can make Spines and Spores to defend more things.
IIRC, the DRG build can end up going Roach/Baneling bust due to earlier gas, keeping the Terran from doing something like keeping a couple units at the Zerg's third while going 4 OC or something really greedy.
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On August 07 2012 09:15 kyono wrote: Hopefully these two questions will be easily answered: How important is having a build order ? (I'm only platinum) Should I worry about having a build order before, after, or during solidifying my basic macro ? [ Concepts such as: Not getting supply blocked, always produce workers, not letting your macro slip ] I'd recommend learning a build order:
If you copy it from a pro, you know you're beginning the game in a good manner. Builds aren't just pros chucking stuff down, they are thoroughly tested and optimised over hundreds of games. Having this quality on your side, you know you should be starting the game in good shape; this is also a great confidence booster. Additionally, if you use a BO, you have an extra avenue to improve your game when Bnet is down, or practise partners are offline, or you don't feel like laddering - just practise your BO/learn a new one.
As for the second question, personally, I found it easier to get a build order first. If you practise and learn a BO up to ~10 minutes, your basic macro up to that point is sorted. You should also have all the infrastructure to continue for a bit longer, so the BO itself is actually an extremely useful tool in getting your macro on-point. And once again, you have the peace of mind of knowing that you're doing it the way ThorZaiN or Stephano or whoever does it, so it should be OK.
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Does anyone know where the thread is about calculating a macro rating? I can't find it, and searching hasn't helped.
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Why do pro zergs plant so many creep tumors right on top of each other instead of planting then at max distance?
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On August 08 2012 03:55 Relevant wrote: Why do pro zergs plant so many creep tumors right on top of each other instead of planting then at max distance?
Creep sread more rapidly if you have more creep tumor and since it takes more time to reach max distance with 1 creep tumor than the cooldown to plant a new one, having multiple at each location increase the speed of your creepspread
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On August 08 2012 03:52 Relevant wrote: Does anyone know where the thread is about calculating a macro rating? I can't find it, and searching hasn't helped. You mean this?
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On August 08 2012 04:51 Mavvie wrote:Show nested quote +On August 08 2012 03:52 Relevant wrote: Does anyone know where the thread is about calculating a macro rating? I can't find it, and searching hasn't helped. You mean this?  That's the one! And for my next simple question, how do you get the info needed for this? All I'm seeing on bnet is the wins/losses and map
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On August 08 2012 05:19 Relevant wrote:Show nested quote +On August 08 2012 04:51 Mavvie wrote:On August 08 2012 03:52 Relevant wrote: Does anyone know where the thread is about calculating a macro rating? I can't find it, and searching hasn't helped. You mean this?  That's the one! And for my next simple question, how do you get the info needed for this? All I'm seeing on bnet is the wins/losses and map You know how it says win/loss (points) and map? If you click on the row it shows the scoreboard. Under...economy breakdown? It tells you average unspent resources and collection rate ^^
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New SC2 player here. I picked up on control groups pretty quickly. I know how to place buildings into control groups, like 3-4 barracks into one group, command centers into one group etc...
But how do I know which building builds units first within the control group? Is it based on the order the buildings were selected in when I originally placed them into a control group?
And can I select individual buildings within a control group without having to look at my base and select the building manually?
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On August 08 2012 10:00 Spitf1re-us wrote: New SC2 player here. I picked up on control groups pretty quickly. I know how to place buildings into control groups, like 3-4 barracks into one group, command centers into one group etc...
But how do I know which building builds units first within the control group? Is it based on the order the buildings were selected in when I originally placed them into a control group?
And can I select individual buildings within a control group without having to look at my base and select the building manually?
I believe it's the order you put them into the control group but more importantly, why does it matter?
It might matter if you have a mix of techlabs and reactors on a certain building type, but in that case, any unit that needs a techlab is added to the techlab's automatically and should be added first, and any unit that doesn't need a tech lab should be added second to fill the reactors/naked buildings.
You can select an individual building by clicking on it's image down the bottom in the selection area.
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Hi guys
Please dont get this wrong - I never want to start a balance thread, and there is no HOTS general discussion thread, and I only simply want to know one thing and one thing only.
Yes, HOTS hasnt come out yet, but apparently with all these fellow terrans tears, in HOTs mech will be more viable to use. Does this mean bio will simply die? All I am looking here is an opinion, please do not misunderstand. I just hope that HOTS will make mech viable but does not mean will kill bio right? I just absolutely love the playstyle of bio, micro macro intensive, drop here everywhere, split vs fungal and storm, etc.
That is all, Thank you everyone.
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On August 08 2012 11:19 dynwar7 wrote: Hi guys
Please dont get this wrong - I never want to start a balance thread, and there is no HOTS general discussion thread, and I only simply want to know one thing and one thing only.
Yes, HOTS hasnt come out yet, but apparently with all these fellow terrans tears, in HOTs mech will be more viable to use. Does this mean bio will simply die? All I am looking here is an opinion, please do not misunderstand. I just hope that HOTS will make mech viable but does not mean will kill bio right? I just absolutely love the playstyle of bio, micro macro intensive, drop here everywhere, split vs fungal and storm, etc.
That is all, Thank you everyone.
I don't think that bio will die just because if every single terra goes mech, than the metagame will punish it, you will always have some back and forths
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Thanks Maxamix
Anyone else feel bio will survive in hots?
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On August 08 2012 10:31 Dingobloo wrote:Show nested quote +On August 08 2012 10:00 Spitf1re-us wrote: New SC2 player here. I picked up on control groups pretty quickly. I know how to place buildings into control groups, like 3-4 barracks into one group, command centers into one group etc...
But how do I know which building builds units first within the control group? Is it based on the order the buildings were selected in when I originally placed them into a control group?
And can I select individual buildings within a control group without having to look at my base and select the building manually?
I believe it's the order you put them into the control group but more importantly, why does it matter? It might matter if you have a mix of techlabs and reactors on a certain building type, but in that case, any unit that needs a techlab is added to the techlab's automatically and should be added first, and any unit that doesn't need a tech lab should be added second to fill the reactors/naked buildings. You can select an individual building by clicking on it's image down the bottom in the selection area.
Thank you.
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