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Simple Questions Simple Answers - Page 683

Forum Index > StarCraft 2 Strategy
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Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 05 2012 23:03 GMT
#13641
Stephano's ZvP
Good for practicing macro benchmarks in good ol' ZvP.

A good ZvZ guide, most pros use this style now
Not the most amazing guide, but still an extremely good strategy comprehensively discussed.

Excellent comprehensive ZvP guide (make sure to take all this in!)

A comprehensive ZvT guide
My personal favourite guide, it's very awesome make sure to remember this stuff! :D

Some guides by Kevin te Raa (hope I got that right )
+ Show Spoiler +

ZvZ Mutalisk guide
ZvP Midgame guide (still relevant)
Heavily biased ZvP guide, hilarious to read and fairly useful ^^
Beautiful ZvT Guide
Pretty good ZvZ guide, covering everything in good detail (Except mutas )


It's a lot of guides and a lot of reading, but tons of fun and once you remember it all, you'll have no trouble making it into masters really Just make sure to watch Day[9] Daily #257 here

GL, HF zergie! :D If you have any questions on specific matchups post them here/zerg help me thread/PM me! ^^
Getting back into sc2 O_o
kiad
Profile Joined April 2012
14 Posts
August 05 2012 23:36 GMT
#13642
Thanks man
Artemis.
Profile Joined July 2012
Canada1 Post
August 06 2012 21:47 GMT
#13643
On August 03 2012 14:12 victarrr wrote:
I feel as if this question may not belong here but I couldn't find a better spot for it.

Is the Ice Fisher build still considered relevant? I've been moderately successful in executing it in Gold league, my biggest problem being all-in plays or heavy mid-game Marine balls with Tank and Medivac support. I can usually beat Protoss pressure if I can see it coming and I can just get Roaches out easily but the build is supposed be economically focused and I have to forgo economy to get Roaches which seems kinda counter-productive.

Is the DRG version better than Spanishiwa's?

Also, maybe I should search before I ask this but I'll throw it in anyways. Is there a list of popular timings? Like when DTs can come out or when Banshees or drops can happen?


With the Queen buff the DRG 4 queen build is probably your best bet. They provide a lot of defence. If you see aggression coming your way you sort of have to forgo the economic side of it and start making the units you need to defend. That's why you build up the economy. So you'll have the money to react to whatever comes your way.
Smartwater
Profile Joined September 2011
United States35 Posts
August 06 2012 23:46 GMT
#13644
Hello! I have a interesting question. I do get scared of ladder. And usually when I play 1-3 games a day I tend to win most of them! But when I try to start a practice schedule. like 4-5 hours a day. I go on a tilt. Can anyone tell me why? I play to practice. But I always tilt really hard. I dont know if that makes practice inefficient, or just weird bad luck.
Say it with yuh chest!
kyono
Profile Joined August 2012
United States1 Post
August 07 2012 00:15 GMT
#13645
Hopefully these two questions will be easily answered:
How important is having a build order ? (I'm only platinum)
Should I worry about having a build order before, after, or during solidifying my basic macro ?
[ Concepts such as: Not getting supply blocked, always produce workers, not letting your macro slip ]
Maxamix
Profile Joined January 2012
Canada165 Posts
August 07 2012 01:47 GMT
#13646
On August 07 2012 09:15 kyono wrote:
Hopefully these two questions will be easily answered:
How important is having a build order ? (I'm only platinum)
Should I worry about having a build order before, after, or during solidifying my basic macro ?
[ Concepts such as: Not getting supply blocked, always produce workers, not letting your macro slip ]


-Build order is somewhat important, but at platinium i just liked to have a general idea of where i want to go with the game (1 rax FE, 1/1/1 or whatever,,,)
-You should focus on basic macro mechanics, ledarning a BO will get you through early game but once you enter the macro part you will fall apart and won't convert the advantage from your BO to a win
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-08-07 05:19:45
August 07 2012 05:19 GMT
#13647
On August 07 2012 06:47 Artemis. wrote:
Show nested quote +
On August 03 2012 14:12 victarrr wrote:
I feel as if this question may not belong here but I couldn't find a better spot for it.

Is the Ice Fisher build still considered relevant? I've been moderately successful in executing it in Gold league, my biggest problem being all-in plays or heavy mid-game Marine balls with Tank and Medivac support. I can usually beat Protoss pressure if I can see it coming and I can just get Roaches out easily but the build is supposed be economically focused and I have to forgo economy to get Roaches which seems kinda counter-productive.

Is the DRG version better than Spanishiwa's?

Also, maybe I should search before I ask this but I'll throw it in anyways. Is there a list of popular timings? Like when DTs can come out or when Banshees or drops can happen?


With the Queen buff the DRG 4 queen build is probably your best bet. They provide a lot of defence. If you see aggression coming your way you sort of have to forgo the economic side of it and start making the units you need to defend. That's why you build up the economy. So you'll have the money to react to whatever comes your way.
That doesn't really answer his question. The Ice Fisher 6 Queen build has a ton of Queens as well, and can make Spines and Spores to defend more things.

IIRC, the DRG build can end up going Roach/Baneling bust due to earlier gas, keeping the Terran from doing something like keeping a couple units at the Zerg's third while going 4 OC or something really greedy.
This is my signature. There are many like it, but this one is mine.
Kasu
Profile Joined April 2011
United Kingdom345 Posts
Last Edited: 2012-08-07 15:57:05
August 07 2012 14:50 GMT
#13648
On August 07 2012 09:15 kyono wrote:
Hopefully these two questions will be easily answered:
How important is having a build order ? (I'm only platinum)
Should I worry about having a build order before, after, or during solidifying my basic macro ?
[ Concepts such as: Not getting supply blocked, always produce workers, not letting your macro slip ]

I'd recommend learning a build order:

If you copy it from a pro, you know you're beginning the game in a good manner. Builds aren't just pros chucking stuff down, they are thoroughly tested and optimised over hundreds of games. Having this quality on your side, you know you should be starting the game in good shape; this is also a great confidence booster.
Additionally, if you use a BO, you have an extra avenue to improve your game when Bnet is down, or practise partners are offline, or you don't feel like laddering - just practise your BO/learn a new one.

As for the second question, personally, I found it easier to get a build order first. If you practise and learn a BO up to ~10 minutes, your basic macro up to that point is sorted. You should also have all the infrastructure to continue for a bit longer, so the BO itself is actually an extremely useful tool in getting your macro on-point. And once again, you have the peace of mind of knowing that you're doing it the way ThorZaiN or Stephano or whoever does it, so it should be OK.
Relevant
Profile Joined May 2012
United States63 Posts
August 07 2012 18:52 GMT
#13649
Does anyone know where the thread is about calculating a macro rating? I can't find it, and searching hasn't helped.
Relevant
Profile Joined May 2012
United States63 Posts
August 07 2012 18:55 GMT
#13650
Why do pro zergs plant so many creep tumors right on top of each other instead of planting then at max distance?
Maxamix
Profile Joined January 2012
Canada165 Posts
August 07 2012 19:18 GMT
#13651
On August 08 2012 03:55 Relevant wrote:
Why do pro zergs plant so many creep tumors right on top of each other instead of planting then at max distance?


Creep sread more rapidly if you have more creep tumor and since it takes more time to reach max distance with 1 creep tumor than the cooldown to plant a new one, having multiple at each location increase the speed of your creepspread
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 07 2012 19:51 GMT
#13652
On August 08 2012 03:52 Relevant wrote:
Does anyone know where the thread is about calculating a macro rating? I can't find it, and searching hasn't helped.

You mean this?
Getting back into sc2 O_o
Relevant
Profile Joined May 2012
United States63 Posts
August 07 2012 20:19 GMT
#13653
On August 08 2012 04:51 Mavvie wrote:
Show nested quote +
On August 08 2012 03:52 Relevant wrote:
Does anyone know where the thread is about calculating a macro rating? I can't find it, and searching hasn't helped.

You mean this?

That's the one! And for my next simple question, how do you get the info needed for this? All I'm seeing on bnet is the wins/losses and map
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 07 2012 22:52 GMT
#13654
On August 08 2012 05:19 Relevant wrote:
Show nested quote +
On August 08 2012 04:51 Mavvie wrote:
On August 08 2012 03:52 Relevant wrote:
Does anyone know where the thread is about calculating a macro rating? I can't find it, and searching hasn't helped.

You mean this?

That's the one! And for my next simple question, how do you get the info needed for this? All I'm seeing on bnet is the wins/losses and map

You know how it says win/loss (points) and map? If you click on the row it shows the scoreboard. Under...economy breakdown? It tells you average unspent resources and collection rate ^^
Getting back into sc2 O_o
Spitf1re-us
Profile Joined August 2012
United States2 Posts
Last Edited: 2012-08-08 01:03:13
August 08 2012 01:00 GMT
#13655
New SC2 player here. I picked up on control groups pretty quickly. I know how to place buildings into control groups, like 3-4 barracks into one group, command centers into one group etc...

But how do I know which building builds units first within the control group? Is it based on the order the buildings were selected in when I originally placed them into a control group?

And can I select individual buildings within a control group without having to look at my base and select the building manually?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 08 2012 01:31 GMT
#13656
On August 08 2012 10:00 Spitf1re-us wrote:
New SC2 player here. I picked up on control groups pretty quickly. I know how to place buildings into control groups, like 3-4 barracks into one group, command centers into one group etc...

But how do I know which building builds units first within the control group? Is it based on the order the buildings were selected in when I originally placed them into a control group?

And can I select individual buildings within a control group without having to look at my base and select the building manually?


I believe it's the order you put them into the control group but more importantly, why does it matter?

It might matter if you have a mix of techlabs and reactors on a certain building type, but in that case, any unit that needs a techlab is added to the techlab's automatically and should be added first, and any unit that doesn't need a tech lab should be added second to fill the reactors/naked buildings.

You can select an individual building by clicking on it's image down the bottom in the selection area.
dynwar7
Profile Joined May 2011
1983 Posts
August 08 2012 02:19 GMT
#13657
Hi guys

Please dont get this wrong - I never want to start a balance thread, and there is no HOTS general discussion thread, and I only simply want to know one thing and one thing only.

Yes, HOTS hasnt come out yet, but apparently with all these fellow terrans tears, in HOTs mech will be more viable to use. Does this mean bio will simply die? All I am looking here is an opinion, please do not misunderstand. I just hope that HOTS will make mech viable but does not mean will kill bio right? I just absolutely love the playstyle of bio, micro macro intensive, drop here everywhere, split vs fungal and storm, etc.

That is all, Thank you everyone.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Maxamix
Profile Joined January 2012
Canada165 Posts
August 08 2012 03:03 GMT
#13658
On August 08 2012 11:19 dynwar7 wrote:
Hi guys

Please dont get this wrong - I never want to start a balance thread, and there is no HOTS general discussion thread, and I only simply want to know one thing and one thing only.

Yes, HOTS hasnt come out yet, but apparently with all these fellow terrans tears, in HOTs mech will be more viable to use. Does this mean bio will simply die? All I am looking here is an opinion, please do not misunderstand. I just hope that HOTS will make mech viable but does not mean will kill bio right? I just absolutely love the playstyle of bio, micro macro intensive, drop here everywhere, split vs fungal and storm, etc.

That is all, Thank you everyone.


I don't think that bio will die just because if every single terra goes mech, than the metagame will punish it, you will always have some back and forths
dynwar7
Profile Joined May 2011
1983 Posts
August 08 2012 04:26 GMT
#13659
Thanks Maxamix

Anyone else feel bio will survive in hots?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Spitf1re-us
Profile Joined August 2012
United States2 Posts
August 08 2012 05:42 GMT
#13660
On August 08 2012 10:31 Dingobloo wrote:
Show nested quote +
On August 08 2012 10:00 Spitf1re-us wrote:
New SC2 player here. I picked up on control groups pretty quickly. I know how to place buildings into control groups, like 3-4 barracks into one group, command centers into one group etc...

But how do I know which building builds units first within the control group? Is it based on the order the buildings were selected in when I originally placed them into a control group?

And can I select individual buildings within a control group without having to look at my base and select the building manually?


I believe it's the order you put them into the control group but more importantly, why does it matter?

It might matter if you have a mix of techlabs and reactors on a certain building type, but in that case, any unit that needs a techlab is added to the techlab's automatically and should be added first, and any unit that doesn't need a tech lab should be added second to fill the reactors/naked buildings.

You can select an individual building by clicking on it's image down the bottom in the selection area.


Thank you.
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