• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:41
CEST 17:41
KST 00:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!24Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
ASL22 General Discussion BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4196 users

Simple Questions Simple Answers - Page 670

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 668 669 670 671 672 900 Next
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
July 15 2012 21:50 GMT
#13381
On July 16 2012 06:41 iTopher wrote:
Do stalkers have a higher priority attacking air units or ground units?.

For example:
zerg has a roach/corrupter ball
toss stalker collosus

Do the stalkers auto target corrupters or roaches first?

If both are in range, I'm pretty sure it's the Roaches. My understanding is that units give higher priority to units that can hit them than to units that cannot, so corrupters would be lower priority than anything with a ground attack. I haven't rigorously tested that, though, so I might be wrong.
The frumious Bandersnatch
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-07-15 21:56:46
July 15 2012 21:55 GMT
#13382
On July 16 2012 06:50 AmericanUmlaut wrote:
Show nested quote +
On July 16 2012 06:41 iTopher wrote:
Do stalkers have a higher priority attacking air units or ground units?.

For example:
zerg has a roach/corrupter ball
toss stalker collosus

Do the stalkers auto target corrupters or roaches first?

If both are in range, I'm pretty sure it's the Roaches. My understanding is that units give higher priority to units that can hit them than to units that cannot, so corrupters would be lower priority than anything with a ground attack. I haven't rigorously tested that, though, so I might be wrong.


You're correct, both have an (Wiki)Attack Target Priority of 20 but since the Stalker can be attacked by the Roach they will target them first if able to, even if the Roach isn't actually in range to return fire.

They don't take it in account that the Colossus can be attacked when making that consideration either, the units are essentially selfish.

Edit: Also, I have tested it.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
A2340
Profile Joined July 2012
Canada106 Posts
July 16 2012 01:45 GMT
#13383
What are the most important things that I should study in my replays (as Zerg), in order of importance? I know that injections, unit production, creep spread, map awareness and scouting (I don't think that I'm leaving anything out) are sort of universally agreed upon as the most important things for a Zerg to have, but how would you rank them? I'm sure that this sort of question gets asked a lot, and it's pretty generic, but I really don't know the answer.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2012-07-16 06:52:39
July 16 2012 06:37 GMT
#13384
On July 16 2012 10:45 WahMyNose wrote:
What are the most important things that I should study in my replays (as Zerg), in order of importance? I know that injections, unit production, creep spread, map awareness and scouting (I don't think that I'm leaving anything out) are sort of universally agreed upon as the most important things for a Zerg to have, but how would you rank them? I'm sure that this sort of question gets asked a lot, and it's pretty generic, but I really don't know the answer.

I could give you a better list if I knew which league you are in. But this feels important to me as a Master player.

1) Injects.
2) Solid builds with a timing around minute 12 for every match up. This can be a macro timing or pressure timing. But you got to know for every build that you do the best outcome around minute 12. If you are a learning player it is better to learn a pressure build first, because if you do a lot of optimal attacks around minute 12 you will learn what an enemy can have around that time. So when you learn to macro, you know what your opponent has around the 12 minute mark and you can be greedy but also safe. I learned scouting by trowing armies towards my opponents and then seeing what they got. So in your replay, check what the opponent has, if that was optimal, check your army, and if that was optimal. I feel that if you play perfect for the first 12 minutes, you can win every game under diamond.
3) map control with zerglings/overlords. This means tower vision, enemy expansion vision, drop vision and most important, that zergling that warns you for an incoming attack.
4) 48 drones on 2 bases. 4 gasses always taken before minute 7:30, even if you go 3 hatcheries. Upgrades, tech is important. Keep that gas low! Check your gas timings on the replay. Did you keep gas low?
5) Infestors. Learn to use them. Maybe hasn't to do much with your replay...
6) Upgrades. Army upgrades. If you have enough apm, get overlord speed and burrow for cutesy plays. 150 minerals can always be spared to put those 2 evo chambers down.
7) >1000 minerals = macro hatch. First in main, second in natural. Check in replay if you could keep up with your mineral income.
8) Creep spread. Maybe a higher priority against Terran. My creepspread is pretty good against Terran, but I don't find it as important anymore, seems like marine tank timings on 2 bases got out of style.

This is my opinion. And probably the reasoning isn't clear, but in my head it sounds correct .
I had a good night of sleep.
Schaudenfraud
Profile Blog Joined April 2012
United States38 Posts
July 16 2012 07:22 GMT
#13385
How do i get my damned scvs to auto repair my bunker? What I do is i click a few of them, put them on the bunker, and then right click the autocast, but then they just stop doing it. What's the right way to do this?
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2012-07-16 14:09:14
July 16 2012 14:08 GMT
#13386
On July 16 2012 16:22 Schaudenfraud wrote:
How do i get my damned scvs to auto repair my bunker? What I do is i click a few of them, put them on the bunker, and then right click the autocast, but then they just stop doing it. What's the right way to do this?

You have to place your scvs outside the bunker, put autocast repair on, and when your bunker is missing hitpoints your scvs will repair your bunker. Your scvs need to be idle for this to work.
Because I am not a terran, I am not certain if they go repair when they are standing on holdposition but too far from the bunker. Maybe someone else can confirm that?

I don't 100% understand your question though.
I had a good night of sleep.
Scruffythejanitor
Profile Joined July 2012
Sweden3 Posts
July 16 2012 14:34 GMT
#13387
Does high level terran players use scan early(6min~) to see opponent tech. If so, at what time(vs zerg,terran,protoss), if not, why ? fail to see how a mule can be worth more than being able to anticipate potential all-ins.
quarkral
Profile Joined July 2012
58 Posts
Last Edited: 2012-07-16 19:16:55
July 16 2012 19:16 GMT
#13388
Why do drones paired on a mineral occasionally unpair? Like I put force two drones to mine a close mineral patch, and they get in sync properly. However after like 3 trips, one of them wanders off.
I'm guessing this has something to do with larva eggs messing up the drone pathing? But when I morph a larva with a drone on top of it, most of the time there's no effect.

I don't know if this happens with other race's workers, I've just noticed it with drones.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2012-07-16 21:43:22
July 16 2012 21:42 GMT
#13389
On July 17 2012 04:16 quarkral wrote:
Why do drones paired on a mineral occasionally unpair? Like I put force two drones to mine a close mineral patch, and they get in sync properly. However after like 3 trips, one of them wanders off.
I'm guessing this has something to do with larva eggs messing up the drone pathing? But when I morph a larva with a drone on top of it, most of the time there's no effect.

I don't know if this happens with other race's workers, I've just noticed it with drones.

When you force your drone to a mineral patch, and it isn't postioned optimal when it starts mining, it starts a bit on the side of the patch, then after this drone returned his cargo he will have started too late. Therefore, the drone after him will go to another patch because it has to wait too long.
What also happens is when an additional drone comes from an egg, and joins the cycle, he might end up being the only mining that patch after he returned cargo.

What you want to do is put 4 drones on the closest 2 patches, rally next 2 eggs to an empty patch, and then put your rally to a long distance patch (best is the closest mineral from your eggs) and stop microing workers.
I had a good night of sleep.
A2340
Profile Joined July 2012
Canada106 Posts
July 17 2012 00:56 GMT
#13390
On July 16 2012 23:34 Scruffythejanitor wrote:
Does high level terran players use scan early(6min~) to see opponent tech. If so, at what time(vs zerg,terran,protoss), if not, why ? fail to see how a mule can be worth more than being able to anticipate potential all-ins.

It's situational, and depends on the players. If they see, for example, that a Zerg hasn't taken a 3rd when they should for macro play, they might drop a scan in the main to see the gas count (and if they're lucky, a Lair/Roach Warren/Baneling nest morphing). It's more complicated than just using a scan at a set time vs every race.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
July 17 2012 07:39 GMT
#13391
On July 17 2012 06:42 Koshi wrote:
Show nested quote +
On July 17 2012 04:16 quarkral wrote:
Why do drones paired on a mineral occasionally unpair? Like I put force two drones to mine a close mineral patch, and they get in sync properly. However after like 3 trips, one of them wanders off.
I'm guessing this has something to do with larva eggs messing up the drone pathing? But when I morph a larva with a drone on top of it, most of the time there's no effect.

I don't know if this happens with other race's workers, I've just noticed it with drones.

When you force your drone to a mineral patch, and it isn't postioned optimal when it starts mining, it starts a bit on the side of the patch, then after this drone returned his cargo he will have started too late. Therefore, the drone after him will go to another patch because it has to wait too long.

This is one of the reasons it can happen, but workers (not just Drones) can get unpaired occasionally even if they've been paired up for a while. I suspect that there is a random variable involved in mining similar to the one used in unit attacks, and that if one worker finishes mining particularly quickly and the next worker takes a particularly long time, the first worker returns and finds the mineral patch occupied.

An important note on this subject: No one in the entire world is good enough for this to really matter in any but the most rare cases. It's something fun to do at the beginning of the game, and if you don't screw it up you'll get a tiny but more money in the very early game, but even for a professional player, the advantage gained is so miniscule that it only makes a difference in the rarest of games.
The frumious Bandersnatch
sjurjh
Profile Joined August 2011
Norway11 Posts
July 17 2012 07:47 GMT
#13392
Hi.

I am searching for recent (after queen buff) tournament replays from NesTea or DRG but can't seem to find any. I have tried searching TL.net, drop.sc and google. Could you provide me with a link or a search site?

Cheers!
gronnelg
Profile Joined December 2010
Norway354 Posts
July 17 2012 07:50 GMT
#13393
In zvp, at what time should toss be taking his 3rd and 4th gas. i.e., at what time should I go like "uh oh, something is coming, since there is no gas at the natural.".
Lulzez || My stream: http://www.twitch.tv/gronnelg
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2012-07-17 09:15:26
July 17 2012 09:06 GMT
#13394
On July 17 2012 16:50 gronnelg wrote:
In zvp, at what time should toss be taking his 3rd and 4th gas. i.e., at what time should I go like "uh oh, something is coming, since there is no gas at the natural.".

I don't know that you should focus too much on the P his gasses, if you don't see gas that means something of course, just like fast 2 gasses might mean double stargate but either way you don't have enough information with only seeing gas. If you don't see gas on his natural around 7:00-7:30 then something gateway heavy is coming. But an all-in like blink stalkers is still possible when they only take 3 gasses. I am just saying that an all-in is possible on 2 - 3 - 4 gasses for P.
More importantly I find that with FFE, warpgate always finishes at the 8 minute mark. From there toss can do a couple nasty builds.
1) You got 4gate +1
2) 6 gate +1 / 8 gate
3) Blink / Sentry immortal / 2 stargates

1) Hits really fast (08:00) and isn't an all-in. Because I open with the Stephano build I really have issues with this build, if executed properly. Optimally you want to have your Roach warrand placed on 06:30 so you have 3 roaches to dance around your hatchery while waiting for a batch of zerglings. But I go Roach warrand on 07:00 and then lair-->meta boost-->+1 ranged. And I get too much damage, let P get an easy third and then I mostly die to his next timing.
You don't want that.

2) This build hits much later (09:00-09:30), and you can easily stop it by making 1 batch of zerglings yourself at 08:30 and deny that forward pylon, overlords placement is critical. Zerg macro benchmark is the 08:00 minute, so you should have those 60 drones (22+22+16) already. After that first batch of zerglings I make a million roaches anyway to denie that 3rd.

3) These builds hit as a truck after 11:00. The reason why I stopped doing gazillion roaches on 12:00 is because it is counterable with that sentry immortal push and is messy against blink stalkers. P just defends with it and later moves out with 4 immortals and enough forcefields. With that very important 08:00 minute macro benchmark, I have began doing Hydras, this probably won't work on the highest level, but supporting hydras stop blink stalkers and sentry/immortal and any form of air play. Just don't make more than 10 of them. Get your 2-1 going fast and get that spire if they are smart enough not to push and go for collosus.

tldr: Only watching gas doesn't help you deduce/conclude if P will all-in you. Z doesn't really have to preemptively react to P.


Remember that everything that I wrote down is from the perspective of a very low Master league player.
I had a good night of sleep.
frito
Profile Joined June 2009
Canada33 Posts
July 17 2012 16:47 GMT
#13395
I am confused about how to defend a 6-pool when using a yufFE

The wiki says to produce a zealot, but is the idea that I also throw down a forge to make a little zealot sized choke in my main ramp? In the YufFE you place a pylon down at your natural, so do I also just let that die if a 6-pool is coming?
TbMMaize
Profile Joined December 2011
Germany18 Posts
July 17 2012 19:56 GMT
#13396
Anyone has a guide of a 1 gate FE into 3 Gate Pressure vs Terran?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
July 17 2012 20:07 GMT
#13397
On July 18 2012 04:56 TbMMaize wrote:
Anyone has a guide of a 1 gate FE into 3 Gate Pressure vs Terran?


Does this (Wiki)1 Gate FE 3 Gate Pressure (PvT) or the page it links to help? As a bad Zerg player I know nothing about PvT and I can't judge if the page is useful or not.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
TbMMaize
Profile Joined December 2011
Germany18 Posts
July 17 2012 20:17 GMT
#13398
On July 18 2012 05:07 Iyerbeth wrote:
Show nested quote +
On July 18 2012 04:56 TbMMaize wrote:
Anyone has a guide of a 1 gate FE into 3 Gate Pressure vs Terran?


Does this (Wiki)1 Gate FE 3 Gate Pressure (PvT) or the page it links to help? As a bad Zerg player I know nothing about PvT and I can't judge if the page is useful or not.


I want some Replays too so i searched for a guide but thanks anyway
Kolbenito
Profile Joined November 2011
United States4 Posts
July 17 2012 21:34 GMT
#13399
Hello, I am a new Protoss player looking for a safe macro build that is up to date. I had been practicing 3gate Robo, but am told this is old and I should look for a more up to date Macro Protoss build. Any suggestions would be great, I am mostly finding all-in/cheese builds which isn't going to help me nail down mechanics as well.

Thanks!
Mrgglrggl
quarkral
Profile Joined July 2012
58 Posts
July 17 2012 21:45 GMT
#13400
On July 17 2012 16:39 AmericanUmlaut wrote:
Show nested quote +
On July 17 2012 06:42 Koshi wrote:
On July 17 2012 04:16 quarkral wrote:
Why do drones paired on a mineral occasionally unpair? Like I put force two drones to mine a close mineral patch, and they get in sync properly. However after like 3 trips, one of them wanders off.
I'm guessing this has something to do with larva eggs messing up the drone pathing? But when I morph a larva with a drone on top of it, most of the time there's no effect.

I don't know if this happens with other race's workers, I've just noticed it with drones.

When you force your drone to a mineral patch, and it isn't postioned optimal when it starts mining, it starts a bit on the side of the patch, then after this drone returned his cargo he will have started too late. Therefore, the drone after him will go to another patch because it has to wait too long.

This is one of the reasons it can happen, but workers (not just Drones) can get unpaired occasionally even if they've been paired up for a while. I suspect that there is a random variable involved in mining similar to the one used in unit attacks, and that if one worker finishes mining particularly quickly and the next worker takes a particularly long time, the first worker returns and finds the mineral patch occupied.

An important note on this subject: No one in the entire world is good enough for this to really matter in any but the most rare cases. It's something fun to do at the beginning of the game, and if you don't screw it up you'll get a tiny but more money in the very early game, but even for a professional player, the advantage gained is so miniscule that it only makes a difference in the rarest of games.


I mostly just do it in the beginning cause there's nothing else to do. However when my workers unpair several times in a row after re-pairing them each time, it actually hurts my net mineral income, and my natural/overlords/etc. get delayed a bit. So maybe I should just stop doing this?
Prev 1 668 669 670 671 672 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 582
ProTech81
RushiSC 38
StarCraft: Brood War
Horang2 1093
EffOrt 831
firebathero 405
ggaemo 337
hero 282
actioN 272
Snow 247
Sharp 114
Free 84
JYJ 62
[ Show more ]
Mind 54
Hyun 52
Sea.KH 45
soO 42
Bale 41
910 41
Sexy 34
Barracks 33
Aegong 31
Hm[arnc] 26
scan(afreeca) 21
Shine 18
NaDa 17
Rock 16
IntoTheRainbow 15
Yoon 14
zelot 14
ajuk12(nOOB) 5
NotJumperer 4
Dota 2
qojqva1519
syndereN384
XcaliburYe84
Counter-Strike
fl0m4555
edward37
Other Games
singsing1933
hiko871
Mlord469
crisheroes331
Hui .225
ToD214
Liquid`VortiX173
C9.Mang0169
TKL 143
XaKoH 111
QueenE75
CosmosSc2 73
KnowMe53
Rex43
Trikslyr40
ArmadaUGS7
Organizations
Other Games
WardiTV298
StarCraft 2
TaKeTV 47
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 69
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV451
League of Legends
• Jankos1779
• Nemesis1573
Upcoming Events
Big Brain Bouts
19m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
6h 19m
Korean StarCraft League
11h 19m
Afreeca Starleague
12h 19m
RSL Revival
17h 19m
Serral vs SHIN
herO vs Solar
Online Event
23h 19m
Replay Cast
1d 8h
RSL Revival
1d 17h
Clem vs ByuN
Rogue vs Lambo
OSC
1d 20h
WardiTV Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Patches Events
5 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.