Thanks for the reply.Simple Questions Simple Answers - Page 646
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syn0r
64 Posts
Thanks for the reply. | ||
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FYRE
New Zealand314 Posts
User was warned for this post | ||
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Virtuoso80
1 Post
I play piano, and I'm quite green in Starcraft 2, so I had a possibly silly but interesting idea: Is there any way I can configure a keyboard (the Piano kind, not the QWERTY kind) and mouse as my input source for playing Starcraft 2? I thought it would be a fun and unique way to play, and it would give me an excuse to play more Starcraft while getting some kind of piano practice out of it too (I can't be overusing my hands without risking injury). Is this possible without doing any sort of hacking? | ||
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TheExodus
293 Posts
On June 09 2012 16:09 Virtuoso80 wrote: Hey all, longtime lurker here. I play piano, and I'm quite green in Starcraft 2, so I had a possibly silly but interesting idea: Is there any way I can configure a keyboard (the Piano kind, not the QWERTY kind) and mouse as my input source for playing Starcraft 2? I thought it would be a fun and unique way to play, and it would give me an excuse to play more Starcraft while getting some kind of piano practice out of it too (I can't be overusing my hands without risking injury). Is this possible without doing any sort of hacking? There are apps out there that can map midi messages to keyboard keys, but it's been years since I used one, and the latency would be notably higher than using a real keyboard. | ||
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rd
United States2586 Posts
On June 09 2012 01:29 Karpfen wrote: sorry, my question was a bit poor and I'd like to add some more: 1) what is the main advantage over 6 pool? Don't you make roughly the same amount of zerglings? 2) should I attack with my drones aswell? If so, how many of them? 1) From a 6 pool up to 10 pool up to hatch first you're trading off between the speed with which lings pop versus your economy/production ability. The later the pool, the better the production, and obviously, the more easy it is to rebound from a failed attack when you all-in against an opponent with superior drone count/production. More and more drones enable breaking points in production. For example, delaying your pool to 7 opens up the ability to place a spine crawler while not having to delay your lings. 10 pool allows you to grab your queen and afford to also spend all of your larvae from injects. 13 pool does everything a 10 pool does except it gets you gas allowing you to afford to research speed, and opens up banelings. 14 pool lets you get queen/speed simultaneously, which is more efficient and doesn't halt your production. etc... This is all simplified. It's really your choice what you predict your opponent will do and at what time you have a window to kill him without sacrificing too much to do it. To actually answer your question, it gets you a queen, which can be used to make more lings or rebound in drones. 2) It's up to you. With a 7 pool, at the very least if he holds but loses drones you can catch up or even get ahead, which shouldn't happen. If you're gonna attack with drones though just 7 pool/w spinecrawler. 10 pool allows you to get a queen and throwing away drones doesn't accomplish anything towards that end. | ||
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OneBaseKing
Afghanistan412 Posts
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How2getMaster
Germany124 Posts
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Artline
177 Posts
On June 10 2012 16:28 OneBaseKing wrote: At around what supply/time should I scout for TvZ, TvP and TvT? When you scout you should be looking for something such as an expansion, gas timing, etc. For example, in TvT, if you want to make sure you can see if T goes for gas, you should send a SCV early to increase your chances of getting into the base before it is fully walled off. Of course you have to account for things like 4 player maps and travel distance. Basically, don't scout for the sake of it, you should have a purpose. Common things to scout for: Protoss: 2nd gas (your SCV should arrive before the stalker is out, or your SCV may die while scouting - you could try hiding the SCV), tech (templar archives/robotics facility), upgrades, etc. Zerg: gas before hatch, 3rd timing, tech (spire/infestation pit), hive timing, etc. Terran: mech or bio, banshees, 1 rax FE, etc. | ||
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OneBaseKing
Afghanistan412 Posts
On June 10 2012 20:14 Artline wrote: When you scout you should be looking for something such as an expansion, gas timing, etc. For example, in TvT, if you want to make sure you can see if T goes for gas, you should send a SCV early to increase your chances of getting into the base before it is fully walled off. Of course you have to account for things like 4 player maps and travel distance. Basically, don't scout for the sake of it, you should have a purpose. Common things to scout for: Protoss: 2nd gas (your SCV should arrive before the stalker is out, or your SCV may die while scouting - you could try hiding the SCV), tech (templar archives/robotics facility), upgrades, etc. Zerg: gas before hatch, 3rd timing, tech (spire/infestation pit), hive timing, etc. Terran: mech or bio, banshees, 1 rax FE, etc. Thanks a lot, this will be helpful! One more question: I understand you have to scout early for Terran like before the Rax finished. However, for Protoss and Zerg, should I scout after the rax finishes or before it finishes? | ||
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dirtysecret
Germany50 Posts
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Abusion
United Kingdom184 Posts
On June 11 2012 08:25 dirtysecret wrote: It has been literally a year since I last played SC2 where I got into Platinum (somehow) and I was wondering what the most aggressive Race is right now. they can all be aggresive | ||
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dirtysecret
Germany50 Posts
I know that but last year when I played Zerg was mega defensive nearly every game going for spines and early expands and not really attacking whereas Protoss was the major offensive race. | ||
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WalkofLife
United States18 Posts
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Vathus
Canada404 Posts
On June 11 2012 09:41 WalkofLife wrote: Why do Protosses ever get a 14, 15, or 16 Forge instead of a 13 forge when they ffe in PvZ? 14 forge - If you scout after pylon and chrono your nexus twice before dropping the forge you won't have to cut probes with a 14 forge. 15/16 forge - Slightly more economical than 14 forge or Sometimes you might wait to 15/16 to scout and see if you can drop a nexus first. | ||
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Shikai
United States7 Posts
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ViumMaster
Denmark25 Posts
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AmericanUmlaut
Germany2590 Posts
On June 11 2012 16:05 ViumMaster wrote: Why are most pros forming simple building placement? (building pylons in line and leaving no space between buildings. There are lots of advantages: It allows more buildings to fit in your base, it allows more buildings to be powered by more pylons, which means you're less likely to lose production to a drop, having your buildings in a block with paths on the sides makes navigating units around your base to defend drops easier than if your buildings are jumbled up, it makes chrono boosting buildings much faster if they're all within one screen size of each other. | ||
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rd
United States2586 Posts
On June 11 2012 09:41 WalkofLife wrote: Why do Protosses ever get a 14, 15, or 16 Forge instead of a 13 forge when they ffe in PvZ? Just to add on to the previous response, you ideally want your forge to start at the same time the zerg's pool starts so that your cannon finishes as the lings arrive. It's just a matter of scouting their pool time or simply assuming they'll get a pool late enough to put a forge down on X, or even go nexus first if you're confident enough. One other neat timing with a 16 forge, as you plant it at your natural, you can send the probe to mine a mineral from your natural. As it returns it to the nexus and comes back you'll be right around 400 minerals to place the Nexus, with the ability to move your probe out of sight of the ramp on it's way back so a drone scout can't see it to react and block the Nexus; assuming he actually goes up your ramp and doesn't plant himself ontop of the Nexus location. | ||
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Evire
Norway198 Posts
Thanks | ||
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Trukk
United States38 Posts
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