• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:22
CEST 22:22
KST 05:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1591 users

Simple Questions Simple Answers - Page 648

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 646 647 648 649 650 900 Next
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
Last Edited: 2012-06-13 15:06:38
June 13 2012 15:05 GMT
#12941
On June 13 2012 23:43 dynwar7 wrote:
Show nested quote +
On June 13 2012 21:51 AmericanUmlaut wrote:
On June 13 2012 21:48 dynwar7 wrote:
About stimpack.

On wiki teamliquid site it says that it takes 10 hp off marines and 20 for marauders, which is correct.

Lasts 15 seconds, I think its correct too.

However, it says movement+attack speed increased by 50%. Well, marines initial speed is 0.86 sec. Then when I use stim why does it say -0.29? If its 50% shouldn't it say 0.43, which is half of 0.86?

Same goes for marauders. Their attack speed is 1.5. When stim is used, it becomes -0.5, why not -0.75?

So its not really 50% is it?

Thanks everyone

The attack speed is the amount of time between attacks - a Marine fires every .86 seconds. If you reduced the attack speed to .43, you would be increasing the Marine's attack speed by 100%, not by 50%. The same applies to the Marauder.


Thank you very much, But I still dont quite get this. Well, it says 50% faster.

So if default is 0.86 per second, then what is 50% of 0.86? 0.43

Is it not this simple? Sorry..my math is not working right now... ><

You're getting confused by the fact that the unit of measurement given in SC2 for attack speed is seconds per shot, rather than shots per second.

A Marine's attack speed is given as .86 seconds per shot. That's the same as saying that his attack speed is 1.163 shots per second. Similarly, you could say that you walk 5 km/h, or 0.2 h/km - they're the same speed, just written differently. If we increase the Marine's attack speed by 50%, then the number of shots fired in a given should be 150% of what it normally would be, which comes out to 1.744 shots/second, which you can also write as 0.573 seconds per shot.

Does that help?
The frumious Bandersnatch
JesMaz
Profile Joined June 2011
United States16 Posts
June 13 2012 15:23 GMT
#12942
Can a hallucinated Warp Prism enter Phasing Mode?
Within you there is a stillness and sanctuary to which you can retreat at any time and be yourself.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
June 13 2012 15:55 GMT
#12943
On June 14 2012 00:23 JesMaz wrote:
Can a hallucinated Warp Prism enter Phasing Mode?

Is it really so much work to hallucinate a Warp Prism and check for yourself? o.O
The frumious Bandersnatch
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
June 13 2012 16:07 GMT
#12944
On June 14 2012 00:55 AmericanUmlaut wrote:
Show nested quote +
On June 14 2012 00:23 JesMaz wrote:
Can a hallucinated Warp Prism enter Phasing Mode?

Is it really so much work to hallucinate a Warp Prism and check for yourself? o.O


I did think the same, but for the sake of answering, no they can't. They do benefit from warp prism speed upgrade though.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
JesMaz
Profile Joined June 2011
United States16 Posts
June 13 2012 16:38 GMT
#12945
I did think the same, but for the sake of answering, no they can't. They do benefit from warp prism speed upgrade though.


Oh man that is a real bummer. I wonder if Blizzard would consider patching that. Thanks for your help.

PS: I don't have access to SC2 currently!
Within you there is a stillness and sanctuary to which you can retreat at any time and be yourself.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-06-13 18:10:19
June 13 2012 18:10 GMT
#12946
It's 50% faster, not 100% faster. So 50% faster would actually be .57 compared to 100%. 100% faster means 2 times as fast, which would be .43
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ashakyre
Profile Joined October 2011
United States99 Posts
June 14 2012 02:36 GMT
#12947
What's the basic difference between DRG's ZvP and Stephano's ZvP? Are they opposites, as Gretorp suggested? (Sorry if this is too complex.)
Gheddie
Profile Joined May 2011
Canada2 Posts
June 14 2012 04:22 GMT
#12948
As Protoss: If I only use 1 hotkey for units and i wish to add a High Templar to that control group, how can i eliminate high templar being selected 1st when i press the the hotkey ?

In short: how can i have my sentry always the 1st spell caster in my control group to assist in faster FF before i use bigger spells.
SLACKER !
CardinalSC
Profile Joined January 2011
United States145 Posts
June 14 2012 04:43 GMT
#12949
I just came back to the game and am a diamond protoss. What are the main builds for the 3 matchups? Previously I did PvZ-->FFE 4gate +1 zealots, PvT 1 Gate FE, PvP 11 gate 3 gate pressure
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
June 14 2012 06:12 GMT
#12950
On June 14 2012 13:22 Gheddie wrote:
As Protoss: If I only use 1 hotkey for units and i wish to add a High Templar to that control group, how can i eliminate high templar being selected 1st when i press the the hotkey ?

In short: how can i have my sentry always the 1st spell caster in my control group to assist in faster FF before i use bigger spells.

You can't, you have to use tab to switch to sentries if you also have HTs in the same group.

You really shouldn't only use only one hotkey for units.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
June 14 2012 06:15 GMT
#12951
On June 14 2012 13:43 CardinalSC wrote:
I just came back to the game and am a diamond protoss. What are the main builds for the 3 matchups? Previously I did PvZ-->FFE 4gate +1 zealots, PvT 1 Gate FE, PvP 11 gate 3 gate pressure

Those are all still fine. 4-gate +1 pressure seems to be getting a bit less effective, since Zergs are getting better at being active on the map to stop pylons, and having Roaches out in time, but I think it's still a viable opening to force units. 1-Gate FE into 3 gates and a robo is still the bread and butter PvT build. PvP, a properly executed 11-gate 3-gate attack will kill an awful lot of diamond-level Protoss (including me ).
The frumious Bandersnatch
.Mthex-
Profile Joined May 2011
United States168 Posts
June 14 2012 07:49 GMT
#12952
On June 13 2012 23:32 manti wrote:
In ZvT, because Spire and Mutas are so slow to get out, should I just always tech quickly to Mutas in case T goes for Air/Mech, and then refocus on ling/bling if he went Bio?

I've always seen it done the other way round, but I'm beginning to think that maybe it's easier to switch from Mutas to Ling/Bling or Roaches or whatever since you've already massed some Gas and Mutas can easily be used for harass, air or not.


Either way is honestly fine. There are 2 ways to do Ling/bane/muta in ZvT. Ground heavy or muta heavy, they play out a little differently but are still effective.

So to answer your question.. it depends on what you're trying to do.
"If you tricked him, then he is tricked" - Artosis
rpdla
Profile Joined January 2012
Korea (South)11 Posts
June 14 2012 08:58 GMT
#12953
Not sure if this is a simple question or just a stupid question but:

Whenever a new season starts, it's like my skill level drops or something - I have trouble beating lower ranked people (compared to those I vsed before the new season)
e.g. 1-2 days ago I was beating mid to high diamonds comfortably but just now I had trouble beating a platinum.
Thought it was just bad luck but it happens every time a new season starts

Is it actually just my skill level dropping randomly or something to do with the new season?
(KR/TW Server if that changes anything?)
forsakeNXE
Profile Joined October 2011
Germany539 Posts
June 14 2012 09:43 GMT
#12954
At which time does a scan in TvZ has likely a 100% chance to see an allin coming based on how much gas is mined (how much is that, too?)?

Thanks alot.
Let's learn together!
dynwar7
Profile Joined May 2011
1983 Posts
June 14 2012 09:51 GMT
#12955
On June 14 2012 00:05 AmericanUmlaut wrote:
Show nested quote +
On June 13 2012 23:43 dynwar7 wrote:
On June 13 2012 21:51 AmericanUmlaut wrote:
On June 13 2012 21:48 dynwar7 wrote:
About stimpack.

On wiki teamliquid site it says that it takes 10 hp off marines and 20 for marauders, which is correct.

Lasts 15 seconds, I think its correct too.

However, it says movement+attack speed increased by 50%. Well, marines initial speed is 0.86 sec. Then when I use stim why does it say -0.29? If its 50% shouldn't it say 0.43, which is half of 0.86?

Same goes for marauders. Their attack speed is 1.5. When stim is used, it becomes -0.5, why not -0.75?

So its not really 50% is it?

Thanks everyone

The attack speed is the amount of time between attacks - a Marine fires every .86 seconds. If you reduced the attack speed to .43, you would be increasing the Marine's attack speed by 100%, not by 50%. The same applies to the Marauder.


Thank you very much, But I still dont quite get this. Well, it says 50% faster.

So if default is 0.86 per second, then what is 50% of 0.86? 0.43

Is it not this simple? Sorry..my math is not working right now... ><

You're getting confused by the fact that the unit of measurement given in SC2 for attack speed is seconds per shot, rather than shots per second.

A Marine's attack speed is given as .86 seconds per shot. That's the same as saying that his attack speed is 1.163 shots per second. Similarly, you could say that you walk 5 km/h, or 0.2 h/km - they're the same speed, just written differently. If we increase the Marine's attack speed by 50%, then the number of shots fired in a given should be 150% of what it normally would be, which comes out to 1.744 shots/second, which you can also write as 0.573 seconds per shot.

Does that help?



Thank you for that. I have asked this guy enough, anybody else want to help me? Perhaps include the numbers and the math, so it makes more sense.

Use 0.86 etc. etc I really would love to understand this. Apologies for my bad math..
Regarding the imbalance, hilarious to see Zergs defending themselves....
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
June 14 2012 11:15 GMT
#12956
On June 14 2012 18:51 dynwar7 wrote:
Show nested quote +
On June 14 2012 00:05 AmericanUmlaut wrote:
On June 13 2012 23:43 dynwar7 wrote:
On June 13 2012 21:51 AmericanUmlaut wrote:
On June 13 2012 21:48 dynwar7 wrote:
About stimpack.

On wiki teamliquid site it says that it takes 10 hp off marines and 20 for marauders, which is correct.

Lasts 15 seconds, I think its correct too.

However, it says movement+attack speed increased by 50%. Well, marines initial speed is 0.86 sec. Then when I use stim why does it say -0.29? If its 50% shouldn't it say 0.43, which is half of 0.86?

Same goes for marauders. Their attack speed is 1.5. When stim is used, it becomes -0.5, why not -0.75?

So its not really 50% is it?

Thanks everyone

The attack speed is the amount of time between attacks - a Marine fires every .86 seconds. If you reduced the attack speed to .43, you would be increasing the Marine's attack speed by 100%, not by 50%. The same applies to the Marauder.


Thank you very much, But I still dont quite get this. Well, it says 50% faster.

So if default is 0.86 per second, then what is 50% of 0.86? 0.43

Is it not this simple? Sorry..my math is not working right now... ><

You're getting confused by the fact that the unit of measurement given in SC2 for attack speed is seconds per shot, rather than shots per second.

A Marine's attack speed is given as .86 seconds per shot. That's the same as saying that his attack speed is 1.163 shots per second. Similarly, you could say that you walk 5 km/h, or 0.2 h/km - they're the same speed, just written differently. If we increase the Marine's attack speed by 50%, then the number of shots fired in a given should be 150% of what it normally would be, which comes out to 1.744 shots/second, which you can also write as 0.573 seconds per shot.

Does that help?



Thank you for that. I have asked this guy enough, anybody else want to help me? Perhaps include the numbers and the math, so it makes more sense.

Use 0.86 etc. etc I really would love to understand this. Apologies for my bad math..

I'll paste the answer I just PMed to dynwar7 just in case there's someone else who's confused by this:

Rate of attack and time between attacks are different ways of expressing the same information. If my rate of attack is 5 attacks per second, that's the same as if my time between attacks is .2 seconds. The second of the two is the way that Blizzard shows attack speed in SC2: Marines' attack speed is .86, which means .86 seconds between attacks.

We can convert seconds per attack to attacks per second by solving 1 attack / .86 sec = X attack / 1 sec: X = 1.163.

Time between attacks and rate of attack are effectively the same thing, but they are different ways of expressing the same information. If you reduce the time between attacks by half, then you are doubling your rate of attack (this should be obvious: I attack twice as often if I go from 1 second per attack to .5 seconds per attack). If you reduce your rate of attack by half, then you double the amount of time between attacks.

And so if we increase the Marine's rate of attack by 50%, then we reduce the amount of time between attacks by 1/3. (1 / 1.5 = .666...) .

I hope this has helped. If not, then I'm afraid you're going to have to just keep thinking about it until it makes sense, I'm not going to be able to spend any more time going over this. Sorry to be blunt, but I can't be devoting my whole work day to teaching you basic algebra .

See you around,
~AmericanUmlaut
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
June 14 2012 11:20 GMT
#12957
On June 14 2012 17:58 rpdla wrote:
Not sure if this is a simple question or just a stupid question but:

Whenever a new season starts, it's like my skill level drops or something - I have trouble beating lower ranked people (compared to those I vsed before the new season)
e.g. 1-2 days ago I was beating mid to high diamonds comfortably but just now I had trouble beating a platinum.
Thought it was just bad luck but it happens every time a new season starts

Is it actually just my skill level dropping randomly or something to do with the new season?
(KR/TW Server if that changes anything?)

I suspect that it's mostly psychological, but it's also true that there's most likely a slow upward creep in the skill level of each league over time, as less-serious players are more likely to drop out of the active player over time, and as the remaining player pool gets more experienced. Eventually I expect that the ladder will be like ICCUP, and even getting out of Bronze will require a skill level that we associate with Diamond today.
The frumious Bandersnatch
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-06-14 11:26:39
June 14 2012 11:26 GMT
#12958
On June 14 2012 18:43 Enemyy wrote:
At which time does a scan in TvZ has likely a 100% chance to see an allin coming based on how much gas is mined (how much is that, too?)?

Thanks alot.

The metagame is changing, so it's hard to tell right now.

What I do know is that if the Z is going for ling speed, they stop mining gas once they start research. If they keep on mining gas, either they forgot to pull the drones off or an all-in is coming (roaches or banelings).
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-14 13:12:33
June 14 2012 13:11 GMT
#12959
On June 14 2012 17:58 rpdla wrote:
Not sure if this is a simple question or just a stupid question but:

Whenever a new season starts, it's like my skill level drops or something - I have trouble beating lower ranked people (compared to those I vsed before the new season)
e.g. 1-2 days ago I was beating mid to high diamonds comfortably but just now I had trouble beating a platinum.
Thought it was just bad luck but it happens every time a new season starts

Is it actually just my skill level dropping randomly or something to do with the new season?
(KR/TW Server if that changes anything?)


It's possible that it's just the general skill across all leagues increasing, as AmericanUmlaut stated. It could also just be a multitude of other reasons. They could have an equal MMR to yours, which generally means they're actually around your skill level (relatively speaking). Kinda depends on whether or not the platinum players you queue against slightly or completely unfavored, though, and I think you could calculate that MMR if you really wanted to know (at the time of that specific game). Ironically this contradicts how the ladder should function at the beginning of a season, though.

Either way, I wouldn't invest too heavily into their league. Different people have trouble against different kinds of players and can subsequently be held back cause of it. MMR simply can't account for the wide variance across specific thresholds of leagues.
H0verMyr
Profile Joined June 2012
Poland19 Posts
June 14 2012 14:44 GMT
#12960
I am looking for tutorial for improving zerg macro. I tried with day9 but his film was removed or sth like hat. So I plz you guys for some links to zerg's macro strategy
Prev 1 646 647 648 649 650 900 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO8 - Day 2
OyAji vs JDConan
DragOn vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 473
StarCraft: Brood War
ZZZero.O 306
firebathero 225
Dewaltoss 105
Aegong 44
Jaeyun 19
Shine 11
Dota 2
monkeys_forever348
Heroes of the Storm
Liquid`Hasu387
MindelVK13
Other Games
Grubby21280
summit1g5038
Liquid`RaSZi2357
singsing1864
FrodaN1226
Beastyqt1172
B2W.Neo695
Pyrionflax222
Livibee58
Organizations
Other Games
gamesdonequick1287
StarCraft 2
angryscii 101
Other Games
BasetradeTV58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 48
• Sammyuel 13
• Reevou 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1759
• Scarra709
• Shiphtur244
Upcoming Events
OSC
3h 38m
Replay Cast
12h 38m
Monday Night Weeklies
19h 38m
Replay Cast
1d 3h
The PondCast
1d 13h
Kung Fu Cup
1d 14h
GSL
2 days
Replay Cast
3 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.